职业-极限诡道-侠客-职业变体
狂热者 Zealot
武器和护甲擅长:狂热者擅长他所信仰神祇的偏好武器(包括异种武器)。如果他的神祇偏好武器为徒手击打,那么狂热者获得精通徒手击打作为奖励专长。本能力取代调整了侠客原本的武器和护甲擅长。
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Weapon Proficiencies: A zealot is also proficient in his deity’s favored weapon, even if it is an exotic weapon, and if the deity’s favored weapon is unarmed strike, he gains Improved Unarmed Strike as a bonus feat.
This alters the vigilante’s weapon proficiencies.
阵营:狂热者的阵营必须必须与他所信奉的神祇在善良/邪恶轴,与守序/混乱轴上相差共计一阶以内,但此限制只影响他的侠客身份的阵营。
狂热者的阵营必须与他所信奉的神祗在善良-邪恶与守序-混乱轴上相差共计一阶以内,但此限制只影响他的侠客身份的阵营。若他社交身份的阵营不在他的神祗一阶以内,那么他在社交身份下无法施展法术。
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Alignment: A zealot’s alignment must be within one step of his deity’s, along either the law/chaos axis or the good/evil axis, but only when in his vigilante identity. If his social identity’s alignment isn’t within one step of his deity’s, he can’t cast spells in his social identity.
引导能量(Su)当处于侠客身份时,选择本天赋的狂热者可以如同他的侠客等级-4等级(至少为1)的牧师一般引导能量。一个侠客身份属于善良阵营的狂热者(或者信奉善良神祇)引导正能量,可以伤害不死生物或者用于治疗活物。一个侠客身份属于邪恶阵营的狂热者(或者信奉邪恶神祇)引导负能量,用于造成伤害活物或者治疗不死生物。侠客身份属于中立阵营且信仰中立神祇的狂热者必须选择引导正能量还是负能量,一旦确定不能更改。
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Channel Energy (Su): A zealot who takes this talent can channel energy with an effective cleric level equal to his vigilante level – 4 (minimum 1) while in his vigilante identity. If good in his vigilante identity (or if he worships a good deity), the vigilante channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. If evil in his vigilante identity (or if he worships an evil deity), the vigilante channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. If the vigilante is neutral in his vigilante identity and worships a neutral deity, the vigilante must choose whether he channels positive or negative energy. Once this choice is made, it can’t be reversed.
辨识谎言 Discern Lies(Sp):狂热者可以如同同名法术一般使用以类法术能力施展辨识谎言,持续轮数等于他的侠客等级。这些轮数不必连续。激活这个能力是一个直觉动作。狂热者必须达到6级才能选择本天赋。
原文:
Discern Lies (Sp): The zealot can use discern lies as a spell-like ability for a number of rounds per day equal to his vigilante level. The rounds need not be consecutive. Activating this ability is an immediate action. A zealot must be 6th level before taking this talent.
荣光印记 Empower Symbol(Su):以一个标准动作,狂热者可以将神力导入强化他的圣徽。一个侠客身份属于善良阵营的狂热者(或者信奉善良神祇)处于他的侠客身份时,可以将他的圣徽转化为一个法术祝圣术效果的中心,此能力如同以他的圣徽为中心的祝圣术效果般运作,而一个侠客身份属于邪恶阵营的狂热者(或者信奉邪恶神祇)处于他的侠客身份时,可以将他的邪徽转化为一个法术亵渎术效果的中心,此能力如同以他的邪徽为中心的亵渎术效果般运作。如果狂热者的侠客身份属于中立阵营且信仰中立神祇,那么他需要选择自己可以创造祝圣术或是亵渎术的效果,并且一经选择则不可改变。在10级时,在决定祝圣术或亵渎术的效果时,狂热者的圣徽可以被视为增强祝圣术或亵渎术的永久性神祇标志物所信仰神祗的永久物。狂热者需要达到6级才能选择本天赋。
原文:
Empower Symbol (Su): As a standard action, the zealot can empower his holy symbol. If the zealot is of good alignment while in his vigilante identity (or worships a good deity), this works as if the holy symbol was the center of a consecrate effect. If the zealot is of evil alignment in his vigilante identity (or worships an evil deity), this works as if the holy symbol was the center of a desecrate effect. If the zealot is neutral in his vigilante identity and worships a neutral deity, he can choose whether this ability acts as per consecrate or desecrate, but once the choice is made, it cannot be changed. At 10th level, the zealot treats his holy symbol as a permanent fixture for the purpose of determining the consecration or desecration effects. A zealot must be at least 6th level to select this talent.
严苛凝视 Stern Gaze(Ex):拥有本天赋的狂热者擅长看穿对手的欺骗和用锋利的眼神震慑他人。狂热者在察言观色和威吓检定上获得相当于他的侠客等级一般半的士气加值(至少+1)。
原文:
Stern Gaze (Ex): A zealot with this talent is skilled at sensing deception and intimidating his foes. The zealot gains a morale bonus on all Intimidate and Sense Motive checks equal to half his vigilante level (minimum +1).
神罚 Zealot Smite(Su):每日一次,拥有本天赋的狂热者可以呼唤神力来制裁他的敌人。一个侠客身份属于善良阵营的狂热者(或者信奉善良神祇)可以对一个邪恶阵营的生物发动神罚,而一个侠客身份属于邪恶阵营的狂热者(或者信奉邪恶神祇)则可以对一个善良阵营的生物发动神罚。侠客身份属于守序或混乱阵营的狂热者(或是他们信仰守序或混乱神祇)也可以对应的对混乱和守序阵营的生物发动神罚。如果狂热者的侠客身份属于绝对中立阵营且信仰绝对中立神祇,那么他需要选择属于四个阵营之一的生物发动神罚;拥有特定阵营或是信仰特定阵营神祇的狂热者只能对他们的相对立阵营发动神罚。一旦狂热者选择了自己可以发动神罚的阵营,他的选择即不可改变。
以一个迅捷动作,狂热者选定在他视野中的一个目标作为他发动神罚的对象。若制裁的目标属于他的选定阵营,狂热者可以在对此目标进行的攻击检定加上他的魅力加值(最高不超过他的侠客等级的一半),并且对目标的所有伤害检定骰增加等同于他的侠客等级的数值。若目标为拥有狂热者对立的阵营亚种的异界生物,他对立阵营的龙或者类似不死生物(如果该狂热者可以神罚邪恶生物);又或是善良阵营的牧师或圣武士(如果该狂热者可以神罚善良生物);又或是混乱阵营的异怪(如果该狂热者可以神罚守序混乱生物);又或是守序阵营的牧师或圣武士(如果该狂热者可以神罚守序生物),狂热者第一次成功命中的伤害加值会增加为每侠客等级2点。无论他发动神罚的目标为何,狂热者的攻击在克服目标伤害减免时如同使用+5武器。
在5级以及之后每提升3个侠客等级时,狂热者每天可以发动神罚的次数增加1次,在20级时达到最多的每天7次。
原文:
Zealot Smite (Su): Once per day, a zealot with this talent can use this power to smite a foe. Zealots that are good in their vigilante identity (or worship a good deity) can smite evil creatures, those that are evil in their vigilante identity (or worship an evil deity) can smite good creatures, those that are chaotic in their vigilante identity (or worship a chaotic deity) can smite lawful creatures, and those that are lawful in their vigilante identity (or worship a lawful deity) can smite chaotic creatures. A zealot that is neutral when in his vigilante identity and that worships a neutral deity can pick to smite any one of the four alignments; other zealots must select from the alignments available based on their own alignment or their deity’s. Once that choice is made, it can’t be changed.
As a swift action, the zealot chooses one target within sight to smite. If this target is of the proper alignment, the zealot adds his Charisma bonus on his attack rolls (to a maximum of half his vigilante level) and his vigilante level on all damage rolls against the target of his smite. If the target of smite is an outsider with an alignment subtype of the zealot’s smite, a similarly aligned dragon, or an undead creature (if the zealot’s smite is against evil creatures), a good-aligned cleric or paladin (if the zealot’s smite is against good creatures), a chaotic aberration (if the zealot’s smite is against chaotic creatures), or a lawful-aligned cleric or paladin (if the zealot’s smite is against lawful creatures), the bonus to damage on the first successful attack increases to 2 points of damage per vigilante level. Regardless of the target, the zealot’s smite attacks bypass the creature’s DR as if it were a weapon with a +5 enhancement bonus.
At 5th level, and every 3 vigilante levels thereafter, a zealot can smite one additional time per day, to a maximum of seven times per day at 20th level.