作者 主题: 【论坛团】jasmine的王国日志  (阅读 41511 次)

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离线 Magnolia White

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Re: 【论坛团】jasmine的王国日志
« 回帖 #30 于: 2013-12-08, 周日 16:59:29 »
引路人武器|Way-Leader Weapon 等级4+ 非普通

等级 4 +1 840 等级 19 +4 105,000gp
等级 9 +2 4,200 等级 24 +5 525,000gp
等级 14 +3 21,000gp 等级 29 +6 2,625,000gp
武器: 矛
增强: 攻击骰和伤害骰
重击: +1d6每增强加值
威能◆遭遇◆传送: 移动动作。要求:你必须在本回合内用该武器击中一个敌人。效果:近程爆发5·爆发范围内最多2名盟友,你传送他们到该敌人邻近的格子内。


Elixir of Treasure Finding level 5+ Uncommon
A hint of exotic spices fills your senses as you drink this drauBht,
which produces a faint tinBlinB in the back of your mind when
treasure is close by.
Lvi 5 50 gp Lvi 25 25,000 gp
Lvi 15 1,000gp
Consumable: Elixir
Utility Power" Consumable (Minor Action)
Effect: You drink the elixir. Until the end of your next turn, you
gain an innate sense of the direction to the nearest treasure
worth at least 1 00 gp within 10 squares of you (ignorng
treasure carried by you and your allies). This power functions
through any intervening barrier except special magical
wards or barriers lined entirely with lead. You are not aware
of the distance to the treasure, nor do you gain any hint of
the route to it or any physical features at its location.
Level 15: Within 20 squares.
Level 25: Within 40 squares.
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一剑光寒十四州

离线 snowknight

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Re: 【论坛团】jasmine的王国日志
« 回帖 #31 于: 2013-12-08, 周日 20:04:10 »
市长非常忙,在各处巡视,只是给予了招待。接待者表示了歉意,有意见可以留言在本子上,想面见建议改天再来。

你听说东边很不太平。民间各种流言。
这里快要变成了军事堡垒。
很多流民从东边过来。
pack outcasts在这里是主流,他们招兵买马,打造基地。
pack outcasts来自乌斯伽蛮族,他们是被部落流放的民族。
这里是准军事统治,最高长官掌握一切。首脑们其实都是在维鲁斯卡圣殿的部落领袖。
听说狼兽化人们战斗起来会自动回血。
这里以灰狼部落的人类和兽化人为主,也有半兽人和半精灵。

通过巧言善辩,你还是在招待官员qinmaihou那里得到了很多信息。她欢迎你们回老家。提供了相关地图,留下了联系方式,下次觐见可以直接来找她。
比如,这里的重要地点(支线副本)有Shadowkeeper's Hut(影卫草屋)、Totem Pit(图腾战坑)、VELLOSK(维鲁斯卡殿)。她看到你们正好有个狼人,建议你们先去图腾坑。
她表示战乱将至,到处都是怪物,东边南北大道都非常不安全了!北边的米拉巴的铁矿也出了问题,打造的东西根本就很脆!
她说东向的路一直垂直交叉最短路径到南北大道,然后北去就是长鞍镇,南去就是三猪地。但是北去的贝伦丘陵侧和南去的花园森林侧都有怪物频繁打劫商队了。

这里是2阶城市,一共探索要2天,你们需要过露营。

你们准确的标注了地图。你们发现南边的老鹰井的南边的宝剑山脉就有石矿,不过过去还需要几天距离。三猪地在东南较远而长鞍镇在东北较近。但是远远的就可以看到东边地平线上涌来难民流。作为贝伦丘陵和宝剑山脉之间的隘口,ponyberry位置扼要,东西都是一马平川。作用和地形都类似于另外几个东部要塞长鞍镇、狮鹫巢、米拉巴。最近暮光之塔作为2线要塞,修建也如火如荼。
(补发上个地方的副本经验是各250xp)
白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

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Re: 【论坛团】jasmine的王国日志
« 回帖 #32 于: 2013-12-08, 周日 20:31:07 »
唔 好吧 就探索这里好了。明天应该就收工了。
经验对于玫瑰已经1150了,申请升级。
此外由于英雄规则购点增多,需要稍微改卡。
除了紫卡树精守护之外,还想补投浏览一下xinlenal另外一个蓝英雄的属性。
投掷: 1d2 = (1) = 1
投掷: 1d20 = (19) = 19排除掉守护

满堂花醉三千客
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Re: 【论坛团】jasmine的王国日志
« 回帖 #33 于: 2013-12-08, 周日 20:37:47 »
除了紫卡树精守护之外,还想补投浏览一下xinlenal另外一个蓝英雄的属性。
投掷: 1d2 = (1) = 1
投掷: 1d20 = (19) = 19排除掉守护

投掷: 1d6 = (2) = 2排除掉矮人
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Re: 【论坛团】jasmine的王国日志
« 回帖 #34 于: 2013-12-08, 周日 20:38:45 »
除了紫卡树精守护之外,还想补投浏览一下xinlenal另外一个蓝英雄的属性。
投掷: 1d2 = (1) = 1
投掷: 1d20 = (19) = 19排除掉守护

投掷: 1d6 = (2) = 2排除掉矮人


见到31点精灵吸血鬼
« 上次编辑: 2013-12-08, 周日 20:49:09 由 jasmine »
满堂花醉三千客
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Re: 【论坛团】jasmine的王国日志
« 回帖 #35 于: 2013-12-08, 周日 20:45:03 »
因为是dm的规则修改导致的改卡,以后此类都自行修改、补充即可。不计入次数。

白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

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Re: 【论坛团】jasmine的王国日志
« 回帖 #36 于: 2013-12-08, 周日 20:46:00 »
貌似精灵吸血鬼妹子时间不够攒钱了。。。
满堂花醉三千客
一剑光寒十四州

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Re: 【论坛团】jasmine的王国日志
« 回帖 #37 于: 2013-12-09, 周一 20:18:42 »
你们在conyberry晃荡了2天。(一般2阶副本都是2个结算,包括来回路上)
这里怪物已经被清理的差不多了。

你们的狼人骑士在图腾坑跳下去和图腾狼人勇士练了两手,侥幸取得了胜利。
啊哈,真不错你取胜了!人群爆发出欢呼声,庆贺新的勇士的诞生。
你的玫瑰虔诚的膜拜,获得了一个威能,请加到人物卡中。

SPIRIT OF THE PACK
Primal characters, shifters, Uthgardt barbarians, and
pack outcasts who offer prayers to the spirits at the
Totem Pit gain the following power. (Each character
can gain this power only once.)
Spirit of the Pack Granted Utility
You feel the hunter's spirit coursina throuah you, bolsterina
your resolve.
Daily. Healing, Primal
Immediate Reaction Personal
Trigger: You take damage from an attack.
Effect: You spend a healing surge and can make a
saving throw. You do not regain the use of this
power after an extended rest, unless the DM rules
otherwise.
Special: If you are an Uthgardt barbarian or a pack
outcast, you also gain a + 1 power bonus to speed
and attack rolls until the end of your next turn.

投知识(任意)挑战。4次过3次dc13【2阶】。来决定你获得关于剧情的什么信息。
投1d2决定挑战奖品等级。(蓝箱子,等级+1或+2。即3或4,你的玫瑰已经2级了)
投1d20决定具体挑战奖品。
玫瑰经验获得250。赏金500。

Theme Tie-In
When the adventurers arrive in Conyberry, they'll
find a few people who claim to be survivors of attacks
upon the village. These hard-bitten folk are rougharound-
the-edges, outdoorsy individuals wearing
poorly mended and ill-fitting clothes. They are, of
course, Gray Wolves, and the heroes have given them
an excellent opportunity to test how long they can
maintain their charade of civility.
If a pack outcast is among the adventurers, the
werewolves' deception is apt to be obvious: The
character would likely recognize members of the tribe
despite the disguises they employ. An Uthgardt barbarian
might also be very suspicious when the villagers
accidentally speak with a telltale accent or reveal a
tribal tattoo the character recognizes.
To complicate this scenario, you might have
an unwitting merchant family arrive in Conyberry
simultaneous with the characters. Or the merchants
might already have accepted the hospitality of the
Gray Wolves. This way, a pack outcast or an Uthgardt
barbarian might know about the danger the Gray
Wolves represent, but it could be difficult to alert the
other characters without provoking the werewolves
into attacking. As the werewolves try to maintain their
deception, the heroes might feel compelled to play
along, fearing for the lives of the innocent bystanders
when combat breaks out.
这里的人对你的狼人血统表示欢迎。
Shadowkeeper's Hut(影卫草屋)
这里的人告诉你不要轻易去挑战vellosk。
VELLOSK(维鲁斯卡殿)
Theme Tie-In
Even though many werewolves disagree with their
leaders and want to see the tribe sever ties with the
Shadovar, most aren't willing to buck tradition and
the hierarchy of the pack. Some would prefer to leave
instead, as the pack outcast did. But these days, Gray
Wolf leaders have been killing rather than exiling members
who speak against them. Thus, a pack outcast
character might feel compelled to infiltrate Vellosk and
help an old friend or relative escape.
Or, the characters might have come in hopes of
encouraging such defections, both to move loved ones
out of danger and perhaps weaken the tribe in the
process.
SOWING DISSENSION
The characters can pretty easily convince the rankand-
file among the Gray Wolves that the Netherese
aren't worthy of friendship, a belief many in the
tribe already hold. But that won't change the tribe's
behavior, because the Gray Wolf leaders make the
decisions. And greed and ambition have secured
their allegiance.
To pry the Gray Wolves from the Shadovar's
arsenal, the heroes must either convince other
werewolves to challenge pack leaders for dominance
(and then win, of course) or take out the
leaders themselves. Even though this latter option
might seem the most straightforward, characters
can't just walk in and start a fight; doing so would
ensure the entire tribe seeks retribution. To justifiably
kill a pack leader, characters must either prove
to the tribe members that the leader has betrayed
them and their traditions, or they must convince
the leader to accept a formal challenge.
« 上次编辑: 2013-12-09, 周一 20:57:27 由 snowknight »
白雪諾 10/18/12/13/10/16 | LG 人类 男性 | 义洛理圣武2| HP 21/21 | AC 20(16 tch, 14 fl) | CMD 16 | F7 R7 W6 | 先攻+4 | 骑术+7,生存+3,魔法装置+5,唬骗+5,杂技+7,驯养动物+7|普通视觉 |随意攻击 AB+6,DMG 1D8| 随意侦测气池|试炼(1/1) +1| 圣疗(4/4)1D6+3正能量
赵灵儿 20/13/10/05/08/18 | LG 娜迦裔 女性 | 神圣使徒圣武4| HP 32/32 | AC 22(14 tch, 18 fl) | CMD 21 | F8 R6 W7 | 先攻+1 | 宗教+1,位面-1,交涉+8|昏暗视觉 |随意攻击 AB+8,DMG 2D8+7| 随意侦测邪恶|制裁(1/1) +4,毁灭(1/1) +1| 圣疗(6/6+3/3)2D6正能量|勇气灵光,病免,移除疲乏,引导正能量,法术1,领域1
4E模组恐怖墓穴汉化全本放出http://www.goddessfantasy.net/bbs/index.php?topic=131767.0

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Re: 【论坛团】jasmine的王国日志
« 回帖 #38 于: 2013-12-09, 周一 20:41:26 »
 :em010威能很赞啊

投掷: 1d20+5 = (17)+5 = 22宗教
投掷: 1d20+5 = (1)+5 = 6宗教
投掷: 1d20+5 = (6)+5 = 11宗教
投掷: 1d20+5 = (9)+5 = 14宗教

投掷: 1d2 = (1) = 1奖品啊啊
投掷: 1d20 = (19) = 19奖品啊啊
满堂花醉三千客
一剑光寒十四州

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Re: 【论坛团】jasmine的王国日志
« 回帖 #39 于: 2013-12-09, 周一 20:43:15 »
投掷: 1d20+5 = (17)+5 = 22宗教
投掷: 1d20+5 = (1)+5 = 6宗教
投掷: 1d20+5 = (6)+5 = 11宗教
投掷: 1d20+5 = (9)+5 = 14宗教

投掷: 1d2 = (1) = 1奖品啊啊
投掷: 1d20 = (19) = 19奖品啊啊



19 Bottled Smoke  第2瓶入手~~
满堂花醉三千客
一剑光寒十四州