养猫的法师
这很华丽,不过找不到服务器啊
那么我贴出来吧,其实很无趣的,远没有那些CR20-70的精彩
The Death Star(原贴Servitor of Wrath所发 )
Macro-Large Construct
Hit Dice: 256,000d1000+43,980,465,111,040 (43,980,721,111,040 hp)
Initiative: +84
Speed: Fly 7,194,893,899,136 ft (perfect)
Armor Class: 2,263,450 (-1,024 size, +4 Dex, +80 gravitic mastery, +2,187,590 natural, +51,200 insight, +25,600 luck)
Base Attack/Grapple: +192,000/+193,007
Attack: Slam +191,651 melee (988,849,111,040d10+597, average 5,438,670,111,317)
Full Attack: 2 slams +191,651 melee (988,849,111,040d10+597, average 5,438,670,111,317)
Space/Reach: 10,240 ft/10,240 ft
Special Attacks: Gravitic aura, heat aura, pulsed x-ray, starquake, world-scouring roar
Special Qualities: Accretion, construct traits, DR 1500/- or 85333/epic, darkvision 61,440 ft, fast healing 128,010, gravitic mastery, immunities, immunity to magic, low-light vision, magnetar, regeneration, rejuvination, SR 128,010, superluminal, unearthly construction
Saves: Fort +85,413, Ref +85,417, Will +85,419
Abilities: Str 1204 (+597 modifier), Dex 18, Con -, Int -, Wis 22, Cha 1
Environment: Outer Space
Organization: Unique
Challenge Rating: 73,683
Treasure: None
Alignment: Neutral
Advancement: -
The Death Star gains +72 virtual size categories.
A ball of incinerating heat surrounding this automaton is palpable. At its center you can discern a dark grey humanoid shape the approximate size of a mountain, but proportionally built like a stocky dwarf. The surface of the figure is featureless; in fact it seems to bubble and ripple as if constantly boiling.
Accretion (Ex): Anyone striking the Death Star must make a DC 128,685 Strength check to be able to retrieve their weapon (or appendage) from the automaton’s surface following each and every attack. The DC is Strength-based.
Gravitic Aura (Ex): The astronomical mass of the Death Star causes great disturbances within the localized area. See the following table for effects based on proximity. The Fortitude save DC is Strength-based.
Radius........hp damage*......Death..................Unconsciousnes s...Stunning
20,480 ft ...10%.................DC 128,685...........-........................-
61,440 ft ...2%...................DC 128,685..........-.........................-
204,080 ft..-......................-........................DC 128,685..........-
614,400 ft..-......................-........................-........................DC 128,685
*Your maximum hit points are reduced by this amount each round.
Gravitic Mastery (Su): The Death Star is not subject to gravity, including its own. It can control the ebb and flow of its own gravity, giving it a +80 elemental mastery bonus to its armor class, attack rolls, ability checks, DC for special abilities, and saving throws.
Heat Aura (Ex): The area surrounding this nuclear battery radiates intense, incinerating heat. See the following table for damage per round based on proximity.
Radius.................Divine Fire Damage
20,480 miles.........1,984d1000 (average 992,992)
61,440 miles.........480d1000 (average 240,240)
204,800 miles.......96d1000 (average 48,048)
614,400 miles.......32d1000 (average 16,016)
Immunity to Magic (Su): The Death Star is immune to all spells and spell-like abilities that allow resistance.
Magnetar (Ex): Once the death Star has identified a target for termination the two beings are inextricably linked and the Death Star can follow it anywhere. Treat as spell stowaway attuned to any magical modes of transportation.
Pulsed X-Ray (Su): The Death Star can emit a pulsed x-ray each round as a free action. The wave targets everything within a range of 1,024,000 miles. Those within the area of effect also suffer 4,000d1000 divine fire damage (average 2,002,000).
Regeneration (Ex): The Death Star’s fast healing functions even when it is brought below 0 hp. The Death Star can only be truly destroyed by reducing it to 0 hp and then using a wish or miracle to keep it destroyed. The Death Star regrows severed limbs in 1d6 rounds, and it can reattach a severed member instantly by holding it to the stump.
Rejuvenation (Su): Three times per day, the Death Star can restore itself to full hp.
Starquake (Ex): The death throes of the Death Star result in a cosmic conflagration much akin to a not-so-miniature supernova. See the following table for damage. Blast damage should be treated as bludgeoning damage. The effect is roughly equivalent to 4.8 exatons of TNT.
Radius.................Disintegration........Fireb all......Blast Radiation*
143,360 miles.......DC 128,080...........44,800d6 ..64,000d6............6,400
337,920 miles.......-.........................44,800d6 ..64,000d6............6,400
1,024,000 miles.....-........................-.............64,000d6............6,400
1,536,000 miles.....-........................-.............6,400d6..............640
2,048,000 miles.....-........................-.............640d6................64
2,560,000 miles.....-........................-.............64d6..................-
*Ability damage to Strength, Dexterity, and Constitution.
Superluminal (Ex): The Death Star travels at one hundred twenty-eight times the speed of light.
Unearthly Construction (Ex): The Death Star uses d1000s for Hit Dice and has maximum hp per Hit Die.
World-Scouring Roar (Su): Once per day, the Death Star can emit a roaring noise that kills or destroys up to 256,000 creatures within a 102,400,400-ft (about 19,394 miles) radius, centered on the Death Star. A successful Will save (DC 128,085) resists the effect, but targets within range still take 51,200d8 points of sonic damage (average 230,400). Creatures immune to death effects are still vulnerable to this attack.
Immunities: ability damage, ability drain, death effects, disease, energy damage, energy drain, mind-affecting effects, paralysis, petrification, poison, polymorphing, stunning, wounding.
The Mortiverse(原贴Servitor of Wrath所发 )
Octodecaogdoad Nona-Macrobe Amidah Apocalyptic Black-Hole-Spawned Legion Elder Unelemental
Xona-Titanic Outsider (Extraplanar)
Hit Dice: 1,584,563,250,000,000,000,000,000,000,000d1000+ 627,710,173,312,402,500,000,000,060,213,403,500,00 0,000,000,000,000,000,000 (627,710,173,312,402,500,000,004,405,085,855,000,0 00,000,000,000,000,000,000 hp) [INFINITE HP]
Initiative: +39,614,081,250,000,000,000,000,017,738 [+INFINITY] (always first)
Speed: Fly 84,442,493,010,000,000 ft (perfect) (16,888,498,600,000,000 squares)
Armor Class: 13,949,114,962,503,125,000,000,006,235,068,135,750 ,000,000,000,000,017,776 [INFINITE] (-19,807,040,630,000,000,000,000,000,000 size, +39,614,081,250,000,000,000,000,000,078 Dex [+INFINITY], +38 deflection, +13,949,114,962,503,125,000,000,005,740,492,120,75 0,000,000,000,000,000,000 natural, +158,456,325,000,000,000,000,000,000,060 luck, +316,912,650,000,000,000,000,000,000,000 insight, +17,600 divine)
BAB/Grp: +1,584,563,250,000,000,000,000,000,000,000/+1,624,177,331,000,000,000,000,000,001,461 [+INFINITY]
Attack: Slam +1,604,370,290,000,000,000,000,000,018,681 [+INFINITY] melee touch ((1.64242679676097956787161330563046400971x10^1399 8234165795717336113540446)d10+1,095,989,581,000,00 0,000,000,000,001,081 [+INFINITY])
Full Attack: 2 slams +1,604,370,290,000,000,000,000,000,018,681 [+INFINITY] melee touch ((1.64242679676097956787161330563046400971x10^1399 8234165795717336113540446)d10+1,095,989,581,000,00 0,000,000,000,001,081 [+INFINITY])
Space/Reach: 198,070,406,300,000,000,000,000,000,000 ft/198,070,406,300,000,000,000,000,000,000 ft
Special Attacks: Alter reality, divine aura, entropic mastery, gravitic aura, omega pulse, portfolios, third death, time lord abilities, void gaze, vortex, wish
Special Qualities: Accretion, cosmic consciousness, cosmic firmament, DR 528,187,750,000,000,000,000,000,000,000/-, elemental traits, evil eye, fast healing 792,281,625,000,000,000,000,000,000,070, flight, generate spawn, hardness 1,500, omnicompetent, regeneration, rejuvenation, SR 1,584,563,250,000,000,000,000,000,000,270, time lord traits, transtemporal, undead traits
Saves:
Fort +792,281,625,000,000,000,000,000,017,662 [+INFINITY]
Ref +831,895,706,300,000,000,000,000,017,738 [+INFINITY]
Will +831,895,706,300,000,000,000,000,017,741 [+INFINITY]
Abilities:
Str 79,228,162,500,000,000,000,000,002,052 [INFINITE] (+39,614,081,250,000,000,000,000,001,021) [+INFINITY]
Dex 79,228,162,500,000,000,000,000,000,166 [INFINITE] (+39,614,081,250,000,000,000,000,000,078) [+INFINITY]
Con -
Int 79,228,162,500,000,000,000,000,000,081 [INFINITE] (+39,614,081,250,000,000,000,000,000,035) [+INFINITY]
Wis 79,228,162,500,000,000,000,000,000,172 [INFINITE] (+39,614,081,250,000,000,000,000,000,081) [+INFINITY]
Cha 79,228,162,500,000,000,000,000,000,086 [INFINITE] (+39,614,081,250,000,000,000,000,000,038) [+INFINITY]
Skills: All skills + (1,584,563,250,000,000,000,000,000,017,663 plus key ability modifier) [+INFINITY]
Feats: Power Attack, Cleave, Great Cleave, Supernatural Transformation (wish), Dodge, Mobility, Combat Expertise, Spring Attack, Whirlwind Attack, Death's Blessing, Reflective Spell Resistance, Epic Potency x528,187,750,000,000,000,000,000,000,000
Environment: Outer Space
Organization: Unique
Challenge Rating: 264,093,876,000,000,000,000,000,058,608
Treasure: None
Alignment: Neutral Evil
Advancement: -
Level Adjustment: -
Mortiverse's mind-boggling density grants it 5,281,877,500,000,000,000,000,000,072 virtual size categories. Save DCs are infinite unless the infitie aspect is cancelled out.
Accretion (Ex): Anyone striking the Mortiverse must make a DC 831,895,706,300,000,000,000,000,001,091 Strength check to be able to retrieve their weapon (or appendage) from the entity’s surface following each and every attack. The DC is Strength-based.
Divine Aura (Su): Range 253,530,120,000,000,000,000,000,000,000,000 ft [INFINITE], save DC 831,895,706,300,000,000,000,000,000,108.
Entropic Mastery (Ex): The damage dealt by the Mortiverse is permanent. A limited wish spell will heal 1 point of damage. A miracle or wish will heal 1 point of damage per level of the caster. Those slain by the Mortiverse are brought closer to the true nature of death and as such cannot be raised. However, they can be resurrected, albeit suffering a loss of 2 levels (from resurrection) or a loss of 1 level (from true resurrection). The Mortiverse destroys nonmagical matter with a touch. Magical items must make a Fortitude save (DC 831,895,706,300,000,000,000,000,000,108) each time they touch, or are touched by, the Mortiverse or be destroyed. Anyone grappling with, or striking, the Mortiverse suffers permanent damage equal to the base dice their attack(s) would normally inflict.
Evil Eye (Ex): Opponents of the Mortiverse suffer a -12 luck penalty to armor class, attack rolls, checks of any kind, damage rolls, DCs, initiative, saves, SR, and TR Furthermore, Mortiverse may choose the die results for all creatures within its divine aura. This effect has a range of 63,382,530,000,000,000,000,000,000,000,400 ft and there is no save.
Flight (Ex): The Mortiverse does not fly; rather, it is not subject to gravity in the same way other creatures are. It can move in any direction through any medium, disintegrating any solid matter in its path.
Generate Spawn (Su): As a standard action at will, the Mortiverse may generate 52,818,775,000,000,000,000,000,000,000d10 spawn statistically equivalent to itself, only the spawn lack the ability to generate other spawn. Each spawn generated subtracts its hp from the Mortiverse’s total, although having infinite hp renders this moot. The Mortiverse may always choose to generate fewer spawn than a die roll indicates. Under normal circumstances, Mortiverse will choose to generate spawn during any round in which it is not actually fighting. Spawn remain in constant mental contact with the Mortiverse. Distance is not a factor, but communication cannot cross planar boundaries. Each spawn is capable f independent action and can even gain experience (good luck with that), but it obeys the commands of the Mortiverse without question. The Mortiverse may only command three spawn at a time, although it may create more if it so wishes. Free spawn may serve the Mortiverse willingly, but are truly autonomous entities. When the Mortiverse is slain, all its spawn are freed. A free spawn has a 5% chance to become a new Mortiverse.
Gravitic Aura (Ex): The astronomical mass of the Mortiverse causes great disturbances within the localized area. See the following table for effects based on proximity. The Fortitude save DC is Strength-based. The Mortiverse and its spawn are not subject to this effect.
Radius (10^795,001,780,500,000,000,000,000,000) ft
Hp damage 10% (Your maximum hit points are reduced by this amount each round.)
Death save DC 831,895,706,300,000,000,000,000,001,091
Unconsciousness save DC –
Stunning save DC –
Radius (10^795,001,780,500,000,000,000,000,000)x3 ft
Hp damage 2%
Death save DC 831,895,706,300,000,000,000,000,001,091
Unconsciousness save DC –
Stunning save DC –
Radius (10^795,001,780,500,000,000,000,000,000)x10 ft
Hp damage –
Death save DC –
Unconsciousness save DC 831,895,706,300,000,000,000,000,001,091
Stunning save DC –
Radius (10^795,001,780,500,000,000,000,000,000)x30 ft
Hp damage –
Death save DC –
Unconsciousness save DC –
Stunning save DC 831,895,706,300,000,000,000,000,001,091
Immunities (Ex): ability damage, ability drain, anything requiring a Fortitude save unless it affects objects, critical hits, death effects, death from massive damage, disease, energy damage, energy drain, fatigue, magic from this universe, mind-affecting effects, natural effects, non-epic magic, paralysis, permanent destruction, petrification, physical injury by matter from this universe, poison, polymorphing, stunning, wounding.
Omega Pulse (Su): Once per day, the Mortiverse can release a pulse of utter doom. The omega pulse kills or destroys 1,584,563,250,000,000,000,000,000,000,000 creatures, as selected by the Mortiverse within a 633,825,300,000,000,000,000,000,000,000,000-ft spread, centered on the Mortiverse. A successful Will save (DC 831,895,706,300,000,000,000,000,000,108) resists the effect, but targets within range still take 316,912,650,000,000,000,000,000,000,000d8 points of sonic damage. Creatures immune to death effects are still vulnerable to this attack.
Regeneration (Ex): The Mortiverse regrows severed limbs in 1d6 rounds, and it can reattach a severed limb instantly by holding it to the stump. Its fast healing continues to function even when it is brought below 0 hit points (at which point the Mortiverse becomes helpless instead of being destroyed). It can only be truly slain by reducing it below 0 hp and then using a wish or miracle, either of which must also bypass its spell resistance, to keep it dead.
Rejuvenation (Su): Three times per day the Mortiverse can restore itself to full hit points.
Third Death (Su): If destroyed (permanently), the Mortiverse implodes in on itself. All targets within the Mortiverse’s reach must make a Reflex save (DC 831,895,706,300,000,000,000,000,000,108) or be sucked into the void and lost forever. Occasionally, beings lost in this manner find a way to return, but they are never the same as they were before unless they are somehow protected from the dimension of entropy.
Time Lord Abilities:
-Akashic Effect, Uncanny (633,825,300,000,000,000,000,000,000,000 x8 divine ranks before effect modification)
-Cosmic Nullification
-Indissoluble
-Infinite Strength, Dexterity, Intelligence, Wisdom, Charisma
-Learned Opponent Immunity
-Omneity
-Omnidimensional
-Omnific Toughness
-Omniparity
-Omnipresent
-Omniversal
-Transcendental Nescience
-Undimensional
-Invincibility
-Omega Effect, Uncanny (6,338,253,000,000,000,000,000,000,000,000d4 x8 HD before effect modification)
-Perfect Attack
-Perfect Defense
-Transdimensional
-Transilient Saves
-Transmute
-Abrogate
-Ensorcelled
-Goetic Blood
-Mime Ability
-Perfect Initiative
-Quantum Effect (stuck at octuple effect)
12,844 ability slots left to spend
Void Gaze (Su): Any intelligent creature looking at the Mortiverse can become lost in the unrelenting depth of blackness. Intelligent creatures within 158,456,325,000,000,000,000,000,000,000 ft of the Mortiverse must make a Will save (DC 831,895,706,300,000,000,000,000,000,108) or become fascinated for 2d6 rounds. This is a mind-affecting effect.
Vortex (Ex): Normally the Mortiverse somehow insulates itself from the environment and dampens its gravitational field, otherwise it would be at the center of a storm of wind and flying matter. If it chooses, however, the Mortiverse can suspend this insulation, causing an astronomical attraction to it. This vortex can suck all the air or other gases from a (10^795,001,780,500,000,000,000,000,000)-ft cube in a single round. Furthermore, all creatures within 10^795,001,780,500,000,000,000,000,000 ft of the Mortiverse who fail a DC 831,895,706,300,000,000,000,000,001,091 Reflex save are pulled into contact with the Mortiverse, taking damage equal to the Mortiverse's base slam damage.
Wish (Su): At will, Mortiverse can duplicate the effects of a wish at caster level 1,584,563,250,000,000,000,000,000,000,000. Save DC 39,614,081,250,000,000,000,000,000,117. This is a supernatural ability.
The Mortiverse was created using U_K's Epic Bestiary, the Book of Templates v.3.5, the Neutronium tables at
www.immortalshandbook.com, the updated Umbral Blot statistics found in Epic Monsters, a calculator, and about 4 hours of hard work.
__________________
Reactions to Mortiverse:
"really this is just insane, you have too much time on your hands" --Beowulf
"nurse, we need more Thorazine!" --BOZ
"Dude... Just... No..." --Olly
"OH MY GOD!!!!" --Catapilla
"I only have one response to this...WTF???" --Pants
"..................Yep, he's got too much time on his hands." --DreamingGod
"Dear god...I thought I was insane!!! " --dante58701
"OMG! Seriously, wtf ?!?" --Frukathka
"The mortiverse is 6,381,446,923,363.1142220197698962782 Light years across. Thats 6 trillion. The furthest object visible to us is 3.4 million light years away. The gravity of an object the mortiverse's size would cause every galaxy in the universe to be crushed into a single point, possibly causing another big bang. Congratulations, you've destroyed existance." --Ryomaru
Thank you, thank you.