作者 主题: DROW32点贼(la=1)寻求强化  (阅读 6741 次)

副标题: 扒手,排雷向

离线 Leaf

  • 新人
  • *********
  • 帖子数: 13893
  • 苹果币: -5
DROW32点贼(la=1)寻求强化
« 回帖 #10 于: 2006-02-13, 周一 20:04:30 »
要不要温习规则-_-


隐藏(HIDE)(敏捷;防具检定减值)
检定:你的隐藏检定和要和任何可能看见你的人的侦察检定进行对抗。以正常速度一半移动时隐藏检定不受惩罚。如果移动速度比半速快但是比正常速度慢,在隐藏检定上要受到-5惩罚。在攻击、奔跑、或冲锋的时候几乎不可能隐藏(受到-20惩罚)。
比中等体形大或小的生物会因为其体型而在隐藏检定上获得体型奖励或惩罚。超微型(Fine)+16,微型(Diminutive)+12,超小型(Tiny)+8,小型(Small)+4,大型(Large)-4,超大型(Huge)-8,巨型(Gargantuan)-12,超巨型(Colossal)-16。
要进行一次隐藏检定需要掩蔽(cover)或隐蔽(concealment)。通常全掩蔽或全隐蔽情况下不需要做隐藏检定,因为没人能看见你(但不总是如此,见后面特别部分)。
如果有人正看着你,哪怕是无意的,你也不能隐藏,你可以绕过角落或躲在掩蔽物后面来避开他人目光,然后进行隐藏,但是其他人至少知道你去了什么地方。
如果看着你的人被短暂分心了(例如通过唬骗检定,见后),你就可以尝试隐藏。如果当他们转回注意力时你能找到某种隐藏场所,你可以进行一次隐藏检定。(作为一般性尺度,隐藏场所必须在你周围每隐藏级数1尺的范围内。)但是,这次检定你要受到-10惩罚,因为你必须移动得很快。
狙击:如果你已经成功的隐藏在你目标周围至少10尺外,你可以做一次远程攻击,之后立刻再次隐藏。在射击后的隐藏检定上你要受到-20惩罚才能将自己隐蔽起来。
分散注意力来隐藏:你可以用唬骗技能来帮助你隐藏。当别人正注意着你时,一次成功的唬骗检定可以让你短暂地分散他人注意力从而可以进行隐藏检定。
动作:通常不需要。一般来说,你做一次隐藏检定是移动的一部分,因此它并不能分离出单独的动作。但是,在远程射击后立刻隐藏(见之前的狙击)是一个移动动作。
特别:如果你是隐形的,在不移动时你的隐藏检定有+40加值,如果你正在移动则加值为+20。
如果你有避人耳目专长(Stealthy),你在隐藏检定上有+2加值。
13级的巡林客可以在任何自然地形下隐藏,即使没有掩蔽或隐蔽也可以。17级的巡林客甚至可以在正在被观察的情况下这么做。



HIDE (DEX; ARMOR CHECK PENALTY)
Check: Your Hide check is opposed by the Spot check of anyone who might see you. You can move up to one-half your normal speed and hide at no penalty. When moving at a speed greater than one-half but less than your normal speed, you take a –5 penalty. It’s practically impossible (–20 penalty) to hide while attacking, running or charging.
A creature larger or smaller than Medium takes a size bonus or penalty on Hide checks depending on its size category: Fine +16, Diminutive +12, Tiny +8, Small +4, Large –4, Huge –8, Gargantuan –12, Colossal –16.
You need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway.
If people are observing you, even casually, you can’t hide. You can run around a corner or behind cover so that you’re out of sight and then hide, but the others then know at least where you went.
If your observers are momentarily distracted (such as by a Bluff check; see below), though, you can attempt to hide. While the others turn their attention from you, you can attempt a Hide check if you can get to a hiding place of some kind. (As a general guideline, the hiding place has to be within 1 foot per rank you have in Hide.) This check, however, is made at a –10 penalty because you have to move fast.
Sniping: If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a –20 penalty on your Hide check to conceal yourself after the shot.
Creating a Diversion to Hide: You can use Bluff to help you hide. A successful Bluff check can give you the momentary diversion you need to attempt a Hide check while people are aware of you.
Action: Usually none. Normally, you make a Hide check as part of movement, so it doesn’t take a separate action. However, hiding immediately after a ranged attack (see Sniping, above) is a move action.
Special: If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if you’re moving.
If you have the Stealthy feat, you get a +2 bonus on Hide checks.
A 13th-level ranger can attempt a Hide check in any sort of natural terrain, even if it doesn’t grant cover or concealment. A 17thlevel ranger can do this even while being observed.
 
1.这些事都有合理解释,但出于安全考虑,不能公开。
2.由于降低了预算,监管力量削弱才有了这一疏忽。
3.该实验值得一做,并已经停止,得到了大量珍贵数据。还提供了就业。
4.有些重要信息,尘埃落定以后我们才能得知。下不为例。
5.由个人决策失误引起,已根据内部纪律条例予以处理。

离线 猪奔

  • 裹着浴巾冲锋但是被打成渣的奔猪
  • 風紀委
  • *
  • 帖子数: 2465
  • 苹果币: 0
    • http://
DROW32点贼(la=1)寻求强化
« 回帖 #11 于: 2006-02-13, 周一 20:41:27 »
您慢慢复习……  :D
Soft Cover: Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Hide check.

离线 Leaf

  • 新人
  • *********
  • 帖子数: 13893
  • 苹果币: -5
DROW32点贼(la=1)寻求强化
« 回帖 #12 于: 2006-02-13, 周一 20:46:55 »
笑死我了。。


掩蔽COVER
要判断你的远程攻击中目标是否有掩蔽,从你的占据区域上选择一个角。如果从这个角到对方区域的任何一个角之间的连线穿过了某个能阻挡效果线或者提供掩蔽的方格或边线,或者穿过了某个被其他生物占据的方格,那么该目标处于掩蔽状态(+4 AC)。
当对临近目标进行近战攻击时,如果从你的方格到对方方格之间有任何连线穿过了墙(包括矮墙),对方即处于掩蔽状态。当对不临近的目标进行近战攻击时(例如使用触及武器),使用远程攻击规则来决定掩蔽状态。
低矮障碍和掩蔽:较矮的障碍(例如不到你一半高的墙)提供掩蔽,但是只对周围30尺(6个方格)内的生物起作用。如果攻击者比目标更接近该障碍物,那么攻击者可以忽视此掩蔽。
掩蔽和借机攻击:你无法对对你来说处在掩蔽状态的敌人进行借机攻击。
掩蔽和反射检定:在对抗掩蔽另外一边的产生或爆发性攻击时,你在反射检定上有+2加值。注意扩散性效果可以扩展绕过转角,因此它可以忽视这种掩蔽效果。
掩蔽和隐藏检定:你可以利用掩蔽做隐藏检定。没有掩蔽,通常需要隐蔽(见后)才能做隐藏检定。
软掩蔽:生物,甚至你的敌人都可以在远程攻击(译者注:根据PHB勘误表0924003,软掩蔽只对远程攻击提供AC加值)中给你提供掩蔽,让你的AC获得+4加值。但是这种软掩蔽不会给你提供反射加值,也不能利用软掩蔽做隐藏检定。
大型生物和掩蔽:任何占据空间大于五尺(一个方格)的生物在决定是否在近战攻击中有掩蔽时和较小型生物有些不同。这样的生物可以选择任何一个占据的方格来判断对方是否在他的近战攻击中具有掩蔽。同样,在近战攻击这种生物时,你也可以选择任何一个他占据的空间来决定他是否在你的攻击中有掩蔽。
全掩蔽:如果你和目标之间不存在效果线,那么就认为对方对你处于全掩蔽状态。你不能对处在全掩蔽的目标进行攻击。
变化掩蔽程度:在某些情况中,掩蔽可能会提供更多的AC加值和反射检定加值。在这些情况下,正常的AC上掩蔽加值和反射检定上的掩蔽加值得到翻倍(分别为+8和+4)。处在这种较好的掩蔽状态下的生物在遭受任何可以应用反射检定豁免的攻击时都可以获得精通反射闪避能力。另外,在这种掩蔽状态下隐藏检定可以得到+10加值。

隐蔽CONCEALMENT
要判断你的远程攻击中目标是否有隐蔽,从你的占据区域上选择一个角。如果从这个角到对方区域的任何一个角之间的连线穿过了某个提供隐蔽的方格或边线,那么该目标处于隐蔽状态。
在对临近目标进行近战攻击时,如果对方所处空间完全处在某种隐蔽效果中,那么对方处于隐蔽状态。在对不临近的目标进行近战攻击时,使用判断远程攻击隐蔽规则。
另外,某些魔法效果对所有攻击都提供隐蔽,不管是否真的有隐蔽存在。
隐蔽时失手机会:隐蔽效果会让成功的攻击也有20%的机会失手。如果攻击者在攻击检定中命中,防御者必须做一次失手机会百分骰检定来避免被击中。多种隐蔽条件不能累加。
隐蔽和隐藏检定:你可以利用隐蔽来做隐藏检定。没有隐蔽,通常你需要掩蔽来做隐藏检定。
全隐蔽:如果和目标之间有效果线但是没有视线,那么对方对你来说处于全隐蔽状态。你无法攻击全隐蔽的对手,但是你可以对你认为他所占据的方格进行攻击。对全隐蔽对手所占据方格的成功攻击有50%的失手机会(而不是通常掩蔽下的20%)。
你不能对全隐蔽对手进行借机攻击,即使你知道对方在什么区域也是如此。
忽略隐蔽:隐蔽并非总是起作用。阴影区域或者黑暗对于有黑暗视觉的生物来说不存在隐蔽。在同等光源的情况下有昏暗视觉的生物要比其他生物看清楚看的更远。尽管隐形总是可以提供全隐蔽,有视觉的生物还是可以通过侦察检定来察觉隐形角色的位置。在移动时隐形角色在隐藏检定上有+20加值,当其不动时则有+40加值(尽管对方无法看见你,但是他们依然可以从其他可见线索推断出你的位置)。
变化隐蔽程度:某些情况可以提供比正常情况多或少的隐蔽,同时会修正实际失手机会。



COVER
To determine whether your target has cover from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that blocks line of effect or provides cover, or through a square occupied by a creature, the target has cover (+4 to AC).
When making a melee attack against an adjacent target, your target has cover if any line from your square to the target’s square goes through a wall (including a low wall). When making a melee attack against a target that isn’t adjacent to you (such as with a reach weapon), use the rules for determining cover from ranged attacks.
Low Obstacles and Cover: A low obstacle (such as a wall no higher than half your height) provides cover, but only to creatures within 30 feet (6 squares) of it. The attacker can ignore the cover if he’s closer to the obstacle than his target.
Cover and Attacks of Opportunity: You can’t execute an attack of opportunity against an opponent with cover relative to you.
Cover and Reflex Saves: Cover grants you a +2 bonus on Reflex saves against attacks that originate or burst out from a point on the other side of the cover from you. Note that spread effects can extend around corners and thus negate this cover bonus.
Cover and Hide Checks: You can use cover to make a Hide check. Without cover, you usually need concealment (see below) to make a Hide check.
Soft Cover: Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC. However, such soft cover provides no bonus on Reflex saves, nor does soft cover allow you to make a Hide check.
Big Creatures and Cover: Any creature with a space larger than 5 feet (1 square) determines cover against melee attacks slightly differently than smaller creatures do. Such a creature can choose any square that it occupies to determine if an opponent has cover against its melee attacks. Similarly, when making a melee attack against such a creature, you can pick any of the squares it occupies to determine if it has cover against you.
Total Cover: If you don’t have line of effect to your target he is considered to have total cover from you. You can’t make an attack against a target that has total cover.
Varying Degrees of Cover: In some cases, cover may provide a greater bonus to AC and Reflex saves. In such situations the normal cover bonuses to AC and Reflex saves can be doubled (to +8 and +4, respectively). A creature with this improved cover effectively gains improved evasion against any attack to which the Reflex save bonus applies. Furthermore, improved cover provides a +10 bonus on Hide checks.

CONCEALMENT
To determine whether your target has concealment from your ranged attack, choose a corner of your square. If any line from this corner to any corner of the target’s square passes through a square or border that provides concealment, the target has concealment.
When making a melee attack against an adjacent target, your target has concealment if his space is entirely within an effect that grants concealment. When making a melee attack against a target that isn’t adjacent to you use the rules for determining concealment from ranged attacks.
In addition, some magical effects provide concealment against all attacks, regardless of whether any intervening concealment exists.
Concealment Miss Chance: Concealment gives the subject of a successful attack a 20% chance that the attacker missed because of the concealment. If the attacker hits, the defender must make a miss chance percentile roll to avoid being struck. Multiple concealment conditions do not stack.
Concealment and Hide Checks: You can use concealment to make a Hide check. Without concealment, you usually need cover to make a Hide check.
Total Concealment: If you have line of effect to a target but not line of sight he is considered to have total concealment from you. You can’t attack an opponent that has total concealment, though you can attack into a square that you think he occupies. A successful attack into a square occupied by an enemy with total concealment has a 50% miss chance (instead of the normal 20% miss chance for an opponent with concealment).
You can’t execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.
Ignoring Concealment: Concealment isn’t always effective. A shadowy area or darkness doesn’t provide any concealment against an opponent with darkvision. Characters with low-light vision can see clearly for a greater distance with the same light source than other characters. Although invisibility provides total concealment, sighted opponents may still make Spot checks to notice the location of an invisible character. An invisible character gains a +20 bonus on Hide checks if moving, or a +40 bonus on Hide checks when not moving (even though opponents can’t see you, they might be able to figure out where you are from other visual clues).
Varying Degrees of Concealment: Certain situations may provide more or less than typical concealment, and modify the miss chance accordingly.
 
1.这些事都有合理解释,但出于安全考虑,不能公开。
2.由于降低了预算,监管力量削弱才有了这一疏忽。
3.该实验值得一做,并已经停止,得到了大量珍贵数据。还提供了就业。
4.有些重要信息,尘埃落定以后我们才能得知。下不为例。
5.由个人决策失误引起,已根据内部纪律条例予以处理。

离线 猪奔

  • 裹着浴巾冲锋但是被打成渣的奔猪
  • 風紀委
  • *
  • 帖子数: 2465
  • 苹果币: 0
    • http://
DROW32点贼(la=1)寻求强化
« 回帖 #13 于: 2006-02-13, 周一 21:21:16 »
帖那么多无关的,叶子姐姐是想消耗苹果园的资源嘛? :em001  

离线 Leaf

  • 新人
  • *********
  • 帖子数: 13893
  • 苹果币: -5
DROW32点贼(la=1)寻求强化
« 回帖 #14 于: 2006-02-13, 周一 21:39:08 »
制造COVER/CONCEALMENT对你就那么难么,对于在深水城的drow rog就那么难么-0-
 
1.这些事都有合理解释,但出于安全考虑,不能公开。
2.由于降低了预算,监管力量削弱才有了这一疏忽。
3.该实验值得一做,并已经停止,得到了大量珍贵数据。还提供了就业。
4.有些重要信息,尘埃落定以后我们才能得知。下不为例。
5.由个人决策失误引起,已根据内部纪律条例予以处理。

离线 David Lee

  • Hero
  • ****
  • 帖子数: 664
  • 苹果币: 0
DROW32点贼(la=1)寻求强化
« 回帖 #15 于: 2006-02-13, 周一 21:51:20 »
阳光免疫不可少的呀,不然全天DAZZLE不好玩

离线 Leaf

  • 新人
  • *********
  • 帖子数: 13893
  • 苹果币: -5
DROW32点贼(la=1)寻求强化
« 回帖 #16 于: 2006-02-13, 周一 22:04:13 »
白天出门是不对的啦....会伤到皮肤的
1.这些事都有合理解释,但出于安全考虑,不能公开。
2.由于降低了预算,监管力量削弱才有了这一疏忽。
3.该实验值得一做,并已经停止,得到了大量珍贵数据。还提供了就业。
4.有些重要信息,尘埃落定以后我们才能得知。下不为例。
5.由个人决策失误引起,已根据内部纪律条例予以处理。

离线 晨星

  • 攒了一大堆苹果币却舍不得买冰箱结果统统烂掉的守财奴
  • Diver
  • ******
  • 帖子数: 2361
  • 苹果币: 3
DROW32点贼(la=1)寻求强化
« 回帖 #17 于: 2006-02-15, 周三 17:32:25 »
引用
制造COVER/CONCEALMENT对你就那么难么,对于在深水城的drow rog就那么难么-0-
如果有人正看着你,哪怕是无意的,你也不能隐藏,你可以绕过角落或躲在掩蔽物后面来避开他人目光,然后进行隐藏,但是其他人至少知道你去了什么地方。
如果看着你的人被短暂分心了(例如通过唬骗检定,见后),你就可以尝试隐藏。如果当他们转回注意力时你能找到某种隐藏场所,你可以进行一次隐藏检定。(作为一般性尺度,隐藏场所必须在你周围每隐藏级数1尺的范围内。)但是,这次检定你要受到-10惩罚,因为你必须移动得很快。



真的不太容易……战斗中的话默认是每个已经被发现的人都被盯着的……[你可以绕过角落或躲在掩蔽物后面来避开他人目光,然后进行隐藏]这等于说要找全掩蔽或者全隐蔽,这的确不容易找……

作为技能贼,学UMD还是好的,既然战时不上去,在后面烧烧卷烧烧棍子也算有点帮助。CLE扑了可以冲上去抄起他的CLW棍子摸起来,大家要撇丫子跑可以跟WIZ一块制造双重障碍比如WEB+雾/油腻+雾,用处还是可以的。当然记得这个级别UMD不可靠就是。


目眩(Dazzled):人物因为眼睛受到严重刺激而无法很好的视物。目眩的人物在攻击判定、搜索检定和侦察检定上有-1减值。

非战贼,这么-1问题不大,一个FEAT来说……好吧,我觉得不是必要的。况且一般也不是没事就跑到太阳底下玩,黑呼呼的时候这类检定反而多些。

离线 Stuart

  • Diver
  • ******
  • 帖子数: 3866
  • 苹果币: 0
DROW32点贼(la=1)寻求强化
« 回帖 #18 于: 2006-02-15, 周三 18:00:58 »
我想叶子姐姐说的是用黑暗术的sp/烟雾棒+哄骗,而不是就这么硬躲吧
人不是什么时候都能活得光明正大,本想抬头挺胸前进,却不知何时就会沾一身泥巴。

离线 Ellesime

  • 風紀委
  • *
  • 帖子数: 13054
  • 苹果币: 667
DROW32点贼(la=1)寻求强化
« 回帖 #19 于: 2006-02-15, 周三 18:27:24 »
黑暗术里它就不能SA……真诡异