====== Created Using Wizards of the Coast D&D Character Builder ======
monk-warlock, level 16
Revenant, Monk|Warlock, Soaring Blade
Monastic Tradition (Hybrid): Iron Soul (Hybrid)
Eldritch Strike: Eldritch Strike Constitution
Hybrid Monk: Hybrid Monk Will
Eldritch Pact (Hybrid): Vestige Pact (Hybrid)
Hybrid Warlock: Hybrid Warlock Will
Hybrid Talent: Unarmored Defense
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Ki Focuses)
Choose your Race in Life: Deva
FINAL ABILITY SCORES
Str 12, Con 22, Dex 22, Int 11, Wis 14, Cha 9.
STARTING ABILITY SCORES
Str 11, Con 16, Dex 16, Int 10, Wis 13, Cha 8.
AC: 31 Fort: 31 Reflex: 28 Will: 31
HP: 109 Surges: 12 Surge Value: 27
TRAINED SKILLS
Perception +15, Stealth +19, Acrobatics +22
UNTRAINED SKILLS
Arcana +8, Bluff +7, Diplomacy +7, Dungeoneering +10, Endurance +16, Heal +10, History +8, Insight +10, Intimidate +9, Nature +10, Religion +8, Streetwise +7, Thievery +14, Athletics +9
FEATS
Level 1: Hybrid Talent
Level 2: Unarmored Agility
Level 4: Versatile Expertise
Level 6: Crashing Tempest Style (retrained to Starblade Flurry at Level 11)
Level 8: Potent Rebirth
Level 10: Iron Will
Level 11: Great Fortitude
Level 12: Effortless Motion
Level 14: Whirling Iron Defense
Level 16: Psychic Lock
POWERS
Hybrid at-will 1: Five Storms
Hybrid at-will 1: Eldritch Strike
Hybrid encounter 1: Clarion Call
Hybrid daily 1: Armor of Agathys
Hybrid utility 2: Charm of Hearts
Hybrid encounter 3: Eternal Mountain
Hybrid daily 5: Supreme Avalanche Combination
Hybrid utility 6: Centered Defense
Hybrid encounter 7: Acrid Decay
Hybrid daily 9: Twilight Touch
Hybrid utility 10: Iron Dragon Defense
Hybrid encounter 13: Furious Bull (replaces Acrid Decay)
Hybrid daily 15: Booming Shout (replaces Twilight Touch)
Hybrid utility 16: Hero's Defense
ITEMS
Bloodthread Githweave Armor +3, Githyanki Silver Longsword +3, Belt of Sonnlinor Righteousness (heroic tier), Amulet of Double Fortune +4, Boots of the Fencing Master (heroic tier), Circlet of Indomitability (heroic tier), Ki Dagger +1, Ring of the Dragonborn Emperor (paragon tier), Gauntlets of Blood (heroic tier), Bracers of Mighty Striking (heroic tier), Tattoo of Vengeance (heroic tier), Siberys Shard of the Mage (heroic tier)
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红色部分是铁魂宗派的混职。
因为被很多人吐槽了命中跟伤害,于是果断前生用deva信春哥!一血开战就一血开战吧!
因为购物是17/15/15/14,所以闲钱很多,买了一大堆hero tier的东西。
正常情形下老实浴血开战(四防33/31/30/31)。然后五雷的atwill移动快步2格,AC+2/ref+1(四防35/31/31/31),被打中的敌人有心灵锁命中-2,针对吃了我疾风的敌人还有全防+1。辅助威能两个遭遇,一个和尚的Iron Dragon Defense直断减伤12点,一个战锁的Hero's Defense直断最高防御+4给人打。然后两个每日,一个全防+2威能的架势。一个次要维持的全防+2威能的伪架势(打单个boss用)。
如果被打到0hp了,腰带有10点全dr,然后不死的种族特性有个标准动作,自己回气就是。之后信春哥命中/伤害+2
继续升级的话,估计就看队伍了,一条路是E级去mc战士拿长柄动量老实滑人击倒,一条路就是mc牧师然后gambler's word,每个遭遇被打到0hp了次要动作治疗然后标准动作继续打人……
基本战术就是过去五雷群轰,然后疾风禁敌人快步。敢跑就滑人打借机。好处是邪术的诅咒可以有效弥补和尚次要动作无用的尴尬,然后自己回合五雷加疾风,敌人敢跑就oa附加诅咒,恰好俩附加伤害都能用上。
现在最大的问题就是命中上很不给力。五雷是+19 vs ref,伤害d8+13,附加伤害10的疾风;滑人打+22 vs AC,伤害1d8+17,附加2d6诅咒;对浴血敌人伤害再+2;然后信春哥,被砍翻了拉起来,再命中/伤害+2……