骑士变体:巡回判官出自Path of the Hellknight pg. 32一个巡回判官会宣称某个特定的地区,成为当地法律的专家,又或者成为一个可怕的刽子手。
巡回(Circuit,Ex):在1级时,巡回判官选择一个社区。在该社区或其25英里范围内,她在威吓、知识(本地)和察言观色的技能检定(以及任何其他与法律相关的技能检定,由DM决定)上获得骑士等级一半(至少1)的加值。每当他获得新的骑士等级时,他获得这个奖励的范围会再扩大25英里——2级50英里,3级75英里,以此类推。当巡回判官进入一个他已经一周或更长时间没有进入过的社区时,他在威吓鉴定中获得的上述加值额外提升2。
在第9级和第17级,巡回判官各可以选择另一个额外的社区获得此能力的加成。她可以从该社区(以及以前的社区)进行测量,以确定她是否在相关技能检查中获得此能力的奖金。
该能力取代战术,高等战术和战术大师判决(Sentence,Ex):
每天1次(原文这里是Once per day,但是后面描述每日次数的时候又说1级时1天两次,这边以后续描述为准)以一个迅捷动作,巡回判官可以对他视线中的敌人进行判决(Sentence)。巡回判官会获得只会对判决目标生效的各种加值。巡回法官从下列审判者审判中选择这些好处的形式:惩戒、正义、保护、纯净或制裁。
这些判决的好处仅适用于巡回法官和目标,以【保护】审判的AC加值为例,这个效果带来的AC加值仅适用于被判决的目标(不适用于在判决生效时攻击巡回法官的其他任何生物)。当判断判决的能力是如何生效时,将巡回判官的骑士等级作为有效审判者等级。
在1级时,巡回判官每天可以使用这个能力2次,在1级后的每3个骑士等级,这个能力的使用次数都会增加2次,最多达到19级的每日14次。巡回判官也可以用一个迅捷动作来切换他的判决,但是这会额外消耗这个能力的每日使用次数。
判决一个敌人需要巡回判官集中精力,这会使巡回判官的AC遭受-2减值,这个减值对巡回判官的判决目标不生效。
判决将会一直生效,直到目标死亡或失去知觉,或直到战斗结束。
在判断骑士道的挑战额外效果时,将本能力视为挑战。
本能力替代挑战。重复起诉(Double Jeopardy,Ex)在12级时,当巡回判官判决一个敌人时,可以选择两种审判官审判的效果而非一种。
使用这个能力不需要额外的花费判决次数。
本能力取代威迫挑战。劇透 - :
A circuit judge claims a specific region, becoming an expert in the local laws and, perhaps, becoming a fearsome executioner.
Circuit (Ex)
At 1st level, a circuit judge chooses a single community. While in that community or within 25 miles of it, she adds half her cavalier level (minimum 1) on Intimidate, Knowledge (local), and Sense Motive skill checks (as well as any other law-related skill checks, at the GM’s discretion). Whenever she advances in level, the range within which she gains this bonus expands by another 25 miles—50 miles at 2nd level, 75 miles at 3rd level, and so forth. This bonus on Intimidate checks increases by 2 when she enters a community within this area that she hasn’t visited for 1 week or more.
At 9th level and 17th level, the circuit judge can select another community within the range in which she gains this ability’s bonus. She can measure from that community (as well as previous communities) to determine whether she gains this ability’s bonus on the relevant skill checks.
This ability replaces tactician, greater tactician, and master tactician.
Sentence (Ex)
Once per day as a swift action, the circuit judge can choose one target within sight to sentence. The circuit judge gains the potential for a variety of bonuses related to that target. The circuit judge chooses the form of these benefits from the following list of inquisitor judgments: destruction, justice, protection, purity, or smiting.
The benefits of these judgments apply only to the circuit judge and the target—the protection judgment’s bonus to Armor Class, for example, applies only to attacks made by the sentenced target (not any creature who attacks the circuit judge while the judgment is active). Treat the circuit judge’s level as her inquisitor level for the purposes of determining how these judgments increase in power. The circuit judge can use this ability twice per day at 1st level, plus two additional times per day for every 3 cavalier levels beyond 1st, to a maximum of 14 times per day at 19th level. She can switch her sentence as a swift action, but doing so expends an additional daily use of this ability.
Sentencing a foe requires much of the circuit judge’s concentration. The circuit judge takes a –2 penalty to her Armor Class, except against attacks made by the target of her sentence.
The sentence remains in effect either until the target is dead or unconscious or until the combat ends.
Sentences are considered challenges for the purposes of the effects listed in the challenge section describing the cavalier’s order.
This ability replaces challenge.
Double Jeopardy (Ex)
At 12th level, whenever a circuit judge sentences a foe, she can gain the benefits of two inquisitor judgments against the foe instead of one.
Using this ability does not expend a daily use of sentence.
This ability replaces demanding challenge.