嗯,之前只看crb里面的结论跟近战战术工具箱里面说明不同,的确是不能防御式要害。
至于楼上讲这个,用自创名词来解释规则老实说没有啥说服力。
我只是按照语言逻辑本身解读,这类修改到定值的情况通常都有排他性。起码计算顺序不同会导致结果不一样时,叠加本身就无法成立。
但从另一个角度来说,认为白鹤不是修改防御式战斗机制而是以白鹤流派本身为来源提供+1闪避的话就能有,但这本质是因为闪避加值可以叠(虽然原文读起来不像是这种)。
这恐怕有些错误连篇了
首先,当前版本的白鹤:While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.
而且若是按照楼上说法,仅仅是特技点到3就会让防御式战斗的AC修改到定值从而无法与白鹤的+1叠加,那这个专长岂不是和3点技能点一样
甚至奥多里剑豪背景:You learned defensive moves from Aldori trainers. You gain an additional +1 dodge bonus to Armor Class while you fight defensively or use the total defense action.都是额外闪避AC
另外,修改到定值和修改到定值自然不叠加,但若是一次修改到定值和一次调整值都不叠加,那恐怕会出现很多小问题:
举例而言,MAH中的流派化形者:Form of the Crane: You reduce the penalty on attack rolls for fighting defensively by 1, to a minimum penalty of 0. At 8th level, when an attack misses you, you can move 5 feet as an immediate action without provoking attacks of opportunity. At 15th level, when an attack misses you, you can move up to half your speed as an immediate action without provoking attacks of opportunity.
总不能说“这是设计意图所以可以”,其他的“不是设计意图”所以不行,吧?
那更加反直觉的,一个有着大步替换种族特性的半身人,会和大步奔行、加速术、脚底抹油等一干增加速度的法术出现叠加问题?拍了大步奔行的大步半身人也只有30尺的基本速度?