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我恰好写了些这方面想法,http://www.goddessfantasy.net/bbs/index.php?topic=119675.0 ,欢迎交流。简单点说就是“不动规则,只改风味”,就像DMG里说的:引用A campaign that draws on elements of Asian martialarts movies is a perfect match for D&D. Players can define the appearance of their characters and gear however they like for the campaign, and spells need only minor flavor changes so that they better reflect such a setting. … Similarly, a class doesn't need new rules to reflect a cultural influence; a new name can do the trick. …
A campaign that draws on elements of Asian martialarts movies is a perfect match for D&D. Players can define the appearance of their characters and gear however they like for the campaign, and spells need only minor flavor changes so that they better reflect such a setting. … Similarly, a class doesn't need new rules to reflect a cultural influence; a new name can do the trick. …
非高强度作战几个小时,所以往往蓝条管够,法术位的设计也没了
无限是能人比较多,凑起来玩,也就这一个……其他能到九州层面已经很不错了
主要是人手少的话,要把有趣表现出来到能推广这个阶段完成会……比较长人足够多又会有繁杂的问题,这个平衡点有点难