大家好,欢迎来讨论一些当我作为PC和Dm时都会烦我的问题。我将先后贴出不同的贴子来讨论这些话题,并希望我们能在同一个贴子中集中讨论一个话题。
这贴将主要讨论属性值,特别是,在建立人物时的属性值。
在开始前,请让我告诉你关于和我经常玩的朋友们 - 在六年中,我们有一个核心玩家群体,但每次都会出现一个恼人的“最后一位”。“核心玩家”们都处的很好,但是我们经常需要踢掉这个“最后一位”并换上新的人。
问题在于我们都将注意力集中在扮演,而最后一位总是战力玩家。关于属性点,这种玩家总是做出一张带着某个18属性的人物卡,一些适中的属性,加上最少一个“低属性”。我们试过不同的属性生成规则,但是每次都得到一样的结果。
购点:两个属性降到7,最大化关键属性
骰池:4个3d6,其他所有骰子给关键属性
(Dice pool规则:每位玩家有24个d6骰子,分别为每个属性决定付出的骰子数,投骰后取最高3骰来决定属性值*)
标准骰点:嗯,标准骰点,很难滥强,但是我可以告诉你哪个骰子将被指派为魅力…
(嗯..这段才是重点*)
在我被炮轰之前,我想表明我们曾经玩过“滥强战役”。例如,3个九剑角色外加一个负责法术/治疗的Mystic Theurge。要点是,每个玩家都事先同意,我们将进行的是滥强游戏。模组是重返元素神殿,一个被我们称为“绞肉机”的地下城。
无论如何,现在这些东西带给我们的是一个荒谬伤害的菜刀或者一个拥有高的离谱DC的施法者。目前我们有一个8级的野蛮人,在一次全回合攻击中可以做到平均50+伤害,最高为带加速83点(嗯..其实还是低?*)。其他玩家最好的伤害输出仅为大约15。关键的问题是,在这场冒险中能威胁到这个冒险团队的东西,经常能秒杀任何一个野蛮之外的人物,或者有着除了蛮子没人能打到的极高AC。
我理解,每位玩家都希望做些令人印象深刻的举动,但这不应该影响其他玩家的乐趣。在这个情况里,战力玩家的光芒了所有人因为他们时常能打出为团队总和两倍的DPR。
(略)
请提出任何你关于战力游戏(特别是Max-Min的购点方式*),你作为Gm将如何应对,或者对于例子应对方式。
现在我在的群体已经明确宣布战力玩家的举动将不受欢迎。各位是否有其他的应对方法,除了踢掉他们之外?
FOR GMS - ROLE PLAYING VS POWER GAMING - ROUND 1 - ABILITY SCORES
Elven_Blades (Pathfinder Adventure Path, Modules, Battles Case Subscriber) Jan 17, 2011, 10:44 AM FLAG | LIST | REPLY
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Hello everyone, and welcome to a discussion of something that has bothered me for a long time, boh as a player and a GM. I plan on doing several of these posts on different subjects, so i would appreciate it if we could stay focused on the subject of each individual thread.
Today we will be discussing ability scores, specifically, scores at character creation.
To start things off, let me tell you a bit about the group i play with. For about 6 years, we have had a core group of players, with a fluctuating "final spot". The core group all gets along pretty well, but we always seem to drive away/kick out that last player and find a new one.
The problem is that we are all more focused on role-playing, and the last player always is a power gamer. In the situation of ability scores, these players always build a character with an 18, some mid range stats, and at least one "dump stat". We have done different ability score generation, but it always ends up the same.
Point buy: dump 2 stats to 7, max out the key scores
Dice pool: 4 stats with 3 dice, distribute extras in key scores
Standard roles: well, it's standard, hard to power game it, but i can tell you what roll is going in charisma...
I will point out before i get flamed for it, we have had "power campaigns" before. For example, one was with 3 book of nine swords characters and a mystic theurge for arcane/healing. The point is, however, is everyone agreed beforehand, that we were going to power game. We were playing Return to the Temple of Elemental Evil, a dungeon crawl that we more affectionately refer to as "The Meat Grinder"
Anyway, what this tends to lead to, is that we have a front line putting out ridiculous damage or a caster with ridiculous unmakeable save dc's. Currently we have an 8th level barbarian on one set of characters, who averages 50+ dmg on a full attack, highest was 83 dmg with haste up. Best average damage output by any other member of the group is 15 or so. The main problem here is that anything that is a threat to the group, can usually One-shot any member of the group, or has such a high AC that no one can hit it and gets frustrated.
Example 2: (this partially bleeds into my next subject, magic item combo's)
The high save dc: the same player that has the barbarian has a witch in the other campaign (we switch off every couple weeks, taking turns as GM). A couple weeks ago, against a large group of low level opponents, he basically cut the encounter in half with one spell and some metamagic, all cuz nothing could mace the save. (fireball maximized, intensified, metamagic rod: selective). Droped the fireball right on 2 PCs heads's and eliminated 8 enemies.
While i understand that everyone likes to sometimes have the spotlight and do something impressive, it shouldn't take away from everyone else's enjoyment of the game. In this case, the power gamer outshines everyone, routinely doing twice as much damage per round, than thte rest of the group combined.
Feel free to post opinions on power gaming, what you do about it as GM, or specific responses to thie given examples.
The party I'm playing with has made it clear that the power gamers actions are un-welcome, any thoughts on further action to take, aside from just outright kicking out another player.