作者 主题: 一些4E怪物  (阅读 5738 次)

副标题: 费阿尼,巫妖,吸吸领主,魅魔,战魔

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一些4E怪物
« 于: 2008-04-19, 周六 22:57:16 »
首先是三版中有“DM不敢放之费阿尼”之称的传奇怪物PHANE

描述:
Phane
Phanes can manipulate time, which they use to sow chaos among mortals. Occasionally they form pacts with powerful beings that share their destructive propensities. Consisting of coalescent mist, this creature has the lower body of a hunting cat and the torso, arms, and head of a humanoid. The air ripples around the creature, and though it moves with feline grace, it seems as though it can barely hold itself together.

Phane Tactics
A phane uses its great speed to stay out of range of opponents while targeting them with wizening ray. If forced into close combat, a phane uses either its temporal touch or wizening tempest to slow or stun enemies so it can withdraw safely and attack from a distance.

Phane Lore
A character knows the following information with a successful Religion check.
DC 25: Phanes are native to the Astral Sea, but they are found throughout the cosmos, walking the space between moments, ever on the hunt for prey.

Encounter Groups
Phanes aren’t choosy about their allies. Legend tells of them working with sorrowsworn, nightwalkers, powerful demons and devils, and mighty fey.

Level 26 Encounter (XP 46,000)

1 phane (level 26 elite controller)
2 sorrowsworn soulrippers (level 25 skirmisher)
2 dread wraiths (level 25 lurker)

能力:
Phane
Level 26 Elite Controller
Large immortal magical beast
XP 18,000
Initiative +23
Senses Perception +25; darkvision
HP 478; Bloodied 239
AC 41; Fortitude 38, Reflex 41, Will 38
Resist insubstantial
Saving Throws +2
Speed 10, fl y 10
Action Points 1

Temporal Touch (standard; at-will) Reach 2; +29 vs. Reflex; 2d8 + 10 damage, and the target is slowed until the end of the phane’s next turn. The phane shifts 4 squares before or after making this attack.

Wizening Ray (standard; at-will) Ranged 10; +29 vs. Fortitude; 2d6 + 9 damage, and the target is dazed and weakened (save ends both). Aftereffect: The target is weakened (save ends). The target appears elderly until the effects of the wizening ray end.

Wizening Tempest (standard, usable only while bloodied; at-will) Close burst 1; phanes are immune; +29 vs. Fortitude; 2d6 + 10 damage, and the target is stunned (save ends). Aftereffect: The target is dazed and weakened (save ends both). The target appears elderly until the effects of the wizening tempest end.

Temporal Fugue (minor; at-will) By moving backward and forward in time, a phane can remove one effect afflicting it. Alignment Unaligned Languages Supernal

Str 24 (+20) Dex 30 (+23) Wis 25 (+20) Con 23 (+19) Int 28 (+22) Cha 22 (+19)
« 上次编辑: 2008-04-20, 周日 15:10:26 由 star5490 »

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一些4E怪物
« 回帖 #1 于: 2008-04-19, 周六 22:59:46 »
然后是立吃

Lich
Liches are evil arcane masterminds that pursue the path of undeath to achieve immortality. They are cold, scheming creatures who hunger for ever-greater power, long-forgotten knowledge, and the most terrible of arcane secrets.

Some liches know a ritual that sustains them beyond destruction by tying their essence to a phylactery. When a lich who has performed this ritual is reduced to 0 hit points, its body and possessions crumble into dust, but it is not destroyed. It reappears (along with its possessions) in 1d10 days within 1 square of its phylactery, unless the phylactery is also found and destroyed.

“Lich” is a template you can add to any intelligent creature of 11th level or higher. It best complements an arcane NPC, such as a wizard or warlock, or a monster with arcane powers, such as a beholder or oni. Other highly intelligent creatures might also become liches; for example, mind flayers, who draw on psionic power.

Prerequisite: Level 11, Intelligence 13

Lich Elite Controller or Artillery
(undead) XP Elite

Senses Darkvision
Defenses +2 AC; +4 Fortitude, +4 Will
Immune disease, poison
Resist 5 + 1/2 level necrotic
Saving Throws +2
Action Point 1
Hit Points +8 per level + Constitution score (controller) or
+6 per level + Constitution score (artillery)
Regeneration 10. If the lich takes radiant damage, its regeneration doesn’t function on its next turn.

POWERS
Spellmaster (minor; recharge )
The lich regains the use of an expended encounter power.

Necromantic Aura (Necrotic) aura 5
Any living creature that enters or starts its turn in the aura takes 5 necrotic damage.

Necrotic Master
The lich can convert any attack power it has to necrotic.
Change a power’s energy keyword to necrotic, or add necrotic energy to an attack power that doesn’t normally deal energy damage.
 

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一些4E怪物
« 回帖 #2 于: 2008-04-19, 周六 23:01:50 »
吸吸领主
Vampire Lord
Vampire lords are powerful and dangerous undead villains. Some are former spawn freed by their creators’ deaths, others mortals chosen to receive the “gift” of vampiric immortality. They can create armies of dominated vampire spawn or pass on their powers to chosen mortals.

“Vampire lord” is a template you can apply to any humanoid creature of 11th level or higher. Vampire lords retain their living appearance, although they are paler and their canines somewhat more pronounced, and they are wholly evil.

Prerequisites: Humanoid, level 11

Vampire Lord Elite Controller or Skirmisher
Humanoid (undead) XP Elite

Senses Darkvision
Defenses +2 AC; +2 Fortitude, +2 Reflex, +2 Will
Immune disease, poison
Resist 5 necrotic at 1st level, 10 necrotic at 11th level, 15 necrotic at 21st level
Vulnerable radiant 10
Saving Throws +2
Action Point 1
Hit Points +8 per level + Constitution score
Regeneration 10 (regeneration does not function while the vampire lord is exposed to direct sunlight)

POWERS
Blood Drain (standard, encounter; recharges when an adjacent creature becomes bloodied)  Healing
Requires combat advantage. Level + 2 vs. Fortitude;
2d12 + Charisma modifier damage, and the target is weakened (save ends), and the vampire lord heals hit points equal to one-quarter of its normal total.

Dominating Gaze (minor, recharge )  Charm
Ranged 5; Level + 2 vs. Will;
the target is dominated (save ends, with a –2 penalty to the saving throw). Aftereffect: The target is dazed (save ends). The vampire lord can dominate only one creature at a time.

Mist Form (standard; encounter)  Polymorph
The vampire lord becomes insubstantial and gains a fly speed of 12, but cannot make attacks. The vampire lord can remain in mist form for up to 1 hour or end the effect as a minor action.
« 上次编辑: 2008-04-20, 周日 15:12:09 由 star5490 »

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一些4E怪物
« 回帖 #3 于: 2008-04-19, 周六 23:02:41 »
Succubus
Succubi tempt mortals into performing evil deeds, using their shapechanging abilities to appear as attractive men and women. Although seduction and betrayal are their forte, succubi are also practiced spies and assassins. Succubi serve more powerful devils as scouts, advisors, and even concubines. Because of their guile and shapechanging ability, they are frequently chosen to serve as infernal emissaries to important mortals.

Succubus Level 9 Controller
Medium immortal humanoid (devil, shapechanger) XP 400
Initiative +8 Senses Perception +8; darkvision
HP 90; Bloodied 45
AC 23; Fortitude 17, Reflex 21, Will 23
Resist 20 fire
Speed 6, fly 6

Corrupting Touch (standard; at-will)
+14 vs. AC; 1d6 + 6 damage.

Charming Kiss (standard; at-will)  Charm
+14 vs. AC; on a hit, the succubus makes a secondary attack against the same target. Secondary Attack: +12 vs. Will; the target cannot attack the succubus, and if the target is adjacent to the succubus when the succubus is targeted by a melee or a ranged attack, the target interposes itself and becomes the target of the attack instead. The effects last until the succubus or one of its allies attacks the target or until the succubus dies.

If the target is still under the effect of this power at the end of the encounter, the succubus can sustain the effect indefinitely by kissing the target once per day. The succubus can affect only one target at a time with its charming kiss.

Dominate (standard; at-will)  Charm
Ranged 5; +12 vs. Will; the target is dominated until the end of the succubus’s next turn.

Change Shape (minor; at-will)  Polymorph
The succubus can alter its physical form to take on the appearance of any Medium humanoid, including a unique individual (see Change Shape, page 280).

Alignment Evil Languages Common, Supernal
Skills Bluff +15, Diplomacy +15, Insight +13
Str 11 (+4) Dex 18 (+8) Wis 19 (+8)
Con 10 (+4) Int 15 (+6) Cha 22 (+10)

Succubus Tactics
When exposed for what it is, a succubus can be a deadly foe. It can manipulate the emotions of mortal adversaries, turning them against each other or making them slavishly loyal to it with a mere kiss.

A succubus that is confronted uses dominate on a worthy adversary. It then uses charming kiss on a dominated foe, keeping him or her nearby while it attacks other enemies with its corrupting touch.

Level 9 Encounter (XP 2,000)

1 succubus (level 9 controller)
2 snaketongue assassins (level 9 lurker)
2 crushgrip constrictors (level 9 soldier)
 

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一些4E怪物
« 回帖 #4 于: 2008-04-19, 周六 23:04:29 »
战魔
War Devil
Champions of the Nine Hells, war devils obey only pit fiends and archdevils. They also lead lesser devils in forays against those who stand in the way of their masters’ plans. War devils brought to the mortal world sometimes arise as warmasters or generals, leading the armies of evil mortal tyrants.

War Devil (Malebranche) Level 22 Brute (Leader)
Large immortal humanoid (devil) XP 4,150
Initiative +17 Senses Perception +15; darkvision
HP 255; Bloodied 127
AC 35; Fortitude 34, Reflex 32, Will 30
Resist 30 fire
Speed 8, fly 8 (clumsy)

Claw (standard; at-will)
+26 vs. AC; 1d6 + 8 damage.

Trident (standard; recharge )  Weapon
Reach 2; +26 vs. AC; 4d4 + 8 damage and ongoing 5 damage (save ends), and the target slides into any square adjacent to the war devil and is knocked prone.

Besieged Foe (minor; at-will)
Ranged sight; automatic hit; the target is marked, and allies of the war devil gain a +2 bonus to attack rolls made against the target until the encounter ends or the war devil marks a new target.

Devilish Transposition (move; at-will)  Teleportation
Ranged 20; the war devil and an allied devil within range swap positions.

Fiendish Tactics (minor; recharge )
Ranged 10; affects up to 2 allied devils of the war devil’s level or lower; each target can take a move action or make a basic attack.

Alignment Evil Languages Supernal
Skills Intimidate +20
Str 27 (+19) Dex 23 (+17) Wis 19 (+15)
Con 25 (+18) Int 15 (+13) Cha 18 (+15)

Equipment trident

War Devil Tactics
Despite their brutish appearance, war devils are outstanding tacticians and clever leaders. They use besieged foe and fiendish tactics to direct their subordinates against dangerous foes, but they eagerly leap into the fray when the time is right, using devilish transposition to exchange places with a lesser devil (often one with the mobility to penetrate the enemies’ ranks).

War Devil Lore
A character knows the following information with a successful Religion check.
DC 25: War devils (also known as malebranches) are among the most powerful devils that are routinely summoned by mortals.

Encounter Groups
War devils often serve as “muscle” for pit fiends or archdevils, or they directly command contingents of lesser devils.

Level 21 Encounter (XP 19,750)

1 war devil (level 22 brute)
1 ice devil (level 20 soldier)
2 bone devils (level 17 controller)
12 legion devil legionnaires (level 21 minion)
 

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一些4E怪物
« 回帖 #5 于: 2008-04-19, 周六 23:06:12 »

离线 krw

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一些4E怪物
« 回帖 #6 于: 2008-04-20, 周日 10:54:05 »
直接Ctrl+C/V的话排版全乱,而且有些图标的内容还会丢失,这就是为什么我不把这些东西转贴过来……
« 上次编辑: 2008-04-20, 周日 10:54:33 由 krw »

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一些4E怪物
« 回帖 #7 于: 2008-04-20, 周日 17:20:21 »
这种格式怎么看着有一丝二版的味道了……
只列出需要的数据,写明的XP数,没有怪物的进化……
所有曾经的荣耀和辉煌,都如流沙般逐渐消失殆尽

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一些4E怪物
« 回帖 #8 于: 2008-04-20, 周日 17:44:51 »
发现技能似乎大量减少了

我咋没发现怪物一轮能用的动作数呢?还是说Level和种类就决定了可用数

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一些4E怪物
« 回帖 #9 于: 2008-04-20, 周日 18:43:45 »
引用
发现技能似乎大量减少了

我咋没发现怪物一轮能用的动作数呢?还是说Level和种类就决定了可用数
嗯, 技能比較好處理了. 改天有空貼一下簡明規則...

行動請想像作每輪一次標準,一次移動,一次迅捷 (minor),無限免費。不過隨著你等級提升,中斷戰鬥輪的反應動作和賦與同伴行動機會的能力也會開始...變得有趣..
« 上次编辑: 2008-04-20, 周日 18:54:05 由 sheepy »
(10:23:05 PM) 欧剃: 咩的笑话一般不仅冷,而且是黑漆漆的阴冷?
(10:23:11 PM) 布布: 这只是,对别人来说是掉SAN值的腹黑,对咩来说仅仅是笑话而已
(10:23:45 PM) ***Sheepy 聳肩, 一笑置之
(10:24:17 PM) ***布布 死了
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