作者 主题: WOTC说:“要有数据。”于是就有了数据  (阅读 10256 次)

副标题: 4E Pit Fiend!

离线 krw

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WOTC说:“要有数据。”于是就有了数据
« 于: 2008-01-27, 周日 10:48:29 »
PIT FIEND
Nobles of the Nine Hells, pit fiends form an elite ruling class that oversees vast numbers of lesser devils. Only the archdevils known as the Lords of the Nine stand higher than the pit fiends.

Each pit fiend is lord of a large domain within one of the layers of the Nine Hells and is vassal to the archdevil who rules that layer. A pit fiend might govern a city, command a fortress, lead a great legion, or serve as a seneschal or counselor for an archdevil. With the exception of Asmodeus, each Lord of the Nine commands no more than a dozen or so pit fiends.

As the lords, barons, viziers, and generals of the Nine Hells, pit fiends rarely confront adventurers in person. They are the progenitors of devilish schemes, and they step in only when important plans go awry or when great plots reach fruition. In the Nine Hells proper, pit fiends command vast numbers of lesser devils. Penetrating the defenses of a pit fiend's castle and destroying the mighty devil in its own demesne is a deed of truly epic proportions.

Description
This hulking devil stands 12 feet tall and has red scales, leathery wings, and a long whiplike tail. It carries a massive mace and wears an ornate breastplate decorated with evil runes and symbols.

Pit Fiend Level 26 Elite Soldier (Leader)
Large immortal humanoid (devil) XP 18,000
Initiative +22 Senses Perception +23; darkvision
Aura of Fear (Fear) aura 5; enemies in the aura take a –2 penalty on attack rolls.
Aura of Fire (Fire) aura 5; enemies that enter or start their turns in the aura take 15 fire damage.
HP 350; Bloodied 175
AC 44; Fortitude 42, Reflex 38, Will 40
Resist 30 fire, 15 poison
Saving Throws +2
Speed 12, fly 12 (clumsy), teleport 10
Action Points 1
Melee Flametouched Mace (standard; at-will) • Fire, Weapon
Reach 2; +31 vs. AC; 1d12+11 fire damage plus ongoing 5 fire damage (save ends).
Melee Tail Sting (standard; at-will) • Poison
+31 vs. AC; 1d6+11 damage, and the pit fiend may make a free followup attack. Followup: +29 vs. Fortitude; ongoing 15 poison damage, and the target is weakened (save ends both effects).
Melee Pit Fiend Frenzy (standard; at-will)
The pit fiend makes a flametouched mace attack and a tail sting attack.
Ranged Point of Terror (minor; at-will) • Fear
Range 5; +30 vs. Will; the target takes a –5 penalty to all defenses until the end of the pit fiend's next turn.
Ranged Irresistible Command (minor 1/round; at-will) • Charm, Fire
Range 10; affects one allied devil of lower level than the pit fiend; the target immediately slides up to 5 squares and explodes, dealing 2d10+5 fire damage to all creatures in a close burst 2. The exploding devil is destroyed.
Infernal Summons (standard; encounter) • Conjuration
The pit fiend summons a group of devil allies. Summoned devils roll initiative to determine when they act in the initiative order and gain a +4 bonus to attack rolls as long as the pit fiend is alive. They remain until they are killed, dismissed by the pit fiend (free action), or the encounter ends. PCs do not earn experience points for killing these summoned creatures. The pit fiend chooses to summon one of the following groups of devils:

8 legion devil legionnaires (level 21), or
2 war devils (level 22), or
1 war devil (level 22) and 4 legion devil legionnaires (level 21)

Tactical Teleport (standard; recharge 4 5 6) • Teleportation
The pit fiend can teleport up to 2 allies within 10 squares of it. The targets appear in any other unoccupied squares within 10 squares of the pit fiend.
Alignment Evil
Languages Supernal
Skills Bluff +27, Intimidate +27, Religion +24
Str 32 (+24) Dex 24 (+20) Wis 20 (+18)
Con 27 (+21) Int 22 (+19) Cha 28 (+22)
Equipment flametouched mace, noble signet ring

Pit Fiend Tactics
A pit fiend fights close to its enemies, catching them in its aura of fear and aura of fire. On the first round of combat, it spends an action point to use infernal summons. It then uses point of terror against a tough-looking foe and tactical teleport to place two allies in flanking positions around that foe. With its remaining minor action, the pit fiend uses irresistible command on an ally within range.

A pit fiend alternates between point of terror and irresistible command, sometimes using both if it has a spare move action it can replace with a minor action. Otherwise, the pit fiend uses pit fiend frenzy, teleporting as needed to gain a better position.

A pit fiend does not sacrifice its life needlessly and makes a tactical retreat if death is imminent.

Pit Fiend Lore
A character knows the following information with a successful Religion check:

DC 25: Pit fiends are the nobles of the Nine Hells. Each pit fiend serves as a vassal to one of the nine archdevils and commands a fortress, city, or army in its master's domain.

DC 30: Once every 99 years, a pit fiend can grant a mortal's wish by performing a terrible ritual. Only the most powerful and promising of mortals are offered such a temptation.

DC 35: Well-known pit fiends include Baalzephon, one of the powerful circle of pit fiends known as the Dark Eight; Gazra, who governs the city of Abriymoch in Phlegethos, the Fourth Hell; and Baalberith, the major-domo of the palace of Asmodeus.




离线 mimir

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WOTC说:“要有数据。”于是就有了数据
« 回帖 #1 于: 2008-01-27, 周日 11:30:29 »
这图画怎么透着一股傻气涅?
Aa' i'sul nora lanne'lle
Aa' menle nauva calen ar' ta hwesta e' ale'quenle
Aa' menealle nauva calen ar' malta
Aa' lasser en lle coia orn n' omenta gurtha

Amin harmuva onalle e' cormamin
Amin khiluva lle a' gurtha ar' thar
Amin naa lle nai, a'maelamin
Cormamin niuve tenna' ta elea lle au'

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WOTC说:“要有数据。”于是就有了数据
« 回帖 #2 于: 2008-01-27, 周日 15:57:56 »
恐怖分子头目……召唤自爆兵……

新增的传送移动很有HoMM的味道。
凡祈求的,就得着。寻找的,就寻见。
                   -马太福音 7:8

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离线 brainfish

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WOTC说:“要有数据。”于是就有了数据
« 回帖 #3 于: 2008-01-27, 周日 16:25:02 »
save ends不知道是做什么判定。
从上面的sv+2来看难道通常就是1d20 Vs 10?
Chase Dream

离线 krw

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WOTC说:“要有数据。”于是就有了数据
« 回帖 #4 于: 2008-01-27, 周日 16:40:31 »
引用
save ends不知道是做什么判定。
从上面的sv+2来看难道通常就是1d20 Vs 10?
棋子规则里就是这么判的,但是棋子规则里是没调整值的

离线 brainfish

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WOTC说:“要有数据。”于是就有了数据
« 回帖 #5 于: 2008-01-27, 周日 16:47:13 »
从Lv26+2来看这个调整值估计有的人不多。
另外也没见save ends里面对DC有调整,估计也不是等级高了就有SV调整。
Chase Dream

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WOTC说:“要有数据。”于是就有了数据
« 回帖 #6 于: 2008-01-27, 周日 16:49:52 »
save end 应该就是,豁免掉的话,就能结束(避免)这个效果

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WOTC说:“要有数据。”于是就有了数据
« 回帖 #7 于: 2008-01-27, 周日 17:21:24 »
我家的balor呢··
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WOTC说:“要有数据。”于是就有了数据
« 回帖 #8 于: 2008-01-27, 周日 17:56:21 »
很值得細味... 沒專長但有 AP , recharge 4 5 6 也不知是甚麼意思... Infernal Summons 沒提過要用 AP, 但戰術內有說需要用 AP 觸發, 也許所有 per encounter 能力都要 AP? 動作有 Standard > Move > Minor, HP 依然不明...
(10:23:05 PM) 欧剃: 咩的笑话一般不仅冷,而且是黑漆漆的阴冷?
(10:23:11 PM) 布布: 这只是,对别人来说是掉SAN值的腹黑,对咩来说仅仅是笑话而已
(10:23:45 PM) ***Sheepy 聳肩, 一笑置之
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WOTC说:“要有数据。”于是就有了数据
« 回帖 #9 于: 2008-01-27, 周日 18:33:32 »
不管怎么看都好古怪……莫非是除了用的骰子一样其他完全不同的系统么……
好挫……真的好挫……
呪いのように生きて、祝いのように死のう