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Appendix: The Colors of Magic
« 于: 2019-08-21, 周三 00:54:28 »
All the planes of Magic’s Multiverse are suffused with
mana—the energy that fuels magic in all its forms.
Mana is intricately linked with the physical world, and
different types of terrain produce different “colors” of
mana. Most mages specialize in the use of one or perhaps two colors of mana, and in the particular types of
magical effects that mana can create.
Color is a fundamental organizing principle of the
Multiverse, closely linked with everything from physical geography to human personality. The following are
just some of the correlations between color and other
aspects of existence:
• Lands: Different types of terrain generate mana
of different colors. For example, mountains produce red mana,while plains produce white mana.
• Philosophical Principles: Each color is associated with a set of ideals, values, and principles.
White is connected with protection and order, and
green with life and nature.
• Magical Effects: Different colors of mana are
used to power different kinds of spells. Spells
of fire, lightning, and speed draw on red mana,
while spells of water, ice, and the mind use blue
mana.
• Races and Creatures: Humans are exceptional,
in that they don’t have a particular aptitude or affinity for one color of mana. For other races, and
even for nonsentient creatures, the connection is
much stronger. Elves, for example, are typically
green aligned. They use nature magic, and they
value things like balance, stability, and interdependence. Hydras are also green aligned, though
they don’t use magic and they don’t have values—even as they can be seen to embody those
values. So if you wanted to summon a hydra,
you’d use a green spell to do it.
• Metaphysical Essence: Sometimes magic or
even powerful emotions can change the basic
nature of people or creatures in a way that alters
their color alignment. A vile curse might change
someone from green aligned to black aligned (or
both green and black aligned). A terrible loss that
spurs someone to vengeance might add red to the
person’s color alignment—temporarily or even
permanently.
• Personality Traits: Different colors of mana are
associated with different qualities of personality. It might be that a person who is emotionally
driven, creative, and energetic is naturally drawn
to the use of red mana; or perhaps using red mana
brings out those qualities in a person. Most likely,
the effect runs both ways.
A character’s or creature’s “color alignment” is a sort
of shorthand that sketches out its personality, alignment, and power suite—the kinds of effects that it creates with its magic or through its behavior. This section
goes over the traits of each of the five colors, and offers suggestions for ways they might influence a D&D
character.
Multiple Colors. Many mages, especially Planeswalkers, routinely draw on two or more colors of mana.
In some worlds, color pairs or triads have such a strong
identity that they are manifested in the world. The
guilds of Ravnica, for example, are each aligned to a
specific pair of mana colors, and each of the clans of
Tarkir used three colors. And some lands produce mana
of more than one color, so that a highland lake might
produce both red and blue mana. Mana pairs similarly
suggest certain principles, create certain magical effects, and favor certain personality traits.
Based on the color wheel, it’s possible to speak of
two colors of mana as either “allied” (adjacent to each
other on the wheel) or “enemy” (separated by another
color). White’s allied colors are green and blue; its enemy colors are red and black. That doesn’t mean that
creatures associated with allied colors are necessarily
on the same side of any conflict, or that creatures associated with enemy colors are actually enemies. But
if conflict does arise—for example, in a party of adventurers—it’s more likely to arise between a whitealigned and a red-aligned character than between a
white-aligned and a blue-aligned one. That’s the natural
result of the different personalities and principles associated with each color. A white character might put a lot
of stress on the value of law and order, and of working
together toward a common goal. A red-aligned character values freedom and individuality.
Characters and Colors. In the language of the D&D
game, the colors of mana are a means of categorizing
the types of magic that suffuse all existence. When a
spellcaster draws upon or manipulates the Weave (see
chapter 10 in the Player’s Handbook), part of that process involves tugging on a strand that connects to a land
that produces mana of the desired color. Whether consciously or unconsciously, a druid casting barkskin tugs
on a strand of the Weave connected to a forest in the
world, drawing out the green mana needed to cast the
spell.
 There’s no rules weight to this material;
it’s simply about roleplaying your character.
If you’re playing a cleric, you might find it
helpful to imagine your character drawing
on white mana, and you’ll find that a lot of
your spells could indeed be white spells in
Magic. You might also find inspiration in
the personality traits and ideals described
in the white mana entry. But there’s no rule
preventing your character from using spells
like divination (a blue spell), stone shape (a
red spell), create undead (a black spell), or insect plague (a green spell). On the other hand,
you might find that thinking about your cleric as
a white-aligned caster shapes your choice of spells
as well as your personality.
It’s not a great look for a company that wants to represent humanity “in all its beautiful diversity.” Continuing to sell these products–and bear in mind, the original Oriental Adventures is a “mithral best seller” which means it’s continuing to sell–takes a lot of wind out of WotC’s Inclusivity and Diversity sails. They have to do better than this if they want their promise to be more than empty words. Not to say we should pretend these books never existed, but WotC is still actively profiting off of this material.

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Re: Appendix: The Colors of Magic
« 回帖 #1 于: 2019-08-21, 周三 00:54:50 »
White
Order. Protection. Community. White draws strength
from groups working together, standing firm against the
chaos that would divide them. The whole is greater than
the sum of its parts, and safety is found in numbers.
You can read a lot more about white in this article
by Mark Rosewater, Magic’s head designer.
Alignment: Lawful (any) or good (any)
Power Suite: Healing, protecting, binding, bolstering
Suggested Races: Human, kor, dwarf, aven, vampire
(Ixalan)
Suggested Classes: Cleric, paladin, fighter
Suggested Backgrounds: Acolyte, folk hero, noble,
soldier
White Personality Traits
d8 Personality Trait
1 I can find common ground with even the fiercest enemies,
empathizing with them and always working toward peace.
2 I would rather make a new friend than a new enemy.
3 If someone is in trouble, I’m always ready to lend aid.
4 I get overly upset when people break even minor rules.
5 I am honest to the point of being blunt or rude.
6 I go into every situation with at least one backup plan, but I can
get lost when my plans go awry.
7 I have no patience for selfish or greedy people.
8 I like my environment to be well ordered and clean.
White Ideals
d6 Ideal
1 Harmony. I long for a world in which everyone gets along.
2 Community. It is the duty of all civilized people to strengthen the
bonds of community and the security of civilization.
3 Peace. It is each person’s responsibility to make the most
happiness for the whole community.
4 Solidarity. Working together, we are stronger than any of us
alone.
5 Law and Order. We all must obey those in authority and follow
laws, or society will devolve into chaos.
6 Honor. If I dishonor myself, I undermine the foundation of my
community.
Color Combinations. Adding blue to white steers it
toward lawful neutral, creating archetypes such as the
devout monk or the honorable paladin.
Adding black to white steers it toward lawful evil,
exemplified by oppressive clerics and fallen paladins.
Adding red to white makes it zealously lawful good,
as in the case of a fervent paladin.
Adding green to white steers it toward neutral good
and gentler notions of community, embodied in characters such as healing druids, bards, or kindly rangers.
It’s not a great look for a company that wants to represent humanity “in all its beautiful diversity.” Continuing to sell these products–and bear in mind, the original Oriental Adventures is a “mithral best seller” which means it’s continuing to sell–takes a lot of wind out of WotC’s Inclusivity and Diversity sails. They have to do better than this if they want their promise to be more than empty words. Not to say we should pretend these books never existed, but WotC is still actively profiting off of this material.

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Re: Appendix: The Colors of Magic
« 回帖 #2 于: 2019-08-21, 周三 00:55:12 »
Blue
Wisdom. Contemplation. Manipulation. Blue’s strength
is the power of the mind—its limitless ability to imagine, invent, strategize, and deceive. Knowledge is power, and victory goes to the smarter foe.
More information about blue’s philosophies and
powers can be found here.
Alignment: Neutral (any)
Power Suite: Control, the mind, counterspells, illusion, transformation, time, wind, water, and ice
Suggested Races: Human, merfolk, vedalken, aven,
naga, siren
Suggested Classes: Wizard, monk, rogue
Suggested Backgrounds: Charlatan, hermit, sage
Blue Personality Traits
d8 Personality Trait
1 I employ a polysyllabic vocabulary that conveys the impression of
tremendous erudition.
2 I’m used to helping out those who aren’t as smart as I am, and I
patiently explain anything and everything to others.
3 I often get lost in my own thoughts and contemplation, becoming
oblivious to my surroundings.
4 I believe that anything worth doing is worth doing right. I can’t
help it—I’m a perfectionist.
5 I want to know how things work and what makes people act as
they do.
6 There’s nothing I like more than a good mystery.
7 Messing up just means an opportunity to learn from my mistakes.
8 There’s no need to rush into action; I prefer to plan before I act.
Blue Ideals
d6 Ideal
1 Perfection. The goal of a life of study is to constantly improve
oneself.
2 Education. Information can change the world only when it is
widely shared.
3 Knowledge. The path to power and self-improvement comes
through mastery of what can be known.
4 Change. The world is in constant flux, and we must be ready to
change with it.
5 Logic. Emotions must not cloud our clear thinking.
6 Self-Knowledge. If you know yourself, there’s nothing left to
know.
Color Combinations. Adding white to blue steers it
toward lawful neutral, creating archetypes such as the
devout monk or the honorable paladin.
Adding black to blue steers it toward neutral evil
and the behavior of stealthy spies, scoundrels, and infiltrators.
Adding red to blue steers it toward chaotic neutral,
exemplified by madcap mages—elementalist wizards
or sorcerers.
Adding green to blue solidifies its neutrality, embodied in archetypes such as the sagacious druid or the
scholar of nature.
It’s not a great look for a company that wants to represent humanity “in all its beautiful diversity.” Continuing to sell these products–and bear in mind, the original Oriental Adventures is a “mithral best seller” which means it’s continuing to sell–takes a lot of wind out of WotC’s Inclusivity and Diversity sails. They have to do better than this if they want their promise to be more than empty words. Not to say we should pretend these books never existed, but WotC is still actively profiting off of this material.

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Re: Appendix: The Colors of Magic
« 回帖 #3 于: 2019-08-21, 周三 00:55:38 »
Black
Ambition. Cruelty. Death. Black draws its power from
the slow decay of all things and the inevitability of extinction. Supremacy belongs to those who are willing
to do whatever it takes—including hastening death’s
arrival—to achieve their ends.
Mark Rosewater has written more about black here.
Alignment: Evil (any)
Power Suite: Necromancy, fear, pain, darkness, disease, corruption
Suggested Races: Human, vampire, aetherborn, minotaur, vampire, orc
Suggested Classes: Warlock, cleric, rogue
Suggested Backgrounds: Charlatan, criminal, noble
Black Personality Traits
d8 Personality Trait
1 The best way to get me to do something is to tell me I can’t do it.
2 If you do me an injury, I will crush you, ruin your name, and salt
your family’s lands for all time.
3 The first thing I do in a new place is note the locations of
everything valuable—or where such things might be hidden.
4 I get bitter if I’m not the center of attention.
5 I can’t stand the dangerous idiots who deny their own needs in
order to help others. It’s often difficult to motivate them to do
what I want.
6 If others won’t do things when you ask nicely, stop asking nicely.
7 Inspiring fear can be the most effective way to motivate people.
8 I don’t care about morality or taboos—only results. I’ll do
whatever it takes to get the results I want.
Black Ideals
d6 Ideal
1 Power. Power is the only way to guarantee your ability to control
your life—and thus your happiness.
2 Self-Interest. If I don’t look out for myself, no one else is going to.
3 Strength. Helping the weak is merely delaying their inevitable
failure.
4 Freedom. If I need something, I’m a fool if I let laws or morality
stand in my way.
5 Greed. The clearest way to get ahead in this world is with money.
6 Independence. No one tells me what to do.
Color Combinations. Adding white to black steers
it toward lawful evil, exemplified by oppressive clerics
and fallen paladins.
Adding blue to black steers it toward neutral evil
and the behavior of stealthy spies, scoundrels, and infiltrators.
Adding red to black creates the chaotic evil icons of
bloodthirsty barbarians and battle priests.
Adding green to black steers it toward neutral evil,
in the form of sinister druids and stalking rangers.
It’s not a great look for a company that wants to represent humanity “in all its beautiful diversity.” Continuing to sell these products–and bear in mind, the original Oriental Adventures is a “mithral best seller” which means it’s continuing to sell–takes a lot of wind out of WotC’s Inclusivity and Diversity sails. They have to do better than this if they want their promise to be more than empty words. Not to say we should pretend these books never existed, but WotC is still actively profiting off of this material.

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Re: Appendix: The Colors of Magic
« 回帖 #4 于: 2019-08-21, 周三 00:56:08 »
Red
Passion. Impulse. Immolation. Red values action over
reflection, emotion over reason, and instinct over learning. Its power is the volatile energy of fire and lightning, the seismic energy of the earth, and the savagery
of untamed fury.
This article discusses the motivations and actions of
red in more detail.
Alignment: Chaotic (any)
Power Suite: Fire and lightning, earth, emotion, rage,
destruction
Suggested Races: Human, goblin, khenra, minotaur
Suggested Classes: Sorcerer, barbarian, fighter
Suggested Backgrounds: Charlatan, entertainer, sailor, soldier, urchin
Red Personality Traits
d8 Personality Trait
1 I always speak and act before I think.
2 My changing emotions dominate my personality, leaving no one
in any doubt about what I’m feeling.
3 I fall in and out of love faster than the weather changes.
4 I’m always angry.
5 I either love something or I hate it; there is no in-between.
6 I’m always working on some piece of art to express my feelings.
7 I revel in the storms and the destruction that give expression to
the turmoil inside me.
8 I have no patience for people who think they can boss others
around.
Red Ideals
d6 Ideal
1 Freedom. Everyone should be free to pursue their own dreams.
2 Emotion. My heart tells me what it needs. All I have to do is listen
and act accordingly.
3 Adventure. Life is an adventure, and it’s up to each individual to
experience it.
4 Relationships. Part of life is embracing the passion, loyalty, and
camaraderie that ties us to others.
5 Creativity. The world is in need of new ideas and bold action.
6 Sincerity. No one should pretend to be something they’re not.
Color Combinations. Adding white to red makes it
more zealously lawful good, as in the case of a fervent
paladin.
Adding blue to red steers it toward chaotic neutral,
exemplified by madcap mages—elementalist wizards
or sorcerers.
Adding black to red creates the chaotic evil icons of
bloodthirsty barbarians and battle priests.
Adding green to red leads to an intense neutral or
chaotic neutral, embodied in a totemic barbarian or
fierce ranger.
It’s not a great look for a company that wants to represent humanity “in all its beautiful diversity.” Continuing to sell these products–and bear in mind, the original Oriental Adventures is a “mithral best seller” which means it’s continuing to sell–takes a lot of wind out of WotC’s Inclusivity and Diversity sails. They have to do better than this if they want their promise to be more than empty words. Not to say we should pretend these books never existed, but WotC is still actively profiting off of this material.

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Re: Appendix: The Colors of Magic
« 回帖 #5 于: 2019-08-21, 周三 00:56:30 »
Green
Nature’s abundance. Lush growth. Vibrant life. Green
knows that the artificial trappings of civilization are
temporary but the vast ecosystems of nature will always
endure—adapting and evolving in a delicate balance.
Those who would prosper must also evolve, embracing
their wild side and letting nature have its way.
Mark Rosewater’s essay on the nature and philosophy of green can be found here.
Alignment: Neutral (any)
Power Suite: Nature, plants, animals, growth
Suggested Races: Human, elf, khenra, naga, merfolk
(Ixalan)
Suggested Classes: Druid, ranger, fighter, bard
Suggested Backgrounds: Acolyte, guild artisan, hermit, outlander
Green Personality Traits
d8 Personality Trait
1 I’m sharply attuned to the cycles of nature, and can almost feel
the pull of the full moon.
2 My instincts never lead me astray.
3 I get along better with animals than I do with most people.
4 There is more wisdom in a forest pool than in any library.
5 Beasts of the wild have no need for manners, and neither do I.
6 Nothing raises my ire like seeing people treat life as disposable.
7 I can identify hundreds of bird species by their songs.
8 I see omens in every ripple, gust of wind, and flight of birds.
Green Ideals
d6 Ideal
1 Acceptance. Things are as they are for a reason, and it’s foolish to
try to change them.
2 Nature. The natural world is more important than the constructs
of civilization.
3 Potential. The secret to happiness is to find one’s place in the
natural order and embrace it.
4 Interdependence. My role is deeply connected to the web of life,
and my actions have consequences for everyone around me.
5 Live and Let Live. Ideals aren’t worth killing or going to war for.
6 History. Only through studying the past can we avoid repeating
past mistakes.
Color Combinations. Adding white to green steers
it toward neutral good and gentler notions of community, embodied in characters such as healing druids,
bards, or kindly rangers.
Adding blue to green solidifies its neutrality, embodied in archetypes such as the sagacious druid or
scholar of nature.
Adding black to green steers it toward neutral evil
in the form of sinister druids and stalking rangers.
Adding red to green leads to an intense neutral or
chaotic neutral, embodied in a totemic barbarian or
fierce ranger
It’s not a great look for a company that wants to represent humanity “in all its beautiful diversity.” Continuing to sell these products–and bear in mind, the original Oriental Adventures is a “mithral best seller” which means it’s continuing to sell–takes a lot of wind out of WotC’s Inclusivity and Diversity sails. They have to do better than this if they want their promise to be more than empty words. Not to say we should pretend these books never existed, but WotC is still actively profiting off of this material.