Q:How does Magic Missile's damage rolls work? Is it changed from 2014?
魔法飞弹的伤害判法有改变吗?
A:It's worded pretty much the same. However due to the way simultaneous damage works now, it is one roll per missile. Simultaneous damage is now only one roll altogether if the damage is locked behind a saving throw. Example: Fireball。
法术本身的描述文字没变,不过因为新版的伤害机制改变,所以结果上每一发飞弹都要单独Roll伤害了
Q:How does Hunter's Mark work?
猎人印记有变化吗?
A:It now deals Force damage. Aside from that, it's largely the same.
For rangers specifically, though, the free castings (which benefit from the revised BA casting rule) and the loss of concentration on some other spells give Hunter's Mark some added utility.
除了改为造成力场伤害以外法术本身没什么变化,不过游侠因为能不消耗法术位地施展这一法术,且其他一些好用的游侠法术去掉了专注,因此受益良多
A2:Not to mention that it triggers now on any attack roll that hits.
还有,不管是武器还是法术攻击都可以触发额外伤害了
Q:Are there options for ranged Smites?
远程攻击能触发至圣斩吗?
A:No. The smite spells have a casting time of "Bonus Action, which you take immediately after hitting a creature with a Melee weapon or an Unarmed Strike". I guess you technically can if you throw the melee weapon.
不能,因为至圣斩法术的触发条件是用近战武器或徒手攻击命中时以附赠动作施展,不过这么一看投掷武器时是可以的
Q:What is the state of monster resistances? Specifically the whole "non magical BPS weapon attacks" type?
怪物的钝击,挥砍,穿刺伤害抗性有变动吗?全称是“非魔法钝击,挥砍,穿刺”那种
A:Resistances to BPS are still a thing. Some of the Statblocks for Summons have them still. However, it is now just Resistance, speaking even magic weapons with that damage type get resisted.
这种抗性依旧存在,你可以在一些召唤物的数据里看到它。不过现在把非魔法字样去掉了,魔法武器的伤害也会被抵抗
Q:Will dual wielder feat overwrite nick?
双持客专长会覆盖掉迅击精通吗?
A:Dual Wielder has its own bonus action separate from the Light Weapon property. You can use any non-2h (even non-light) weapon as a bonus action after making an attack with a light weapon. However, if your second weapon has the Nick property you get 2 extra attacks. One as part of the attack action, and one as a bonus action.
双持客有单独的附赠攻击,如果你的第二把武器有迅击属性那么你总共会有两次额外攻击,一次作为攻击的一部分一次作为附赠动作
Q:Did the "Children of Different Humanoid Kinds" sidebar or anything similar make it to PHB '24?
‘不同的类人生物结合后的后裔’这个栏目最终被写进2024玩家手册了吗?
A:I’m afraid not. I really wish it had.
恐怕被删了,我也很遗憾
Q:Wich are the requirements for multiclassing of the new classes?
兼职条件变了吗?
A:The multiclassing requirements are the same, but now you round up when determining spell slots for Paladin and Ranger.
没变,但圣武士和游侠计算法术位时向上取整
Q:Which spells gained or lost concentration?
哪些法术获得或取消了专注要求?
A:No concentration: Several smite spells, Divine Favor, Hail of Thorns, Barkskin, Magic Weapon, Lightning Arrow
Concentration: Spiritual Weapon, Forcecage, Enthrall
取消专注:斩系法术,神恩术,荆棘雹,树肤术,魔法武器,闪电箭
要求专注:灵体武器,力场监牢,注目术
Q:In the UA, there was an issue with the wording of the Nick property. It was the only mastery property that did not say “with this weapon” or “using this weapon” anywhere in its text, so it was unclear if you had to attack with the Nick weapon to proc the effect and then use a different light weapon for the free attack, or if the free attack had to be made with the weapon with Nick after it was proc’ed by a different light weapon. Has that been clarified in the official print?
UA里的迅击精通用词不精确,对于具体可以同哪一把武器攻击有争议,正式版规则书改了吗?
A:It has not been clarified. Good question for Sage Advice.
依旧有争议,可以在SA问一下
Q:Is conjure minor elementals still in/unchanged?
微元素召唤术被删了或者被削了吗?
The only differences are it uses the Emanation wording and that the scaling no longer applies to the Emanation size.
A:没,只是范围不会随着环位提升扩大了
Q:How does one run a table of 2014 versions of classes and 2024?
2014版本的职业如何兼容?
A:I created a useful guide on the website forums to answer this.
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/202611-rules-summary-using-2014-character-options-on-2024我在这个帖子里总结了兼容的要点
Q:Can we have wording on eblast. Wanna confirm that it scales on character lvl not warlock lvls like it should
魔能爆有消息吗?想确认一下它是不是还随着玩家等级而不是邪术师职业等级增加攻击次数
A:It's exactly the same as before. Scales by character level.
跟以前一样,随玩家等级增加
Q:Are there any updates on the rules for mounting / mounted combat?
骑乘规则有改动吗?
A:Yeah, they’re even shorter.
是的,被改得更短了
A2:Overall the wording is shorter and simplified. Controlling a mount no longer specifies that if a mount provokes an attack of opportunity, the attacker can target you or the mount. It is otherwise the same.
(高情商)整体上更加精简了,控制坐骑的描述中去掉了“针对坐骑的借机攻击可以选择攻击骑手”这一部分
Q:Can we get a bit more info about "what is an object"?
能详细解释一下物品的定义吗?
A:A discrete, inanimate item like a window, door, sword, book, table, chair, or stone. It isn't a building or vehicle, which are composed of many objects.
一个独立的、无生命的物体,如窗户、门、剑、书、桌子、椅子或石头。不能是建筑物或车辆这种由许多物体组成的东西
Q:Does the wording on ranger level 13 specify that it only protects you from losing hunter's mark concentration from damage?
游侠的13级能力是仅防止因收到伤害失去专注吗?
A:Yes
对的
Q:Do Firebolt and fireball still ignite flammable objects? And is there additional guidance on what that includes?
火焰箭和火球还可以引燃易燃物吗?对于易燃物有没有什么标准
A:Alchemist's Fire, Burning Hands, DB Fireball, Fireball, Fire Storm, Flaming Sphere, Fire Bolt. No specific rules about what is flammable.
炽火胶, 燃烧之手, 延迟爆裂火球, 火球, 火风暴, 炽焰法球, 火焰箭都可以。易燃物没有明确定义
Q:What happened to the PHB feats I haven't heard mention of nor seen in the UA?
那些没被提及的2014版玩家手册里的专长怎么说?
A:They got removed from the new players handbook.
在新玩家手册里被移除了
Q:Do you still need to use an action to put on and off a shield?
现在装卸盾牌还需要一个动作吗?
A:A Shield is not notated as taking an Action to don and doff. I cannot see any section where it states it takes the action like the 2014 PHB did.
新版规则书没有像旧版一样规定盾牌需要一个动作装卸了
Q:Can you grapple as an opportunity attack now?
现在借机攻击可以用来擒抱敌人了吗?
A:If you do the opportunity attack with an unarmed strike yes.
如果你用徒手攻击来借机的话,是的
Q:So I heard '24 5e will be backwards compatible with '14 5e. Could I play a '14 ranger with some '24 mechanics?
听说24版5E向前兼容,那我可以使用14版游侠职业,部分获取一些新版特性吗?
A:No. If you are using 2024 character options, you should use the 2024 version of anything that exists in both the 2024 PHB and the 2014 PHB (or other older books).
不,如果想使用2024版角色特性那么任何在2024和2014版本中同时存在的内容都应以2024版为准
Q:Have the Adv/Disadvantage rules changed at all?
优势/劣势规则是否有变化?
A:No. Although there is some clarification on how it interacts with rerolls. Specifically, you reroll just one of the two dice — your choice. And then take the lower or higher of the final two as normal.
没有变化,不过规则阐释了优劣势与重投能力的互动。具体来说只能重投两个骰子之一,然后再从结果中照常选择更高或更低的数值
Q:For any feat that isn't in the 2024 PHB, would they be referred to as general feats or could any number of them be origin feats?
兼容不在2024规则书内的专长时这些专长都视为通用专长吗?还是说有一些可以视为起源专长
A:When a rule instructs you to choose from a specific category of feats, like Origin Feats, you can only choose from that category. That would prevent choosing any old feats as an Origin Feat.
When a rule lets you choose a feat without specifying a category, you can choose any feat for which you meet the prerequisites, which would allow you to choose the older uncategorized feats.
Every feat in the 2024 PHB falls into one of four categories, though: Origin Feats, General Feats, Fighting Style Feats, or Epic Boon Feats.
当你被要求从某个特定分类中选择专长,例如从起源分类中进行选择时,你所选的专长必须属于该分类,这意味着所有旧版专长都不符合条件。如果你被要求选择专长而不限定分类时,你可以从任何分类中选择专长,这包括了旧版无分类的专长。2024版规则书中的每个专长都属于以下四个分类之一:起源、通用、战斗风格以及传奇恩惠
Q:If you’re invisible do you still need take the hide action to keep creatures from knowing your location?
处于隐形状态的生物依旧需要采取躲藏动作才能防止其他生物知晓自己的位置吗?
A:That’s a complicated topic.
I’ll just say that for those who had that interpretation in the 2014 rules, they’ll likely have the same interpretation here.
这个问题可太复杂了。我只能说玩家们在2014版规则里采取怎样的判法,在新版中大概也会沿用同样的判法