作者 主题: 游吟沉思录  (阅读 5878 次)

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游吟沉思录
« 于: 2012-05-21, 周一 14:33:38 »
因为最近看到讨论幻术和诗人的帖子。于是发上来。
最初的出处无处可考。

Reflections on Playing a Bard
游吟沉思录
(咩:作者Mark Whitley,出处 http://codepoet.org/~markw/DnD/bard-reflections.html 虽然比不上威士蛭论坛里那几篇滥强,但还是有点内容的,特别是打下手这一块讲得相当详细。翻译没有校对,多多包涵。对法术、专长和道具的中文名称不太熟悉,难免翻错,请参照原文中的名称看。)
The following are some tidbits of wisdom that I've gleaned from playing a Bard in the 3.5 edition of Dungeons & Dragons.
以下是我从扮演DND3.5版规则中的游吟诗人的经验中,所获得的一些智慧的点滴。
Understanding the Bard's Role
认清游吟诗人的角色
The Player's Handbook (PHB) describes the Bard as being a "Jack of All Trades". Other sources that I've seen describe him as being "second best at everything". My experience bears this out.
PHB把游吟诗人描述为一群“万精油”。我看到的其他资料则说他是“第二好的任何角色”。我的经验也是这样。
Things a Bard Doesn't Do Well
游吟诗人的弱项
•   A Bard is not a front-line fighter. His low hit points make him go down fast. He also can't deal out the sheer amount of damage that a Fighter or Barbarian can.
•   游吟诗人不是一个好的一线战士。他的HP太低,所以很容易就躺歇。他也无法提供战士和蛮子那样可观的伤害输出。(咩:所以纯游吟诗人就算要打也请待在二线,而且请考虑直接伤害输出以外的攻击方式,比如低等级时候的卓尔毒箭)
•   A Bard should not be relied on as the party healer as he has a limited number of healing spells (just Cure* no Restoration, etc.) and few spells per day. A Bard makes a good second-string healer, though.
•   游吟诗人也不是一个可靠的专业医生。他的回复法术种类有限(只有CURE系列而没有回复术等等),每日法术量也太少。当然,他作为辅助治疗者还是称职的。
•   A Bard cannot dole out the arsenal of Arcane magic the way a Sorcerer or Wizard can, due to: [1] the limited spells known / spells per day; [2] the relative absence of good offensive spells on his spell list, and [3] very low save DCs, which really cuts down the damage.
•   游吟诗人也无法成为法师和术士那样的奥术炮台,因为他一则法术种类和施法数量有限,二来法术列表中也缺少好的进攻法术,三来DC堆不高以至伤害被进一步削减。
•   A Bard can Tumble and Use Magic Devices like a Rogue but can't find traps or sneak attack the way a real Rogue can.
•   游吟诗人不是一个好的工兵。虽然他像游荡者一样可以翻滚和使用模法物品,但他终究无法像后者那样寻找陷阱和偷袭。
Where a Bard Excells
游吟诗人的强项
The Bard does not serve in any primary role very well but is an excellent support character. My experience with a Bard is much like that of a Cleric: help back up and beef up the other characters in the party. Unlike a Cleric, the Bard doesn't have to just heal all the time, his best role is buffing up the other members of the party with both singing and spells.
游吟诗人并不适合专精哪一方面,但是作为一个综合的支援角色却很优秀。我的游吟诗人很像牧师:帮团里其他角色回复,然后把他们“鼓”起来。和牧师不同的是,游吟诗人并不总是要补血,他的首要角色是用它的音乐和法术帮队友BUFF。
As of Level 9 (which is where the campaign ended), here was my "Round by Round Tactics" for buffing up the group:
在9级的时候(我的团于9级结束),我用来帮队友BUFF的“一轮轮战术”如下:
Wide-Area Effects: These are songs / spells I could do at any time as long as I was reasonably close to the group.
区域效果:这些是只要我和队伍靠得够近,随时就能用的歌和法术。
1.   Inspire Courage (always the first thing I did)
1.激发勇气(总是我第一要做的)
2.   Haste (had to be pretty close for this one)
2.加速术(我得和队伍相当近才能放这个法术)
3.   Haunting Melody (Ebberon feat, gives bad guys penalties) (Note: This feat was on my "maybe" list, I took Lyric Spell instead; still included in this list for completeness.)
3.纠缠旋律(艾伯伦专长,给坏蛋们减值)(注意,这只是我的“备选”清单,事实上我选择了抒情诗法术;但是为了清单完备我把它列了上去)
4.   Inspire Greatness (repeatedly for all the front-liners)
4.激发卓越(需要反复使用帮前线人员都拍上)
Opportunistic Touch Spells: These are touch-range spells that I tried to save until I could spend a full-round action to touch more than one person (and therefore include myself in the touching).
相机使用接触法术:这些接触法术我一般都会尽量保持,直到可以用一个整轮动作拍给不止一个人(当然包括我自己)
1.   Displacement (we usually needed defense more than offense at this point)
1.易位术(当我们需要防御力胜过攻击力的时候)
2.   Invisibility (if touching the Rogue or Cleric)
2.隐形术(拍给游荡者和牧师)
3.   Sonic Weapon (if touching the front-liners or archers)
3.音波武器(出自完美冒险者 ——咩注)(拍给一线人员和阿查们)
The alert reader will note that in the above buffing lists the Bard does not engage in combat or cast any offesive spells. This is not an oversight. I repeat: the Bard is a support character, not a fighter or combat-mage. I don't care that he's proficient with the Rapier, his criticals are still worse than a Fighter's minimum damage roll. I don't care that he's proficient with the Whip, you're not going to trip or disarm anybody. I don't care that he can cast Tasha's Hideous Laughter or Blindness/Deafness, only a baby Kobold with rabies is going to fail their save. Just put that "wade into the fray" attitude out of your head, capiche?
细心的读者可能已经发现,在完成以上各种BUFF的过程中,游吟诗人既没有参与到战斗,也没有施放任何攻击法术。这不是疏漏。我重复一遍,游吟诗人是一个支援角色,不是一个战士或者战法师。我不管他是否有刺剑擅长,要知道战士投出的最小伤害都比他的CH伤害高;我不管他是否有鞭子擅长,他根本就摔不倒任何人也缴不了任何人的械;我不管他能不能施放塔莎狂笑术或者目盲术/耳聋术,只有得了狂犬病的狗头人婴儿才会过不了豁免。请把那“明知不能打、偏往死里战”的想法踢出脑袋,懂未?

Where Do I Spend Everything?
如何分配资源?
One interesting thing about playing a Bard is that you touch just about every aspect of the rules (skills, feats, spells, equipment/items) because he is, by definition, a "Jack of All Trades". The question of what to invest in can be answered with the following priority scale:
扮演游吟诗人的一大乐趣是你可以接触规则的各个方面(技能,专长,法术,装备/道具),因为他就被定义成一个“万精油”。依靠以下优先顺序可以确定如何分配资源:
•   Never do it with a Feat if you can do it with a Spell instead. (FrEx: Use Cat's Grace or Alter Self to boost your AC, not Dodge.)
•   能用法术解决的决不用专长解决——例如,用猫之优雅和改变自我去堆AC,别用躲避专长)(咩注:改变自我这个法术很强!相当强!超级强!强烈建议所有学得到的人学精!)
•   Never do it with a Spell if you can do it with a Skill instead. (FrEx: Sink points into Speak Language (a class skill for a Bard) rather than learning Comprehend Languages or Tongues.)
•   能用技能解决的决不用法术解决——例如,投资语言技能(游吟诗人职业技能),而不要去学习通晓语言法术和巧舌术。
•   Never do it with a Spell if you can do it with a Bardic Music effect instead. (FrEx: Don't learn Heroism, use Inspire Courage instead.)
•   能用游吟诗人音乐解决的决不用法术解决——例如,别去学英雄气概法术,用激发勇气代替它。
•   Never do it with a Skill if you can do it with Equipment instead. (FrEx: Don't sink ranks into Climb, get a Climber's kit instead.)
•   能用装备解决的决不用技能结局——例如,不要把技能点花在攀爬上面,买个攀登工具包够了。
The above is good advice for any PC, not just a Bard (with the exception of the 'Music' point).
以上不仅适用于游吟诗人,同样适用于任何PC(除了音乐这项)
Race
种族
Human is probably the best race for a Bard. The extra 1st level feat is always welcome and the extra starting / per-level skill points augments the many skill points a Bard already gets. The base land speed of 30 feet helps a Bard move to provide the Rogue with flanking bonuses and tumble greater distances.
人类恐怕是最好的游吟诗人种族。1级多出来的专长总是很有用,而1级往后多出来的技能可以让游吟诗人的技能更加精湛。30尺的基本陆行速度可以给游吟诗人足够的机动力,让他帮游荡者创造更多夹击机会或者翻滚更远的距离。
Making the Most of Your Music
尽可能强化你的音乐
The Bard's only really strong suit is the one unique class trait he possesses: Bardic Music. Here's some advice on how to soup-up your singing.
游吟诗人唯一真正专擅的领域是他仅有的职业特性:游吟诗人音乐。这里有些建议教你如何用好你的音乐。
Music Enhancing Feats
音乐强化专长
Extra Music: (Complete Adventurer) This gives you 4 more music uses per day (like Extra Turning). This is especially useful at lower levels but less useful at higher levels (at least until you get Lyric Spell, more on that later).
额外音乐(出自完美冒险者):这个专长让你每天多使用4次音乐(就像额外超度)。它在低级的时候尤其好用,但在高级时就有点鸡肋了(至少在你得到抒情诗法术之前都是如此,往往还要鸡肋更久)
Lingering Song: (Complete Adventurer) This increases the duration of several Bardic music effects, notably Inspire Courage.
绕梁余音(出自完美冒险者):这个专长可以增加多种游吟诗人音乐的持续时间,特别是激发勇气。
Song of the Heart (SotH): (Ebberon) This gives you a +1 to nearly everything about any Bardic music effect, save DC, or bonus. No Bard should be without it. (You can qualify for this at level 3 at the earliest.)
心灵之歌(SotH,出自艾伯伦):这个特技可以让你几乎所有游吟诗人音乐的效果、豁免DC、奖励效果都有+1奖励。每个游吟诗人都不该错过它。(你最早可以在3级满足专长要求)
Words of Creation (WoC): (Book of Exhalted Deeds) This feat will double the bonuses of many of your Bardic music effects, and double the duration of your Conjuration(Creation) spells. The tradeoff is that you take nonlethal damage when you invoke it. Staying close to the Cleric, turning yourself invisible, and healing yourself are all ways to minimize this drawback. (You can qualify for this at level 6 at the earliest.)
造物之言(WoC,出自崇善之书):这个特技可以让你很多游吟诗人音乐的基础效果翻倍,顺便让你的咒法(创造)系的法术持续时间翻倍。代价是你使用的时候会不停受到淤伤。请呆在牧师身边,让你自己隐形,想尽办法医疗你以最小化这个缺点。(你最早可以在6级时满足专长要求)——咩注:其实最彻底的办法是,想办法让自己不吃淤伤就行了。
Music Enhancing Spells
加强音乐能力的法术
Message: The PHB specifically gives the example that chanting to make a Rogue move more silently is self-defeating. Later on, Wizards & co. came out with the Subsonics feat (Song & Silence, re-printed in Complete Adventurer) which allows only your allies to hear your songs. Meanwhile, canny Bards have been able to do this the whole time simply by using the Message cantrip. You can also cast it so only a specific enemy can hear your songs (should you want to Fascinate or Suggest something to them). You can learn it at 1st level, it's a 0-level spell, it lasts for 10 minutes per level, it can travel hundreds of feet through twisty passageways and under doors, and it has no saving throw. A must-have cantrip for all Bards.
讯息术:PHB特别指出,靠音乐来帮助游荡者行动得更加隐秘是自相矛盾行不通的。后来,威士蛭公司又推出了次声专长(出自歌声和静寂,在完美冒险者中重印),允许你只让队又听到你的歌声。然而,精明的游吟诗人可以只靠讯息术这个把戏就可以一直达到这个效果。你也可以通过这个法术只让某个特定的敌人听到你的歌曲(如果你想对他们使用迷醉或者暗示之类的话)。你1级的时候就可以获得这个法术,它只是个0级法术,却能持续10分钟/级),能穿过曲折的过道和狭窄的门缝传播数百公尺远,还没有豁免。这是一个所有游吟诗人必学的把戏。
Invisibility: A Bard is a great buffer for other members of the team, but somewhat vulnerable with his low hit points. Singing while invisible will not cause you to become visible (because it is not an attack), and it makes it much harder for the bad guys to hit you. Combine this with Message and the bad guys won't hear you either. As a 2nd level spell, you can get it at Bard level 4 at the earliest.
隐形术:游吟诗人对于队友来说是个优秀的增益者,但是因为HP太低,他自己却相当脆弱。幸亏在隐形状态下唱歌不会让你现形(因为这不算攻击行为),而且这是的坏人很难碰到你。把这和讯息术组合起来,他们也不会听见你。作为一个2级法术,隐形术最早可以在游吟诗人4级时获得。
Inspirational Boost: (Complete Adventurer) A level one spell, this becomes avilable at 2nd level. It boosts Inspire Courage bonuses by +1. It is a swift action to cast, meaning you can cast it on the same round that you start singing Inspire Courage. At low levels this makes big difference and at high levels it is yet another +1 that leads to bigger bonuses.
灵感鼓动术(出自完美冒险者):这是一个1级法术,2级就可以用。它能把激发勇气的奖励效果提高1点。施放这个法术只需要一个迅捷动作,这意味着你可以在开始咏唱激发勇气的同一轮使用这个法术。在低等级下这个法术会造成很大不同,在高等级下它也毕竟能提供+1奖励,几个+1堆起来就是一个可观的加值。

Inspire Courage
激发勇气
Arguably the best Bardic music effect, this is where I optomized my Bard. Here's the progresson for boosting I.C. bonuses, level by level:
作为最好的游吟诗人音乐效果——这有待讨论,这个能力是我优化我的游吟诗人的基点。以下是提高激发勇气提供加值的过程,一级一级列出。
Level等级    Atk&Dmg bonus攻击伤害奖励   Notes & Explanations 要点与解释
1    +2    A Masterwork Horn will boost Atk & Dmg bonuses to +2 (we used the Song & Silence Horn stats) at the expense of no Will save vs. fear bonus (almost always worth it). Lingering song will make it last for 10 rounds after you stop singing instead of 5. Casting message will allow you to do it quietly, but you will not be able to use the horn (see below).
一个精致号角可以把攻击伤害奖励提升到+2(我用的是歌声和静寂中的号角数据),代价是没有对抗恐惧效果的豁免奖励(总是值得的)。绕梁余声专长可以让你的音乐效果在停止咏唱后仍然能持续10轮而不是5轮。使用讯息术法术可以让你不用发声,但那样的话你将无法使用号角(见下)
2    +3    The Inspirational Boost spell increases I.C. bonuses by 1. Casting time is a Swift action, meaning you can do it at the same time you start singing.
灵感鼓动术可以将激发勇气的奖励效果提高1点。施放这个法术是一个迅捷动作,这意味着你可以在开始咏唱的同时使用这个法术。
3    +4    SotH boosts bonuses by 1
心灵之歌提高奖励1点。
6    +5    WoC doubles base I.C. bonuses (which are still only +1). Using WoC inflicts 3d4 points of nonlethal damage.
造物之言使得激发勇气的基本奖励翻倍(现在只有+1)。使用造物之言会造成3d4点淤伤。
8    +7    The Bard's Inspire Courage base bonus increases to +2; base I.C. bonus is now doubled by WoC to +4. Using WoC still inflicts only 3d4 points of nonlethal damage.
游吟诗人激发勇气的基本奖励提高到了+2;因为造物之言的运用现在基本奖励实际上是+4。使用造物之言会造成3d4点淤伤。
15    +9    Inspire Courage base bonus increases to +3. WoC doubles it to +6. (Still 3d4 nonlethal dmg.)
激发勇气基本奖励提高到了+3,造物之言将之翻倍为+6,(仍然是3d4点淤伤)
20    +11    Inspire Courage base bonus increases to +4. WoC doubles it to +8. (Still 3d4 nonlethal dmg.)
激发勇气基本奖励提高到了+4,造物之言将之翻倍为+8,(还是3d4点淤伤)
Not using the horn decreases all the bonuses listed above by 1 but gives a Will Save vs. Fear bons equal to the (reduced) Atk & Dmg bonus.
不是用号角会把上表列出的加值降低1点,但能提供和(降低后的)攻击/伤害奖励相等的对恐惧的意志豁免奖励。
Other Music Effects
其它音乐效果
Countersong: Flute gives +2 to Countersong. Already has an area-effect, which is nice. Can do this while invisible.
反制之歌:长笛(咩注:应该就是乐器,不知道出自哪里,估计是完美冒险者)可以为反制歌提供+2加值。反制歌本来就有范围效果,这很好。可以在隐形的时候使用。
Inspire Competence: SotH boosts bonus from +2 to +3. WoC (combined with SotH) will bost bonuses to +5 but you take 6d4 points of nonlethal damage. Extra Music will let you boost more skills, more often. (I found this mostly useful on the Rogue when he would search for traps, disable traps, pick a lock, or listen at doors.)
激发能力:心灵之歌可以将加值从+2提高到+3。造物之言(和心灵之歌配合)可以把加值提高到+5但是你得承受6d4点淤伤。额外音乐让你可以更频繁地提升更多的技能。(我发现这个能力对游荡者最有用,特别是当他要搜索陷阱、接触陷阱、开锁、或者听门里有没有人的时候。
Fascinate: SotH boosts the save DC by 1. Eagle's Splendor will bost the save DC by another 2. WoC gives you +4 sacred bonus to Perform check but inflicts 3d4 nonlethal damage. The Message cantrip allows you to quietly fascinate someone at a distance, but target must see you. Playing a Harp or Lyre lets you fascinate an extra creature, but you can't use Message.
迷醉:心灵之歌可以将豁免DC提升1。鹰之光华可以将豁免DC再提高2。造物之言可以为表演检定提供+4神圣加值,但是会造成3d4点淤伤。讯息术可以让你在不发出声音的情况下隔很远就迷醉一个人,但是目标必须要能看见你。使用七弦琴或竖琴(咩注:依旧不知道出自哪里……)可以让你额外迷醉一个生物,但这样你就不能使用讯息术技巧了。
Suggestion: SotH boosts save DC by 1. Eagle's Splendor will bost the save DC by another 2. WoC boosts the DC by an additional 2 and gives you a +4 sacred bonus to Perform check but inflicts 9d4 points of nonlethal damage. Message lets you do it quietly at a distance, but target must see you. Sinking points into Speak Language will break language barriers.
暗示:心灵之歌可以将豁免DC提升1。鹰之光华可以将豁免DC再提高2。造物之言可以再提高2点DC并为表演检定提供+4神圣加值,但是会造成9d4点淤伤。讯息术可以让你在不发出声音的情况下隔很远就迷醉一个人,但是目标必须要能看见你。花点技能点学习语言技能可以打破语言障碍。
Haunting Melody: (An Eberon feat available at 6th level at the earliest, makes opponent shaken for 9+ rounds.) SotH boosts save DC by 1. Eagle's Splendor boosts save DC by another 2. Message lets you do it quietly. Can be done invisibly. Extra Music lets you do it more often.
萦绕旋律(一个艾伯伦的专长,最早6级可用,让对手颤栗9轮以上)。心灵之歌可以将豁免DC提升1。鹰之光华可以将豁免DC再提高2。讯息术可以让你悄悄地干。可以在隐形状态下使用。额外音乐可以让你更频繁使用这个能力。
Inspire Greatness: SotH boosts bonuses as follows: 3d10 + 3 x Con mod temp HPs, +3 to attack, +2 to Fort. saves. WoC (combined with SotH) will bost bonuses to: 5d10 + 5 x Con mod temp HPs, +5 to attack, and +3 to Fort save. Using Woc will incur 12d4 nonlethal damage. Lingering song makes it last for 10 rounds instead of 5. Message lets you do it quietly at a distance, ally need not see you. Can be done while invisible. Extra Music will let you buff up more members of the party. Playing a Harp lets you Inspire an extra ally, but you can't use Message.
激发卓越:心灵之歌的效果如下:3d10+3x体质修正值的临时HP,3点攻击,2点强韧豁免。造物之言(和心灵之歌搭配)效果则是5d10+5x体质修正值的临时HP,+5攻击,+3强韧豁免。使用造物之言会造成12d4点淤伤。绕梁余音可以让效果持续10轮而非5轮。讯息术帮助你远远地静静地完成一切,但是盟友得能看见你。可以在隐形状态搞定。额外音乐可以让你Buff更多队友。使用竖琴(咩注:同前……)可以让你一次多激发一个盟友,但是你肯定就不能用讯息术战术了。
Song of Freedom: WoC boosts caster level by 2 but inflicts 15d4 nonlethal damage. Message lets you do it quietly, from a distance. Can be done while invisible.
自由之歌:造物之言提高2个施法等级但是造成15d4的淤伤。讯息术可以让你不用发声,并能隔很远。可在隐形状态完成。
Inspire Heroics: SotH boosts bonuses as follows: +5 to saves, +5 to AC. WoC (combined with SotH) will bost bonuses to: +9 to saves, +9 to AC but will incur 18d4 nonlethal damage. Lingering song makes it last for 10 rounds instead of 5. Message lets you do it quietly at a distance, ally need not see you. Can be done while invisible. Extra Music will let you buff up more members of the party. Playing a Lyre lets you Inspire an extra ally, but you can't use Message.
激发英雄气概:心灵之歌提高加值如下:+5豁免,+5AC。造物之言(和心灵之歌搭配)效果则是+9豁免,+9AC。使用造物之言会造成18d4点淤伤。绕梁余音可以让效果持续10轮而非5轮。讯息术帮助你远远地静静地完成一切,使用七弦琴(咩注:省略)可以让你一次多激发一个盟友,但是你肯定就不能用讯息术战术了。
Mass Suggestion: As Suggestion, above, but using WoC will inflict 21d4 nonlethal damage.
群体暗示:同前面的暗示,但是使用造物之言会造成21d4淤伤。
Making the Most of Your Skills
尽可能利用你的技能
Perhaps the second-strongest suit a Bard has is the sheer number of skill points he can earn. I would suggest playing a Human with an Int of (at least) 14 to further increase the number of total skill points.
或许游吟诗人第二强势的地方就是他那惊人的技能点。我建议种族选人类,智力至少要加到14以提高总技能点。
A breakdown of specific areas follows.
以下对各个方面分门别类讨论。
Bardic Knowledge: This is basically "Knowledge(misc)". I used it primarily to see if I could recall songs or tales that could tell us about any weaknesses of the monsters we fought (as per most Knowledge skills). Synergy bonus from Knowledge(history). Obscure Lore feat (Complete Adventurer) gives additional +4.
游吟诗人知识:这基本上就是“知识(各种)”。我主要用它来回想有没有什么歌曲或者传说能够告诉我们我们在战的怪兽有什么弱点(就像每一种知识技能一样)。知识(历史)对游吟诗人知识有共效奖励,隐秘知识专长(出自完美冒险者)提供额外的+4奖励。
Speak Language: Bard is the only class with Speak Language as a class skill. This means you can spend 1 point to pick up a new one. It's worth it to devote 1 point per level. Spending points here is good insurance to make sure that your Fascinate / Suggestions will work. It also (hopefully) obviates the need for the Comprehend Languages spell.
语言:游吟诗人是唯一一个把语言作为职业技能的职业。这意味着你只要花一点技能点就能学会一种新语言。这个技能值得每级投资一点。在这个技能上花费技能点可以保证你的迷醉和暗示能够生效。它同时有望彻底取代通晓语言这个法术。
Skills to Max Out: Concentration (for casting defensively), Escape Artist (for getting out of grapples / grabs), Perform (for Bardic Music checks / DCs), Tumble (to get away from the baddies), Use Magic Device (daddy don't like spell mishaps).
需要加满的技能:专注(用来防御施法),逃脱术(用来从擒抱和抓握中逃脱),表演(为了游吟诗人音乐检定和DC),翻滚(逃离坏人),使用魔法装置(爹地可不希望出现意外)。
Skills to Keep High: You might not need to max these out, but they're handy enough that you should put a few skill points into them: Diplomacy (a little safer than using Bluff in some situations), Listen (although the Rogue always Listened better than me), Spellcraft.
要升高的技能:你可能不需要把这些技能加满,但是它们很实用,值得你花费一些技能点:交涉(在某些情况下比使用唬骗安全),聆听(虽然游荡者的耳朵更尖),法术辨识。
Must-Have Synergy Bonuses: Bluff (no need to spend more than 5 points here as the Glibness spell gives you an insane +30 bonus to Bluff), Decipher Script, Jump, Knowledge(history), Spellcraft, Tumble (but we're maxing it out already, non?), Use Magic Device (also maxing this out).
一定要有的协同技能:唬骗(没必要超过5级,因为滑舌术(咩注:PHB,诗人3级)可以提供变态的+30奖励),解读文书,跳跃,知识(历史),法术辨识,翻滚(但是我们不是已经把它加满了么?),使用魔法装置(也满了)。
Possibly Nice Synergy Bonuses: These are not essential (you can probably better spend your skill points elsewhere), but if you're looking to buff up a particular skill, these can help: Knowledge(arcana), Knowledge(dungeoneering), Knowledge(nature), Knowledge(nobility & royalty), Knowledge(the planes), Sense Motive.
可能有用的协同技能:这些不是必需的(你可能应该把技能点花在其他地方),但是如果你想把某个特定的技能堆高,这些技能可能有用:知识(奥术),知识(地下城),知识(自然),知识(贵族和皇家),知识(位面),察言观色。
Making the Most of Your Spells
用好你的法术
Do's:
要用的法术:
1.   Duration: go for long (FrEx: get Sonic Weapon (1 min/lev), not Sonic Burst (instantaneous))
1.长持续时间法术:选择持续时间长的法术——举例,用声波武器(1分钟/级),别用音爆(即时)。
2.   Multi-purpose: go for utility (Exs: Prestidigitation, Grease, Alter Self, Shadow Conjuration, Shadow Evocation)
2、泛用法术:选择有多种用途的法术——举例,魔法伎俩,油腻,改变自我,阴影咒法、阴影塑能。
3.   Buffers: this is a Bard's raison de'tre (Exs: Inspirational Boost, Displacement, Haste)
3.增益法术:这是游吟诗人的存在价值——举例,灵感激发,位移,加速术。
4.   Applicability: pick spells that you can bring into play easily and often (Exs: Message, Cure Light Wounds, Invisibility, Haste)
4.易用的法术:选择那些DM容易批准,方便施放,又能很频繁使用的法术——举例,讯息术,治疗轻伤(咩注:买棒子吧),隐形术,加速术。
5.   Spells based on caster level: Monsters will easily save if the spell grants a save, cuz yours are low. Your caster level, on the other hand, is equal to your Bard level (Ex: Dispel Magic)
5.基于施法者等级的法术:怪物可以轻易扛过你的法术豁免,因为你的DC太低了。然而你的施法者等级可是和你的职业等级一样高——举例,解除魔法。
Don'ts:
别用的法术:
1.   Attack spells: Your save DCs are crap (Tasha's Hideous Laughter, Blindness/Deafness or any other "save negates" spell is a waste)
1、攻击法术:你的豁免DC是渣——塔莎狂笑术,目盲/耳聋术或者其他任何“豁免即无效”法术都是在做无用功。
2.   Spells with a HD cap: You will outgrow these in a level or two, long before you have a chance to replace them with better ones. And did I mention already that your save DCs are crap? (Exs: Daze, Cause Fear, Sleep, Animal Trance, Scare, Deep Slumber)
2、有HD上限的法术:你可能会在一二级的时候用得上这些法术,然而之后,你在有机会用更好的法术换掉它们前得等上好久。而且我不是已经说过,你的豁免DC是渣?——举例,晕眩,制造恐惧,睡眠,动物恍惚,惊恐,沉眠。
3.   Duplicates Bardic Music Effects: Absolutely worthless. I think Wizards put those in just to test if we were paying attention. (Utter crap: Heroism, Hypnotism, Remove Fear, Hypnotic Pattern, Suggestion, Good Hope, Break Enchantment)
3、和音乐效果撞车的法术:这些法术显然毫无用处。我想威士蛭把这些法术加进来纯粹只是为了检验我们是否用心在玩。——一路废到底的法术:英雄气概,催眠,移除恐惧,催眠符文,暗示,好愿(咩注:不知怎么翻),破除附魔。
4.   Good things come to those who wait: Some spells have a far superior version at the next spell level. Wait for it, you'll be glad you did. (Exs: no to Blur, yes to Displacement; no to Disgues Self, yes to Alter Self)
4.日后有更好替代的法术:有些法术在其下一个等级都有好得多的版本,等一等,你会为自己的选择满意的。——举例,别选朦胧术,选择位移术;别选伪装自我,选择改变自我。
5.   Specialized / limited use: Pay for special-purpose spells when you need them or just buy scrolls. (Exs: Identify, Obscure Object, Undetectable Alignment, Locate Object, Sepia Snake Sigil)
5.专用法术和用途有限的法术:要用这些特定用途的法术的时候雇人放或者干脆买卷好了。——举例:鉴定,隐藏物品,隐藏阵营,物品定位,黑蛇图腾。
Imitating Other Class Abilities
模仿其他职业的能力
A Bard can actually mimic the class abilities of numerous other classes with a careful feat / spell selection and a little sprinkle of pixie dust. These will never be as simple, straightforward, or effective as the "native" abilities of other classes, but it's fun to see what the bard can get away with.
游吟诗人其实可以模仿无数职业的职业能力,当然他们要仔细挑选专长和法术,还要在身上撒些妖精尘。和正品相比,这些冒牌货当然不够简单直接有效,但是了解一下游吟诗人能做些什么终归是件有趣的事情。
Rage: A 2nd level Bard spell (3rd lev for Sor/Wiz) that he can cast on 1 or more people. Added bonus: no fatigue at the end.
狂暴:把一个二级法术(对法师/术士是3级)拍给一个人或者几个人就行了。此外,这个版本结束后不会疲劳。
Damage Reduction: At 9th level a Bard qualifies for the Ironskin Chant feat (Complete Adventurer) which gives DR/5 as a Swift action for 1 round.
伤害减免:第9级时游吟诗人可以满足铁皮歌专长(出自完美冒险者)的条件,这个专长可以让他以一个迅速动作获得5点DR,持续1轮。
Turn / Rebuke Undead: At 9th level a Bard qualifies for the Requium feat (Song & Silence) which allows his music to affect undead. Use fascinate + (Mass) Suggestion to convince the ghoulies & ghosties that they should be somewhere else.
超度/斥责不死生物:第9级时游吟诗人可以满足镇魂曲专长(出自歌声和静寂)的条件,允许他的音乐影响不死生物。使用迷醉+(群体)暗示来让小食尸鬼小鬼魂们(咩注:也许应该译成小魔界村?XD)相信,他们应该滚到别处去吧!
Turn / Rebuke Plants (some Clerics): As previous, but use Green Ear feat (Song & Silence) instead of Requium.
超度/斥责植物(某些牧师的能力):同上,不过把镇魂曲换成苍青之耳(歌声和静寂)
Wild Empathy: At 3rd leve a Bard qualifies for the Soothe The Beast feat (Eberon) which effectively gives him Wild Empathy, but he uses a Perform check to change a critter's attitude. SotH gives +2 to the Perform check.
荒野认同:3级起游吟诗人可以学得抚慰野兽专长(出自艾伯伦),这个专长可以给他近乎荒野认同的能力,不过他得用表演检定来改变牲畜的态度。心灵之歌提供+2表演检定加值。
Animal Companion / Familiar: At 3rd level a Bard could get a familiar with the Obtain Familiar feat (Complete Arcane).
动物伙伴/魔宠:3级起游吟诗人可以靠获得魔宠专长(完美奥术)得到一只魔宠。
Wild Shape / A Thousand Faces (Druid): Alter Self (to a lesser extent in the case of Wild Shape).
荒野变形/千面人(督伊德):改变自我(比起荒野变形相当于一个弱化版)。
Evasion: A Ring of Evasion will do the trick, a Bard has great Reflex saves and usually a high Dex to boot. (Okay, so anyone can do this, not just a Bard. Details...)
闪避:一个闪避戒指就行。游吟诗人有优秀的反射豁免通常还有很高的敏捷,这使得他能充分利用闪避戒指。(好把,每个人都能这么做,不只是游吟诗人。细节……(咩:最后这个细节知代不明))
Slow Fall (Monk): Featherfall.
轻身坠(猛客):羽落术。
Wholeness of Body (Monk) / Lay on Hands (Paladin): Cure* spells.
混圆体(猛客)/圣疗之手(啪啦叮):治疗XX伤害法术。
Abundant Step (Monk): Dimension Door.
遁术(猛客):次元门
Tounge of the Sun and Moon (Monk): Speak Language as a class skill.
天语通(猛客):作为职业技能的语言技能
Empty Body (Monk): Ethereal Jaunt spell.
空灵体(猛客):同游灵界法术
Divine Grace (Paladin): Inspire Heroics.
神恩(啪啦叮):激发英雄气概
Aura of Courage (Paladin): Inspire Courage (better range, better bonuses, on average).
勇气光环(啪啦叮):激发勇气(一般来说还有更好的距离和更好的效果)

Special Mount (Paladin): Phantom Steed (can be cast via Shadow Conjuration, too).
特殊坐骑(啪啦叮):幻影驹(也可以通过阴影咒法放出来)
Camoflauge / Hide in Plain Sight (Ranger): Invisibility.
伪装/凭空躲藏(软炸):隐形术
My Bard's Character Sheet
我的游吟诗人卡(咩注:这段就不翻了……)
Note: We used a 26 pt point buy for attributes at generation and the "Fixed Hit Points" variant for gaining HPs per level.
Rodwynn: Male Human Bard 9
Align: CG
Deity: Corelain Larethain (Flavor)

Abils:
------
STR: 10
DEX: 14
CON: 14
INT: 15 (raised w/ Tome of Clear Thought)
WIS:  8
CHA: 16 (raised at levs 4 & 8)

HP: 52
AC: 18 (24 when alter self-ed into Troglodyte)
    Touch: 12
    Flat: 16
Speed: 30

Saves:
------
Fort: 5 (base=3, abil mod=2)
Refx: 8 (base=6, abil mod=2)
Will: 5 (base=6, abil mod=-1)

BaB: 6/1, Grap: 6

Skills: total/ranks
-------------------
Bluff: 9/6 (39 w/ Glibness cast; I could "take 1" and get 40)
Concentration: 14/12 (always maxed)
Decipher Script: 7/5 (synergy bonus to UMD for scrolls)
Diplomacy: 9/5
Escape Artist: 14/12 (always maxed)
Jump: 7/5
Knowledge History: 7/5 (+2 syn bonus to bardic knowledge checks)
Listen: 3/4
Perform(Sing): 15/12 (always maxed)
Perform(Wind Instrument[Horn]): 4/1
Spellcraft: 11(13 w/ scrolls)/9
Tumble: 16/12 (always maxed)
Use Magic Device: 15(19 w/ scrolls)/12 (always maxed)

Special Skills
~~~~~~~~~~~~~~
Bardic Knowledge: 13
Speak Language: 9 (spent 1 point per level)
    Languages Spoken: Common, Elven, Draconic, Orcish, Gnoll, Abyssal, Aquan,
   Giant, Infernal, Ignan, Undercommon

Notable Weapons/Armor/Equipment
-------------------------------
 - +1 Short Sword of Thundering Keen Edges: Atk bns=+7/+2, dmg=1d6+1,
   crit=17-20x2 (+1d8 on crit)

 - Whip (never used)

 - Mwk Shortbow: Atk bns=+9/+4, dmg=1d6, crit=x3, rng=60

 - Longspear: Atk bns=+6/+1, dmg=1d6, crit=x2 (useful for attacking a beastie
   the fighter was attacking, while staying out of range, or for giving
   flanking bonuses)

 - Mithral Breastplate: AC bns=+5, max dex=+5, check pnlty=0, spell
   failure=0%(*), speed=30 (* Mithral armors are treated as one category lower
   so normally medium -> becomes light. Since Bard's can wear light armor
   with no arcane spell failure chance, 0% spell failre.)

 - Mithral Buckler: AC bns=+1, chk pnlty=0, spell failure=0

 - Masterwork Horn (Inspire Courage bonuses)

 - Quiver of Ehlonna (held all weapons)

 - Wand of Cure Moderate Wounds

Feats:
------
L1: Extra Bardic Music
L1(B/H): Lingering Song
L3: Song of the Heart
L6: Words of Creation
L9: Lyric Spell

Special Abilities:
------------------
Bardic Music (uses per day=13)
Bardic Knowledge
Countersong
Fascinate (up to 3 targets)
Inspire Courage (from +2 to +7, details above)
Inspire Competence (from +3 to +5 w/ WoC)
Suggestion (DC18, 20 w/ WoC)
Inspire Greatness (details above)

Spells:
-------
Spells Known: 6/4/4/3
Spells Per Day: 3/4/4/3

Lev 0: Mending, Message, Prestidigitation, Mage Hand, Read Magic, Detect Magic
Lev 1: Cure Light Wounds, Grease, Silent Image, Inspirational Boost
Lev 2: Alter Self, Glitterdust, Invisibility, Sonic Weapon
Lev 3: Displacement, Haste, Glibness
Links
有用的链接
D&D Home Page
威士蛭DND专区
D&D Message Boards
DND留言板
Character Optomization Boards (a.k.a the "min/max" boards)
角色优化版(传说中的超级“MIN/MAX”版)
My guide to 3.5 bard - Extremely detailed breakdown of all Bard abilities
3.5游吟诗人指南——对游吟诗人的各项能力都有极端详尽的论述。
(咩:不知为何没有内容,可能是和威士蛭的某本书撞车了所以删掉了吧。也因此我才会挑这篇翻)
Bard's Handbook by Yekoj, author of numerous other "Handbooks"
游吟诗人手册,作者是Yekoj,他写了一大堆各种“手册”
(咩:这位Yekoj的手册系列简直就是滥强指南,可惜这篇诗人手册也已鬼隐。不知是单纯过期了,还是因为和上面那篇一样的原因被威士蛭转学)
The 3.5 Bard Thread
3.5游吟诗人讨论专帖


离线 星踪幻影

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Re: 游吟沉思录
« 回帖 #1 于: 2012-05-21, 周一 17:01:11 »
这里有个失误,就素英雄气概很有用,因为10分钟/CL已经长时间的BUFF了,另外提振技能素表现加值……
你是光,我是影。光照耀着影,影守护着光。我们是最疏离的双生子,我们是最亲密的陌生人...

离线 Stuart

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Re: 游吟沉思录
« 回帖 #2 于: 2012-05-21, 周一 17:16:06 »
作者的意思似乎是说这道法术给予的是士气加值和吟唱不叠加,后面的破除结界也是同理,和自由歌重叠
人不是什么时候都能活得光明正大,本想抬头挺胸前进,却不知何时就会沾一身泥巴。

离线 星踪幻影

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Re: 游吟沉思录
« 回帖 #3 于: 2012-05-21, 周一 17:24:39 »
给自己挂着呀,吟唱效果时间短,而且不加全豁免和技能加值……
你是光,我是影。光照耀着影,影守护着光。我们是最疏离的双生子,我们是最亲密的陌生人...

离线 Stuart

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Re: 游吟沉思录
« 回帖 #4 于: 2012-05-21, 周一 17:31:18 »
这类文章理解作者要说的意思就够了,有启发最好,没启发就思想交流吧

不能跟果园的滥强比嘛
人不是什么时候都能活得光明正大,本想抬头挺胸前进,却不知何时就会沾一身泥巴。

离线 優萊卡

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Re: 游吟沉思录
« 回帖 #5 于: 2012-05-22, 周二 05:52:45 »
其實message怎用在迷魂上..
迷魂不是要看到對方嗎...
如果是說是繞彎來向受術者耳邊迷魂,這樣受術者應該看不到詩人吧?

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Re: 游吟沉思录
« 回帖 #6 于: 2012-05-22, 周二 06:10:55 »
其實message怎用在迷魂上..
迷魂不是要看到對方嗎...
如果是說是繞彎來向受術者耳邊迷魂,這樣受術者應該看不到詩人吧?
我觉得作者的意思是比如你们俩都在众目睽睽之下,你先放一个传讯,然后他是看得到你,但你迷魂他不会被其他人注意到
问题是一来诗人法术不能默发,这个传讯的时机有点成问题,二来迷魂只是声音效果的话,只要看到就可以不需要做出动作也有点那啥

吉尔赛那斯的冒险史诗 The Odyssey of Gilthanas [Appendix]

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2.骰子之神属于绝对中立阵营,宿命领域的愿赌服输是骰神教义的一部分。
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Re: 游吟沉思录
« 回帖 #7 于: 2012-05-22, 周二 06:18:16 »
重点是在不出声就迷魂吧。他也说必须要互相看见,考虑到迷魂的距离限制,其实也没多远,所以重点就是不出声迷魂。或者叫低语迷魂
人不是什么时候都能活得光明正大,本想抬头挺胸前进,却不知何时就会沾一身泥巴。

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Re: 游吟沉思录
« 回帖 #8 于: 2012-05-22, 周二 06:20:56 »
迷魂属于剧情法术,时机的选择不是大问题,短讯的应用可以更好体现这个特点
人不是什么时候都能活得光明正大,本想抬头挺胸前进,却不知何时就会沾一身泥巴。

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Re: 游吟沉思录
« 回帖 #9 于: 2012-05-22, 周二 06:35:57 »
迷魂属于剧情法术,时机的选择不是大问题,短讯的应用可以更好体现这个特点
但传讯术作为目标型法术需要有视觉线,而诗人法术又不能默发,所以还是有点尴尬
固然对方辨识可以投了很低以为诗人在唱奇怪的歌。。。

吉尔赛那斯的冒险史诗 The Odyssey of Gilthanas [Appendix]

吟游诗人,历史,命运,文艺,音乐之神维纳sama,新的传说也请多多关照♪~

骰神牧师的布道
1.骰品守恒,神会为祂眷顾者关闭多余的门,让20与1出现在适当的地方。
2.骰子之神属于绝对中立阵营,宿命领域的愿赌服输是骰神教义的一部分。
3.骰子之神与规则之神关系良好,漠视规则和欺骗规则者必遭到骰神惩罚。
4.敬请谨记,若不重视自身加值,出20不算过的情形下,骰神也爱莫能助。