I)The newest thing when the designer try to diss DnD/CoC/PF/etc and say their stuffs are vastly superior.
---You pretty much just called most of your potential customers stupid for liking DnD/CoC/PF/etc. Unless they're seriously-M, you just gave them a really good reason to hate you personally.
---You can have the newest, most advance thing in the world, BUT YOUR AUDIENCE AIN'T LOOKING FOR NEW THINGS, they mostly want more streamline version of the old, with 1/2 of them just gonna tweak it themselves regardless.
II)Saying your high-school calculus system is easy.
---You are projecting your own awareness over those of the general public. The "appearance" of easy alone might be far more important then it actually being easy. You need to figure out "how" people look at things first, and then the "hook" to pull them in, and the way to keep them hooked in. Anything beyond basic plus/minus by itself turns people off just by the looks of them.
---Lots of the conventions of TRPG, even if they look dumb, are there for a reason. Trying to come up with "better ways" without trying to understand WHY conventions existed, means that your "better ways" ain't. (Like, if I'm trying to create a completely free-form combat free of dice, I'd remove as much rules as possible instead of further diverting everything into micro-seconds and mass... Waitaminute, there's RISUS and WUSHU and FATE and AW already...)
---This being an age of computers, doesn't mean TRPG MUST adapt to it. By current standard a good system MUST AT LEAST BE doable by head alone. This might change in another 20 years, but we ain't 20 years in the future, so basing your system on a 20-years-later-standard, means you might as well hide it for 20 more years cause nobody wants it NOW.
III)Saying your multi-multiple-cross-referenced-table-needed system is "fast".
---The standard for "fast" is 5-10 seconds, from the point you let go of the dice to you getting a completed answer. 10 seconds is frankly slow enough already, you would want that to be less than 7.5s if possible.
One player would have 1-3 sets of rolls, and a GM would usually have player*sets of rolls.
So a 4-player+GM game would have 8-24sets of rolls in one round.
The players and GM roll the dice at the same time, and we assume the players are competent/trustworthy enough to do their own calculations, so the time's actually 4-12 sets
with a median optimal time of 8*7.5=60 seconds, for one set of rolls. And then add another minute or less for resolutions.
1 minutes/round of 4 people, or 15s/ppl/round. Not including RPs and discussions.
Of course, since we ain't robots, usually it would be slower, with chit-chats in between and various other stuffs.
So, there's space for variation of course, and some more-used rules actually failed quite bad here, though their fans loved them nonetheless.
But we are looking at "speed of rolls" alone.
So can you beat 15 seconds? You ain't fast if you can't.
But, again, it really doesn't matter whether YOU can or cannot.
CAN SOMEBODY ELSE BEATS 15 SECONDS WITH YOUR THING?
If THEY cannot, then YOU ain't fast.
---Then again, HAVE YOU EVEN ROLLED THE 100-TRIES-TEST YET? Or worse, HAVE YOU EVER ROLLED EVEN ONCE?
IV)Saying your mega-variable combat mechanic is "realistic"
---Ahh, realism.
"The whole place smell like sh_t, your armor is heavy, your weapon is heavy, you are so scared you already smell the poop you wished you took this morning in your pants, your heart is beating at 170 a minute, you are getting tunnel vision from all the fright in your head, you can't hear a thing when you are so completely twisted up inside, you don't wanna be here, you wanna go home.
You've been in this freaking hole, under the baking sun, for 3 days straight.
And then you died when someone shot you through the head from the side."
WE DON'T F_CKING WANT REALISM. WE WANT TO BE CONAN THE BARBARIAN(OR RED SONJA.) We want to be Bruce Lee, Jackie Chan, Jet Li, Donny Yen, Chuck Norris, Mr. T, Sylvester Stallone, Arnold Schwarzenegger, The Rock, Tony Jaa, Iko Uwais... Crap, even Bruce Li or JCVD would do. (Not Steven Segal though. NO. If you wanna be Steven 7th-Dan Segal than you've probably had too many Goji Berry juice. =_=)
Go F_ucking model Ong Bak and stop wasting our time.
V)Putting ads out into every single RPG-forums, even if they are completely unrelated to your system.
---That's called SPAM. And strangely enough... It might work somehow. The idea of SPAM is if only 0.001% of the people who see it will be interested, then you expand your customer group from 100 to 10000000, so that 1000000*0.001% will still get you 10 customers, even if you piss off 9999990 people in the way.
But still, it's gonna piss off 9999990 people, and in an enclosed environment of a niche hobby, that pretty much means people are going to STAY PISSED, which is bad for long term businesses since bad reps are more infectious than good ones.