作者 主题: D&D 4e 要來了...  (阅读 25776 次)

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离线 最终地狱

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D&D 4e 要來了...
« 回帖 #30 于: 2007-08-17, 周五 07:41:37 »
好吧在合理性的問題上......
偶至少覺得2E在不同職業的升級經驗值多少能限制施法者的一手遮天

當然偶也沒真的跑過2E團.......

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D&D 4e 要來了...
« 回帖 #31 于: 2007-08-17, 周五 08:03:48 »
Player's Handbook 4e: May 2008

Dungeon Master's Guide 4e: June 2008

Monster Manual 4e: July 2008
The Lord bless you and keep you; the Lord make his face shine on you and be gracious to you; the Lord turn his face toward you and give you peace.

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D&D 4e 要來了...
« 回帖 #32 于: 2007-08-17, 周五 08:09:17 »
The very first thing they said to me was that the core rulebooks will span levels 1-30. Not only that, but those levels are supposed to extend the "sweet spot" of D&D, which WotC guesstimated at currently being levels 4-14ish. They have also tried to ensure that every class gets something new and exciting at every level. They did not list the core classes (although indicated that psionics will be supplementary, and not core), and they pointed to the front cover for the 4e PHB where is referred to (if I recall correctly), where it says "Arcane, divine and martial characters". I asked about the Rogue, and was told that the Rogue is a "martial character".

连击Rogue……XD
The Lord bless you and keep you; the Lord make his face shine on you and be gracious to you; the Lord turn his face toward you and give you peace.

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D&D 4e 要來了...
« 回帖 #33 于: 2007-08-17, 周五 08:17:39 »
= =越?碓紺RPG了?.......

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« 回帖 #34 于: 2007-08-17, 周五 09:00:25 »
引用
The very first thing they said to me was that the core rulebooks will span levels 1-30. Not only that, but those levels are supposed to extend the "sweet spot" of D&D, which WotC guesstimated at currently being levels 4-14ish. They have also tried to ensure that every class gets something new and exciting at every level. They did not list the core classes (although indicated that psionics will be supplementary, and not core), and they pointed to the front cover for the 4e PHB where is referred to (if I recall correctly), where it says "Arcane, divine and martial characters". I asked about the Rogue, and was told that the Rogue is a "martial character".

连击Rogue……XD
原来我手中的EQPHB就是4e的。。。 <_<  
没有达到滥强的本事,但却有颗追求滥强的心……

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D&D 4e 要來了...
« 回帖 #35 于: 2007-08-17, 周五 09:10:18 »
网站已经上不去了ORZ……谁再贴些资料来?
有人管这叫懒惰,我称其为深思。

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D&D 4e 要來了...
« 回帖 #36 于: 2007-08-17, 周五 09:17:27 »

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D&D 4e 要來了...
« 回帖 #37 于: 2007-08-17, 周五 10:50:05 »
七時打開瀏覽器... 都過去半小時了, 沒那麼擠吧?



兩小時過去...



往 Enworld 看一看... 真灰.



回到公司, 居然可以打開網頁?



在伺服器恢復的窗口擠到的資料... 目前又掛了...

4e 於兩年前開始開發, 被形容為 "更好, 更強, 更快, 更有趣" ;  PHB 將於 2008 年 5 月 推出, 有更多的圖. 偶可以等人送生日禮物了~

4e 將沿用 d20 系統 (及 OGL?). 拖慢遊戲的東西被拿走, 有趣的點子被發揚, 整體節奏更快.

微模型將正式成為 D&D 產品的一部份, 其他部份分別是核心規則、擴展資料、和補充產品 (地圖, DM Screen, 骰子...).

Dungeon & Dragon 今年十月合約結束後則會在 WotC 網站發行網路版, 每月兩本 (都變成月刊?) 供 D&D Insider 的會員閱覽. 會員同時可使用角色產生器和角色相貌產生器, DM 工具, 及線上 D&D 桌面 (類似 Maptool??). 這些東西可能要到春天才會全部完成.

DungeonCraft 會回到 Dungeon~
« 上次编辑: 2007-08-17, 周五 12:58:58 由 sheepy »
(10:23:05 PM) 欧剃: 咩的笑话一般不仅冷,而且是黑漆漆的阴冷?
(10:23:11 PM) 布布: 这只是,对别人来说是掉SAN值的腹黑,对咩来说仅仅是笑话而已
(10:23:45 PM) ***Sheepy 聳肩, 一笑置之
(10:24:17 PM) ***布布 死了
  D&D 4e 歿土英豪 頭兩章試譯

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D&D 4e 要來了...
« 回帖 #38 于: 2007-08-17, 周五 13:02:30 »
引用
口胡
衛生紙當這是MTG呢............
過去20年才換兩次的規則要在8年內換兩次么......
不是这么算的……20年2个版本,8年一个版本而已。平均差不多。
Where's my Silvera?

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D&D 4e 要來了...
« 回帖 #39 于: 2007-08-17, 周五 13:02:38 »
官網的文章
引用
I always thought we should have a magazine called “&”. After all, it worked so well for Dungeon and Dragon that it just seemed to me that we were losing an opportunity to make use of the bit that brings it all together. So, until we figure out what to actually do with that recognizable little ampersand, I’m going to use it as the identifier for my regular feature here at D&D Insider.

I’m Bill Slavicsek. I’ve been the R&D Director for the Dungeons & Dragons game since Wizards of the Coast acquired the company. Before that, I was a Creative Director and Game Designer with TSR, Inc. And way back when, I ran the creative portions of West End Games. Over the years, I’ve worked on roleplaying games, board games, computer games, miniatures games, novels, and nonfiction books of all kinds, and you can see my work on everything from Star Wars to d20 Modern to D&D. I’m going to use this space to regularly talk to you about things related to D&D from the unique perspective of my Director’s chair here at WotC. Let’s start out by talking about 4th Edition D&D and D&D Insider.

At Gen Con this week, we announced that the 4th Edition of the Dungeons & Dragons game will debut in May 2008. We also announced that for the first time, the D&D game would consist of four integral and integrated parts. In addition to the physical products—the core rulebooks, supplements, adventures, miniatures, and accessories—the D&D experience would be enhanced by robust Community features (powered by Gleemax.com), a fully integrated Organized Play program that will offer benefits to convention and home play alike, and the digital initiative we’re calling D&D Insider.

Why 4th Edition and why now? Because the time was right. My R&D team has been watching the play environment since the release of the 3.5 rules, listening to what you, the players, have been telling us. Two years ago, I assembled a team of designers, led by Rob Heinsoo, Andy Collins, and James Wyatt, to review all the data we’ve been collecting and see if we could make the d20 Game System (the engine that powers the D&D game) better, more intuitive, and more fun. When I saw the first expressions of that effort, I knew we could make D&D better, stronger, faster, more fun. We could rebuild it. We could take the d20 Game System we all know and love and rocket it to the next level.

At the same time, we also began imagining a robust and exciting suite of digital features that could enhance and complement the roleplaying game. It became clear to me that we had two winning directions that would be even more powerful when we combined them, and that’s when we made the decision to move forward with D&D 4th Edition.

The future (only nine months away!) contains the same D&D we all play on a regular basis. It’s still going to be a tabletop roleplaying game. It’s still set in a medieval fantasy world of magic and monsters. It’s still the d20 Game System. But the rulebooks appear more vibrant, more visually stunning, and much easier to use. The game mechanics have been amped up to eliminate the game-stoppers, accentuate the fun factors, and make play faster and more exciting. In the future (now only eight months, 29 days, 23 hours, and 50 minutes from now!) D&D Insider provides its members with immediate access to Dragon Magazine and Dungeon Magazine, to enhanced and expanded content tied to the newest physical book products, to an amazing suite of digital tools to make Dungeon Master preparation and campaign management easier to handle, to a Character Creator that provides not only an interactive character sheet but a visualizer that lets you determine the exact look of the characters you create—and, D&D Insider provides a digital D&D Game Table that turns the Internet into your kitchen table. This amazing application, which we’ll talk more about as the weeks go on, allows you to supplement your face-to-face gaming 24/7, helps you find a group to game with if you don’t happen to have a face-to-face group, or lets you hook up with gaming buddies who long ago scattered to the four winds. Take a look at the prototype movie we showed at Gen Con to get a first taste of the D&D Game Table.

Wow. There’s a lot more that I want to share with you, but I’ve already exceeded my allotted word count for this first column. We’ll pick this up next time, when I describe a typical day in (and reveal a few secrets about) the life of an R&D Director—specifically, this R&D Director.

Keep playing!

--Bill Slavicsek

The Design & Development article series premiered on the D&D website back in September 2005, and has been a staple ever since. With the approach of 4th Edition, and our designers and developers focused on the new edition, this column will be the primary vehicle for 4th Edition coverage. We’ll not only give you peeks at what’s forthcoming, but also the “how” and “why.”

Keep in mind that the game is still in a state of flux, as refinements are made by our design and development staff. You’re getting a look behind the curtain at game design in progress, so enjoy, and feel free to send your comments to dndinsider@wizards.com.


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Set the wayback machine to May of 2004!

Even at that point, we knew 4th Edition was coming, though official work on it wouldn’t start for another year. At the time, the design team used to meet regularly in what we jokingly called the “Design Cabal.” And one day, in May ’04, we started kicking around the question of how many slices of pie a D&D character should consist of, and how big each piece should be.

In 3rd Edition, class and magic items were two big pieces of the PC pie. Race was important at 1st level, but by the time you hit 20th, there was rarely much to distinguish a dwarf fighter from a half-orc fighter. The difference between a +2 here and a +2 over there was drowned out by the huge bonuses from magic items and character level—it didn’t matter any more.

We wanted race to matter all the way up through a character’s career. We wanted there to be some difference between two characters of different races, all other things being equal. We had tried out mechanics like the racial paragons in Unearthed Arcana and the racial substitution levels in the Races of . . . series of books, and we liked the results.

In May of 2004, we started kicking around ideas like “the 20-level race.” In a 20-level race, at each level you gained, you’d get not only new class features, but also new racial qualities. Your race might predetermine which ability scores you increased at some levels, so a dwarf’s Constitution would always have an edge over characters of other races. It would grant you new special abilities as you advanced in level, always appropriate to your level, of course.

One key advantage we saw to this system was that it made it much easier to find room for new races without resorting to the kludgy and awkward mechanic of level adjustments. If we spread the tasty magical abilities of drow out through their levels, they could start at 1st level on a par with other character races. Races like the githyanki already anticipated some of that idea by granting new spell-like abilities at higher levels.

Well, over the next few years, things changed, as things are wont to do. We blew the game out to thirty levels, but put your most significant racial choices in the first ten. Above that, other choices started to crowd out room for special abilities coming from your race.

In the final version of 4th Edition, most of your racial traits come into play right out of the gate at 1st level—dwarven resilience, elven evasion, a half-elf’s inspiring presence, and so on. As you go up levels, you can take racial feats to make those abilities even more exciting and gain new capabilities tied to your race. You can also take race-specific powers built into your class, which accomplish a lot of what racial substitution levels used to do: a dwarf fighter with the friend of earth power can do something that other 10th-level fighters just can’t do.

The rules have changed a lot since that first idea of the 20-level race, but they still serve the same purpose: to make sure that your race stays not just relevant but actually important all the way up through thirty levels of adventure.

Our staff is hard at work playtesting 4th Edition, and each week, we’ll give you a look inside one of our very own D&D games. These articles include plenty of homebrewed material that the players and DMs have made up to suit their own campaigns, just like your games, but we’ll be sure to point out when they’re stretching their creative muscles.

Keep in mind that the game is still in a state of flux, as refinements are made by our design and development staff. You’re getting a look behind the curtain at game design in progress, so enjoy, and feel free to send your comments to dndinsider@wizards.com.


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June 28th, Thursday Night, Wizards Conference Room (Wayne Manor).
Campaign Arc: Castle Smoulderthorn
DM: Dave Noonan
Players: Bruce Cordell (yours truly), Richard Baker, Logan Bonner, and Toby Latin

Before we begin play, another player is giving Rich grief about one of Rich’s character’s abilities that grants the rest of us a blanket +2 to saves; it just ain’t sexy. Rich says something like, “I don’t know, I doubt I’ll use it that much, but who knows, maybe everyone in the party will get entangled.”

Sure enough, not 10 minutes later this fire-crazed flame priest has entangled half the party with fire snakes! Rich throws up his +2 to saves and, voila, at least two of us get free immediately. I guess that power isn’t so corner case after all.

In my case, I’ve thrown together a “psion.” It’s because prior to the shift to the new playtest rules, I was playing a psion elan named Infandous. You wonder, why the scare quotes? Well, just between you and me, updated-Infandous-the-psion is actually a wizard with the serial numbers filed off.

Anyhow, I missed the last few sessions, so I’m slightly confused when the session begins—apparently the group is still breathing hard from their last session, not even rested or healed, when we hear a shuffle of footsteps from behind a set of double doors. The doors aren’t completely closed, so I “mentally” whip them open from across the room.

Coming down the hallway is a troop of azer, some sort of burning serpent, and the flame priest I mentioned earlier. And it was a fight! And . . . we won. Without really breaking a sweat, either, truth be told.

Emboldened, we advanced down that hallway now littered with azer remains and ash, took a right, and pretty quickly found a dusty lintel inscribed with the words: Tomb of the Black Host.

“Sounds like someplace loot is stored,” said Infandous, eager to expand his repertoire of cool equipment. A little more discussion, and we pushed on the door. It opened . . .

And Dave spent nearly 10 minutes constructing (using Dungeon Tiles!) an ominous, crypt-lined ruin complete with three golden sarcophagi that emanated magic. Dave did a good job laying out the floor plan of the room. Such a good job that we lingered in the door looking into the shadow-lined mausoleum for a minute, then, another . . . then decided as a group that, loot or no loot, perhaps it would be better to let whatever lay in the deathly quite of the tomb alone. So, we closed the door and continued down the main hallway.

Sorry, Dave.
(10:23:05 PM) 欧剃: 咩的笑话一般不仅冷,而且是黑漆漆的阴冷?
(10:23:11 PM) 布布: 这只是,对别人来说是掉SAN值的腹黑,对咩来说仅仅是笑话而已
(10:23:45 PM) ***Sheepy 聳肩, 一笑置之
(10:24:17 PM) ***布布 死了
  D&D 4e 歿土英豪 頭兩章試譯