FE 是一個更好的解脫。我很懷疑為甚麼 WotC 不直接將這加值修成系統規則算了...
As we worked on concepts for the monk, we found that the ki power source grew thinner and thinner. The monk's central, mechanical conceit, full disciplines, didn't lend itself well as the umbrella mechanic for a power source.
We also didn't want to simply shove all the classes inspired by Asian cultures into one power source for the sake of bundling them together. Does it make sense to group witches, knights, jesters, and friars into one power source?
The concept of the monk drawing energy from within was a good match for psionics. When we looked at classes like the shugenja, the wu jen, the ninja, and the samurai, we came to similar conclusions in matching them to other power sources. In some cases, like the samurai, we're more excited about using an approach similar to the Dragon articles on gladiators and assassins.
我不知道。我三代起一直都用靈戰扮武僧... 對於一個像忍者一樣被神秘化的職業來說,我覺得很合適。要輕功有輕功,要硬功有硬功,要內功有內功,還有體技武技外功。我是不是應該說 "早該如此"?
靈能攻擊手,敏攻,副力感,武器選擇有限,法器是少量武僧武器。
FD 威能非常有趣,但將玩家的選擇進一步複雜化。每一項 FD 威能都有攻擊和移動,使用時可以花兩個動作兩樣都用(任意次序),或者只用一個。雖然我很高興這能省掉移動系輔助威能,但我不禁懷疑這會生出甚麼問題...
額外傷害主要來自 Flurry of Blows,攻擊命中時使用,指定一目標做成 Wis 傷害。典範級兩目標,傳奇級身邊所有目標。
看上去威能的傷害不太高,可能是戰鎖等級但玩的是機動而不是狀態...