作者 主题: 【pfs】分站  (阅读 90180 次)

副标题:

离线 snowknight

  • 版主
  • *
  • 帖子数: 5643
  • 苹果币: 6
Re: 【pfs】分站
« 回帖 #130 于: 2022-05-28, 周六 23:27:55 »
PFS Legal Animal Soul
Source Advanced Class Guide pg. 141
Your close bond with an animal allows you to ignore harmful magic that cannot affect your wild side.

Prerequisites: Animal companion or mount class feature.

Benefit: You can choose not to allow spells and effects to effect you if they would not be capable of affecting both your original creature type and the animal creature type.


======
PFS Legal Improved Spell Sharing (Teamwork)
Source Advanced Class Guide pg. 150
Your link with your companion creature allows you to share your magic with it.

Prerequisites: Ability to acquire an animal companion, eidolon, familiar, or special mount.

Benefit: When you are adjacent to or sharing a square with your companion creature and that companion creature has this feat, you can cast a spell on yourself and divide the duration evenly between yourself and the companion creature. You can use this feat only on spells with a duration of at least 2 rounds. For example, you could cast bull’s strength on yourself, and instead of the spell lasting 1 minute per level on yourself, it lasts 5 rounds per level on yourself and 5 rounds per level on your companion.

Once the spell is cast, you and the companion creature can move farther apart without ending the effect.
------------


PFS Legal Fey Foundling
Source Inner Sea World Guide pg. 286, Pathfinder Campaign Setting pg. 80
You were found in the wilds as a child, bearing a mark of the First World.

Prerequisites: You may only select this feat at 1st level.

Benefit: Your strange connection to the First World and the fey infuses you with life, and whenever you receive magical healing, you heal an additional 2 points per die rolled. You gain a +2 bonus on all saving throws against death effects. Unfortunately, you also suffer +1 point of damage from cold iron weapons (although you can wield cold iron weapons without significant discomfort).
« 上次编辑: 2022-05-28, 周六 23:52:44 由 snowknight »
白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

离线 snowknight

  • 版主
  • *
  • 帖子数: 5643
  • 苹果币: 6
Re: 【pfs】分站
« 回帖 #131 于: 2022-05-30, 周一 20:42:18 »
Wrecking Mysticism


活体石像(Living Monolith)
在奥西里昂、拉哈杜姆和苏比亚——皆曾是古奥西里昂的疆土——盛传着着上古遗迹被磐石般的卫兵自远古守卫至今的传说。这些守卫愤怒的凝视只消一眼就可以把恶匪吓破胆子、让盗墓贼逃之夭夭。相传,古老的斯芬克斯种族将自己的力量授予了第一尊活体石像,让雕像站起,形同生命。但是如今,这些正义的英灵大多数都是自愿通过仪式和虔信接过那些不朽战士衣钵的凡人。在他们的体内,充满着岩石的沉稳、耐心与永恒不殆的力量。



生命骰:d8

进阶条件
要成为一名活体石像,角色必须满足以下先决条件。
基本攻击加值:+5
专长:坚忍,钢铁意志
语言:古奥西里昂语,斯芬克斯语
技能:知识(工程) 4级,知识(历史) 4级,知识(宗教) 2级。
特殊:必须手制一枚价值至少1000金币的石制圣甲虫,并通过一场须有至少一名斯芬克斯或活体石像在场的神圣仪式将其嵌入自己的前额。

本职技能
活体石像的本职技能(和关键属性)包括:特技(敏捷),攀爬(力量),威吓(魅力),知识(工程)(智力),知识(历史)(智力),知识(宗教)(智力),语言学(智力),察觉(感知)和察言观色(感知)。
每级技能点数:2+智力调整值

职业能力
活体石像进阶职业获得以下职业能力。类似法术效果的能力使用活体石像的角色等级作为施法者等级。



武器和护甲擅长:活体石像不获得额外的武器和护甲擅长。

魂石(Soul Stone):在进阶本职业时,活体石像将一枚石制圣甲虫嵌入自己的前额,该圣甲虫通常饰有珠宝或镶嵌在贵金属中。在石头的内侧,刻有活体石像的真名和他对众神与法老诸王许下的誓言。除非活体石像允许,否则魂石不能被移除,上面的魔法效果也无法被解除(尽管在魔法不起作用的区域它亦不会生效)。魂石不占用魔法物品栏位。

魂石使活石像在对抗死亡效果、影响心灵效果、造成负向等级的效果的豁免上,以及在试图克服负向等级的豁免上获得+2加值。

每日3次,活体石像可以以迅捷动作激发魂石的力量,使自己的体型增大,如同使用人类变巨术(enlarge person),哪怕他并非类人生物。

当活体石像首次获得魂石能力时,他必须选择魂石是一枚心魄圣石还是一枚魂火圣石。若角色在成为活体石像前是一名施法者,他既可以选择心魄圣石也可以选择魂火圣石。如果他在成为活体石像前并非施法者,他将只能选择魂火圣石。

心魄圣石(Ib Stone, 超自然能力):2级起,拥有心魄圣石的活体石像会获得每日法术,如同在他先前拥有的施法者等级上获得了新等级。但是,他不会获得该施法职业原先能获得的其他好处,除了额外每日法术,已知法术(若她是自发施法者)和有效施法者等级的提升。如果一个角色在成为活体石像前拥有多个施法者等级,他必须决定在哪个职业上添加新等级来决定每日法术数量,一旦决定即不可更改。拥有心魄圣石的活体石像不会获得强能魂火圣石和至高魂火圣石能力。

魂火圣石(Ka Stone, 超自然能力):拥有魂火圣石的活体石像获得“健壮”作为奖励专长。此外,当活体石像使用魂火圣石增大体型时,他通过活体石像职业等级获得的基本攻击加值等同于其活石像等级。

石血(Stone Blood, 特异能力):2级起,活体石像的血液和软组织会在受到伤害时有选择性地石化。活体石像在生命值为负数时伤势自动稳定,免疫来自流血攻击的持续伤害(包括带有致伤wounding特性的武器),并且免疫失血带来的属性伤害。

血肉强固(Fortified Flesh, 特异能力):3级起,活体石像的血肉开始具有磐石般的硬度。活体石像获得DR 1/-,并有10%概率免疫重击和偷袭攻击(如同穿戴了护命防具一般)。在5级和8级,上述DR分别加1,免疫重击的概率分别提升10%。当活体石像使用它的心魂圣石增大自身体型时,这些防御能力额外分别增加1点和10%。5级起,活体石像免疫所有疾病,包括超自然疾病和魔法疾病(如木乃伊腐化症)。

稳定(Stablity, 特异能力):4级起,活体石像的脚步变得格外稳定,当立于地面时,他在对抗冲撞和摔绊尝试的CMD上获得+4加值。这一能力同矮人的稳定种族特性和类似能力叠加。

墓穴视域(Tombsight, 超自然能力):4级起,活体石像能够体察到他所视之物内部“生”与“死”的平衡,如同他同时使用观命术(deathwatch)和侦测亡灵(detect undead)一般。他可以任意使用此能力,并且只要专注就能一直持续。

强能魂火圣石(Greater Ka Stone, 超自然能力):5级起,当拥有魂火圣石的活体石像通过魂火圣石的能力增大体型时,他会获得正气如虹(righteous might)而非人类变巨术(enlarge person)的效果。正气如虹提供的DR基于活石像的阵营。中立活石像必须选择通过本能力获得何种DR,一旦选择即无法改变。

岩石亲和(Attunement to Stone, 类法术能力):6级起,活体石像可以任意使用融身入石(meld into stone)。

召唤斯芬克斯(Summon Sphinx, 类法术能力):7级起,活体石像可以互换斯芬克斯——奥西里昂最初的不朽墓穴守护者的远古盟友——的帮助。每日一次,活体石像可以召唤一头斯芬克斯来到自己的面前,并与它商谈提供服务的报酬,如同使用异界盟友(planar ally)召唤异界生物一般。9级起,这一能力如同高等异界盟友(greater planar ally)般运作。活体石像在影响斯芬克斯的交涉检定上获得+4加值。

岩石感知(Communion with Stone, 超自然能力):8级起,活体石像与大地成就了独特的联系,是他获得30尺颤动感知。每日一次,活体石像可以问道岩石,如同使用石言术(stone tell)。他还会获得土族语作为奖励语言。

岩石拟像(Assumption of Stone, 类法术能力):9级起,活体石像可以任意将雕像术(statue)作为射程为自身的类法术能力使用。他在该等级也获得免疫石化的能力。

永恒之石(Ageless Stone, 特异能力):10级时,活体石像变得不朽。他不再老化(但是任何已有的老化效果仍然保留)并且免疫能量流失(energy drain)和死亡效果。他仍能被其他方式杀死。

巨石之审讯(Judgement of the Monolith, 类法术能力):10级时,活体石像获得了“问得真实答案”的神圣威权。每日一次,活体石像可以主持一场审讯仪典。如果这场仪典的目标是一具已死之躯,该能力如同死者交谈(speak with dead)般作用。如果目标是活物,则将如同正义之印(mark of justice)般作用并在目标向活石像撒谎时起效。活体石像还可以使用本能力恳求“生”与“死”之众魂回答问题,如同使用异界交谈(contact other plane),视作与次等神祇交谈。

至高魂火圣石(Master Ka Stone, 超自然能力):10级时,当拥有魂火圣石的活体石像使用魂火圣石增大体型时,他会如同休息了一整晚般恢复失去的生命值。这一治疗效果不会恢复临时属性伤害或提供其他休息带来的好处;重新变小不会再次治疗他。



劇透 -   :
Prestige Classes
The roleplaying requirement is waived, but when taking the prestige class, 1,000 gp must be spent to acquire the stone scarab Living Monolith
Source People of the Sands pg. 25, Osirion, Land of the Pharaohs pg. 22
The lands of Osirion, Rahadoum, and Thuvia-all once part of the realm of Ancient Osirion-are rife with aged ruins guarded by stony sentinels from bygone days, whose implacable gaze can still the heart of a miscreant or scare off a would-be tomb robber. The ancient race of sphinxes is said to have endowed the first living monoliths with their powers, raising statues to a semblance of life, but today, most of these paragons of justice are mortals who willingly take on the mantle of immortal warriors through ritual and devotion, imbuing themselves with the patience and eternal strength of stone.
Requirements
To qualify to become a living monolith, a character must fulfill all of the following criteria.

Base Attack Bonus: +5.
Feats: Endurance, Iron Will.
Languages: Ancient Osiriani, Sphinx.
Skills: Knowledge (engineering) 4 ranks, Knowledge (history) 4 ranks, Knowledge (religion) 2 ranks.
Special: Must have a handcrafted stone scarab worth at least 1,000 gp created and bound to his forehead in a sacred ritual with at least one sphinx or living monolith present.
Class Skills
The Living Monolith's class skills are Acrobatics (Dex), Climb (Str), Intimidate (Cha), Knowledge (engineering) (Int), Knowledge (history) (Int), Knowledge (religion) (Int), Linguistics (Int), Perception (Wis), and Sense Motive (Wis).

Skill Points at each Level: 2 + Int modifier.
Hit Die: d8.
Class Features
Level   Base Attack Bonus   Fort Save   Ref Save   Will Save   Special
1st   +0   +1   +0   +0   Soul stone
2nd   +1   +1   +1   +1   Stone blood
3rd   +2   +2   +1   +1   Fortified flesh (DR 1/-, 10%)
4th   +3   +2   +1   +1   Stability, tombsight
5th   +3   +3   +2   +2   Fortified flesh (DR 2/-, 20%, immune to disease), greater ka stone
6th   +4   +3   +2   +2   Attunement to stone
7th   +5   +4   +2   +2   Summon sphinx
8th   +6   +4   +3   +3   Communion with stone, fortified flesh (DR 3/-, 30%)
9th   +6   +5   +3   +3   Assumption of stone
10th   +7   +5   +3   +3   Ageless stone, judgment of the monolith, master ka stone

The following are class features of the living monolith prestige class. The caster level for powers that duplicate spell effects is equal to the living monolith’s character level.

Weapon and Armor Proficiency: A living monolith gains no additional weapon or armor proficiencies.

Soul Stone (Su): During his induction into this prestige class, a living monolith has a stone scarab embedded in his forehead, often set with gems or inlaid with precious metals. This stone is inscribed on its inner side with the monolith’s true name and his oaths to the gods and pharaohs. It cannot be removed without his permission, cannot be dispelled (though it does not function in areas where magic does not work), and does not use a magic item slot.

The soul stone grants the living monolith a +2 bonus on saving throws against death effects, mind-affecting effects, effects that grant negative levels, and on saves to overcome negative levels.

A living monolith can invoke the power of his soul stone 3 times per day as a swift action, enabling him to grow in size as if using enlarge person (even if he is not a humanoid).

When a living monolith first gains the soul stone ability, he must decide whether it takes the form of an ib stone or a ka stone. If the character was a spellcaster before becoming a living monolith, he can choose either an ib stone or a ka stone. If the character was not a spellcaster before becoming a living monolith, he must take a ka stone.

Ib Stone (Su): Starting at 2nd level, a living monolith with an ib stone gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a living monolith, he must decide to which class he adds the new level for the purpose of determining spells per day. Once made, this choice cannot be changed. A living monolith with an ib stone does not gain the greater ka stone and master ka stone abilities.

Ka Stone (Su): A living monolith with a ka stone gains Toughness as bonus feat. In addition, when a living monolith uses his ka stone to increase his size, his base attack bonus from his living monolith class levels is equal to his living monolith level.

Stone Blood (Ex): At 2nd level, the vital fluids and tissues of a living monolith can selectively petrify in response to injury. A living monolith automatically stabilizes when at negative hit points and is immune to continuous damage from bleed attacks (including weapons with the wounding special ability) and ability damage from blood drain.

Fortified Flesh (Ex): At 3rd level, the flesh of a living monolith takes on the hardness of stone. A living monolith gains DR 1/— and 10% immunity to critical hits and sneak attacks (as if wearing fortification armor). At 5th level and again at 8th level, this DR increases by 1 and the immunity to critical hits increases by 10%. When a living monolith uses his soul stone to increase his size, these defenses temporarily increase by an additional 1 and 10%, respectively. At 5th level, a living monolith becomes immune to all diseases, including supernatural and magical diseases (such as mummy rot).

Stability (Ex): At 4th level, a living monolith becomes exceptionally stable on his feet, gaining a +4 bonus to his CMD when he resists a bull rush or trip attempt while standing on the ground. This stacks with a dwarf ’s stability trait and similar abilities.

Tombsight (Su): At 4th level, a living monolith can perceive the balance of life and death within those he sees, as if using deathwatch and detect undead simultaneously. This power can be used at will and lasts as long as the living monolith concentrates.

Greater Ka Stone (Su): At 5th level, when a living monolith with a ka stone invokes his ka stone’s power to increase his size, the living monolith gains the benefit of righteous might rather than enlarge person. The DR gained from righteous might is based on the living monolith’s alignment. A neutral living monolith must choose which DR to gain from this ability. Once made, this choice cannot be changed.

Attunement to Stone (Sp): At 6th level, a living monolith can use meld into stone at will.

Summon Sphinx (Sp): At 7th level, a living monolith can call upon the aid of the sphinxes, ancient allies of the first immortal tomb guardians of Osirion. Once per day, the living monolith can call a sphinx to his presence and bargain for its services as if using planar ally to call upon an outsider. At 9th level, this ability functions as greater planar ally. The living monolith gains a +4 bonus on Diplomacy checks to influence sphinxes.

Communion with Stone (Su): At 8th level, a living monolith achieves a unique communion with the earth, gaining tremorsense to a range of 30 feet. Once per day, the living monolith can communicate with rock and stone as if using stone tell. He gains Terran as a bonus language.

Assumption of Stone (Sp): At 9th level, a living monolith may use statue as a spell-like ability with a range of personal at will. He also becomes immune to petrification.

Ageless Stone (Ex): At 10th level, a living monolith becomes immortal. He ceases aging (though any aging effects already accrued remain in place) and becomes immune to energy drain and death effects, though he can still be killed by other means.

Judgment of the Monolith (Sp): At 10th level, a living monolith gains the divine authority to demand truthful answers. Once per day, a living monolith can conduct a ritual of inquisition. If performed on a dead body, this functions as speak with dead. Upon a living creature, it functions as a mark of justice that activates if the target lies to the living monolith. A living monolith can also use this power to entreat the spirits of the living and the dead to answer questions as if using contact other plane (treat as contacting a lesser deity).

Master Ka Stone (Su): At 10th level, when a living monolith with a ka stone invokes his ka stone’s power to increase his size, he regains lost hit points as if he had rested for a night. This healing does not restore temporary ability damage or provide other benefits of resting, and changing back does not heal him further.
« 上次编辑: 2022-05-30, 周一 23:28:44 由 snowknight »
白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

离线 snowknight

  • 版主
  • *
  • 帖子数: 5643
  • 苹果币: 6
Re: 【pfs】分站
« 回帖 #132 于: 2022-05-30, 周一 23:19:13 »
FAQ/Errata:

当一个法师(或者其他使用法术书的职业)在某个增强施法能力的进阶职业上提升等级时,他可以获得额外的法术来加到他的法术书上吗?

不。增强施法能力并不会赋予人物其他好处,除了增加每日法术,已知法术(对自发施法者来说),以及提升他的总施法者等级。他必须花费时间和金币以在他的法术书上添加新的法术。
白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

离线 snowknight

  • 版主
  • *
  • 帖子数: 5643
  • 苹果币: 6
Re: 【pfs】分站
« 回帖 #133 于: 2022-10-27, 周四 16:34:23 »
http://www.goddessfantasy.net/bbs/index.php?topic=126852.0

快速导能(Quick Channel):你可以花费2次每日使用次数,以移动动作使用引导能量。
选择导能(Selective Channeling):当你引导能量时,你可以选择区域中数量至多等同于你魅力修正的目标。这些目标不受你引导能量的影响。
注命引导 Fateful Channel(ISG)(法莱斯玛):当你引导正能量治疗活物时,你可以给予每一个被你所治疗的生物一次机会,让他们在一次攻击投骰,技能检定或豁免投骰时可以骰两次取高。这个效果持续等同于你的魅力调整值轮),这个能力不能通过多次使用而叠加,但是可以因此而重置持续时间。每个生物每次只能获得一个此效果的影响。
救急医疗 Reactive Healing:如果一次攻击或效果将会把你的生命值降低到0或以下,你可以使用一次每日引导能力次数(如果它可以治疗你)或圣疗次数,以一个即时动作用它治疗你。这个治疗效果仅对你生效。
世界之殇行者: 消除阵营弱点
PFS Legal Worldwound Walker
Source Champions of Purity pg. 23
Your purity always remains a blessing, even when you’re surrounded by creatures that despise it.

Prerequisites: 5 or more Hit Dice, good alignment.

Benefit: You can alter the essence of your being to lessen the effects of spells designed to harm good creatures. When affected by spells and effects that behave differently according to alignment (such as unholy word or protection from good), you can choose whether you are considered good or neutral. This ability does not actually change your alignment or fool divinations, nor does it permit you to overcome alignment requirements for the use of magic items, class abilities, and so on.



神圣干涉
Purifying Channel:PFS Legal Purifying Channel
Source Adventurer's Guide pg. 15
Your healing energy also damages your enemies.

Prerequisites: Cha 15, Selective Channeling, channel energy class feature.

Benefit: When you channel positive energy to heal, one creature that you exclude from your channeling takes an amount of fire damage equal to the die result you roll for healing, and is dazzled for 1 round by the light of these flames. A successful saving throw against your channel energy halves the fire damage and negates the dazzled effect.
« 上次编辑: 2022-10-27, 周四 16:44:38 由 snowknight »
白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

离线 snowknight

  • 版主
  • *
  • 帖子数: 5643
  • 苹果币: 6
Re: 【pfs】分站
« 回帖 #134 于: 2022-11-22, 周二 23:47:39 »
白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

离线 Magnolia White

  • Guard
  • **
  • 帖子数: 149
  • 苹果币: 1
Re: 【pfs】分站
« 回帖 #135 于: 2023-09-05, 周二 21:38:08 »
同一属性的属性修正能叠加吗?更具体地举例,来自两个不同效果的相同属性修正能在同一次检定中叠加吗?
  不!属性加值,比如说“力量加值”,被视为同一类型的加值而不能重复计算。尽管你还是可以将“等同魅力修正的偏斜加值”与“魅力修正”进行叠加的。不过,像圣骑士“神恩”中“在所有豁免上获得等同魅力加值(若有)的奖励”,该类无名加值将被视为“魅力加值(若有)”,其他“等同属性加值”的无名加值也同样处理。
满堂花醉三千客
一剑光寒十四州