多库洛,5英尺,113磅,33岁;CR 14
female elan,ardent14;经验 92000
阵营:N;中型异怪;
先攻:+3; 感知力:spot+7,lisen+7
语言:通用语
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防御等级:16,接触11,措手不及15;
生命值:107(14HD);
豁免:强韧+8,反射+5,意志+16;
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速度:20英尺;
近战:+18/+13 Deep Crystal Morningstar of Collision(1d8+15)
基本攻击:+10/+5;擒抱:+16
攻击选项:POWER ATTACK,PSIONIC WEAPON,DEEP IMPACT
while psionically focused:speed+10,Improved Sunder
战斗装备:potion of cure light wound
Primary Mantles:Freedom(lv1),Justice(lv5)
Secondary Mantles:Conflict(lv1),Destruction(lv2),Time(lv10)
Power Points/Day:221(manifester level:14)
Powers Known:Dimension Hop(lv1),Metaphysical Weapon(lv1),Offensive Prescience(lv2),Hustle(lv3),Dissolving Weapon(lv4),Dispel Psionics(lv5),Incite Bravery(lv6),Psionic Fly(lv7),Aura Sight(lv8),Psionic True Seeing(lv9),Psionic Lion's Charge(lv10),Temporal Acceleration(lv11),Psionic Disintegrate(lv12),Psionic Teleport(lv13),Reddopsi(lv14)
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属性:力量16(22),敏捷12,体质16(18),智力8,感知18(24),魅力6;
特性:Resistance,Resilience,Repletion
专长:WEAPON FOCUS[Morningstar](bonus),POWER ATTACK(lv1),PSIONIC WEAPON(lv3),ENHANCED ELAN RESILIENCE(lv6),PSIONIC MEDITATION(lv9),DEEP IMPACT(lv12)
技能:Autohypnosis+10,Concentration+20
装备:
战斗装备加冒险家服装,标准冒险包(背包,腰包,睡袋,燧石与铁片,照明杖X2,口粮X10,麻绳50尺,水袋)15gp
Belt of Giant Strength+6 36000gp
Periapt of Wisdom+6 36000gp
Pink Rhomboid Ioun Stone 8000gp
Ring of Blinking(每半分钟启动一次,遭遇时投7-d5来决定还剩几轮) 27000gp
Rhino Hide 5165gp
+1Deep Crystal Morningstar of Collision 19008gp
Adamantine Morningstar 3008gp
Cold Iron Morningstar 16gp
Alchemical Silver Morningstar 98gp
Morningstarx5 40gp
Skin of Power Damping(已启用)10800gp
笑笑的欠条(4000GP)
715gp
负重:114
轻载:173 中载:346 重载:520
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ELAN RACIAL TRAITS
Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate
action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action,
she can reduce the damage she is about to take by 4 hit points for every 1 power point she spends.
Repletion (Su): An elan can sustain her body without need of food or water. If she spends 1 power point, an elan does
not need to eat or drink for 24 hours.
Skin of Power Damping[cp110]
Activation:As a standard action,you can project a command thought,causing the skin to spread over your body.The skin's true effect is not always active.To activate the effect,you take an immediate action while wearing the skin.The skin can be activated three times per day.
Effect:When the skin is activated,you are protected for 1 round from the vagaries of force directed against you.All variable,numeric effects of any power,psi-like ability,spells,or spell-like ability that affect you are decreased to their minimum possible values.For instance,if you are struck by an energy ray augmented to deal 5d6 points of damage,you take only 5 points of damage.You are likewise shielded from beneficial effects.
If the power,psi-like ability,spells,or spell-like ability affects an area——energy ball,for example——its effect is minimized only for you.Other creatures in the area are affected normally.
Aura/Manifester Level:Faint psychometabolism.ML 5th.
Construction:Craft Universal Item,damp power,5400 gp,432 xp,6 days.
Weight:1lb.
Price:10800 gp.
ENHANCED ELAN RESILIENCE[PSIONIC,RACIAL][cp52]
As an elan,you can prevent greater amounts of damage than other members of your race.
Prerequisite:Elan.
Benefit:As an immediate action,you can reduce the damage you are about to take by 4 points for every 1 power point spent.
Normal:A typical elan can reduce damage he is about to take by 2 points for every 1 power point spent.
Granted Abilities:
Conflict:You are more in tune with martial concepts and gain the Weapon Focus feat as a bonus feat with a weapon of your choice.
Destruction:You have the Improved Sunder feat as long as you are psionically focused.If you expend your focus as part of a sunder attempt,the hardness of the object you are sundering is treated as 4 less.
Freedom:While psionically focused,you gain a +10-foot bonus to your speed.You can expend your focus to add your manifester level to a roll made to resist being grappled or to escape from a grapple.
Justice:You can expend your psionic focus as an immediate action to make an attack of opportunity against a foe that attaks one of your allies.
Time:You gain a +2 bonus on initiative checks.In addition,once per day,you can expend your psionic focus as an immediate action to delay the onset of one damaging attack or effect. Instead of taking the damage immediately,as normal,you take it 1 round later.If, in the intervening turn,you gain some immunity that would have protected you from the damage,it does not protect you from the delayed damage.You are subject to the damage as if you had taken it when the blow or effect was struck.
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Dimension Hop[cp83]
Psychoportation(Teleportation)
Level: Freedom 1
Display: Auditory
Manifesting Time: 1 swift action
Range: 10 feet
Target: You
Duration: Instantaneous
Power Points: 1
You instantly move to an unoccupied square up to 10 feet away within line of sight.
Augment:For every additional power point you spend,you can move an additional 5 feet.
Metaphysical Weapon
Metacreativity
Level: Conflict 1
Display: Auditory
Manifesting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 min./level
Saving Throw: Will negates (harmless, object)
Power Resistance: Yes (harmless, object)
Power Points: 1
Metaphysical weapon gives a weapon a +1 enhancement bonus on attack rolls and damage rolls. (An enhancement bonus does not stack with a masterwork weapon’s +1 bonus on attack rolls.)
Alternatively, you can affect up to fifty arrows, bolts, or bullets. The projectiles must be of the same type, and they have to be together (such as in the same quiver). Projectiles, but not thrown weapons, lose their enhancement when used. (Treat shuriken as projectiles, rather than thrown weapons, for the purpose of this power.)
You can’t manifest this power on most natural weapons, including a psychic warrior’s claw strike. This power does work on a weapon brought into being by the graft weapon power.
Augment: If you spend 4 additional power points, this power's duration increases to 1 hour per level.
In addition, for every 4 additional power points you spend, this power improves the weapon's enhancement bonus on attack rolls and damage rolls by 1.
Prescience, Offensive
Clairsentience
Level: Conflict 1
Display: Material and visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)
Power Points: 1
Your awareness extends a fraction of a second into the future, allowing you to better aim blows against your opponent.You gain a +2 insight bonus on your damage rolls.
Augment: You can augment this power in one or both of the following ways.
1. For every 3 additional power points you spend, the insight bonus gained on your damage rolls increases by 1.
2. If you spend 6 additional power points, you can manifest this power as a swift action.
Hustle
Psychometabolism
Level: Freedom 2
Display: Auditory
Manifesting Time: 1 swift action
Range: Personal
Target: You
Effect: 1 extra move action
Power Points: 3
You gain an additional move action in the current round. For instance, on your turn you could manifest this power to move into a position that would set up a charge, then take your normal action to charge an opponent. Alternatively, you could manifest this power to move up to a foe, then take a full-round action to make attacks on your foe. Taking a full round's worth of attacks and then using this power to move away from your foe does provoke attacks of opportunity.
You can manifest this power with an instant thought, quickly enough to gain the benefi t of the power before you move.Manifesting the power is a swift action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round. You cannot manifest this power when it isn’t your turn.
Dissolving Weapon
Psychometabolism [Acid]
Level: Destruction 2
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: One held weapon; see text
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 3
Your weapon is corrosive,and sizzling moisture visibly oozes from your weapon. You deal 4d6 points of acid damage to
any creature or object you make a successful attack.
Acid denatures 1 round after use, losing all efficacy and ability to deal damage.
Augment: For every 2 additional power points you spend, this power's damage increases by 1d6 points.
Dispel Psionics
Psychokinesis
Level: Destruction 3
Display: Visual
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target or Area: One manifester, creature, or object; or 20-ft.-radius burst
Duration: Instantaneous or 1d4 rounds; see text
Saving Throw: None
Power Resistance: No
Power Points: 5
You can use dispel psionics to end ongoing powers that have been manifested on a creature or object, to temporarily suppress the psionic abilities of a psionic item, or to end ongoing powers (or at least their effects) within an area. A dispelled power ends as if its duration had expired. Some powers, as detailed in their descriptions, can't be defeated
by dispel psionics, or can be ended only if you manifest dispel psionics at a high enough manifester level. Dispel psionics
can end spell-like effects just as it does powers.
The effect of a power with an instantaneous duration can't be dispelled, because the psionic effect is already over before the dispel psionics can take effect.
You choose to use dispel psionics in one of two ways: a targeted dispel or an area dispel.
Targeted Dispel: One object, creature, or power is the target of the dispel psionics power. You make a dispel check (1d20+5) against the power or against each ongoing power currently in effect on the object or creature. The DC for this dispel check is 11 + the power’s manifester level. If you succeed on a particular check, that power is dispelled; if you fail, that power remains in effect.
If you target an object or creature that is the effect of an ongoing power or is under the effect of an ongoing power (such as an astral construct created by the astral construct power, or a character who has temporary hit
points provided by the vigor power), you make a dispel check to end the power or its effect.
If the object that you target is a psionic item, you make a dispel check against the item's manifester level. If you succeed, all the item's psionic properties are suppressed for 1d4 rounds, after which the item recovers on its own. A suppressed item becomes nonpsionic for the duration of the effect. An interdimensional interface (such as a bag of holding) is temporarily closed. A psionic item’s physical properties are unchanged: A suppressed psionic sword is still a sword (a masterwork sword, in fact). Artifacts and deities are unaffected by mortal power such as this.
You automatically succeed on your dispel check against any power that you manifested yourself.
Area Dispel: When dispel psionics is used in this way, the power affects everything within a 20-foot radius.
For each creature within the area that is the subject of one or more powers, you make a dispel check against the power with the highest manifester level. If that check fails, you make dispel checks against progressively weaker powers until you dispel one power (which discharges the dispel psionics power so far as that target is concerned) or until you fail all your
checks. The creature’s psionic items are not affected.
For each object within the area that is the target of one or more powers, you make dispel checks as with creatures. Psionic items are not affected by an area dispel.
For each ongoing area or effect power whose point of origin is within the area of the dispel psionics power, you can make a dispel check to dispel the power.
For each ongoing power whose area overlaps that of the dispel psionics power, you can make a dispel check to end the effect, but only within the overlapping area.
If an object or creature that is the effect of an ongoing power is in the area, you can make a dispel check to end the power that created that object or construct in addition to attempting to dispel powers targeting the creature or object.
You can choose to automatically succeed on dispel checks against any power that you have manifested.
Augment: For every additional power point you spend, the bonus on your dispel check increases by 1 (to a maximum bonus of +20 for a 15-point expenditure).
Incite Bravery[cp91]
Telepathy(Compulsion)[Mind-Affecting]
Level: Justice 2
Display: Auditory
Manifesting Time: 1 swift action
Range: 20ft.
Area:20-ft.-radius spread,centered on you
Duration: 1 round/level
Saving Throw: Will negates(harmless)
Power Resistance: Yes(harmless)
Power Points: 3
You and your allies within 20 feet become immune to fear effects.
Augment:If you spend 4 additional power points,you can increase the duration of this power to 10 minutes per level.
Fly, Psionic
Psychoportation
Level: Freedom 4
Display: Auditory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level (D)
Power Points: 7
You can fly at a speed of 60 feet (or 40 feet if you wear medium or heavy armor, or if you carry a medium or heavy load). You can ascend at half speed and descend at double speed, and your maneuverability is good. Using psionic fly requires only as much concentration as walking, so you can attack or manifest powers normally. You can charge but not run, and you cannot carry aloft more weight than your maximum load, plus any armor you wears.
Should the power duration expire while you are still aloft, the psionic fails slowly. You float downward 60 feet per round for 1d6 rounds. If you reach the ground in that amount of time, you land safely. If not, you fall the rest of the distance, taking 1d6 points of damage per 10 feet of fall. Since dispelling a power effectively ends it, you also descend in this way if the psionic fly power is dispelled, but not if it is negated by a null psionics field.
Aura Sight
Clairsentience
Level: Justice 4
Display: Visual
Manifesting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped emanation centered on you
Duration: Concentration, up to 10 min./level
Saving Throw: None
Power Resistance: No
Power Points: 7
You discern auras. Auras are invisible to the naked eye, but to a psionic viewer manifesting this power they appear as glowing halos or envelopes of colored light that surround all objects. The color of each aura reveals information to the psionic character. The amount of information revealed depends on how long you study a particular area.
1st Round: Presence of good and evil auras in the area. You can’t pin an aura to a particular object or individual at this stage; instead, you see a colored haze suffusing the area. (This power can detect lawful and chaotic auras as well, but doing so requires a separate manifestation that focuses only on that alignment axis.)
2nd Round: Number of auras (creatures, objects, powers, or spells) in the area. You know how many auras are in the area, even though each aura doesn’t resolve to its actual location quite yet.
3rd Round: The owner of each aura is revealed, unless the individual is outside your line of sight. If a creature whose aura you detect has 5 or more Hit Dice than you do, you are overwhelmed by its presence and dazed for 1 round, and the power ends.
Augment: For every 2 additional power points you spend, this power’s range increases by 5 feet.
True Seeing, Psionic
Clairsentience
Level: Justice 5
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min./level
Power Points: 9
You get the ability to see all things as they actually are. You see through normal and magical darkness, notice secret doors hidden by magic, see the exact locations of creatures or objects under blur or displacement effects, see invisible creatures or objects normally, see through illusions, and see the true form of polymorphed, changed, or transmuted things. Further, you can focus your vision to see into the Ethereal Plane (but not into extradimensional spaces). The range of true seeing conferred is 120 feet.
True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help you see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the power effects cannot be further enhanced with known psionic.
Psionic Lion’s Charge
Psychometabolism
Level: Conflict 2
Display: Mental
Casting Time: 1 swift action
Range: Personal
Target: You
Duration: Instantaneous
Power Points: 3
You gain the powerful charging ability of a lion. When you charge, you can make a full attack in the same round.
You can manifest this power with an instant thought, quickly enough to gain the benefit of the power as you charge. Manifesting the power is a swift action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round. You cannot manifest this power when it isn't your turn.
Augment: For every additional power point you spend, each of your attacks after a charge in the current round gains a circumstance bonus on damage equal to the number of additional points spent.
Temporal Acceleration
Psychoportation
Level: Time 6
Display: None
Manifesting Time: 1 swift action
Range: Personal
Target: You
Duration: 1 round (in apparent time); see text
Power Points: 11
You enter another time frame, speeding up so greatly that all other creatures seem frozen, though they are actually still moving at normal speed. You are free to act for 1 round of apparent time. You can manifest powers, cast spells, move, or perform other types of actions, subject to the restrictions outlined below.
While your temporal acceleration is in effect, other creatures are invulnerable to your attacks and powers. This means you cannot target a creature with any attack or power. However, a power you manifest that affects an area and has a duration longer than the remaining duration of your temporal acceleration has its normal effect on creatures in the area once this
power ends.
You can affect an unattended object but not an object held, carried, or worn by another creature. You are undetectable by any means while your temporal acceleration lasts.
While under the effect of this power, you cannot enter an area protected by a null psionics field or by a power or spell that neutralizes high-level powers or spells. Normal and magical fire, cold, acid, and the like can still harm you.
When your temporal acceleration expires, you resume acting during your current turn in the standard time frame. You are shaken for 1 round upon your return to the standard time frame.
Splintered or partitioned minds within your own mind, such as might be in effect through the use of powers such as schism, are not temporally speeded up, even if your second mind manifested this power (your primary mind gains the benefit, while your second mind remains stuck in the standard time frame).
Manifesting this power is a swift action, like manifesting a quickened power, and it counts toward the normal limit of one quickened power per round. You cannot manifest this power when it isn't your turn.
Augment: For every 4 additional power points you spend, this power's duration (in apparent time) increases by 1 round.
Disintegrate, Psionic
Psychoportation
Level: Destruction 6
Display: Auditory, material, and visual
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude partial (object)
Power Resistance: Yes
Power Points: 11
A thin, green ray springs from your pointing fi nger. You must make a successful ranged touch attack to hit. Any creature struck by the ray takes 22d6 points of damage. Any creature reduced to 0 or fewer hit points by this power is entirely disintegrated, leaving behind only a trace of fi ne dust. A disintegrated creature’s equipment is unaffected.
When used against an object, the ray simply disintegrates as much as one 10-foot cube of nonliving matter. Thus, the power disintegrates only part of any very large object or structure targeted. The ray affects even objects constructed entirely of force, but not psionic effects such as a null psionics field.
A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage. If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated.
Only the first creature or object struck can be affected; that is, the ray affects only one target per manifestation.
Augment: For every additional power point you spend, the damage this power deals to a subject that fails its saving
throw increases by 2d6 points. Augmenting this power does not change the amount of damage the target takes if it succeeds on its saving throw.
Teleport, Psionic
Psychoportation (Teleportation)
Level: Freedom 5
Display: Visual
Manifesting Time: 1 standard action
Range: Personal and touch
Target or Targets: You and touched objects or other touched willing creatures
Duration: Instantaneous
Saving Throw: None or Will negates (object)
Power Resistance: No or Yes (object)
Power Points: 9
As teleport, except as noted here.
Reddopsi
Psychokinesis
Level: Justice 7
Display: Auditory, mental, and olfactory
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level (D)
Power Points: 13
When you manifest reddopsi, powers targeted against you rebound to affect the original manifester. This effect reverses powers that have only you as a target (except dispel psionics and similar powers or effects). Powers that affect an area and those that produce effects can’t be reversed. Reddopsi also can't reverse any power with a range of touch.
Should you rebound a power back against a manifester who also is protected by reddopsi, the power rebounds once more upon you.
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简介:看上去像14岁的少女,实际上是来自异世界的天使。手拿狼牙棒,是个极其危险的暴力女。
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