关于隐形下的Hide和MS,根据 SRD Combat-II Concealment部分:
An invisible character gains a +20 bonus on Hide checks if moving, or a +40 bonus on Hide checks when not moving.
以及SPECIAL ABILITIES & CONDITIONS部分的 INVISIBILITY:
A creature can generally notice the presence of an active invisible creature within 30 feet with a DC 20 Spot check. The observer gains a hunch that “something’s there” but can’t see it or target it accurately with an attack. A creature who is holding still is very hard to notice (DC 30). An inanimate object, an unliving creature holding still, or a completely immobile creature is even harder to spot (DC 40). It’s practically impossible (+20 DC) to pinpoint an invisible creature’s location with a Spot check, and even if a character succeeds on such a check, the invisible creature still benefits from total concealment (50% miss chance).
(后略)
说明即使是在动,Spot要pinpoint也很难(DC=20+20)。
Lis就比较容易,不发声的话DC=20+MS+(+/- 调整值),假如发声(例如念咒施法)或者打斗中的话,DC=20+(+/- 调整值)。
另外,非施法者非某些怪物好人看破隐形的方法,最便宜是8千大元的Hand of Glory,每天一次see invisibility。
搭车问题:
1。如果好人能看到小强但打不到(或打不中),小强无法看到或攻击好人,如何判定?
2。同上,但如果好人能打到并打伤小强几下但无法杀死又如何判?
3。如果不同ECL或同ECL不同钱的两个Build,较高ECL(或钱)的类似问题1但能打倒小强(或是硬拼打倒),较低ECL(或钱)的同问题2或1,优胜结果依然按ECL和钱最低的算还是另有判定标准?
4。噢,对了,远程武器的弹药和手里剑之类用了会损毁丢失的投掷武器是否算消耗品?^^b