[Sample] Thri-kreen Kensai (ECL 15)
Chaktak
Description: male Thri-kreen 2nd-level Ex-barbarian / 2nd-level Fighter / 2nd-level Monk / 6th-level Kensai
Size and Type: Medium Monstrous humanoid
Hit Dice: 2d8+22 plus 2d12+8 plus 2d10+8 plus 2d8+8 plus 6d10+24 (148 hp)
Initiative: +4
Speed: 50 ft. (10 squares)
Armor Class: 33 (+4 Dex, +3 natural, +8 +4 mithral chain shirt armor, +4 +2 animated darkwood heavy wooden shield, +3 ring of protection +3, +1 ioun stone (dusty rose prism)), touch 18, flat-footed 33
Base Attack / Grapple: +11 / +20
Attack: claw +20 melee (1d4+8 plus 1 Constitution damage) or +1 adamantine greatsword +17 melee (2d6+8/19-20) or +1 composite longbow (+4 Str bonus) +16 ranged (1d8+5/x3)
Full Attack: 4 claws +20 melee (1d4+8 plus 1 Constitution damage) and bite +14 (1d4+5 plus poison) or +1 adamantine greatsword +17/+12/+7 melee (2d6+8/19-20) and bite +14 (1d4+5 plus poison) or +1 composite longbow (+4 Str bonus) +16/+11/+6 ranged (1d8+5/x3) and bite +14 (1d4+5 plus poison)
Space / Reach: 5 ft. / 5 ft.
Special Attacks: Poison, Power Surge, Signature Weapon (claw), Unarmed Strike 1d6
Special Qualities: Darkvision 60 ft., Evasion, Fast Movement 10 ft., Flurry of Blows, Immunity to Sleep, Ki Projection, Leap, Uncanny Dodge, Withstand
Saves: Fort +20, Ref +17, Will +18
Abilities: Str 20, Dex 18, Con 18, Int 13, Wis 12, Cha 4
Original Ability Array: 14, 12, 13, 15, 10, 8
Skills: Balance +13, Bluff +0, Concentration +24, Diplomacy +5, Gather Information +0, Hide +4*, Intimidate +0, Jump +62, Listen +8, Ride +9, Spot +6, Survival +7
Feats: Combat Expertise, Combat Reflexes, Deflect Arrows, Deft Opportunist, Improved Grapple, Improved Toughness, Improved Unarmed Strike, Leap Attack, Power Attack, Skill Focus (Concentration), Weapon Focus (claw)
Possessions: +4 mithral chain shirt armor, +2 animated darkwood heavy wooden shield, +1 adamantine greatsword, +1 composite longbow (+4 Str bonus), masterwork heavy flail, masterwork guisarme, ring of improved jumping, ring of protection +3, amulet of mighty fists +3, belt of giant strength +4, boots of speed, cloak of resistance +5, ioun stone (deep red sphere), ioun stone (dusty rose prism), ioun stone (pink rhomboid), 334 pp
Chaktak speaks Common and Thri-kreen.
COMBAT
Immunity to Sleep (Ex): Chaktak does not sleep and is immune to sleep spells and similar magical effects.
Leap (Ex): Chaktak is a natural jumper. He has a +30 racial bonus on all Jump checks.
Poison (Ex): Injury (bite), initial damage 1d6 Dex, secondary damage paralysis for 2d6 minutes, DC 15. Chaktak produces enough poison for one bite per day.
Power Surge (Ex): Chaktak can make a Concentration check (DC 15, +5 for each daily use beyond the first) to gain a +8 bonus to Strength for 3 rounds.
Signature Weapon (Su): Chaktak has imbued his four claws, giving them a +1 bonus on attack and damage rolls, the defending ability, the ghost touch ability, the spell storing ability, and the wounding ability.
Skills: Chaktak has a +4 racial bonus on Hide checks in sandy or arid settings, including the Shaar.
Withstand (Ex): Chaktak can make a Concentration check rather than a Reflex save to avoid damage from an area effect spell.
REFERENCES
Complete Adventurer
Complete Warrior
Dungeon Master's Guide
FR - Shining South
Player's Handbook