作者 主题: 牧师单挑大乌龟  (阅读 16715 次)

副标题: 咬不动……

离线 Vito Corleone

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« 回帖 #70 于: 2007-05-02, 周三 22:40:23 »
便不能用ts直接干么。。。。。。

我是一条柴~~~~

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« 回帖 #71 于: 2007-05-03, 周四 08:57:12 »
Christian asks: Could a sphere of annihilation permanently kill a tarrasque? I know they regenerate even after being disintegrated, but according to the rules for said artifact, "Any matter that comes in contact with a sphere is instantly sucked into the void, gone, and utterly destroyed. Only the direct intervention of a deity can restore an annihilated character."

The tarrasque, by the words in the Monster Manual, is immune to all death effects and permanent injuries. Although it doesn't list every single thing it's immune to, it's quite clear that it's immune to effects that immediately cause death, or permanent injuries. The Monster Manual makes it very clear that the tarrasque cannot be killed or permanently altered in any way, save for a wish spell when it's driven into unconsciousness. This means that the tarrasque is immune to all effects that cause instant death, including orb of annihilation, suffocation and starvation. If that isn't enough to satisfy you, then face facts: if any of those things could have killed the tarrasque, then they would have done so already. The tarrasque is a legendary unkillable monster, fought throughout time, and there are relatively low level spells, and much easier monsters, that cause suffocation upon targets. If suffocation could drop the tarrasque to unconsciousness then it would have done so, and the same goes for starvation, and even powerful magic effects. The tarrasque is immune to all death effects, and anything that causes death for any reason besides damage is a death effect. Still, the tarrasque isn't immune to teleportation or mind control, so what I'd do is cast polymorph any object on him to turn him into a small rock or something (it'll take several tries and only last 20 minutes, but it'll be worth it), put the rock in a bag of holding, and then stab the bag. The bag will be destroyed, but all the contents will be lost forever (as per the item description). Goodbye tarrasque. Or better yet, gate or plane shift with the small rock to the plane you like least, drop it on the ground and plane shift back/gate back. That plane will officially have a new hobby in about twenty minutes or so.
--Robert
 

离线 xiezhenggang

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« 回帖 #72 于: 2007-05-03, 周四 09:27:02 »
这是战力区,太KUSO的战术就别摆出来了。-_-

20级的牧师BUFF了(非极限运动那种)也就一百多点血,四五十AC,被抽起来不是开玩笑。

话说大顺劈能破镜映术吧?
目前是太古遗迹,抽空换成远古的

新手向TRPG中文模组《初龙志》:淘宝官店

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« 回帖 #73 于: 2007-05-03, 周四 09:47:19 »
啊,大乌龟确实不免疫变形啊。那么用神迹模拟石化貌似可行?但它强韧高达+38……
同样,变形万物也是高达8级的奥术,只有诡术领域能用,且同为过强韧则无效。

EDIT:重看了一下帖子,发现我在第1个回复里就已经讨论过变形的问题了。

于是只能用帕帕仔的连续两个神迹模拟心灵迷雾+怪物定神乜?而且这玩意儿每轮1次豁免机会啊……
« 上次编辑: 2007-05-03, 周四 10:04:27 由 xiezhenggang »
目前是太古遗迹,抽空换成远古的

新手向TRPG中文模组《初龙志》:淘宝官店

离线 飞了

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« 回帖 #74 于: 2007-05-03, 周四 11:25:11 »
心灵迷雾可以造出一片薄薄的雾气来削弱身处其中生物的心智抵抗力。雾气中的生物,在进行感知检定和意志豁免时,受到-10的环境减值。(如果生物通过了对雾气的意志检定,将不受影响,并且不用再对同一团雾气再做检定,即使是继续待在雾中也是一样。)受影响的生物只要不离开雾气范围就会一直受到影响,离开后需要2d6轮才能恢复正常。雾气本身不会移动,而且可以持续30分钟(或直到被风吹散为止)。和风(时速11英里以上)在4轮之内吹散云雾。强风(时速21英里以上)可以一轮吹散。

我觉得……不是很保险……
关键是牧师放心灵迷雾成本太大,不适合重复放

神力无边可以增远的话
加速飞行+位移披风+增远神力无边HARM放风筝我觉得不错
乌龟不用速度爆发很难追上

 
飘飘何所似,天地一沙鸥

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« 回帖 #75 于: 2007-05-03, 周四 11:37:56 »
可以TS+8级怪物召唤术+TS+8级怪物召唤术…… :em002
地振高岗,一片江河万古绣
门朝大海,三合河水万年流

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« 回帖 #76 于: 2007-05-19, 周六 23:12:27 »
如果是法师开扩展,17级用不着三轮就能拿下
5Abj修秘法信者专长,进阶10Dweomerkeeper/2Acm,
Superior Invisibility隐形到它身边,然后用超自然化的Imprisonment摸它一下就行了……
高等级果然还是法师好混…… :em003
 
« 上次编辑: 2007-05-20, 周日 00:11:36 由 lunacrater »

离线 krw

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« 回帖 #77 于: 2007-05-19, 周六 23:34:50 »
3R Imprisonment有豁免了

离线 lunacrater

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« 回帖 #78 于: 2007-05-20, 周日 00:14:13 »
引用
   3R Imprisonment有豁免了
有豁免也没关系,他意志不是才+20……
Old Grey Elf,5Abj/8Dweomerkeeper/4Fatespinner,高等专攻防护
Imprisonment~DC最高32=10+9+(2+18+4+2-10)/2+3+2,只要撞到它投到12以下就行了,一次不行再投一次


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« 回帖 #79 于: 2007-05-20, 周日 09:37:34 »
开这么多扩展,成功率还不如人没开扩展呢……