This ain't about me here... =_= Oh well.
If I can only pick 10?
-All Flesh Must Be Eaten. (Unisystem works fine, and it does its jobs.)
-Artesia: Adventures in the Known World (Whole book's just real darn rich in everything.)
-Chronica Feudalis (yeah, another lite-type I liked.)
-Corporation (Mostly the background settings. Corp-punk's cool.)
-Cyberpunk 2020 (Alot of it is the lifepath, backstory and those AMAZING Chromebooks. Rules are okay.)
-DnD5e (The Dnd I can get into since 2ed. 4th is okay but its not "DnD" - Plus its required to have either a D or a P in any TRPG list.)
-ORE-general (I know its a niche choice but I like the system.)
-Unknown Armies 2ed (One really well designed book overall.)
-パラサイトブラッド(Don't get to play it but like how its designed. It essentially being the only Kamen Rider RPG before Maskerade appeared is also a plus.)
-霊障都市捜査ファイル(Ditto... Without the Kamen Rider thing.)
As for why people don't like my
original self-made mechanics... Its not like they told me they don't like it (except one, but he didn't count due to circumstance) but more that they don't quite seemed to get it, for all the same mistakes in all the years of PTs I've done over the various systems, despite trying to change how I explained it multiple times.
Look, I'll just copied what I've wrote elsewhere.
Tl:dr, it takes a bunch of efforts, without giving any noticeable benefits over anything in existence. That in a sense defeats the purpose of "play".
(And it would be complete BS to blame people for not being "hardcore" enough to do so, as its not true at all and in almost all cases are just designers being irresponsible.)
But, to save a bunch of words every time this comes up, "they don't like it" is simpler and equally efficient.
This ain't my thread, so go look at the other guy now. =3=/