作者 主题: [3r]关于徽民的一个问题  (阅读 5862 次)

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Re: [3r]关于徽民的一个问题
« 回帖 #30 于: 2012-12-05, 周三 13:35:39 »
When a cleric has a temporary bonus to his Charisma
score, does it affect his turning check or turning damage?
Does it change the number of times he can turn or rebuke
per day?
Unless otherwise stated, a temporary bonus to an ability
score has the same effect as a permanent one.
For example, a
cleric with a temporary +4 enhancement bonus to Charisma
(such as from eagle’s splendor) adds 2 to his turning check and
to his turning damage while the spell was in effect, since his
Charisma modifier is 2 points higher than it was before.
Things get a little stickier when talking about powers with
daily limits, such as turn/rebuke undead or lay on hands. (Hold
on, because this gets worse before it gets better.) In this case, a
change to the key ability score indeed affects the daily limit—
in the example above, the cleric would gain 2 additional
turn/rebuke attempts per day—but these aren’t just “free” uses.
Here’s why:
Assume the cleric above has a normal Charisma score of
12, granting him 4 turn attempts per day (3 + 1 for Cha bonus).
Casting eagle’s splendor increases his Charisma to 16, which
would grant 6 attempts per day. At the end of the spell,
however, his daily limit would drop back down to 4 attempts.
At that point, the player must compare the number of daily uses
expended to the daily limit to see if any still remain.
Here’s how that might work in play. Our cleric turns
undead twice, then casts eagle’s splendor right before a big
fight with a horde of zombies. During the duration of the spell,
he makes four more turning checks. When the spell ends, he
compares his new daily limit (4) to the number of attempts used
(6)—whoops, no turns left. Hope all the undead have been
destroyed, because even if the cleric cast eagle’s splendor
again, he wouldn’t have any more turning attempts available,
since he’s already used all 6 of his allotted attempts. If he could
increase his Charisma to 18, he’d “gain” one more turning
attempt (since he has now used 6 out of his allotted 7 daily
attempts), usable only during the duration of the Charismaboosting
effect.
The same is true of the paladin’s lay on hands ability. If the
paladin gains a temporary Charisma boost, her total capacity of
healing via lay on hands improves accordingly, but she must
keep track of the healing “used up” to see if any remains after
the boost ends.
Temporary ability reductions (such as penalties or damage)
work similarly. When applying a reduction, do the math as if a
bonus had just elapsed to see if any daily uses are left, and
reverse that when the reduction goes away to see what (if
anything) the character regains. If our cleric is hit by touch of
idiocy and suffers a –4 penalty to Charisma, his daily limit of
turning attempts is reduced from 4 to 2; if he’s already used 2
or more, he has none available as long as the spell’s effect lasts.
This seems more complicated than it actually is. As long as
you remember that the important number to track is not uses
remaining, but uses expended, everything else should fall into
place.

08年6月30日FAQ,除非特殊说明,临时属性调整跟持久属性调整同效
« 上次编辑: 2012-12-05, 周三 13:37:13 由 间隙妖怪 »
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Re: [3r]关于徽民的一个问题
« 回帖 #31 于: 2012-12-05, 周三 13:40:28 »
BUFF叠BUFF上从来都不是两个BUFF而是高盖低或者刷新,从来不会存在两个BUFF的状态
节操管节操,规则管规则
就是说一个法师给自己拍了一个变形术a
然后又给自己拍了一个变形术b
那这显然是两个分开的变形术而不会变成一个变形术

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Re: [3r]关于徽民的一个问题
« 回帖 #32 于: 2012-12-05, 周三 13:42:50 »
A feat sometimes requires you to have a certain ability
score, which is the case with Two-Weapon Fighting (it
requires Dex 15). A character has, say, Dex 13, but wears
an item, in this case gloves of Dexterity +2, and now her Dex
score is 15. Can she take the feat and have it be active only
when she wears the item?
Actually yes, she could take the feat, but she would lose the
use of the feat if, for whatever reason, she loses the bonus from
the item.

同样是FAQ,物品的属性加值可以作为专长前提
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Re: [3r]关于徽民的一个问题
« 回帖 #33 于: 2012-12-05, 周三 13:49:31 »
诶这个faq……别的方面似乎是没问题了

那个持续24小时以上才给法术位的faq谁有原文……

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Re: [3r]关于徽民的一个问题
« 回帖 #34 于: 2012-12-05, 周三 13:51:18 »
哦对了顺便问一下物品给的专长或者特性能满足进阶条件么

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Re: [3r]关于徽民的一个问题
« 回帖 #35 于: 2012-12-05, 周三 13:59:10 »
问题是怎么无间断……
p是24小时
于是一个buff最多只有24小时
实际上,我以为只要你恢复法术的那几个小时是有buff的就够了。
设定控。比快乐多的人思路广,比思路广的人快乐多!
3R DIY:PF1 DIY:

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Re: [3r]关于徽民的一个问题
« 回帖 #36 于: 2012-12-05, 周三 14:02:07 »
问题是怎么无间断……
p是24小时
于是一个buff最多只有24小时
实际上,我以为只要你恢复法术的那几个小时是有buff的就够了。
于是我在求那个faq的原文,看那是怎么说的

爪机表示无力……

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Re: [3r]关于徽民的一个问题
« 回帖 #37 于: 2012-12-05, 周三 14:07:28 »
临时获得的法术位在你属性降低的时候会失去
然后再度通过获得属性加值而获得法术位的时候会因为你没有准备而变成已使用
另外注意所有施法者的准备法术时间大部分为1小时,部分要15分钟,也就是说你必须用小时等级的BUFF来保证你准备法术时可以获得额外法术位,包括自发施法职业
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Re: [3r]关于徽民的一个问题
« 回帖 #38 于: 2012-12-05, 周三 20:55:39 »
如果Buff持续时间短就没意义了...属性降低的时候随机掉法术位...

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Re: [3r]关于徽民的一个问题
« 回帖 #39 于: 2012-12-06, 周四 23:54:35 »
安徽人有什么办法可以最大化提高力量呢?变形后似乎会失去了种族特性。进阶也只能选择有即时超魔的比如AMANIMAGE ,超魔咒使,魔法技法师之类。

资源全开(除粉红)


顺便问问如果WUJIN 放了GIANT SIZE后再放个缩微术会如何?会抵消么?
      巨兽术(Giant Size)

      变化系

      等级:巫觋7

      法术成分:言语、姿势、材料

      施法时间:单动作

      距离:个人

      目标:自己

      持续:1分钟

 

        巨兽术

      ——————————————————————————————————————————

      施法者等级 体型  力量  敏捷 体质  天防 AC/攻击调整   面宽/触及

      1~15  超大型 +16 -2 +4  +3   -2    15ft/15ft

      16~18 巨型  +24 -2 +4  +7   -4    20ft/20ft

      19或更高 超巨型 +32 -2 +12 +12  -8    30ft/30ft

      ——————————————————————————————————————————

 

        施展此法术后,你会变成超大型、巨型或超巨型,取决于你的施法者等级。你的力量、敏捷、体质天生防御等级、攻击和防御等级的体型调整值、面宽和触及的改变见上表。(你无需选择你可变的最大体型;只要愿意,你可以选择变得比上述体型更小些。)

        你的所有装备会随着你的体型一同改变,你也可以在此体型下如常使用武器或魔法物品。见地下城主指南28页,表2-2:随体型改变的武器伤害,来决定体型改变后你所持武器能造成的伤害。

        材料成分:龙的表皮或巨人的头发。




      微缩身形(Minute Form)

      变化系

      等级:巫觋8

      法术成分:言语,姿势,材料

      施法时间:1轮

      距离:个人

      目标:自己

      持续时间:1分钟

 

      ———————————————————————————————————————

      施法者等级 体型  力量  敏捷 体质  AC/攻击调整   面宽/触及

      15~16 超小型 -8  +4 -2    +2    2.5ft/0ft

      17~18 微型  -10 +6 -2    +4      1ft/0ft

      19或更高 超微型 -10 +8 -2    +8    0.5ft/0ft

      ———————————————————————————————————————

 

        施展此法术时,你的体型收缩至超小型,微型,或超微型,取决于你的施法者等级。你的力量、敏捷、体质、AC和攻击掷骰的体型调整以及面宽触及的改变见附表。(你不必变为你所能变成的最小体型,可以变为你想要的更大体型)

        你的属性值不会因此法术降低至1以下。你的所有装备会随着你的体型一同改变,你也可以在此体型下如常使用武器或魔法物品。见地下城主指南28页,表2-3:随体型改变而降低的武器伤害,来决定体型改变后你所持武器能造成的伤害。

        材料成分:一只跳蚤