作者 主题: 自用自翻资源帖  (阅读 988039 次)

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离线 黑白魔炮

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Re: 自用自翻资源帖
« 回帖 #330 于: 2017-12-31, 周日 21:12:14 »
老赌鬼 出自《内海种族》

类型 种族背景

需求 人类 瓦瑞希安地区

你在斯克扎尼周围地区的成长使你早早的就接触到了卡片和骰子。你在唬骗和巧手检定上获得+1背景加值。如果是目的是赌博的话,这些加值额外增加1
劇透 -   :
Practiced Gambler
Source Inner Sea Races pg. 196
Category Race
Requirement(s) Human - Varisian
Your upbringing around the Sczarni has exposed you to games with cards and dice. You gain a +1 trait bonus on Bluff and Sleight of

Hand checks; for the purpose of gambling, these bonuses increase by 1.

« 上次编辑: 2017-12-31, 周日 21:18:35 由 黑白魔炮 »

离线 弑君者伊恩

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    • 卷轴之路TRPG
Re: 自用自翻资源帖
« 回帖 #331 于: 2017-12-31, 周日 23:44:56 »
老赌鬼 出自《内海种族》

类型 种族背景

需求 人类 瓦瑞希安地区

你在斯克扎尼周围地区的成长使你早早的就接触到了卡片和骰子。你在唬骗和巧手检定上获得+1背景加值。如果是目的是赌博的话,这些加值额外增加1
劇透 -   :
Practiced Gambler
Source Inner Sea Races pg. 196
Category Race
Requirement(s) Human - Varisian
Your upbringing around the Sczarni has exposed you to games with cards and dice. You gain a +1 trait bonus on Bluff and Sleight of

Hand checks; for the purpose of gambling, these bonuses increase by 1.

斯科扎尼是一系列黑帮的统称,不是地区。cards指的是纸牌,不是卡片。
始终如一的男人。

  规则链接点我。专区链接
关于PF1魔战士魔战士随笔

离线 白药君

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Re: 自用自翻资源帖
« 回帖 #332 于: 2018-01-01, 周一 10:51:48 »
目盲热忱(Blind Zeal) 出自《神圣选集》,第19页
类别:宗教
要求:信仰薇尔迪斯
效果:虽然你目不能视,但薇尔迪斯信徒的训练使你能通过声音与触碰来感知周遭。你无须进行技能检定就能全速移动,且仅会在特技,骑术,巧手与隐匿检定上承受目盲带来的-4罚值。此外你获得盲斗作为奖励专长。你在得以视物的时候将会失去上述好处,但一旦重新变得目盲的话就会再次获益。

劇透 -   :
Blind Zeal
Source Divine Anthology pg. 19
Category Religion
Requirement(s) Vildeis
You are blind but trained by followers of Vildeis to sense your surroundings by sound and touch. You need not attempt a skill check to move at full speed. You take a –4 penalty from blindness on only Acrobatics, Ride, Sleight of Hand, and Stealth checks. You gain Blind-Fight as a bonus feat. You lose the benefits of this trait whenever you can see, but regain them if you once again become blind.

离线 白药君

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薇尔迪斯圣武士准则
« 回帖 #333 于: 2018-01-01, 周一 11:05:33 »
引述:神圣选集《Divine Anthology》,20页

  圣武士守则-薇尔迪斯

薇尔迪斯的圣武士乃是为了善良大业而满怀热情,克己献身的殉道者。他们的准则包括以下誓言。

  • 舍身牺牲乃是对邪恶自私的蔑视与反抗,我定当勇于为了上善大业而捐躯赴死
  • 邪恶无有休止,故善良亦须如此。我定当不会安于现状,而将时刻搜捕邪孽,并加以诛杀
  • 家庭乃是少有能远离此世之恶的庇护之所,但我定当不会为此而偏离正途。我将对自己的家庭与其他无辜之众一视同仁。
劇透 -  原文:
The paladins of Vildeis are eager and self-denying martyrs in search of a good cause. Their tenets include the following affirmations.
• Sacrifice defies the selfishness of evil. I will not shy from a sacrifice that would help the greater good.
• Evil does not rest, so good cannot either. I will not be complacent, but rather seek out evil to oppose.
• Family is a rare refuge from the evils of the world, but it cannot keep me from my cause. I will not favor my own family over other innocents.

离线 牧语

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先知诅咒
« 回帖 #334 于: 2018-01-03, 周三 00:52:35 »
咒身(Acursed) 出自(Horror Realms pg. 14)
你被不幸和悲痛所诅咒,你无法从任何的士气加值中获益,但是你在对抗诅咒效果(curse effects)的豁免检定上获得+4加值。
5级的时候你将凶兆(ill omen)APG加入你的已知法术列表。
10级的时候高等烙印术(greater brand)APG加入你的已知法术列表。
15级的时候你变得免疫除了你自己的先知诅咒以外的诅咒效果。
原文:
劇透 -   :
Acursed (Horror Realms pg. 14): You are cursed with misfortune and sorrow, and you cannot gain benefit from morale bonuses. However, you gain a +4 bonus to all saving throws against curse effects. At 5th level, add ill omenAPG to your list of spells known. At 10th level, add greater brandAPG to your list of spells known. At 15th level, you are immune to curse effects except for your own oracle curse.
« 上次编辑: 2018-01-03, 周三 00:58:13 由 牧语 »

离线 德拉卡

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Re: 自用自翻资源帖
« 回帖 #335 于: 2018-01-03, 周三 10:42:37 »
骑马?不存在的,骑马没人权
抗力马鞍(Caparison of resistance)
出处冒险者指南(Adventurer's Guide)第16页
价格:+1-2700gp +2-10800gp +3-24300gp +4-43200gp +5-67500gp
位置:肩部 CL:5th 重量:4磅
灵光:微弱防护系
描述:这种服装是为马或类似的四足动物而设计的,但它可以改变自身的尺寸和形状,以适应任何四足生物的体型。
穿着时,抗力效果为穿戴者提供魔法保护,在所有豁免(强韧,反射和意志)上得到+1到+5抗力加值。
这些豁免检定上的加值也适用于这个生物上的单个骑手(在多个骑手的情况下,抗力加值不能共享,只适用于坐骑)。
制造花费:+1-1350gp +2-5400gp +3-12150gp +4-21600gp +5-33750gp
制造需求:制造奇物、提升抗力、制造者的施法者职业等级必须至少是披风加值的三倍


劇透 -  原文:


This garment is intended for a horse or similar quadruped, but it can change size and shape to fit any four-legged creature ranging from Small to Huge in size.
When worn, a caparison of resistance offers the wearer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will).
This bonus on saving throws also applies to a single rider who is mounted on the creature (in the case of multiple riders, the resistance bonus is not shared at all and applies only to the mount).
« 上次编辑: 2018-01-03, 周三 10:47:40 由 妖の猫 »

离线 果园米凯拉

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Re: 自用自翻资源帖
« 回帖 #336 于: 2018-01-06, 周六 04:42:38 »
终结战斗(BOG):在对敌人造成伤害后,你对他的每次攻击会获得攻击加值+1的奖励,持续24小时。
协会守护者(Defender of the Society):你花时间向协会的伟大战士学习新的着甲防御技能。在你穿中型或重型盔甲时,你得到+1AC背景加值。Your time spent studying the greatest warriors of the Society taught you new defensive skills while wearing armor. You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor. 战斗背景
加值類型請不要漏掉。是背景加值。
若想为某个“高尚”的理想号召群众,最有效的方式,莫过于许诺他们一种折磨他人的正当理由。
能在无愧的良知下肆意破坏,能将恶行化作道德的怒火,这是心理上最精致的奢侈品,是道德感所能提供的最甜美诱惑。

离线 hrvws

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PFS火器弹药价格表
« 回帖 #337 于: 2018-01-08, 周一 17:16:27 »
为了方便各位探员查阅,将PFS可用的火器弹药及价格搬运至此,原贴地址
http://paizo.com/threads/rzs2q8tg?Firearm-Ammunition#14
由于规则上存在问题(也没有实用性),文中的秘银弹头及秘银定装弹不做搬运

弹药名称常规价格(每发)枪匠价格(每发)
黑火药(1份)10gp1gp
黑火药(1桶)1000gp100gp
弹头/霰弹1gp0.1gp
寒铁弹头2gp0.2gp
银弹头25gp2.5gp
带坑弹头61gp0.5gp(带坑弹头不能用于制作定装弹)
精金弹头25gp6.1gp
净土青铜弹头21gp2.1gp
炼银弹头3gp0.3gp
鬼盐涂层弹头(10)210gp201gp(鬼盐涂层200gp可以涂抹10发弹药,其价格不受枪匠影响。本层的价格是10发弹药的总价)
纸包弹12gp6gp(封装普通弹头/普通霰弹的炼金定装弹)
寒铁定装弹24gp12gp(封装寒铁弹头的炼金定装弹)
精金定装弹72gp36gp(封装精金弹头的炼金定装弹)
净土青铜定装弹32gp16gp(封装净土青铜弹头的炼金定装弹)
炼银定装弹14gp7gp(封装炼银弹头的炼金定装弹)
龙息弹40gp20gp
纠缠弹40gp20gp
闪光弹10gp5gp
盐弹12gp6gp

注意所有的炼金定装弹是不能使用武器涂层的,比如银/寒铁/精金/鬼盐涂层,但是弹头可以使用。
« 上次编辑: 2018-01-10, 周三 18:30:57 由 hrvws »

离线 德拉卡

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骑马没人权,那就骑虫!
« 回帖 #338 于: 2018-01-11, 周四 10:45:57 »
害兽驯服者(Vermin Tamer)出处幽暗地域英雄(Heroes of the Darklands)第17页
分类:职业-骑将变体
  由于地形奇特,阳光缺乏以及诸多其他危险,在幽暗之地照顾传统坐骑可以说是非常困难的。本地骑将通常选择驯服本土生物代替。那些能克服对塞卡米納奇特生物感到厌恶和不信任的人发现,这种与本土生物的伙伴关系既有利于骑手,也有利于坐骑。虽然这些坐骑可能比经典的坐骑更难控制,但是它们的多功能性和适应性是不可或缺的。

幽暗之地坐骑Darklands Mount (Ex):1级时,害兽驯服者可以选择一只原生于幽暗之地的生物作为他的坐骑。他可以选择巨甲虫(giant beetle),巨蜈蚣(giant centipede),巨壁虎(giant gecko)(Pathfinder RPG Bestiary 3 186),巨蛞蝓(giant slug)或巨蜘蛛(giant spider)作为坐骑。这些坐骑(除了巨壁虎)和其他毒虫伙伴的规则详见“极限魔法”第36页(page 36 of Pathfinder RPG Ultimate Magic)。
坐骑被视为受过战斗训练。在骑乘其坐骑时在骑术检定上不受防具减值。如果一开始的坐骑体型足够让害兽驯服者乘骑,坐骑则获得「擅长轻甲」作为奖励专长。如果不够大,那么害兽驯服者则获得「小型坐骑」(Undersized Mount)作为奖励专长(Pathfinder RPG Advanced Class Guide 159)。这一能力调整了坐骑

黏在鞍上Stuck in the Saddle (Ex):一名熟练的害兽驯服者,即使在特殊的情势下也能在鞍上保持平稳。4级时,当坐骑爬墙或飞行时,他的骑术鉴定获得+4的环境加值来稳定身形。8级时,这一加值提高到+8,并且昏迷时也不会掉下坐骑。这一能力取代驯兽专家

迷惑挑战Disorienting Challenge (Ex):12级时,每当害兽驯服者发动挑战时,他和坐骑可以用奇怪的动作迷惑目标。当回合开始时,他和坐骑爬或飞在比挑战目标高的位置时,目标AC-2。这一能力取代威迫挑战


*速查-「小型坐骑」:你可以骑乘体型等同于你的坐骑生物,但它可能会因此而获得额外的负重或类似限制。


劇透 -  原文:
Vermin Tamer
Source Heroes of the Darklands pg. 17
Due to the strange terrain, the lack of sunlight, and numerous other hazards, keeping a traditional mount in the Darklands can prove difficult. Cavaliers native to or traveling the region may choose to tame local creatures instead. Those who can overcome their revulsion and distrust of Sekamina’s strange fauna often find that such partnerships with native creatures serve both rider and mount well. While these mounts may be harder to handle than typical mounts, their versatility and adaptations prove indispensable.

Darklands Mount (Ex): At 1st level, a vermin tamer chooses a creature native to the Darklands as his mount. This functions as a cavalier’s mount. He can choose a giant beetle, giant centipede, giant gecko (Pathfinder RPG Bestiary 3 186), giant slug, or giant spider as his mount. These mounts (except the giant gecko) and the rules for vermin companions are detailed on page 36 of Pathfinder RPG Ultimate Magic.

The selected mount is combat trained. The vermin trainer does not take an armor check penalty on Ride checks while riding his mount. If the vermin tamer’s starting mount is large enough to act as a mount, it gains Light Armor Proficiency as a bonus feat. If the selected animal companion is too small to act as a proper mount, then the vermin tamer gains Undersized Mount (Pathfinder RPG Advanced Class Guide 159) as a bonus feat.
This ability alters mount.

Stuck in the Saddle (Ex): A practiced vermin tamer can remain steady in the saddle even in unconventional situations. At 4th level, he gains a +4 circumstance bonus on any checks to stay in the saddle when his mount is climbing walls or flying. At 8th level, this bonus increases to +8, and he never falls off his mount when he is rendered unconscious.
This replaces expert training.

Disorienting Challenge (Ex): At 12th level, whenever a vermin tamer declares a challenge, he can confound his target with the erratic movements of his mount. As long as the vermin tamer begins his turn mounted, with his mount climbing or flying at a higher location than his target, the target of his challenge takes a –2 penalty to its AC.
This replaces demanding challenge.
« 上次编辑: 2018-03-02, 周五 09:54:17 由 妖の猫 »

离线 德拉卡

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Re: 自用自翻资源帖
« 回帖 #339 于: 2018-01-12, 周五 09:23:04 »

阿尼萨恩特骑士(Knight of Arnisant)
出处护甲大师(Armor Master's Handbook)第5页
分类:职业-骑将变体
  被称为阿尼萨恩特骑士的骑将们敬仰着这位著名的将军,他在击败强大的巫师之王--“默语暴君”时起到了至关重要的作用。阿尼萨恩特骑士呼唤阿尼萨恩特保护他们免受邪恶魔法的伤害,就像奥罗登之盾保护他一样。很多骑将为了更进一步地模仿他而加入了圣盾骑士团。大多数的阿尼萨恩特骑士都服役于这一行为的发源地--终焉之墙,但从将军的家乡--塔尔多到世界之伤的前线,你都能找到他们的踪迹。

盾牌专精(Shield Expertise):1级时,阿尼萨恩特骑士获得「盾牌专攻」(Shield Focus)作为奖励专长。在满足先决条件包含「盾牌专攻」的专长时,其骑将等级视作战士等级。这一能力取代战术

*速查「盾牌专攻」:由盾牌获得的AC加值+1。

偏斜盾Deflective Shield (Ex):4级时,一名阿尼萨恩特骑士擅长使用盾牌来偏转攻击。他在接触AC和CMD上获得加值,数值等同于其AC中的盾牌加值,最高不超过他骑将等级的一半。在这个计算中不包括他从魔法盾中获得的增强加值。这一能力取代驯兽专家

纹章旗帜Heraldic Banner (Ex):5级时,阿尼萨恩特骑士把他的盾牌当做旗帜,不过只影响30尺内的盟友。这一能力调整了旗帜

*速查-「旗帜」:5级时,骑将的旗帜会成为盟军和伙伴的振奋之源。只要骑将的旗帜能够被清晰的看见,60尺内的所有友军在对抗恐惧效果的豁免检定中获得+2士气加值,冲锋的攻击检定获得+1士气加值。10级时,以及之后每5级,这些加值再+1。

灵魂盾Soul Shield (Su):9级时,只要拿着盾牌,阿尼萨恩特骑士在对抗诅咒法术和效果的所有豁免检定上获得获得加值,数值相当于其AC中的盾牌加值,最高不超过他骑将等级的一半。 在这个计算中,不包括魔法盾的增强加值。这一能力取代高等战术

防御挑战Defensive Challenge (Ex):12级时,当阿尼萨恩特骑士发动挑战时,他的目标就必须特别注意他。只要目标处于阿尼萨恩骑士的威胁范围内,他在攻击骑将以外的人时,攻击骰受到-2减值。这一能力取代威迫挑战

心之盾Heart Shield (Su):17级时,只要拿着盾牌,阿尼萨恩特骑士在对抗死亡法术和效果的所有豁免检定上获得获得加值,数值相当于其AC中的盾牌加值,最高不超过他骑将等级的一半。 在这个计算中,不包括魔法盾的增强加值。这一能力取代旗帜高扬




劇透 -  原文:
Knight of Arnisant
Source Armor Master's Handbook pg. 5
The cavaliers known as knights of Arnisant revere the famous general who was crucial in the defeat of the Whispering Tyrant, the powerful wizard-king. Knights of Arnisant call upon Arnisant to grant them protection from evil magic, just as the Shield of Aroden protected him. Many of these cavaliers further emulate him by joining the order of the shield. Most knights of Arnisant serve at Lastwall, where the movement originated, but they can be found everywhere from the general’s homeland of Taldor to the front lines of the Worldwound.

Shield Expertise: At 1st level, a knight of Arnisant gains the Shield Focus feat as a bonus feat. His cavalier levels count as fighter levels for the purpose of qualifying for all feats that list the Shield Focus feat as a prerequisite.
This ability replaces tactician.

Deflective Shield (Ex): At 4th level, a knight of Arnisant specializes in using his shield to deflect attacks. He adds a bonus equal to his shield bonus to AC to his touch AC and his CMD, up to a maximum of half his cavalier level. He does not include any enhancement bonus he has from a magic shield in this calculation.
This ability replaces expert trainer.

Heraldic Banner (Ex): At 5th level, a knight of Arnisant uses his shield as a banner, though its benefits apply only to allies within 30 feet.
This ability alters banner.

Soul Shield (Su): At 9th level, when carrying a shield, a knight of Arnisant adds a bonus equal to his shield bonus to AC on all saving throws against curse spells and effects, up to a maximum of half his cavalier level. He does not include any enhancement bonus from a magic shield in this calculation.
This ability replaces greater tactician.

Defensive Challenge (Ex): At 12th level, whenever a knight of Arnisant declares a challenge, his target must pay particular attention to him. As long as the target is within the threatened area of the cavalier, it takes a –2 penalty on attack rolls against anyone other than the knight of Arnisant.
This ability replaces demanding challenge.

Heart Shield (Su): At 17th level, when carrying a shield, a knight of Arnisant adds a bonus equal to his shield bonus to AC on saving throws against death spells and magical death effects, up to a maximum of half his cavalier level. He does not include any enhancement bonus from a magic shield in this calculation.
This ability replaces greater tactician.
« 上次编辑: 2018-01-19, 周五 10:13:58 由 妖の猫 »