自制的怪物,被轻松车爆。。。
现在能请教各位应该怎么强化和利用NPC怪物呢?我只知道购物水准比较低。。。
四光剑喜好问题。。。Dorje Blade这项专长来自Hyperconsious,具体资料请参阅最后面。
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Hunter CR 12
Male Thri-Kreen Ranger 1/Psionic Warrior 10
CN; Medium Monstrous Humanoid
Init +4; Sense: Listen +7, Spot +2
Darkvision 60ft;
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AC 17 (21 with Inertial Armor)
hp 78 (128 with Vigor)
Fort +11; Ref +12; Will +10
Immune to magic sleep effects
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Spd 50
Melee Dorje Blade +13/+8 (1d6+4) and 3 Dorje Blade +13 (1d6+2)
Base Atk +10; Grapple +14
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Abilities:
Str 19; Dex 18; Con 14; Int 12; Wis 14; Cha 8
SQ: Wild Empathy, Favored Enemy(Human)
Feats:Deflect Arrow(

; Multi-Weapon Attack; Track(

; Dorje Blade(H); Quick Draw, Weapon Focus(Dorje Blade); Speed of Thought; Psionic Charge, Mental Resistance, Iron will, Improved Critical(Dorje Blade)
Skills: Autohypnosis +15; Concentration +15; Hide +8; Jump +34; Listen +6; Move Silence +9; Survival +7; Use Psi-Device +4
Possession:
Psionoic Tattoo (Synesthete, Inertial Armor * 2, Force Screen * 2, Expansion * 2, Energy Adapation * 2, Animal Affinity)
Dorje (Defensive Precognition, 49 charge; Offensive Precognition, 2 charge; Offensive Prescience 41 charge, Deja Vu, 33 charge; Disable, 43 charge, Entangling Ectoplasm 8 charge)
Potion: Invisibility
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Psi-Like Abilities: 3/day - chameleon, know direction; 1/day - psionic displacement, metaphysical claw; ML 6
Power Points: 38
Power Known: 1st Vigor, Defensive Pre, Offensive Pre, Offensive Pre, Expansion, 2nd Lion's Charge, Strength of My Enemy, Animal Affinity, 3rd, 4th, Freedom of Movement
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Pre-Buff
Hunter will active Inertial Armor(Tattoo), Vigor(Aug 9), Defensive Precognition, Offensive Prescience, Offensive Precognition , Freedom of Movement and Strength of My Enemy before entering melee.
Power Points used: 19
Melee Dorje Blade +14/+9 (1d6+8, plus 2 point of strength damage) and 3 Dorje Blade +14 (1d6+6)
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Dorje Blade [Psionic]
You can use a dorje as a simple light weapon.
Prerequisite: Use Psionic Device 4 ranks
Benefit: You know to hold the length of the dorje within the palm so that a shardlike end extends from either side of your closed fist. As a result, you can use any dorje that has at least 1 remaining charge as a simple light weapon with the following weapon stats: Damage 1d6; Critical 19–20/×2; Range Increment —; Type Piercing.
Whenever you successfully confirm a critical on a foe in the course of regular combat, the dorje discharges, affecting your foe with the dorje’s effect. (Your foe attempts a saving throw against the dorje’s effect, as normal.) If the dorje produces an area-based effect, the edge of the effect begins in the square containing your foe and extends away from you. (In this case, other creatures in the area could be affected.) This uses up a charge of the dorje as normal.
Special: When making an attack, you can choose to expend a charge as a swift action to treat the dorje as a +1 weapon, expend three charges to treat it as a +2 weapon, or five charges for a +3 weapon. A dorje without remaining charges cannot be used as a dorje blade.
Normal: Without the proper training, a dorje deals negligible damage if used as a melee weapon.