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The default rule for the interaction of psionics and magic is simple: Powers interact with spells and spells interact with powers in the same way a spell or normal spell-like ability interacts with another spell or spell-like ability. This is known as psionics-magic transparency....Spells, spell-like abilities, and magic items that could potentially affect psionics do affect psionics.Spell resistance is effective against powers, using the same mechanics. Likewise, power resistance is effective against spells, using the same mechanics as spell resistance. If a creature has one kind of resistance, it is assumed to have the other.All spells that dispel magic have equal effect against powers of the same level using the same mechanics, and vice versa.The spell detect magic detects powers, their number, and their strength and location within 3 rounds (though a Psicraft check is necessary to identify the discipline of the psionic aura).Dead magic areas are also dead psionics areas....Psi-like abilities have no verbal, somatic, or material components, nor do they require a focus or have an XP cost (even if the equivalent power has an XP cost). The user activates them mentally. Armor never affects a psi-like ability’s use. A psi-like ability has a manifesting time of 1 standard action unless noted otherwise in the ability description. In all other ways, a psi-like ability functions just like a power. However, a psionic creature does not have to pay a psi-like ability’s power point cost.
The bonus does not apply to spell resistance. This is an exception to the psionics-magic transparency rule.
某确实记得某个版本中拥有PR的生物会有等同数值的SR……不过某不记得是什么时候看的了,而且没准是3E的= =