作者 主题: 【资源统合】流派专长  (阅读 130410 次)

副标题: 一项伟大的百年工程

离线 阿泽

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【资源统合】流派专长
« 于: 2021-05-08, 周六 17:03:02 »
流派专长列表

奥多里决斗流Aldori Style: 奥多里决斗流 Aldori Style;奥多里神盾 Aldori Style Aegis, 奥多里征服 Aldori Style Conquest
奥多里剑术长期以来一直是荣誉和完美的代名词。

神使流Archon Style:神使之型 Archon Style;神使援护 Archon Diversion,神使正义 Archon Justice
战斗时你保护盟友免受敌人的攻击,帮助他们躲避敌人进攻,或改变敌人的攻击方向。

苦行流Ascetic Style: 苦行流Ascetic Style;苦行势Ascetic Form,修身袭Ascetic Strike
虽然为数众多的义洛理信徒皆有修行苦行流法门,但是鲜少有人真的知道,这旨在融合拳脚招式与刀剑武技的流派是卡蒂亚的奥托僧院——正如他们本身的反传统主义信条一样——所发明和完善的。

阿修罗流Asura Style: 阿修罗之型Asura Style;阿修罗天眼 Asura Sight,阿修罗破法 Asura Spellrend
亵渎神灵是你的天性。当你打断敌方神术时,你用被其信仰厌弃的词汇、符文或手势,使得他们被你的行为所驱逐。从阿修罗的诸多面相之中汲取灵感,你学会了如何分散注意力免于措手不及。

爱塔流Azata Style: 爱塔之型Azata Style; 爱塔诡计Azata Mischief, 爱塔疾行Azata Sprint
你通过在战斗中保持灵动、快速位移以及尝试绊倒来扰乱那些试图乘机威胁你的敌人。

梭鱼流Barracuda Style: 梭鱼流Barracuda Style; 梭鱼猛击Barracuda Dash, 梭鱼强袭Barracuda Slam
下面的专长是一种在莫丹特尖塔Mordant Spire精灵间流行的战斗流派,尤其是武僧之中。

兽王流Beastmaster Style:兽王流 Beastmaster Style;兽王援 Beastmaster Ire,兽王怒 Beastmaster Salvation
在这种流派中,你可以更好地控制你的非坐骑动物伙伴。

盲刃流Blinded Blade Style:盲刃流 Blinded Blade Style;盲眼之技 Blinded Competence, 盲眼宗师Blinded Master
你无惧于目盲,盖因失去视觉的干扰使你其他感官变得尤为敏锐。视觉缺失让你能以离奇的精准度打击你的敌人,你在目不能视时的武艺技惊四座。

血怒流Blood Frenzy Style:血怒流 Blood Frenzy Style;血怒击 Blood Frenzy Assault,血怒袭 Blood Frenzy Strike
经过几个世纪的共存,外海Outsea沙华鱼人sahuagin已经学会了与他们过去视之为敌人的人一起生活。虽然他们已经学会控制自己的狂怒,但外海的沙华鱼人仍然传承着有关他们那臭名昭著能力的知识,将承受的严重伤痛化为狂怒攻势——这种被称为血怒流的战斗流派。外海沙华鱼人偶尔会把这种战斗流派教给那些想要利用自己痛苦获取力量的人。

豭突流 Boar Style:豭突式 Boar Style;豭突刺 Boar Ferocity,豭突千裂 Boar Shred
这种野蛮的徒手战斗流派最初由一群厌恶使用人造武器的半兽人发展开来。他们更愿意用自己的爪牙屠杀敌人。几个世纪以来,许多种族都学会并使用豭突流,其中最常见的是地精、食人魔和巨魔。豭突流的目的是以更残忍可怖的方式进行攻击,以威慑击破敌人的士气。这种流派的狂热追捧者使用草药和炼金药剂使他们的爪牙更加坚韧,有时还会进行残酷的手术,以获得锐爪般的指甲和锋利的牙齿。

残暴流 Brute Style:残暴流 Brute Style;残暴踏 Brute Assault,残暴袭 Brute Stomp
这种流派的追随者模仿着那些极具毁灭性和压倒性的力量的凶残生物。这种强力的流派专精于击倒对手,然后通过沉重的践踏将他们碾碎。

鲨蜥流 Bulette Charge Style:鲨蜥流 Bulette Charge Style;鲨蜥·扑 Bulette Leap,鲨蜥·狂 Bulette Rampage
该流派在瓦瑞锡安的斯托瓦尔高原很受欢迎,它模仿了鲨蜥那可怕的掠食技巧。

擒牛流 Bull-Catcher Style: 擒牛式Bull-Catcher Style; 擒牛掷Bull-Catcher Toss, 擒牛斗Bull-Catcher Wrangler
你准备好迎击敌人。你借敌人的冲劲把他们甩开,也可以将敌人摔倒在地。

Cerberus Style: Cerberus Style; Cerberus Crush, Cerberus Snare
You rain blows upon your enemies from three directions, like the three heads of the cerberus guardians of Hell. You channel deadly force into each blow and your strikes latch onto your opponent like the jaws of a cerberus, preventing them from fleeing across planes.

Charging Stag Style: Charging Stag Style; Stag Horns, Stag Submission
This style originated among shamanic monks who spent their lives in the wild, allowing them to quickly subdue both game and poachers using the element of surprise. Practitioners of Charging Stag Style can charge f luidly around trees, taking enemies by surprise in the wilderness.

Cloak and Dagger Style: Cloak and Dagger Style; Cloak and Dagger Subterfuge, Cloak and Dagger Tactics
Your attacks effortlessly inflict debilitating conditions on unaware opponents. You devastate enemies that you catch off-guard and your increased martial skill allows you to take advantage of distracted foes to easily impose conditions, and even steal items without being noticed.

Crane Style: Crane Style; Crane Riposte, Crane Wing
Crane style focuses on defense and agile counterattacks. Practitioners are known for graceful, one-legged stances and folding arm techniques that mimic a crane's enormous wings.

Crashing Wave Style: Crashing Wave Style; Crashing Wave Buffet, Crashing Wave Fist
Someone skilled in this style jostles and pulls her opponents about, inspired by the power of ocean waves churning upon the shore.

Cudgeler Style: Cudgeler Style; Cudgeler Sweep, Cudgeler Takedown
This style focuses on dealing only nonlethal damage to incapacitate opponents. Variants are practiced worldwide by bounty hunters, prison guards, and others who aim to subdue rather than kill their quarry.

Deadhand Style: Deadhand Style; Deadhand Initiate, Deadhand Master
Adherents to this style call to the restless and malevolent spirits of the dead to sow fear and bolster their own courage. Masters of this style learn to drain the life essence of their enemies, reducing them to desiccated husks.

Demonic Style: Demonic Style; Demonic Momentum, Demonic Slaughter
You enhance your attacks and deal greater damage when you charge or bull rush foes.

Diabolic Style: Diabolic Style; Diabolic Humiliation, Diabolic Judgement
You take every opportunity in battle to humiliate those foes who dare stand up to you.

Diva Style: Diva Style; Diva Advance, Diva Strike
You employ song, dance, or some other method of performance to distract your enemies from the battle at hand. You stride forward with confidence, trusting your performance to protect you as much as your arms and armor and those distracted by your performance leave themselves open to vicious attacks.

Djinni Style: Djinni Style; Djinni Spin, Djinni Spirit
Adherents to this style call on the spirits of storms to outmaneuver and outwit their opponents. Masters of the style can absorb and deflect electrical attacks while summoning peals of thunder to pummel their enemies.

Dolphin Style: Dolphin Style; Dolphin Circle, Dolphin Dart
You fight like a dolphin, bunching your enemies up together to make it easier to pick them off. You circle your foes, forcing them to play into your attacks and you can quickly dart at a foe and retreat.

Dragon Style: Dragon Style; Dragon Ferocity, Dragon Roar
Dragon style captures the overwhelming power, grace, and ferocity of dragons. Practitioners use acrobatic footwork and strong attacks to overwhelm foes. The deepest secrets of the style require imbibing alchemical tonics and deep meditations similar to the long sleeps of dragons.

Dragonfly Style: Dragonfly Style; Dragonflight Flight, Dragonfly Wings
You can leap off walls and objects to strike from above. You can jump off willing allies and unwilling opponents to attack creatures from above and fly short distances through the air.

Dwarven Hatred Style: Dwarven Hatred Style; Dwarven Fury, Dwarven Seething
You harness hatred into ferocity. You can channel your hatred against many opponents and your hatred drives every swing of your weapon.

Earth Child Style: Earth Child Style; Earth Child Binder, Earth Child Topple
A warrior cadre of dwarves and gnomes dedicated to fighting and slaying giants developed this style. Students of the style learn how to enhance their defensive training to become even more elusive when facing giants. They also spend long hours studying the anatomy of the various giant races to increase the effectiveness of their unarmed strikes. Eventually, masters of this fighting style learn how to bring down even the mightiest creatures by targeting feet, ankles, and knees.

Efreeti Style: Efreeti Style; Efreeti Stance, Efreeti Touch
The efreeti style focuses on aggression and speed, taking inspiration from beings of living fire. Masters of the style can deflect and control fire, immolate their enemies, and summon forth gouts of elemental flame.

Electric Eel Style: Electric Eel Style; Electric Eel Conduit, Electric Eel Shock
You have learned how to harness electrical energy to momentarily disorient your foes. You can stagger your opponents with jolts of electricity and you can establish an ongoing electrical charge between you and a target you have grabbed.

Elven Battle Style: Elven Battle Style; Elven Battle Focus, Elven Battle Torrent
You wield traditional elven weapons with grace. Your fighting style is enhanced by your keen intellect. and you rapidly counter enemy attacks.

Empty Quiver Style: Empty Quiver Style; Empty Quiver Flexibility, Empty Quiver Flurry
Although this style was developed by the elven wardens of the Tanglebriar as a means for archers to protect themselves from demonic ambushes, it has since become popular with Mendevian crusaders, who employ it against the denizens of the Worldwound.

Fox Style: Fox Style; Fox Insight, Fox Trickery
This crafty style improves its practitioners' chances to feint and to avoid sneaky tactics employed by their foes, and also expands their ability to deploy other devious and dirty tricks.

Grabbing Style: Grabbing Style; Grabbing Drag, Grabbing Master
This discipline is a wrestling and grappling style that favors powerful one-handed grabs, fast repositioning of those grabbed, and the ability to move and damage one or two opponents.

Illusive Gnome Style: Illusive Gnome Style; Illusive Gnome Bewilderment, Illusive Gnome Surprise
The chaotic, somewhat random design of your racial weapons makes it easy to combine them with illusions and you can use your gnome weapons in unusual ways.

Indomitable Mountain Style: Indomitable Mountain Style; Indomitable Mountain Avalanche, Indomitable Mountain Peak
A practitioner of this style stands like a mighty mountain, difficult to move and punishing those who try.

Jabbing Style: Jabbing Style; Jabbing Dancer, Jabbing Master
This style favors rapid punches and kicks, typically while the fighter circles her foe. Many of these land in the same area, delivering more pain with each successive hit, or in debilitating areas of the body.

Janni Style: Janni Style; Janni Rush, Janni Tempest
This style, originating humbly from the folk traditions of disparate peoples, represents several similar unarmed fighting arts practiced around the world. Regardless of variations in technique, all practitioners have a fluid fighting stance that emphasizes rapid, powerful kicks. The style's constant motion and graceful footwork lead many to mistakenly view practitioners as highly skilled dancers, a misconception that has allowed the technique to be taught in secret, the hidden weapon of the downtrodden and the oppressed. Openly martial versions of this style lose some of the dancelike qualities but retain the style's extraordinary kicking techniques and agility.

Kirin Style: Kirin Style; Kirin Path, Kirin Strike
The school of the kirin employs critical observations as weapons against opponents. Practitioners catalogue a foe's weaknesses and seek the perfect moment to strike, ensuring that no movement or effort is ever wasted. Popular among those rare orders that blend monastic training with arcane study, kirin style is sometimes practiced by wizards who seek to hone their bodies along with their minds.

Kitsune Style: Kitsune Style; Kitsune Tricks, Kitsune Vengeance
Pulling from the trickster habits of kitsune, this style focuses on duping and incapacitating foes in the heat of combat.

Kobold Style: Kobold Style; Kobold Flood, Kobold Groundling
Quick, powerful movements mark this style, which focuses on rushing and upending an opponent, then climbing on top of it to keep the creature prone.

Kraken Style: Kraken Style; Kraken Throttle, Kraken Wrack
This grappling style mimics the powerful crushing blows of the many-tentacled kraken. This style focuses on pulverizing holds around a creature's chest, limbs, and throat.

Kyton Style: Kyton Style; Kyton Cut, Kyton Shield
Adherents to this style model themselves after kytons, and focus pain (and its inherent pleasures) into a strict, orderly discipline through which to channel their ki. They use a spiked chain as an instrument of control and defense.

Lantern Style: Lantern Style; Lantern Glare, Lantern Light
Your thrown weapons shine with a divine light that dazzles their targets. Like an archon's aura, the light of your thrown weapons can shake even the fiercest of foes and your thrown weapons can become pure light, overcoming enemy defenses.

Linnorm Hunter Style: Linnorm Hunter Style; Linnorm Hunter Coordination, Linnorm Hunter Retreat
You and your animal companion work together to make coordinated strikes against your enemies. You have learned to cover each other in combat and are adept at working together to strike the same location and deal increased damage.

Linnorm Style: Linnorm Style; Linnorm Vengeance, Linnorm Wrath
Your open stance invites opponents to attack you, and like a linnorm's death curse, your retributive strikes punish those foolish enough to accept the invitation.

Maddening Style: Maddening Style; Maddening Obliteration, Maddening Strike
Adherents to this style channel the sanity-consuming power of the incomprehensible beings that dwell in the dark places between stars, and use these forces to defend against mental attacks and corrupt their opponents' bodies and minds.

Mantis Style: Mantis Style; Mantis Torment, Mantis Wisdom
Based on the hunting techniques of the praying mantis, practitioners of this style fight with their hands turned down to emulate the insect's sharp grasping forelimbs. Mantis style uses precise, accurate strikes to pinpoint an opponent's vital areas, such as eyes, throat, and pressure points.

Marid Style: Marid Style; Marid Coldsnap, Marid Spirit
Marid style emulates the fluid strength of flowing rivers and the cold of the ocean depths. Masters of the style can withstand severe cold, manipulate water to lash at enemies from afar, and freeze their foes in place.

Mobile Bulwark Style: Mobile Bulwark Style; Mobile Fortress, Mobile Stronghold
Though it is most commonly used in Lastwall, those who study military history claim that the mobile bulwark style was originally developed in Taldor during the Shining Crusades.

Monkey Style: Monkey Style; Monkey Moves, Monkey Shine
Renowned for its speed and agility, monkey style blends jumping strikes, rolling blows, and ground fighting into a continuous onslaught aimed at disorienting and damaging an opponent through superior mobility.

Octopus Style: Octopus Style; Octopus Focus, Octopus Thrash
You anticipate the attacks of more than one enemy at once. Your arms flail about in a confusing pattern of strikes that trips and batters your foes and the more enemies that surround you, the more accurate your attacks become.

Orc Fury Style: Orc Fury Style; Orc Rampage, Orc Snarl
You inspire great fear in your enemies. Your attacks leave your opponent quivering in fear and you effortlessly savage fearful enemies.

Outslug Style: Outslug Style; Outslug Sprint, Outslug Weave
None are sure where outslug style developed on Golarion, as it scrapes together techniques from the Basement of the Golden Scarab, the rings of Tymon, and everywhere in between and beyond.

Overwatch Style: Overwatch Style; Overwatch Tactician, Overwatch Vortex
To rain dozens of arrows down on Molthuni squadrons, the Chernasardo Rangers of the Fangwood cultivated the cunning overwatch style.

Owl Style: Owl Style; Owl Dive, Owl Swoop
This style takes advantage of basic training in skills that affect movement to enhance those skills through combat ability.

Panther Style: Panther Style; Panther Claw, Panther Parry
Students of the panther throw caution to the wind as they weave recklessly among their foes. Those who master the style turn their unrivaled mobility into a weapon, striking their enemies with a series of swift retaliatory strikes.

Perfect Style: Perfect Style; Unblinking Flame Feint, Unblinking Flame Fist, Unfolding Wind Rush, Unfolding Wind Strike, Untwisting Iron Skin, Untwisting Iron Strength
Known as the Houses of Perfection, the Monasteries of Unblinking Flame, Unfolding Wind, and Untwisting Iron in Jalmeray accept only the most promising students, most of whom take levels in the monk class. These schools draw inspiration for their techniques from the most powerful aspects of nature and the genies intrinsically tied to them.

Psychovore Style: Psychovore Style; Psychovore Master, Psychovore Strike
Studying the powers of caulborn, an obscure monk order known as the Thought-Eaters keeps a monastery hidden in the topmost-levels of Kaer Maga's Undercity. Over the past few centuries, these masters of martial arts have developed deadly psychic abilities that allow them to seemingly read the minds of their enemies in order to predict their movements, and they can also disrupt their brainwaves with well-placed strikes. They agree to teach these techniques to outsiders at a high price.

Pummeling Style: Pummeling Style; Pummeling Bully, Pummeling Charge
Powerful and seemingly wild haymaker punches and extended kicks are the hallmark of this style. Deeply rooted in its martial philosophy is the concept that landing one mighty strike in the right area will send an opponent sprawling.

Shaitan Style: Shaitan Style; Shaitan Earthblast, Shaitan Skin
Practitioners of this style imbue their fists with the mineral acids of the deep earth. Their forceful blows conjure forth caustic elements to dissolve and disable their enemies.

Shapeshifter Style: Shapeshifter Style; Shapeshifter Savage, Shapeshifter Twist
Skilled martial artists of many heritages have the ability to change their forms, and they draw on their shapeshifting potential in combat to devastating effect.

Shark Style: Shark Style; Shark Leap, Shark Tear
You fight like a shark, shredding your foes. You tear into bleeding foes and can smell their blood in the water, and like a deadly predator, you bolt at unsuspecting foes from below.

Shield Gauntlet Style: Shield Gauntlet Style; Shielded Gauntlet Attack, Shielded Gauntlet Master
During Taldor's prime, noble braggarts developed the shield gauntlet style in order to boast that their unparalleled martial skill made carrying shields unnecessary.

Shielded Staff Style: Shielded Staff Style; Shielded Staff Ambush, Shielded Staff Master
You can attack and defend effectively with a shield attached to your staff or spear. Your staff and shield act as a single item and you can hit an enemy unexpectedly with a maneuver.

Shikigami Style: Shikigami Style; Shikigami Manipulation, Shikigami Mimicry
The style feat path in this section is for those who transform everyday items into their weapons, mimicking a shikigami’s respect for the power of minor works of civilization and its ability to catch foes unawares.

Signature Strike Style: Signature Strike Style; Signature Strike Taunt, Signature Strike Triumph
Your accuracy when attacking is both delightfully artistic and chillingly deadly. Your mocking strikes leave your foe deeply embarrassed and infuriated and with an effortless flourish, you strike terror into your foes and inspire your allies.

Sisterhood Style: Sisterhood Style; Sisterhood Dedication, Sisterhood Rampart
The Gray Maidens are more than just soldiers—they drill relentlessly to fight as a team and to protect their bodies and minds. A Gray Maiden using the Sisterhood Style can easily coordinate tactics with other women.

Skyseeker Style: Skyseeker Style; Skyseeker Impact, Skyseeker Thrash
Practitioners of this style, which focuses on defeating large opponents, research ancient martial techniques employed by the dwarves who ascended during the Quest for Sky.

Slipslinger Style: Slipslinger Style; Slipslinger Bombardment, Slipslinger Grenadier
You can fire all manner of slings and sling-like weapons and you can hurl splash weapons with your sling.

Smashing Style: Smashing Style; Smashing Crush, Smashing Dent
Although nearly all cultures see value in smashing through an enemy's armor, the orcs of Belkzen perfected smashing style into its current, brutal form.

Snake Style: Snake Style; Snake Fang, Snake Sidewind
Snake style emphasizes quick, shifting movements. Its practitioners normally hold their hands flat with the fingers together to mimic the head of a snake. Able to strike when least expected, snake stylists are known for opportunism and blinding speed.

Snapping Turtle Style: Snapping Turtle Style; Snapping Turtle Clutch, Snapping Turtle Shell
The snapping turtle style emphasizes active defense with one hand. Students of the style utilize a variety of locks, grabs, and circular blocks to protect themselves, as well as employing a debilitating clutch.

Spear Dancing Style: Spear Dancing Style; Spear Dancing Reach, Spear Dancing Spiral
In its modern incarnation, spear dancing style cobbles together many techniques from the Mwagni Expanse's ancient past, but popular theory claims that its original form once the favored fighting style of one of the Ten Magic Warriors of Old-Mage Jatembe.

Spring-Heeled Style: Spring-Heeled Style; Spring-Heeled Reaping, Spring-Heeled Sprint
Ustalavic legend claims that a member of the Sleepless Detectives developed the spring-heeled style after studying and ultimately slaying a creature called Spring-Heeled Jack.

Startoss Style: Startoss Style; Startoss Comet, Startoss Shower
Startoss style has humble beginnings as the style of choice of many a Varisian wanderer, but it quickly spread across Golarion after being adopted by priests of Desna who favor the starknife.

Stick-Fighting Style: Stick-Fighting Style; Stick-Fighting Counter, Stick-Fighting Maneuver
Over millennia, numerous stick-fighting martial arts have emerged on Golarion. Stick-fighting is most commonly associated with cultures that practice cow herding, but stick fighting is also common in regions where peasant classes are outlawed from carrying bladed weapons. The most famous stick fighters come from the archipelago of Minata in Tian Xia, but the Mwangi Expanse, Osirion, and Vudra have also produced many efficient stick-fighting styles. The following feats represent martial arts that use sticks for offense and defense.

Stock-Striker Style: Stock-Striker Style; Stock-Striker Sweep, Stock-Striker Takedown
Your fighting technique makes you equally deadly with your firearm's stock as with its bullets. The force of your firearm strikes can drive back your foe or damage a second target and your melee strike leaves your target vulnerable to a merciless finishing shot.

Street Style: Street Style; Street Carnage, Street Sweep
A practitioner of this creative unarmed combat style takes advantage of urban environments to bash foes against brick walls, drag them over rough cobblestones, and impale them on fence posts and other sharp-edged objects.

Swift Iron Style: Swift Iron Style; Swift Refuge, Swift Sprint
This style is most common among the warriors of Casmaron and Tian Xia.

Swordplay Style: Swordplay Style; Swordplay Deflection, Swordplay Upset
Combining canny defense and daring ripostes, swordplay style was developed at the University of Lepidstadt, informed by unparalleled research and study.

Tatzlwyrm Claw Style: Tatzlwyrm Claw Style; Tatzlwyrm Grappler, Tatzlwyrm Rake
Your curled fingers can tear into opponents' flesh and snatch free grappled allies. You can twist and bend in a way that makes you extremely difficult to grab and you can immobilize your foe without using your arms.

Tiger Style: Tiger Style; Tiger Claws, Tiger Pounce
This style seeks to emulate the power and fury of the great tiger. Practitioners use their hands like claws, perfecting overpowering double hand strikes and driving attack chains.

Twin Fang Style: Twin Fang Style; Twin Fang Lunge, Twin Fang Strike
You strike with the force of a serpent's lunge. Your paired blades rend through armor and you strike at your enemies with both weapons simultaneously.

Upsetting Shield Style: Upsetting Shield Style; Upsetting Strike, Upsetting Vengeance
A bastardization of the Taldan rondelero dueling form, the upsetting shield style is practiced within Taldor's former territories.

Vanguard Style: Vanguard Style; Vanguard Hustle, Vanguard Ward
Renowned guardians of Andoran, the Golden Legion of Andoran's Eagle Knights is widely credited with establishing the vanguard style.

Weapon Style Mastery: Weapon Style Mastery;
You can combine multiple fighting styles together.

Wolf Style: Wolf Style; Wolf Savage, Wolf Trip
This style mimics the harrying tactics that wolves use when they hunt: slowing, tripping, and then savaging a foe.

Wyvern Fury Style: Wyvern Fury Style; Wyvern Sting, Wyvern Wing
You can combine sweeping attacks with a whip and quick stabs with a blade, imitating a wyvern's powerful bite and tail tipped with a stinger. You can use your whip like a wyvern's sting, forcing foes to give it their undivided attention and like a wyvern on the wing, you command a fluid style that enables you to make attacks while moving.
« 上次编辑: 2023-03-29, 周三 13:44:22 由 阿泽 »

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专长索引详表
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奥多里决斗流(战斗,流派)
来源 Adventurer's Guide pg. 24
你已经学会了基础的奥多里决斗架势。
先决条件:警觉,异种武器擅长(奥多里决斗剑),武器娴熟,武器专攻(奥多里决斗剑)
好处:使用奥多里决斗流并持有且仅用一只手持有一把奥多里决斗剑(不使用盾牌,副手武器,甲刺,徒手攻击或天生武器)时,你进行防御式战斗或使用寓守于攻Combat Expertise时,你的武器伤害检定获得+2加值。

奥多里神盾(战斗)
来源 Adventurer's Guide pg. 24
阿尔多里男爵的决斗风格在一对一的决斗中最为强大。将剑柄反握并保持你的剑刃灵动,你可以轻松地招架你对手的攻击。
先决条件:奥多里决斗流,警觉,战斗反射,异种武器擅长(奥多里决斗剑),武器娴熟,武器专攻(奥多里决斗剑)
好处:当你使用奥多里决斗流,在回合开始时,你以迅捷动作选择一个目标。这个选择将持续到你的下一个回合开始,在此期间你在对抗来自于目标之外的生物的攻击时,你的AC承受-2减值。以一个直觉动作,当你进行防御式战斗或使用寓守于攻Combat Expertise时,你可以尝试格挡目标的攻击。它的作用如同游荡剑客的适时格挡反击opportune parry and riposte炫技(进阶职业手册 pg.57),除了它无需花费时髦值以及你无法进行反击。

奥多里征服(战斗)
来源 Adventurer's Guide pg. 25
防御成为了你的本能,你的剑将惩罚那些试图攻击且失败的人。
先决条件:奥多里决斗流,奥多里神盾,警觉,战斗反射,异种武器擅长(奥多里决斗剑),武器娴熟,武器专攻(奥多里决斗剑)
好处:但你试图使用奥多里神盾招架一次攻击时,你不会受到任何因进行防御式战斗或使用寓守于攻Combat Expertise而招致的攻击检定减值。
劇透 -  原文:
Aldori Style (Combat, Style)
Source Adventurer's Guide pg. 24
You have learned the classic Aldori dueling stance.
Prerequisites: Alertness, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword).
Benefit: While using Aldori Style and wielding only a single Aldori dueling sword in one hand (not using a shield, an off-hand weapon, armor spikes, unarmed strikes, or natural weapons), when you fight defensively or use Combat Expertise, you gain a +2 bonus on weapon damage rolls.

Aldori Style Aegis (Combat)
Source Adventurer's Guide pg. 24
Baron Aldori’s dueling style is at its strongest when employed in one-on-one duels. Adjusting to a reverse grip and keeping your blade in motion, you parry your rival’s strikes with ease.
Prerequisites: Aldori Style, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword).
Benefit: While using Aldori Style, at the beginning of your turn, you can designate a focused target as a swift action. This designation lasts until the beginning of your next turn, and you take a –2 penalty to your AC against all other creatures’ attacks for that duration. As an immediate action while using Combat Expertise or fighting defensively, you can attempt to parry the focused target’s attack. This functions as the swashbuckler’s opportune parry and riposte deed (Pathfinder RPG Advanced Class Guide 57), except that it does not cost panache and you cannot riposte.

Aldori Style Conquest (Combat)
Source Adventurer's Guide pg. 25
Defense is now second nature to you, and your blade punishes those who try to attack and fail.
Prerequisites:Aldori Style, Aldori Style Aegis, Alertness, Combat Reflexes, Exotic Weapon Proficiency (Aldori dueling sword), Weapon Finesse, Weapon Focus (Aldori dueling sword).
Benefit: When you attempt to parry an attack using Aldori Style Aegis, you do not take any penalties on the attack roll incurred from using Combat Expertise or fighting defensively.
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神使之型(战斗,流派)
来源 位面冒险Planar Adventures pg. 25
你保护你的盟友免受伤害,甚至不惜牺牲自己的安全。
先决条件:寓守于攻,战斗反射,基础攻击加值+2或武僧等级1
好处:在使用这种流派时,以一个移动动作,你可以主动保护邻接的盟友免受你当前威胁的单个敌人的伤害。这使得相邻盟友在对抗该敌人的下一次近战攻击时的AC上获得 +2闪避加值(只要这次攻击发生在你的下个回合开始前),不过同时你在面对这个敌人的攻击时AC将会有-2罚值。即使此后你的盟友移动离开,闪避加值仍将持续,不过仍只对你指定的那个敌人有效。即使你的盟友远离你,针对指定敌人攻击的闪避加值仍然存在。

神使援护(战斗)
来源 位面冒险Planar Adventures pg. 25
你将自己置于攻向盟友的攻击面前,让那些盟友在敌人攻击你时有机会反击他们。
先决条件:神使之型,寓守于攻,战斗反射,基础攻击加值+4或武僧等级3
好处:当你使用神使之型为你邻接的盟友提供针对单个敌人的AC加值时,你自己的AC减值降为-1。此外在你使用神使之型时,每轮一次,当你至少有一只手空闲或持用盾牌时,你可以将针对相邻盟友的近战武器攻击转移到自己身上。结算这次攻击后,受你保护的盟友可以对攻击被转移的敌人进行借机攻击。你无需花费任何动作来转移攻击,但你必须察觉到该攻击,且不能处于措手不及状态。你必须在敌人宣布近战攻击之后、进行攻击检定之前选择转移攻击。

神使正义(战斗)
来源 位面冒险Planar Adventures pg. 25
在你警戒期间攻击你会让敌人受到盟友的攻击。
先决条件:神使援护,神使之型,寓守于攻,战斗反射,基础攻击加值+8或武僧等级7
好处:你不再因为使用神使之型为邻接的盟友提供AC加值而受到AC减值,且你能以迅捷动作或移动动作激活此效果。每当你因使用神使援护后转移给自己的攻击而受到伤害时,每个威胁发起这次攻击生物的盟友都可以对该生物进行借机攻击。
劇透 -  原文:
Archon Style (Combat, Style)
Source Planar Adventures pg. 25
You protect your allies from harm, even at the cost of your own safety.
Prerequisites: Combat Expertise; Combat Reflexes; base attack bonus +2 or monk level 1st.
Benefit: While using this style, as a move action, you can protect adjacent allies from a single opponent that you currently threaten. This grants adjacent allies a +2 dodge bonus to AC against that opponent’s next melee attack (as long as that attack comes before the beginning of your next turn), but causes you to take a –2 penalty to AC against that opponent until your next turn. The dodge bonus against the designated opponent’s attacks persists even if your allies move away from you.

Archon Diversion (Combat)
Source Planar Adventures pg. 25
You throw yourself in front of blows meant for allies, giving those allies a chance to strike back against the enemy once they have attacked you.
Prerequisites: Archon Style*; Combat Expertise; Combat Reflexes; base attack bonus +4 or monk level 3rd.
Benefit:The penalty to AC for using Archon Style to grant nearby allies a bonus to AC against a single opponent decreases to –1. Once per round while using Archon Style, when you have at least one hand free or when wielding a shield, you can divert one melee weapon attack targeting an adjacent ally to yourself. After resolving the attack, the ally you protected can make an attack of opportunity against the diverted opponent. You expend no action to divert the attack, but you must be aware of it and must not be flat-footed. You must choose to divert the attack after the opponent has declared the melee attack, but before the attack roll is rolled.

Archon Justice (Combat)
Source Planar Adventures pg. 25
Attacking you during your period of vigilance opens foes up to allies’ strikes.
Prerequisites: Archon Diversion*; Archon Style*; Combat Expertise; Combat Reflexes; base attack bonus +8 or monk level 7th.
Benefit: You no longer take a penalty to AC for using Archon Style to grant nearby allies a bonus to AC, and you can activate this effect as a swift action or a move action. Whenever you take damage from an attack you diverted to yourself using Archon Diversion, each ally threatening the attacking creature can make an attack of opportunity against that creature.
劇透 -  来自天界血脉Blood of Angels的旧版原文&翻译:
神使之型(战斗,流派)
来源 天界血脉Blood of Angels pg. 24
你接受过严格的训练以确保你的盟友免受伤害,即使这意味着你将暂时置身危险之中。
先决条件:寓守于攻,精通徒手打击,基础攻击加值+2或武僧等级2
好处:在使用这种流派时,以一个标准动作,你可以主动保护邻接的盟友免受一个你邻接的单独敌人的伤害。这将给予任何被邻接的盟友在面对下一次近战攻击时的AC以+2闪避加值(只要这次攻击发生在你的下个回合开始前),不过同时你在面对这个敌人的攻击时AC将会有-2罚值直到你的下个回合。即使此后你的盟友移动离开,闪避加值仍将持续,不过仍只对你指定的那个敌人有效。

神使援护(战斗)
来源  天界血脉Blood of Angels pg. 24
你可以为了保护盟友而将自己的生死置之度外。
先决条件:神使之型,寓守于攻,精通徒手打击,基础攻击加值+4或武僧等级4
好处:当你使用神使之型对你的盟友提供AC加值时,你自己的AC减值降为-1,并且你可以只花费一个移动动作便使用该能力,而非标准动作。
此外每轮一次,当你使用神使之型时,只要你还有至少一只手能自由活动,你就可以将一次即将命中一个你邻接的盟友的近战攻击转移到你自己身上,在这次攻击命中上使用你自己的AC决定这次攻击是否会命中你。
无论这次被转移的攻击是否命中你,你所保护的盟友都可以对发动攻击的敌方进行一次藉机攻击。你转移攻击不需要花费任何动作,但你必须意识到这次攻击,不能处于措手不及状态。你必须在对手决定攻击对象但还没有投攻击检定之前宣布使用该能力。

神使正义(战斗)
来源 天界血脉Blood of Angels pg. 24
你的义愤无穷无尽,而攻击你同伴的愚蠢敌人很快就会认识到他们的错误。
先决条件:神使援护,神使之型,寓守于攻,精通徒手打击,基础攻击加值+8或武僧等级7
好处:当你使用神使之型对你的盟友提供AC加值时,你自己不再受到AC减值,并且你可以只花费一个迅捷动作便使用该能力,而非移动动作。
此外,每当你使用神使援护将一次敌人的攻击转移到你身上,任何将其纳入威胁范围的盟友都可以对其进行一次藉机攻击。

Archon Style (Combat, Style)
Source Blood of Angels pg. 24,
You have trained thoroughly to protect your allies from harm, even if it means temporarily sacrificing your own safety in the process.
Prerequisites: Combat Expertise, Improved Unarmed Strike, base attack bonus +2 or monk level 2nd.
Benefit: While using this style, as a standard action, you can actively protect adjacent allies from a single opponent that you are currently adjacent to. This grants any adjacent allies a +2 dodge bonus to AC against that opponent’s next melee attack (as long as that attack comes before the beginning of your next turn), but causes you to take a –2 penalty to AC against that opponent until your next turn. The dodge bonus persists even if your allies move away from you, but still only applies against attacks made by the opponent that you designated upon first using this ability.

Archon Diversion (Combat)
Source Blood of Angels pg. 24,
You are able to throw yourself in front of danger to protect your friends.
Prerequisites: Archon Style, Combat Expertise, Improved Unarmed Strike, base attack bonus +4 or monk level 4th.
Benefit:The penalty to AC for using Archon Style to grant nearby allies a bonus to AC against a single opponent decreases to –1, and you can spend a move action instead of a standard action to use this ability.
Once per round while using Archon Style, when you have at least one hand free, you can divert one melee weapon attack that would have struck an adjacent ally and take the blow in your ally’s stead, using your own AC to determine whether the attack hits you. Whether or not a diverted attack actually hits you, the ally you protected can make an attack of opportunity against the diverted opponent. You expend no action to divert the attack, but you must be aware of it and must not be flat-footed. You must declare that you are using this feat after your opponent has declared the target of its melee attack but before it makes its attack roll.

Archon Justice (Combat)
Source Blood of Angels pg. 24,
Your righteous indignation knows no bounds, and foes that attack your companions soon learn the error of their foolish ways.
Prerequisites: Archon Diversion, Archon Style, Combat Expertise, Improved Unarmed Strike, base attack bonus +8 or monk level 7th.
Benefit: You no longer take a penalty to AC for using Archon Style to grant nearby allies a bonus to AC against a single opponent, and you can spend a swift action instead of a move action to use this ability.
Whenever you take damage from using Archon Diversion to divert an opponent’s attack toward yourself, any allies threatening your opponent can make an attack of opportunity against the diverted opponent.
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苦行流(战斗,流派)
来源 武器大师手册Weapon Master's Handbook pg. 16
你将刀剑与体术技法融合并蓄,如臂使指般使用你的武器。
先决条件:对所选武器拥有武器专攻专长,基础攻击加值+1或武僧等级+1
专长效果:从武僧武器组里选择一件武器。当你开启此流派架势并持用该武器时,你可以适用需要精通徒手击打为先决条件的专长效果和增强徒手攻击的效果,好像此武器的攻击为徒手攻击一般。
特殊情况:一个5级武僧或拥有武器训练(武僧武器)职业能力的角色可以使用任何武僧武器而非仅限于他所选的单件武器来获得此流派的好处。

苦行势(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 16
你将武器作为身体的延伸,以它们使出奇异的武技。
先决条件:苦行流,对所选武器拥有武器专攻专长,基础攻击加值+5或武僧等级+5
专长效果:你可以将所有需要使用徒手击打来发动的职业能力,如极限解放武僧的真劲击Style Strike能力,通过你在开启苦行流时所选择的武器来发动。除此之外你可以将你的角色等级视为武僧等级来决定某些专长的每日使用次数,如震慑拳Stunning Fist和完美打击Perfect Strike

修身袭(战斗)
来源 武器大师手册Weapon Master's Handbook pg. 16
你的武器现在超越了其本身的限制,成为了致命的杀器。
先决条件:苦行流,苦行势,对所选武器拥有武器专攻专长,基础攻击加值+7或武僧等级+7
专长效果:你可以使用相当于比你人物等级-4(最低为1)的同等级武僧的徒手击打伤害骰来作为你在开启苦行流时所选武器的伤害骰,本能力的其他方面与拳师的殴斗大师Close Weapon Mastery职业能力相同。除此之外,你无需拥有武僧的心如止水职业能力即可选择修道传承Monastic LegacyUC专长
劇透 -   :
Ascetic Style (Combat, Style)
Source Weapon Master's Handbook pg. 16

You blend arms and martial arts, using weapons with the same ease as unarmed strikes.
Prerequisites: Weapon Focus with the chosen melee weapon; base attack bonus +1 or monk level 1st.
Benefit: Choose one weapon from the monk fighter weapon group. While using this style and wielding the chosen weapon, you can apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects that augment an unarmed strike, as if attacks with the weapon were unarmed attacks.
Special: A 5th-level monk or character with the weapon training (monk) class feature can use Ascetic Style with any monk weapon, in addition to the chosen melee weapon.

Ascetic Form (Combat)
Source Weapon Master's Handbook pg. 16
You have mastered the ability to blend the use of arms with martial arts.
Prerequisites: Ascetic Style; Weapon Focus with the chosen melee weapon; base attack bonus +5 or monk level 5th.
Benefit: You can use the chosen melee weapon with any class ability that can be used with an unarmed strike, such as an unchained monk’s style strike ability. In addition, you are treated as a monk with a level equal to your character level for the purpose of determining the number of times per day that you can use feats with uses per day that depend upon your monk level, such as the Stunning Fist or Perfect Strike feats.

Ascetic Strike (Combat)
Source Weapon Master's Handbook pg. 16
Your weapon strikes deal more damage than usual.
Prerequisites: Ascetic Form; Ascetic Style; Weapon Focus with the chosen weapon; base attack bonus +7 or monk level 7th.
Benefit: You can use the unarmed strike damage of a monk 4 levels lower than your character level (minimum 1st) instead of the base damage for the chosen weapon. Ascetic Strike functions in all other ways as the brawler’s close weapon masteryACG class feature. In addition, you ignore the still mind class feature prerequisite for the Monastic LegacyUC feat.
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阿修罗之型(战斗,流派)
来源 位面旅者手册Plane-Hopper's Handbook pg. 9
亵渎神灵是你的天性。当你打断敌方神术时,你用被其信仰厌弃的词汇、符文或手势,使得他们被你的行为所驱逐。
先决条件:感知13,精通徒手打击,基础攻击加值+5或5级武僧
专长效果:当你使用一件武僧武器或徒手打击攻击一个正在施放神术的目标时,目标陷入恶心状态,持续1d4轮。目标可以尝试进行一次强韧检定(DC=10+1/2你的角色等级+感知调整值)将恶心状态的持续时间降低至1轮。

阿修罗天眼(战斗)
来源 位面旅者手册Plane-Hopper's Handbook pg. 8
从阿修罗的诸多面相之中汲取灵感,你学会了如何分散注意力免于措手不及。
先决条件:阿修罗之型,基础攻击加值+9或9级武僧
专长效果:使用阿修罗之型时,你获得精通直觉闪避Improved Uncanny Dodge,你被视为职业等级等同于角色等级的盗贼。

阿修罗破法(战斗)
来源 位面旅者手册Plane-Hopper's Handbook pg. 9
你的亵渎足以祛散神术。
先决条件:阿修罗天眼,阿修罗之型,基础攻击加值+13或13级武僧
专长效果:每轮一次,你可以将使用最高基础攻击加值的一次攻击替换成破法击。如果你的破法击命中,不会造成伤害,但你可以尝试解除一个影响目标的无害神术,如同解除魔法,施法者等级等同于你的角色等级。如果你的解除检定成功,目标陷入恶心状态,如同被阿修罗之型打断法术,并且无法通过豁免骰降低恶心状态持续时间。
劇透 -   :
Asura Style (Combat, Style)
Source Plane-Hopper's Handbook pg. 9
Blasphemy comes quite naturally to you. When you interrupt your foes’ divine spells, you use words, symbols, or gestures so abhorrent to their faith that they are repulsed by your deeds.
Prerequisites: Wis 13, Improved Unarmed Strike, base attack bonus +5 or monk level 5th.
Benefit: When you use a monk weapon or unarmed strike to attack a creature that is casting a divine spell, the target is sickened for 1d4 rounds. A target can attempt a Fortitude save (DC = 10 + half your character level + your Wisdom modifier) to reduce the duration of the sickened effect to 1 round.

Asura Sight (Combat)
Source Plane-Hopper's Handbook pg. 8
Taking inspiration from the many faces of asuras, you have learned to split your focus to avoid being caught off guard.
Prerequisites: Asura Style, base attack bonus +9 or monk level 9th.
Benefit: When using Asura Style, you gain improved uncanny dodge as a rogue of your character level.

Asura Spellrend (Combat)
Source Plane-Hopper's Handbook pg. 9
Your blasphemies shatter divine magic.
Prerequisites: Asura Sight, Asura Style, base attack bonus +13 or monk level 13th.
Benefit: You can replace one of your attacks at your highest base attack bonus each round with a spellrending strike. If your spellrending strike hits, it deals no damage, but you can attempt to dispel a harmless divine spell affecting this target as per dispel magic, with a caster level equal to your character level. If you succeed at your dispel check, the target is sickened as if you had interrupted the spell with Asura Style and receives no saving throw to reduce the sickened duration.

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爱塔之型(战斗,流派)
来源 位面冒险Planar Adventures pg. 26
你的敏捷与优雅使你得以生存。
先决条件: 闪避,灵活移动,基础攻击加值+2
专长效果:使用该流派时,如果你在一回合内移动至少15尺,你在AC上获得+1闪避加值。该加值持续到你的下一回合开始。

爱塔诡计(战斗)
来源 位面冒险Planar Adventures pg. 26
你那超凡的优雅步伐迷惑了敌人,使得敌人对你的攻击失手且步履蹒跚。
先决条件: 灵巧武艺,爱塔之型,闪避,灵活移动,基础攻击加值+6
专长效果:使用爱塔之型时,当一个敌人在因你在威胁范围内移动而引起的借机攻击中失手时,如果你本回合移动结束后仍与该生物相邻,你可以在回合结束时以一个迅捷动作尝试对该生物发动一次绊摔战技。这次绊摔战技不会引起借机攻击。你在该战技检定上获得加值,等于你对抗因移动而导致借机攻击时获得的所有AC加值(例如由灵活移动Mobility专长提供的加值)。

爱塔疾行(战斗)
来源 位面冒险Planar Adventures pg. 26
你穿越战场的身形只余残影。
先决条件: 灵巧武艺,爱塔诡计,爱塔之型,闪避,灵活移动,疾风步,基础攻击加值+10
专长效果:使用爱塔之型时,你的基础移动速度增加10尺,并且在回合内移动时无视前10尺困难地形带来的移动惩罚。
劇透 -   :
Azata Style (Combat, Style)
Source Planar Adventures pg. 26
Your quickness and grace keep you alive.
Prerequisites: Dodge, Mobility, base attack bonus +2.
Benefit: While using this style, during any round in which you move at least 15 feet, you gain a +1 dodge bonus to your AC. This bonus lasts until the beginning of your next turn.

Azata Mischief (Combat)
Source Planar Adventures pg. 25
You move with uncommon grace that disorients enemies, causing foes that strike at you to overreach and stumble.
Prerequisites: Agile Maneuvers, Azata Style, Dodge, Mobility, base attack bonus +6.
Benefit: While using Azata Style, whenever an opponent misses you with an attack of opportunity provoked by your movement through its threatened squares, you can attempt a trip combat maneuver against that creature at the end of your turn as a swift action, provided you are still adjacent to the creature when you end your movement for the round. This trip attempt does not provoke attacks of opportunity. You gain a bonus on your combat maneuver check equal to any bonuses to AC you gain against attacks of opportunity provoked by movement (such as that granted by the Mobility feat).

Azata Sprint (Combat)
Source Planar Adventures pg. 26
You move across the battlefield in a blur.
Prerequisites: Agile Maneuvers, Azata Mischief, Azata Style, Dodge, Mobility, Wind Stance, base attack bonus +10.
Benefit: While using Azata Style, your base speed increases by 10 feet and you ignore the movement penalties applied by the first 10 feet of difficult terrain you move through in the round.

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梭鱼流(战斗,流派)
来源 探索者#124:深海之城 Pathfinder #124: City in the Deep pg. 81[/url]
你学会了一种由流畅与循环的动作构成的战斗架势,它擅于在水下移动和战斗。
先决条件: 感知 13,精通徒手击打,特技3级,游泳3级
专长效果: 你的徒手打击在水下造成正常伤害,你在水下进行徒手打击时不会受到减值。除了力量修正外你还将感知修正加到在游泳检定上。
通常状况: 造成钝击伤害的武器攻击(如徒手打击)仅造成一半伤害且在水下战斗的攻击检定上受到-2减值。

梭鱼猛击(战斗)
来源 探索者#124:深海之城 Pathfinder #124: City in the Deep pg. 81[/url]
你学会集全身之力猛击对手,让他猝不及防。
先决条件: 感知 13,梭鱼流,精通徒手击打,特技5级,游泳5级
专长效果: 一个成功的游泳检定后,你能以一个移动动作半速移动或以一个整轮动作全速移动。你可以在水下进行冲锋和奔跑,但你如此行动的最大距离是正常最大距离的一半。此外,当你在水中或陆地上进行冲锋攻击时,你可以在1轮中第一次徒手打击的伤害加值使用2倍力量修正。
通常状况: 你无法在水下冲锋或奔跑,除非你拥有游泳速度。你的徒手击打的伤害加值使用你的力量修正。

梭鱼强袭(战斗)
来源 探索者#124:深海之城 Pathfinder #124: City in the Deep pg. 81[/url]
你使用强大而致命的爆发速度冲锋攻击一个额外的敌人。
先决条件: 感知 13,梭鱼流,梭鱼猛击,精通徒手击打,特技7级,游泳7级
专长效果: 你获得相当于基本移动速度的游泳速度。当你在水中或陆地上完成一次冲锋攻击时,你可以立即对第二个目标进行第二次冲锋攻击。发起冲锋的所有通常要求,比如至少移动10尺,直线移动,都适用于第二次冲锋。两次冲锋攻击的总距离不能超过一次冲锋的通常的最大距离(一般是你速度的两倍)。
这次行动,包括离开首个目标的威胁范围,如常引起借机攻击。如果你使用梭鱼强袭进行第二次攻击,你不能使用猛扑pounce或其他在你的回合中给予额外攻击的能力。
劇透 -   :
Barracuda Style (Combat, Style)
Source Pathfinder #124: City in the Deep pg. 81
You study a combat style consisting of fluid, circular motions suited for moving and fighting underwater.
Prerequisites: Wis 13, Improved Unarmed Strike, Acrobatics 3 ranks, Swim 3 ranks.
Benefit: Your unarmed strikes deal normal damage underwater, and you don’t take penalties on attack rolls with unarmed strikes made underwater. You add your Wisdom modifier in addition to your Strength modifier on Swim checks.
Normal: Attacks with bludgeoning weapons (such as unarmed strikes) deal half damage and take a –2 penalty on attack rolls underwater.

Barracuda Slam (Combat)
Source Pathfinder #124: City in the Deep pg. 81
You learn to ram the whole weight of your body into an opponent to take it by surprise.
Prerequisites: Wis 13, Barracuda Style, Improved Unarmed Strike, Acrobatics 5 ranks, Swim 5 ranks.
Benefit: With a successful Swim check, you can move half your speed as a move action or your full speed as a full-round action. You can run and charge underwater, though the maximum distance you can move while doing so is half the normal maximum distance. Further, while making a charge attack in water or on land, you can add twice your Strength bonus on the damage roll for your first unarmed strike on your turn.
Normal: You cannot charge or run underwater unless you have a swim speed. With an unarmed strike, you usually add your Strength bonus on damage rolls.

Barracuda Dash (Combat)
Source Pathfinder #124: City in the Deep pg. 81
You use powerful, deadly bursts of speed to charge and attack an additional foe.
Prerequisites: Wis 13, Barracuda Slam, Barracuda Style, Improved Unarmed Strike, Acrobatics 7 ranks, Swim 7 ranks.
Benefit: You gain a swim speed equal to your base speed. When you attack on a charge in water or on land and the attack hits, you can immediately make a second charge attack against a second opponent. All the normal requirements for making a charge, such as moving at least 10 feet and moving in a straight line, apply to this second attack. The total distance of the two charge attacks cannot exceed the normal maximum distance for a charge (usually double your speed).
The movement, including leaving the first target’s threatened area, provokes attacks of opportunity as normally. You cannot use pounce or other abilities that grant extra attacks on your turn if you use Barracuda Dash to make a second attack.
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兽王流(战斗,流派)
来源 极限荒野Ultimate Wilderness pg. 107
你的动物伙伴是你最宝贵的朋友,你坚定地保护它不受敌人的伤害。
先决条件:魅力13,驯养动物1级,必须拥有一个动物伙伴
专长效果:当你与你的动物同伴相邻并且它受到攻击时,如果你同样与攻击者相邻,你可以消耗一个直觉动作尝试使用驯养动物检定来抵消攻击。如果你的驯养动物检定结果大于攻击者的攻击检定,此次攻击被抵消。
特殊状况:如果你骑在你的动物同伴身上,则不能使用此流派。

兽王援(战斗)
来源 极限荒野Ultimate Wilderness pg. 107
你的存在给予同伴坚韧与意志以抵挡各式各样的威胁。
先决条件:魅力13,警觉,兽王流,驯养动物5级,察言观色5级
专长效果:当你与你的动物同伴相邻并且它尝试进行豁免检定时,你可以消耗一个直觉动作尝试使用驯养动物检定。你的动物伙伴无须进行豁免检定,而是以你的驯养动物检定结果作为其豁免检定结果。

兽王怒(战斗)
来源 极限荒野Ultimate Wilderness pg. 107
见到你的动物同伴被攻击或者受伤,你会以你的兽性狂怒进行报复。
先决条件:魅力13,警觉,兽王援,兽王流,驯养动物9级,察言观色5级
专长效果:当你激活兽王流的效果时,你在对攻击者的近战武器攻击检定上获得+2士气加值并在武器伤害上获得+4的士气加值。如果敌人的攻击对你的动物同伴造成伤害,那么这些加值分别增加至+4和+8。这些加值持续至你的下一回合结束。
劇透 -   :
Beastmaster Style (Combat, Style)
Source Ultimate Wilderness pg. 107
Your animal companion is your most treasured friend, and you steadfastly protect it from your foes.
Prerequisites: Cha 13, Handle Animal 1 rank, must have an animal companion.
Benefit: When you are adjacent to your animal companion and an attack is made against it, if you are also adjacent to the attacking creature, you can attempt a Handle Animal check as an immediate action to negate the hit. The hit is negated if your Handle Animal check result is greater than the attacker’s attack roll.
Special: You cannot use this style if you are mounted on your animal companion.

Beastmaster Ire (Combat)
Source Ultimate Wilderness pg. 107
Seeing your animal companion attacked or hurt causes you to retaliate with a bestial fury of your own.
Prerequisites: Cha 13, Alertness, Beastmaster Salvation, Beastmaster Style, Handle Animal 9 ranks, Sense Motive 5 ranks.
Benefit: When you activate Beastmaster Style’s benefit, you gain a +2 morale bonus on melee weapon attack rolls and +4 morale bonus on weapon damage rolls against the attacking creature. If the enemy attack dealt damage to your animal companion, these bonuses increase to +4 and +8, respectively. These bonuses last until the end of your next turn.

Beastmaster Salvation (Combat)
Source Ultimate Wilderness pg. 107
Your presence grants your companion the toughness and will to resist all manner of threats.
Prerequisites: Cha 13, Alertness, Beastmaster Style, Handle Animal 5 ranks, Sense Motive 5 ranks.
Benefit: If you are adjacent to your animal companion when it attempts a saving throw, you can attempt a Handle Animal check as an immediate action. Your animal companion does not attempt the saving throw, but instead uses your Handle Animal result as its result for the save.
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盲刃流(战斗,流派)
来源 阴影血脉Blood of Shadows pg. 24
你无惧于目盲,盖因失去视觉的干扰使你其他感官变得尤为敏锐。
先决条件:盲斗,察觉5级
专长效果:当你使用该流派时,你可以在目盲或不可视物(包括你戴上眼罩或闭眼)时获得一些增益效果。在此类情况下,你不会因为失明而在基于力量或敏捷的技能检定上承受减值。此外,你在基于听觉和嗅觉的察觉检定上获得+4加值,获得10尺范围的灵敏嗅觉Scent特殊能力;如果你已经获得灵敏嗅觉,则灵敏嗅觉范围增加10尺。在选择精通盲斗Improved Blind-FightAPG或基于精通盲斗为先决条件的专长时,拥有本专长视为满足察觉10级的先决条件。

盲眼之技(战斗)
来源 阴影血脉Blood of Shadows pg. 24
视觉缺失让你能以离奇的精准度打击你的敌人。
先决条件:盲刃流,盲斗,精通盲斗,察觉10级
专长效果:当你使用盲刃流且目盲或不可视物时,你不需要通过成功的察觉检定就能定位处在你近战武器触及范围内的生物,或是天然触及范围——如果你未持有近战武器的话。除了看不见的生物在对抗你时不会获得全隐蔽之外,此能力如同盲感Blindsense。在选择高等盲斗Greater Blind-FightAPG或基于高等盲斗为先决条件的专长时,拥有本专长视为满足察觉15级的先决条件。

盲眼宗师(战斗)
来源 阴影血脉Blood of Shadows pg. 24
你在目不能视时的武艺技惊四座。
先决条件:盲斗,盲眼之技,盲刃流,高等盲斗,精通盲斗,察觉15级
专长效果:当你使用盲刃流且目盲或不可视物时,你通过盲眼之技确定生物位置时的能力在功能上提升至如同盲视Blindsight而非盲感Blindsense,并且范围提升至30尺。除此之外,将你的角色等级的一半,加到在战斗时对你使用虚招的唬骗检定DC上。
劇透 -   :
Blinded Blade Style (Combat, Style)
Source Blood of Shadows pg. 24
You hold no fear of blindness, as your other senses improve without the distractions of sight.
Prerequisites: Blind-Fight, Perception 5 ranks.
Benefit: While you are using this style, you gain a number of benefits whenever you are blinded or unable to see (including when you wear a blindfold or close your eyes). Under such circumstances, you do not take any penalties on Strength- or Dexterity-based skill checks due to blindness. In addition, you gain a +4 bonus on hearing- and smell-based Perception checks and gain the scent special ability with a range of 10 feet; if you already have scent, the range of your scent ability increases by 10 feet instead. Having this feat counts as having 10 ranks in Perception for the purpose of satisfying the prerequisites of the Improved Blind-FightAPG feat, as well as any feat that lists Improved Blind-FightAPG as a prerequisite.

Blinded Competence (Combat)
Source Blood of Shadows pg. 24
Your lack of sight enables you to strike your foes with uncanny precision.
Prerequisites: Blinded Blade Style, Blind-Fight, Improved Blind-FightAPG, Perception 10 ranks.
Benefit: While you are using Blinded Blade Style and you are blinded or unable to see, you do not need to succeed at Perception checks to pinpoint the location of creatures within reach of your melee weapon, or your unmodified reach if you are not wielding a melee weapon. This ability functions like blindsense, except creatures you cannot see do not gain total concealment against you. Having this feat counts as having 15 ranks in Perception for the purpose of satisfying the prerequisites of the Greater Blind-FightAPG feat, as well as any feat that lists Greater Blind-FightAPG as a prerequisite.

Blinded Master (Combat)
Source Blood of Shadows pg. 24
Your skill at arms while unable to see is astounding.
Prerequisites: Blind-Fight, Blinded Competence, Blinded Blade Style, Greater Blind-Fight, Improved Blind-Fight, Perception 15 ranks.
Benefit: While you are using Blinded Blade Style and you are blinded or unable to see, your ability to pinpoint creatures’ locations using Blinded Competence improves to function like blindsight rather than blindsense, and the range increases to 30 feet. In addition, you add half your character level to the DCs of Bluff checks to feint you in combat.
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