Giant CrabCreature 2 NMediumAnimalAquatic Source Bestiary 2 pg. 55 2.0 Perception +8; darkvision Skills Acrobatics +7, Athletics +8, Stealth +7 Str +4, Dex +3, Con +1, Int -4, Wis +2, Cha -3 AC 19; Fort +7, Ref +9, Will +8 HP 24; Resistances physical 3 (except bludgeoning) Vulnerable to Prone If a creature critically succeeds on a check to Trip the giant crab, the crab is flipped over onto its back in addition to the usual effects. A giant crab that is flipped onto its back has a particularly hard time defending itself; instead of taking the normal –2 circumstance penalty to AC for being flat-footed, it takes a –4 circumstance penalty to AC. Scuttle Reaction Trigger A creature that the giant crab can see targets the crab with an attack; Effect The giant crab scuttles to the side and gains a +2 circumstance bonus to AC against the triggering attack. After the attack resolves, the crab can Stride up to its speed in a straight line as part of the reaction. Speed 25 feet, swim 15 feet Melee Single Action claw +10 [+5/+0], Damage 1d10+4 slashing plus Grab Constrict Single Action 1d6+4 bludgeoning, DC 18
Titan CentipedeCreature 9 NGargantuanAnimal Source Bestiary 2 pg. 50 2.0 Perception +18; darkvision Skills Acrobatics +16, Athletics +21 Str +8, Dex +1, Con +5, Int -5, Wis +5, Cha -4 AC 28; Fort +20, Ref +16, Will +18 HP 155 Speed 50 feet, climb 50 feet Melee Single Action mandibles +21 [+16/+11] (reach 20 feet), Damage 2d10+12 piercing plus titan centipede venom Melee Single Action foot +19 [+14/+9], Damage 2d8+10 bludgeoning Impaling Critical When a titan centipede scores a critical hit with its mandibles, the target is painfully pierced with barbed spines and bristles, taking 1d6 persistent bleed damage and becoming flat-footed as long as the bleed damage continues. Titan Centipede Venom (poison) Saving Throw DC 28 Fortitude; Maximum Duration 6 rounds; Stage 1 2d6 poison damage and clumsy 2 (1 round); Stage 2 2d8 poison damage, clumsy 2, and slowed 1 (1 round); Stage 3 2d10 poison damage, clumsy 2, and slowed 2 (1 round) Trample Three Actions Huge or smaller, foot, DC 28 Undulate Single Action The titan centipede Strides up to its Speed or Steps. During this movement, it can pass through spaces as narrow as 10 feet without Squeezing.