要不要温习规则-_-
隐藏(HIDE)(敏捷;防具检定减值)
检定:你的隐藏检定和要和任何可能看见你的人的侦察检定进行对抗。以正常速度一半移动时隐藏检定不受惩罚。如果移动速度比半速快但是比正常速度慢,在隐藏检定上要受到-5惩罚。在攻击、奔跑、或冲锋的时候几乎不可能隐藏(受到-20惩罚)。
比中等体形大或小的生物会因为其体型而在隐藏检定上获得体型奖励或惩罚。超微型(Fine)+16,微型(Diminutive)+12,超小型(Tiny)+8,小型(Small)+4,大型(Large)-4,超大型(Huge)-8,巨型(Gargantuan)-12,超巨型(Colossal)-16。
要进行一次隐藏检定需要掩蔽(cover)或隐蔽(concealment)。通常全掩蔽或全隐蔽情况下不需要做隐藏检定,因为没人能看见你(但不总是如此,见后面特别部分)。
如果有人正看着你,哪怕是无意的,你也不能隐藏,你可以绕过角落或躲在掩蔽物后面来避开他人目光,然后进行隐藏,但是其他人至少知道你去了什么地方。
如果看着你的人被短暂分心了(例如通过唬骗检定,见后),你就可以尝试隐藏。如果当他们转回注意力时你能找到某种隐藏场所,你可以进行一次隐藏检定。(作为一般性尺度,隐藏场所必须在你周围每隐藏级数1尺的范围内。)但是,这次检定你要受到-10惩罚,因为你必须移动得很快。
狙击:如果你已经成功的隐藏在你目标周围至少10尺外,你可以做一次远程攻击,之后立刻再次隐藏。在射击后的隐藏检定上你要受到-20惩罚才能将自己隐蔽起来。
分散注意力来隐藏:你可以用唬骗技能来帮助你隐藏。当别人正注意着你时,一次成功的唬骗检定可以让你短暂地分散他人注意力从而可以进行隐藏检定。
动作:通常不需要。一般来说,你做一次隐藏检定是移动的一部分,因此它并不能分离出单独的动作。但是,在远程射击后立刻隐藏(见之前的狙击)是一个移动动作。
特别:如果你是隐形的,在不移动时你的隐藏检定有+40加值,如果你正在移动则加值为+20。
如果你有避人耳目专长(Stealthy),你在隐藏检定上有+2加值。
13级的巡林客可以在任何自然地形下隐藏,即使没有掩蔽或隐蔽也可以。17级的巡林客甚至可以在正在被观察的情况下这么做。
HIDE (DEX; ARMOR CHECK PENALTY)
Check: Your Hide check is opposed by the Spot check of anyone who might see you. You can move up to one-half your normal speed and hide at no penalty. When moving at a speed greater than one-half but less than your normal speed, you take a –5 penalty. It’s practically impossible (–20 penalty) to hide while attacking, running or charging.
A creature larger or smaller than Medium takes a size bonus or penalty on Hide checks depending on its size category: Fine +16, Diminutive +12, Tiny +8, Small +4, Large –4, Huge –8, Gargantuan –12, Colossal –16.
You need cover or concealment in order to attempt a Hide check. Total cover or total concealment usually (but not always; see Special, below) obviates the need for a Hide check, since nothing can see you anyway.
If people are observing you, even casually, you can’t hide. You can run around a corner or behind cover so that you’re out of sight and then hide, but the others then know at least where you went.
If your observers are momentarily distracted (such as by a Bluff check; see below), though, you can attempt to hide. While the others turn their attention from you, you can attempt a Hide check if you can get to a hiding place of some kind. (As a general guideline, the hiding place has to be within 1 foot per rank you have in Hide.) This check, however, is made at a –10 penalty because you have to move fast.
Sniping: If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a –20 penalty on your Hide check to conceal yourself after the shot.
Creating a Diversion to Hide: You can use Bluff to help you hide. A successful Bluff check can give you the momentary diversion you need to attempt a Hide check while people are aware of you.
Action: Usually none. Normally, you make a Hide check as part of movement, so it doesn’t take a separate action. However, hiding immediately after a ranged attack (see Sniping, above) is a move action.
Special: If you are invisible, you gain a +40 bonus on Hide checks if you are immobile, or a +20 bonus on Hide checks if you’re moving.
If you have the Stealthy feat, you get a +2 bonus on Hide checks.
A 13th-level ranger can attempt a Hide check in any sort of natural terrain, even if it doesn’t grant cover or concealment. A 17thlevel ranger can do this even while being observed.