CREATING AN INCARNATE CONSTRUCT
“Incarnate construct” is an acquired template that can be applied to any construct creature with a generally humanoid form—two arms, two legs, one head (hereafter referred to as the base creature). An incarnate construct has all the base creature’s characteristics except as noted here. Size and Type: The creature’s type changes to humanoid if it is Medium-size or smaller, or giant if it is Large or larger.
Hit Dice:The creature’s Hit Die type changes to d8.
Speed: If Small or smaller, land speed is 20 feet. If Medium-size, land speed is 30 feet. If Large or larger, land speed is 40 feet. If the base creature had wings and could fly, use the base creature’s fly speed and maneuverability.
AC:The base creature’s natural armor bonus is reduced to a maximum of +3 if Medium-size or smaller, otherwise reduced to a maximum of +9.
Attacks: An incarnate construct’s base attack bonus is normal for a construct of its Hit Dice. An incarnate construct loses all its original attacks. It may attack with
unarmed strikes in the manner of a creature similar to its size and shape.
Damage:The damage from its unarmed strike is standard for its size. For example, a Medium-size incarnate construct can deal 1d3 points of subdual damage with an unarmed strike; a Large incarnate construct can deal 1d4 points.
Special Attacks:The base creature loses all its special attacks.
Special Qualities:The base creature loses all its special qualities.
Base Saves: An incarnate construct’s good saving throw is Fortitude. Its poor saving throws are Reflex and Will.
Abilities:Any ability score lower than 3 is increased to 3, and nonabilities such as Constitution and Intelligence are rolled (4d6, drop lowest result).
Skills: An incarnate construct gains no skill points for becoming a living creature, but if it gains levels, it acquires skill points normally.
Feats:An incarnate construct has no feats when it becomes a living creature, but if it gains levels, it acquires feats normally.
Climate/Terrain: Any land and underground.
Organization:Solitary (alone or with its spellcaster lib-
erator).
Challenge Rating:Base creature’s CR divided by 2.
Treasure:Standard (initially none).
Alignment:Usually neutral.
Advancement:By character class.
Level Adjustment:–2 (minimum 0).
翻下书就好了