Cohort, Male Raptoran Clr6/RSoP5: CR 11;
Medium Humanoid ; HD 6d8+6(Cleric) , 5d6+5(Radiant Servant of Pelor) ; hp 59; Init +3; Spd 30; Flight 40 (Good)
AC:24 (Flatfooted:21 Touch:14);
Atk +8/3 base melee, +10/5 base ranged;
+12/7 (1d8+2, +1 Longbow, composite ( +1 Str Bonus)); AL NG;
SV Fort +13, Ref +9, Will +19;
STR 12, DEX 16, CON 12, INT 12, WIS 20, CHA 14.
Language: Common, Celestial, Tuilvilanuue
Domain: Glory, Sun, Heal
Skills: Concentration +20, Heal +10, Knowledge (Religion) +13, Spellcraft +15, Spot+7
Feats: Armor Proficiency: heavy, Armor Proficiency: light, Armor Proficiency: medium, Extra Turning, Improved Flight, Point Blank Shot, Precise Shot, Shield Proficiency, Simple Weapon Proficiency.
Racail Traits:
Low-Light Vision
Flight
Pact With Windlords
Unerring Direction
Weapon Familiarity
Special Abilities
Cleric Class Features
Domain Access (2)
Spells
Spontaneous casting
Turn undead (14/day, including 5 greater turning)
Turn check: 1d20 + 6
Radiant Servant of Pelor Class Features
Aura of Warding (Su)
Bonus caster level (5)
Bonus Domain (1)
Divine Health
Empower Healing (Ex)
Extra Greater Turning (3+Cha.Mod/day)
Proficiency: Armor, Heavy
Proficiency: Armor, Light
Proficiency: Armor, Medium
Proficiency: Martial Weapons: All
Proficiency: Shields
Proficiency: Simple Weapons: All
Radiance
Domain Powers
Glory: +2 bonus to turning checks and +1d6 Turning Damage
Healing: Cast healing spells at +1 caster level
Sun: Perform a greater turning 1/day
Spells Prepared (Clr 6/7/5/5/4/3/1):
0 - Create Water, Detect Magic, Detect Poison, Guidance x2, Light;
1st - Bless, Cure Light Wounds (d), Divine Favor, Protection from Evil, Resurgence, Sanctuary, Shield of Faith, Vigor, Lesser;
2nd - Bless Weapon (d), Curse of Ill Fortune, Resist Energy, Silence, Sound Burst, Spiritual Weapon;
3rd - Cure Serious Wounds (d), Magic Circle against Evil, Prayer, Ring of Blades, Wind Wall x2;
4th - Cure Critical Wounds (d), Death Ward, Divine Power, Freedom of Movement, Spell Immunity;
5th - Flame Strike (d), Flame Strike, True Seeing, Wall of Stone;
6th -- Harm, Heal (d).
Possessions:
Weapons: +1 Longbow, composite ( +1 Str Bonus): Distance (8,500 gp);
+1 Longsword (2,315 gp);
Arrows (50) (3 gp);
Club (0 gp);
Dagger (2 gp).
Armor: +3 Mithral Chain shirt (10,250 gp).
Shields: +2 Mithral Buckler (5,165 gp).
Goods: Coin: gp (625) (625 gp); Coin: sp (51) (51 sp); Holy symbol, wooden (1 gp); Spell component pouch (5 gp); Waterskin (full) (1 gp); Signet ring (5 gp); Signal whistle (8 sp); Pouch, belt (1 gp); Mirror, small steel (10 gp); Flint and steel (1 gp); Case, map or scroll (1 gp); Bell (1 gp).
Magic:
Wondrous: Cloak of Charisma +2 (4,000 gp);
Wondrous: Gloves of Dexterity +2 (4,000 gp);
Wondrous: Vest of Resistance +3 (9,000 gp);
Wondrous: Periapt of Wisdom +2 (4,000 gp);
Wondrous: Boots of the Winterlands (2,500 gp);
Wondrous: Heward`s Handy Haversack (2,000 gp);
Wondrous: Pearl of Power, 1st-Level Spell (1,000 gp);
Wondrous: Pearl of Power, 2nd-Level Spell (4,000 gp);
Wondrous: Quiver of Ehlonna (1,800 gp);
Wondrous: Tunic of Steady Spellcasting (2,500 gp);
Ring: Protection +1 (2,000 gp);
Rod: Metamagic, Extend, Lesser (3,000 gp);
Wondrous: Bracers of Archery, Lesser (5,000 gp);
Wondrous: Pearl of Power, 1st-Level Spell (1,000 gp);
Rod: Metamagic, Enlarge, Lesser (3,000 gp);
Wondrous: Spool of Endless Rope (2,000 gp);
Wondrous: Pearl of Power, 1st-Level Spell (1,000 gp);
Wondrous: Pearl of Power, 1st-Level Spell (1,000 gp);
Wondrous: Pearl of Power, 1st-Level Spell (1,000 gp).
Total Value:65431.8gp
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