作者 主题: 【PF1e】战策全表  (阅读 27657 次)

副标题: 2017/12/21更新 校对:诺莉莉

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Re: 【PF】战策全表
« 回帖 #20 于: 2017-12-08, 周五 22:54:08 »
闷棍手UC(战斗):当你使用这个专长时,你可以消耗等同于你偷袭骰个数的耐力来提升你所造成的非致命伤害,提升的数值等于你消耗耐力的两倍。
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Sap AdeptUC (Combat): When you use this feat, you can spend a number of stamina points equal to the number of sneak attack dice you roll to increase the amount of nonlethal damage dealt by double the number of stamina points you spent.
闷棍师UC(战斗):你可以消耗10点耐力来在一次针对你所夹击敌人的攻击上应用这个专长,而不是针对一个措手不及的敌人。
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Sap MasterUC (Combat): You can spend 10 stamina points to use this feat on one attack against an opponent you are flanking, instead of one that is flat-footed.
凶蛮伎俩UC(战斗,演武):当你使用这个专长时,你可以消耗2点耐力来在伤害骰上获得额外+2d6点伤害(而不是+1d6)。
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Savage DisplayUC (Combat, Performance): When using this feat, you can spend 2 stamina points to gain a +2d6 bonus on damage rolls (instead of +1d6).
盾牌掩护APG(战斗):当你使用这个专长时,你可以消耗2点耐力来提升你所赋予盟友的盾牌加值,提升的点数等于你正在使用的盾牌的增强加值。
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Saving ShieldAPG (Combat): When you use this feat, you can spend 2 stamina points to increase the shield bonus granted to your ally by an amount equal to the enhancement bonus of the shield you are using.
学派打击UC(战斗):在你使用徒手击打命中后,你可以消耗2点耐力来以一个自由动作而不是迅捷动作来使用你所选择的奥术学派之力的效果。
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School StrikeUC (Combat): After hitting with an unarmed strike, you can spend 2 stamina points to apply the effects of your chosen arcane school power as a free action instead of a swift action.
炙热武器ARG(战斗):当你使用这个专长来让一把或者更多金属武器变得红热1轮时,你可以消耗2点耐力来将额外的火焰伤害提升至2点,并且让这个伤害与其他赋予武器火焰伤害的效果迭加(像是炽焰武器附魔)。
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Scorching WeaponsARG (Combat): When you use this feat to make one or more metallic weapons red hot for 1 round, you can spend 2 stamina points to increase the additional fire damage to 2 points, and have that damage stack with other effects that add fire damage to a weapon (such as the flaming weapon special ability).
蝎形拳(战斗):当你在启用这个专长时使用徒手击打命中目标,并且目标成功通过了该效果的豁免,你可以消耗2点耐力来降低目标一半的移动力,持续1轮。
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Scorpion Style (Combat): When you hit with an unarmed attack using this feat and the target successfully saves against the effect, you can spend 2 stamina points to reduce the target’s movement speed by half for 1 round.
海之猎手ARG(战斗):当你在使用这个专长成功将一个目标击倒至失衡时,你可以消耗至多5点耐力来让目标在用于恢复平衡的游泳检定上获得减值,这个减值等于你所消耗的耐力。
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Sea HunterARG (Combat): When you successfully knock a target off balance while using this feat, you can spend up to 5 stamina points to apply a penalty on the target’s Swim checks to recover its balance from the effect equal to the number of stamina points you spent.
燕归来APG(战斗):即使在你没有满足先决条件中的属性要求(智力13)时,你也能选择这个专长。只有在你的耐力池中还有1点耐力时你才能获得这个专长的好处。在你使用燕归来时,你可以消耗5点耐力,这样你就能在重投你的第一次攻击后打出你次高攻击加值的一次攻击。
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Second ChanceAPG (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. After you use Second Chance, you can spend 5 stamina points to still make an attack at your second-highest attack bonus after rerolling your first attack.
憎恶集中ACG(战斗):你可以消耗5点耐力来改变你的宿敌类型至其他任何位于游侠宿敌表格(核心规则书64)中的一种。这种改变将会持续到你的下一回合开始。
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Seething HatredACG (Combat): You can spend 5 stamina points to change your favored enemy type to any other favored enemy on the Ranger Favored Enemies table (Core Rulebook 64). This change lasts until the start of your next turn.
巧夺优势ACG(战斗):当你在使用这个专长进行反击时,你可以消耗至多5点耐力来提升反击的伤害,提升的伤害等于你消耗耐力的两倍。
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Seize AdvantageACG (Combat): When you make a riposte using this feat, you can spend up to 5 stamina points to increase the damage of the riposte by double the number of stamina points you spent.
抓准时机UC(战斗,团队):当一个拥有这个专长的盟友重击威胁但是并未确认时,你仍可以通过消耗5点耐力做出借机攻击。
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Seize the MomentUC (Combat, Teamwork): When an ally with this feat threatens a critical hit but fails to confirm it, you can spend 5 stamina points to make your attack of opportunity anyway.
阴影奇袭APG(战斗):当你命中一个全隐蔽的敌人时,你可以消耗5点耐力来对该生物造成精准伤害。
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Shadow StrikeAPG (Combat): You can spend 5 stamina points when you hit a creature with total concealment to deal precision damage to that creature.
地裂UC(战斗):你可以消耗2点耐力和一次元素拳使用次数而不是两次元素拳的使用次数来施放一道酸柱。
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ShaitanEarthblastUC (Combat): Instead of spending two uses of Elemental FistAPG to unleash a column of acid, you can spend one use of Elemental Fist and 2 stamina points.
土隐UC(战斗):当你使用元素拳APG攻击时,你可以消耗至多5点耐力来提升避免恍惚的豁免DC,提升的点数等于你消耗的耐力。
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ShaitanSkinUC (Combat): When you make an Elemental FistAPG attack, you can spend up to 5 stamina points to increase the DC of the saving throw to avoid being staggered by an amount equal to the number of stamina points you spent.
土灵UC(战斗,流派):当你使用元素拳APG攻击造成酸伤害时,你可以消耗至多5点耐力。如果你这样做了,你将造成等同于你所消耗耐力两倍的额外酸伤害。
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ShaitanStyleUC (Combat, Style): When you make an Elemental FistAPG attack to deal acid damage, you can spend up to 5 stamina points. When you do, you deal an amount of additional acid damage equal to double the number of stamina points you spent.
锐爪ARG(战斗):你可以消耗2点耐力来提升你的爪抓攻击伤害骰至1d6,直到你的下一回合开始。
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SharpclawARG (Combat): You can spend 2 stamina points to increase the damage die of your claw attacks to 1d6 until the start of your next turn.
粉碎防御(战斗):如果你命中了一个因为该专长对你的攻击陷入措手不及的敌人时,你可消耗5点耐力来让该敌人对你的一个盟友的所有攻击视为措手不及,这个盟友必须在那个生物的30呎内,这个效果持续到你的下一回合开始。
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Shatter Defenses (Combat): When you hit an opponent that has been made flat-footed to your attacks by this feat, you can spend 5 stamina points to make that opponent flat-footed to the attacks of one ally who is within 30 feet of that creature until the start of your next turn.
碎法ARG(战斗):当你消耗完了这个专长所有的每日使用次数后,你可以花费5点耐力来在当天额外使用一次该专长。
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ShatterspellARG (Combat): When you have depleted all uses of this feat for a day, you can spend 5 stamina points to use this feat one additional time that day.
盾牌专攻(战斗):当你使用盾牌时,你可以在一次针对你的攻击做出后消耗至多2点耐力。如果你这样做了,对抗那次攻击的AC盾牌加值将会提升等同于你消耗的耐力。
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Shield Focus (Combat): When an attack is made against you while you are using a shield, you can spend up to 2 stamina points. If you do, the shield’s bonus to AC against that attack increases by an amount equal to the number of stamina points you spent.
盾牌大师(战斗):在你投出一次强韧或者反射豁免骰之前,你可以消耗5点耐力来将你盾牌上的增强加值加在豁免骰上。
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Shield Master (Combat): Just before you roll a Fortitude or Reflex saving throw, you can spend 5 stamina points to add your shield’s enhancement bonus as a bonus on the saving throw.
剑刃屏障APG(战斗):当你使用这个专长时,你可以消耗2点耐力来让伤害减半的效果只持续到你的回合结束,但你在回合结束到你下一回合开始这段时间内只能在AC上获得+2盾牌加值。
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Shield of SwingsAPG (Combat): When using this feat, you can spend 2 stamina points to reduce your damage dealt by half only until the end of your turn, but you gain the +2 shield bonus to AC only from the end of your turn until the start of your next turn.
盾牌猛冲(战斗):你可以消耗2点耐力来在使用盾牌猛冲专长时尝试卸武,移位APG,摔绊,或者破武战技,而不是尝试一次自由冲撞。该战技
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尝试不会引起目标的借机攻击。
Shield Slam (Combat): Instead of attempting a free bull rush when using the Shield Slam feat, you can spend 2 stamina points to attempt a disarm, repositionAPG, trip, or sunder combat maneuver. This combat maneuver attempt does not provoke an attack of opportunity from the target.
盾牌专精APG(战斗):当你成为一次战技的目标时,你可以消耗2点耐力来将你的盾牌增强加值加到对抗那次战技的CMD上。
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Shield SpecializationAPG (Combat): When you are the target of a combat maneuver, you can spend 2 stamina points to add your shield’s enhancement bonus to your CMD for that combat maneuver.
盾墙APG(战斗,团队):你可以消耗2点耐力来提升你赋予你盟友的加值1点,直到你的下一回合结束。
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Shield WallAPG (Combat, Teamwork): You can spend 2 stamina points to increase the bonus you grant to your ally with this feat by 1 until the end of your next turn.
移动射击(战斗):你可以消耗5点耐力来以一个标准动作而不是整轮动作使用这个专长。
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Shot on the Run (Combat): You can spend 5 stamina points to use this feat as a standard action instead of a full-round action.
恶心重击(战斗,重击):当你在使用这个专长时进入重击威胁范围,但还没有投确认骰时,你可以消耗5点耐力。如果你这样做了,并且重击确认,你的敌人将会反胃1d4轮,除非他们通过了一个DC为10+你的基本攻击加值的强韧豁免,这会将这个效果降低为普通的恶心状态。
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Sickening Critical (Combat, Critical): When you threaten a critical hit using this feat, before rolling the confirmation roll, you can spend 5 stamina points. If you do and the critical hit is confirmed, the foe is nauseated for 1d4+1 rounds unless it succeeds at a Fortitude save with a DC equal to 10 + your base attack bonus, which reduces the effect to the normal sickened condition.
滑步APG(战斗):当这个专长让你移动时,你可以消耗2点耐力来移动10呎而不是5呎。你必须保持在你敌人的威胁范围内。你仍只会失去你的5呎快步或者5呎移动力——移动力的损失不会增加到10呎。
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SidestepAPG (Combat): When this feat lets you move, you can spend 2 stamina points to move 10 feet instead of 5. You must still remain in your opponent’s threatened area. You still lose your 5-foot step or 5 feet of movement—the movement lost doesn’t increase to 10 feet.
攻城将领UC(战斗):只要你的耐力池中还有至少1点耐力,当你率领攻城器械组装技师团队时,团队中即使有人并没有在工艺(攻城器械)上受训,他们也能在组装攻城器械的检定上取10。
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Siege CommanderUC (Combat): As long as you have at least 1 stamina point in your stamina pool, when you lead a siege engine assembly crew, even those among the crew who are not trained in Craft (siege engine) can take 10 on the check to assemble the siege engine.
攻城技师UC(战斗):只要你的耐力池中还有至少1点耐力,你就能在所有攻城武器的攻击骰上获得+1加值。
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Siege EngineerUC (Combat): As long as you have at least 1 stamina point in your stamina pool, you gain a +1 bonus on attack rolls with all siege weapons.
攻城炮手UC(战斗):只要你的耐力池中还有至少1点耐力,你就能在所有你擅长的攻城武器的攻击骰上获得+1加值。
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Siege GunnerUC (Combat): As long as you have at least 1 stamina point in your stamina pool, you gain a +1 bonus on attack rolls with all siege weapons you are proficient with.
寂灭杀ACG(战斗):当你使用这个专长时,你可以消耗至多等于你敏捷加值的耐力,并在潜行检定上获得等同于你消耗耐力的加值。
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Silent KillACG (Combat): When you use this feat, you can spend a number of stamina points up to your Dexterity bonus and gain a bonus on the Stealth check equal to the number of stamina points you spent.
优雅挥砍ACG(战斗):你可以消耗2点耐力来选择另一件轻型或单手挥砍武器。该武器将会被视为优雅挥砍所选中的武器,直到你下一回合开始。
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Slashing GraceACG (Combat): You can spend 2 stamina points to select another light or one-handed slashing weapon. That weapon counts as a chosen weapon for Slashing Grace until the start of your next turn.
杀手机锋ACG(战斗):当你使用特技尝试虚招时,你可以消耗至多等于你敏捷加值的耐力。如果你这样做了,你在那次虚招尝试上获得等同于你消耗耐力的加值。
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Slayer’s FeintACG (Combat): When attempting a feint using Acrobatics, you can spend a number of stamina points up to your Dexterity bonus. If you do, you gain a bonus on that feint attempt equal to the number of stamina points you spent.
流星链锁UC(战斗):你可以消耗2点耐力来提升使用装填好的投石索进行近战攻击的伤害,你造成的伤害将会比投石索实际型号应造成的伤害大一级。举个例子,小型投石索会造成1d4点伤害,而中型的则会造成1d6点伤害。这个好处将会持续到你的下一回合开始,而且并不会与其他将投石索型号视为大一级的效果迭加,除非这些效果真正增大了投石索的型号。
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Sling FlailUC (Combat): You can spend 2 stamina points to increase the damage dealt by the melee attacks you make with a loaded sling as if your sling were one size category larger than its actual size. For example, a Small sling would deal 1d4 points of damage, while a Medium one would deal 1d6. This benefit lasts until the start of your next turn, and doesn’t stack with other effects that treat the sling as a larger size category unless they increase the sling’s actual size.
粉碎击APG(战斗):当你尝试破武战技检定或者对一个拥有硬度的构装体做出一次攻击时,你可以消耗5点耐力来忽视目标的前10点硬度。
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SmashAPG (Combat): When attempting a sunder combat maneuver or making an attack against a construct that has a hardness, you can spend 5 stamina points to ignore the first 10 points of the target’s hardness.
白蛇吐信UC(战斗):当你在因为白蛇吐信做出的借机攻击上失手时,你可以消耗5点耐力来重投这次攻击骰。你只能在每次借机攻击使用一次该战策。
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Snake FangUC (Combat): When you miss with an attack of opportunity you made due to Snake Fang, you can spend 5 stamina points to reroll the attack roll. You can use this combat trick only once per attack of opportunity.
蛇行UC(战斗):当你处于蛇拳UC架势下使用徒手击打进入重击威胁并选择尝试察言观色来代替确认骰时,你可以消耗5点耐力来在察言观色检定上获得加值,这个加值等于你消耗的耐力。
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Snake SidewindUC (Combat): When you threaten a critical hit with your unarmed strike while using Snake StyleUC and choose to attempt a Sense Motive check in place of the confirmation roll, you can spend up to 5 stamina points to gain a bonus on the Sense Motive check equal to the number of stamina points you spent.
蛇拳UC(战斗,流派):当你成为一次近战或者远程攻击的目标时,你可以消耗5点耐力来尝试察言观色检定,这将使用一次你在该轮中的借机攻击次数而不是消耗一次直觉动作。
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Snake StyleUC (Combat, Style): When targeted by a melee or ranged attack, you can spend 5 stamina points to attempt the Sense Motive check by using one of your attacks of opportunity for the round instead of taking an immediate action.
快枪UC(战斗):在你回合结束时,你可以消耗2点耐力来提升你使用远程武器的威胁范围到10呎,直到你在拓展的威胁范围中对一个敌人做出了借机攻击,或者直到你的下一回合开始,取决于两者哪一个先发生。
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Snap ShotUC (Combat): At the end of your turn, you can spend 2 stamina points to increase the range at which you threaten squares with ranged weapons to 10 feet until you take an attack of opportunity against an opponent in the expanded threat range or the beginning of your next turn, whichever comes first.
龟爪UC(战斗):当你因为这个专长效果以一个直觉动作尝试一次擒抱战技检定时,你可以消耗2点耐力来无视掉那个战技上的-2减值。
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Snapping Turtle ClutchUC (Combat): When you attempt a grapple combat maneuver as an immediate action as a result of this feat, you can spend 2 stamina points to negate the –2 penalty on that combat maneuver check.
龟甲UC(战斗):当你使用鳄龟流时,你可以消耗至多5点耐力让敌人在针对你的重击确认骰上获得额外的减值,这个减值等于你消耗的耐力点数。
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Snapping Turtle ShellUC (Combat): While using Snapping Turtle Style, you can spend up to 5 stamina points to cause an enemy to take an additional penalty on one critical confirmation roll against you equal to the number of stamina points you spent.
鳄龟流UC(战斗,流派):当你使用这个流派时,只要你的耐力池中还有1点耐力,AC上的盾牌加值就能提升1点。
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Snapping Turtle StyleUC (Combat, Style): When using this style, as long as you have at least 1 stamina point in your stamina pool, your shield bonus to AC increases by 1.
抓取飞箭(战斗):当你抓取一件投掷武器时,只要你的耐力池中还有1点耐力,你就能使用它做出一次远程投掷攻击,这次攻击的目标可以是任何人而不只是最开始的攻击者。
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Snatch Arrows (Combat): When you snatch a thrown weapon, as long as you have at least 1 stamina point in your stamina pool, you can make a thrown ranged attack with it against any target, not just the original attacker.
术士打击UC(战斗):在你使用徒手击打命中之后,你可以消耗2点耐力来以一个自由动作而不是迅捷动作来使用你所选择的血脉之力的效果。
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Sorcerous StrikeUC (Combat): After hitting with an unarmed strike, you can spend 2 stamina points to apply the effects of your chosen bloodline power as a free action instead of a swift action.
破法者(战斗):当你使用一次因为防御式施法失败引发的借机攻击命中一位施法者时,你可以消耗5点耐力来让该施法者晕眩,持续到它的下一回合结束。如果施法者成功通过了一个DC为10+你的基础攻击加值的强韧豁免,它将转而陷入恍惚。
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Spellbreaker (Combat): When you hit a caster with an attack of opportunity it provoked by failing to cast defensively, you can spend 5 stamina points to daze the caster until the end of its next turn. If the caster succeeds at a Fortitude save with a DC equal to 10 + your base attack bonus, it is staggered instead.
回旋推手UC(战斗):如果你在冲撞检定中成功,你可以消耗2点耐力来将该敌人推开额外5呎,或者你消耗4点耐力来将目标推开额外10呎。
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Spinning ThrowUC (Combat): If you succeed at the bull rush check, you can spend 2 stamina points to push the opponent 5 additional feet, or 4 stamina points to push the target 10 additional feet.
奋力冲锋(战斗):当你做出骑乘冲锋时,你可消耗至多等于你力量加值的耐力。如果你的冲锋命中了,你将造成等同于你消耗耐力点数的额外伤害。这个伤害将会被该专长翻倍(如果你使用长枪的话则会翻三倍)。
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Spirited Charge (Combat): When making a mounted charge, you can spend a number of stamina points up to your Strength bonus. If your charge attack hits, you deal an amount of extra damage equal to the number of stamina points you spent. This additional damage is doubled by this feat (or tripled if you’re using a lance).
喷毒ARG(战斗):当你喷吐毒药时,你可以消耗5点耐力。你消耗的每点耐力都会将这次攻击的距离提升5呎。
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Spit VenomARG (Combat): When you spit poison, you can spend up to 5 stamina points. For each stamina point spent, you can increase the range of the attack by 5 feet.
跳跃攻击(战斗):你可以消耗5点耐力来以一个标准动作而不是整轮动作来使用这个专长。
劇透 -   :
Spring Attack (Combat): You can spend 5 stamina points to use this feat as a standard action instead of a full-round action.
迫退射击ARG(战斗):当你使用这个专长时,你可以消耗2点耐力来无视掉所有攻击上的-2减值,持续1轮。
劇透 -   :
Stabbing ShotAPG (Combat): When using this feat, you can spend 2 stamina points to negate the –2 penalty on all attacks for 1 round.
演武斗士UC(战斗):如果你的耐力池中还有1点耐力,在你使用你拥有武器专攻的武器做出不造成伤害的攻击时,你将会在攻击上获得+2加值。
劇透 -   :
Stage CombatantUC (Combat): If you have at least 1 stamina point in your stamina pool, you gain a +2 bonus on attack rolls with a weapon with which you have Weapon Focus when you attempt to make an attack that deals no damage.
恍惚重击(战斗,重击):当你造成了重击并使用这个专长尝试让一个敌人恍惚时,你可以消耗5点耐力来提升这个专长的豁免DC,提升的点数等于你所消耗的耐力。
劇透 -   :
Staggering Critical (Combat, Critical): When you score a critical hit and attempt to stagger an opponent with this feat, you can spend up to 5 stamina points to increase the DC of this feat’s saving throw by an amount equal to the number of stamina points you spent.
恍惚拳ACG(战斗):你可以消耗5点耐力来在你的徒手击打命中后宣告使用这个专长。
劇透 -   :
Staggering FistACG (Combat): You can spend 5 stamina points to declare that you are using this feat after you’ve hit with an unarmed strike.
禁止通行(战斗):当你成功使用该专长以战技检定阻止了一个生物的移动时,你可以消耗5点耐力。如果你这样做了,在那个生物的下一回合,它的移动力将会减半,而且它将不能做出5呎快步。
劇透 -   :
Stand Still (Combat): When you succeed at a combat maneuver check to stop a creature’s movement with this feat, you can spend 5 stamina points. If you do, on that creature’s next turn, its movement speed is halved and it can’t take a 5-foot step.
快步跟进(战斗):只要你的耐力池中还有1点年里,在你使用这个专长后的那一回合中,你仍能做出5呎快步,并且你将不会因为这个专长而降低你在使用动作移动时的移动力。
劇透 -   :
Step Up (Combat): As long as you have at least 1 stamina point in your stamina pool, on the turn after you use this feat, you can still take a 5-foot step, and you don’t reduce your speed if you take an action to move due to this feat.
飞步进击APG(战斗):你可以消耗5点耐力来让使用这个专长做出的攻击并不计入当轮的借机攻击次数。
劇透 -   :
Step Up and StrikeAPG (Combat): You can spend 5 stamina points to make this feat’s attack without having that attack count as one of your attacks of opportunity for the round.
扼杀UC(战斗):只要你的耐力池中还有1点耐力,你就能在成功维持擒抱后对你正在擒抱的生物造成偷袭伤害,而不是以一个迅捷动作造成伤害。
劇透 -   :
StranglerUC (Combat): As long as you have at least 1 stamina point in your stamina pool, you can automatically deal your sneak attack damage to a creature you are grappling when you successfully maintain the grapple, instead of taking a swift action to deal damage.
回击(战斗):当你准备了一个动作来攻击一个在你近战触及外的人时,你可以消耗5点耐力做出一个5呎快步,但你必须向着你将攻击的生物的方向移动。即使在你准备的动作中包含5呎快步你也能做出5呎快步。
劇透 -   :
Strike Back (Combat): When you ready an action to attack someone outside of your melee reach, you can spend 5 stamina points to take a 5-foot step, but you must move closer to the attacking creature. You can take this 5-foot step even if your readied action includes a 5-foot step.
震慑强袭APG(战斗):你可以消耗2点耐力来在你回合结束时而不是你的下一回合开始时结束这个专长的效果。
劇透 -   :
Stunning AssaultAPG (Combat): You can spend 2 stamina points to end the effects of this feat at the end of your turn instead of the start of your next turn.
震慑重击(战斗,重击):当你确认重击并尝试使用这个专长震慑一个敌人时,你可以消耗至多5点耐力来提升这个专长的豁免DC,提升的点数等于你所消耗的耐力。
劇透 -   :
Stunning Critical (Combat, Critical): When you confirm a critical hit and attempt to stun an opponent with this feat, you can spend up to 5 stamina points to increase the DC of this feat’s saving throw by an amount equal to the number of stamina points you spent.
震慑拳(战斗):你可以消耗5点耐力来在你的徒手击打命中后宣告使用这个专长。
劇透 -   :
Stunning Fist (Combat): You can spend 5 stamina points to declare that you are using Stunning Fist after you’ve hit with an unarmed strike.
震慑压制UC(战斗):你可以消耗5点耐力来一个自由动作而不是迅捷动作使用震慑压制。
劇透 -   :
Stunning PinUC (Combat): You can spend 5 stamina points to use Stunning Pin as a free action instead of a swift action.
破武重击APG(战斗):当你在近战攻击的重击确认中失败时,你仍可以消耗2点耐力来尝试击破目标的武器。当你这样做时,重投确认骰,并使用它来决定破武尝试是否达到了目标的CMD。该重投只能被用来进行破武战技,它不能让重击确认。你仍不能对免疫重击的目标做出该尝试。
劇透 -   :
Sundering StrikeAPG (Combat): When you fail to confirm a critical hit with a melee attack, you can spend 2 stamina points to attempt to sunder the target’s weapon anyway. When you do, reroll the confirmation roll and use it to determine if the sunder attempt exceeds the opponent’s CMD. This reroll is used only for the sunder combat maneuver; it can’t cause the critical hit to be confirmed. You still can’t make the attempt if the target is immune to critical hits.
顺势突袭ARG(战斗):当你命中了一个因为这个专长失去敏捷加值的敌人时,你可以消耗2点耐力来造成额外1d6点伤害。这个伤害是精准伤害并且不能被重击翻倍。
劇透 -   :
Surprise Follow-ThroughARG (Combat): When you hit a foe that has been denied its Dexterity bonus by this feat, you can spend 2 stamina points to deal an extra 1d6 points of damage. This damage is precision damage and is not multiplied on a critical hit.
意外伤害ARG(战斗):当你使用过一次这个专长后,你可以消耗5点耐力来在当天额外使用一次该专长,每次使用将会5点耐力。
劇透 -   :
Surprise StrikeARG (Combat): After you have used this feat once, you can spend 5 stamina points to use it additional times per day, at a cost of 5 stamina points per use.
换位APG(战斗,团队):当你使用这个专长时,你可以消耗2点耐力。如果你这样做了,你在换位过程中的移动将不会引发借机攻击。
劇透 -   :
Swap PlacesAPG (Combat, Teamwork): When using this feat, you can spend 2 stamina points. If you do, your movement during the swap doesn’t provoke attacks of opportunity.
迅捷援助(战斗)APG:只要你的耐力池中还有1点耐力,你就能使用这个专长以一个移动动作援助他人。
劇透 -   :
Swift AidAPG (Combat): As long as you have at least 1 stamina point in your stamina pool, you can use this feat to aid another as a move action.
枪剑击鸣UC(战斗):当你持用一把近战武器和一把十字弓或火器进行双武器战斗时,只要你的耐力池中还有1点耐力,你就能在所有使用十字弓和火器做出的攻击骰上获得+1加值。
劇透 -   :
Sword and PistolUC (Combat): When you use the Two-Weapon Fighting feat while wielding a melee weapon and a crossbow or firearm, as long as you have 1 stamina point in your stamina pool, you gain a +1 bonus on all attack rolls made with the crossbow or firearm.
共鸣狂暴ARG(战斗):当一个30呎内的盟友正在狂暴时,你可以消耗5点耐力来进入共鸣狂暴,即使你并未邻接那个盟友。你必须在狂暴盟友的30呎内才能维持共鸣狂暴,直到狂暴结束。
劇透 -   :
Sympathetic RageARG (Combat): When an ally within 30 feet is raging, you can spend 5 stamina points to enter a sympathetic rage even if you aren’t adjacent to that ally. Until the rage ends, you only need to stay within 30 feet of a raging ally to maintain your sympathetic rage.
« 上次编辑: 2017-12-21, 周四 23:04:16 由 girigiripony »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


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战策T
« 回帖 #21 于: 2017-12-08, 周五 22:55:03 »
惊骇之尾ARG(战斗):在你回合开始的时候,你可以消耗5点耐力来将你的尾扫作为主要天生武器,直到你的下一回合开始。即使在你使用它与武器共同进行全力攻击时尾扫也能被视作主要攻击。
劇透 -   :
Tail TerrorARG (Combat): At the start of your turn, you can spend 5 stamina points to treat your tail slap as a primary natural attack until the beginning of your next turn. The tail slap is treated as a primary attack even if used along with weapon attacks as part of a full attack.
接力绊摔UC(战斗,团队):当你对一个被你其中一位盟友所威胁的目标进行绊摔时,你可以消耗2点耐力来获得这个专长的好处,即使正在威胁的盟友并没有这个专长。
劇透 -   :
Tandem TripUC (Combat, Teamwork): When attempting to trip a target that is threatened by one of your allies, you can spend 2 stamina points to gain this feat’s benefit even if the threatening ally doesn’t have this feat.
左脚绊右脚ARG(战斗):当你使用这个专长让一个对手失去平衡时,你可以消耗2点耐力来提升避免俯卧所需要特技检定DC,这个DC将会提升至20。
劇透 -   :
Tangle FeetARG (Combat): When you make an opponent lose its balance with this feat, you can spend 2 stamina points to increase the DC of its Acrobatics check to avoid falling prone to 20.
见缝插针UC(战斗,团队):你可以消耗5点耐力来让这个专长赋予的攻击变为借机攻击而不是直觉动作。每轮你只能使用一次该战策。
劇透 -   :
Target of OpportunityUC (Combat, Teamwork): You can spend 5 stamina points to make the attack granted by this feat as an attack of opportunity instead of an immediate action. You can use this combat trick only once per round.
监工ARG(战斗):当你使用这个专长时,你可以消耗5点耐力来让自己能够影响一个不超过自己5个HD的生物。
劇透 -   :
TaskmasterARG (Combat): When using this feat, you can spend 5 stamina points to affect a creature with up to 5 more Hit Dice than you possess.
团队进击APG(战斗):当你和至少两个你的盟友同时邻接一个敌人时,你可以消耗2点耐力来以迅捷动作尝试援助他人。
劇透 -   :
Team UpAPG (Combat): When you and at least two of your allies are adjacent to an opponent, you can spend 2 stamina points to attempt to aid another as a swift action.
传送抗击APG(战斗):当你使用该专长赋予的借机攻击命中一个目标时,你可以消耗2点耐力来让目标晕眩1轮。该目标可以尝试一个DC为10+你的基本攻击加值的强韧豁免来忽视这个效果。
劇透 -   :
Teleport TacticianAPG (Combat): When you hit a target with an attack of opportunity granted by this feat, you can spend 2 stamina points to daze the target for 1 round. The target can attempt a Fortitude save with a DC equal to 10 + your base attack bonus to negate this effect.
骇人技巧ARG(战斗):当你使用这个专长时,你可以消耗5点耐力来影响60迟而不是30迟内的盟友。
劇透 -   :
Terrorizing DisplayARG (Combat): When you use this feat, you can spend 5 stamina points to affect allies within 60 feet instead of 30 feet.
随手投掷(战斗):只要你的耐力池中还有1点耐力,在你使用并非投掷武器的近战武器进行一次临时远程武器攻击时,你可以使用近战武器的威胁范围和倍率来代替正常临时武器的20/×2。你可以消耗2点耐力来提升投掷武器的射程增量(包括临时远程武器)10迟,直到你的下一回合开始。
劇透 -   :
Throw Anything (Combat): As long as you have at least 1 stamina point in your stamina pool, when you use a melee weapon that is not a thrown weapon for a ranged improvised weapon attack, you use the weapon’s melee critical threat range and multiplier instead of the normal 20/×2 for improvised weapons. You can spend 2 stamina points to increase your range increment for thrown weapon attacks (including ranged improvised weapons) by 10 feet until the beginning of your next turn.
虎爪功UC(战斗):如果你来自该专长的衝撞尝试成功,你可以消耗2点耐力来如常移动你的对手。
劇透 -   :
Tiger ClawsUC (Combat): If your bull rush attempt from this feat succeeds, you can spend 2 stamina points to move with your opponent normally.
虎跃UC(战斗):当你使用虎形拳UC时,你可以消耗2点耐力以一个迅捷动作来向一个你在这场战斗中而不是你在该轮或者上一轮使用徒手击打命中或者对其成功使用了一次战技的敌人移动。
劇透 -   :
Tiger PounceUC (Combat): When using Tiger StyleUC, you can spend 2 stamina points and take a swift action to move closer to an enemy you’ve hit with an unarmed strike or made a successful combat maneuver against at any point during this combat, instead of one you hit on this or your last turn.
虎形拳UC(战斗,流派):当你使用你的挥砍徒手击打造成一次重击时,你可以消耗2点耐力来让流血伤害持续到目标被魔法或者医疗检定治疗(而不是持续2回合)。
劇透 -   :
Tiger StyleUC (Combat, Style): When you score a critical hit with your slashing unarmed strike, you can spend 2 stamina points to make the bleed damage last until the target is healed either with a Heal check or magical healing (instead of lasting only 2 turns).
疲倦重击(战斗,重击):当你对一个已经疲乏的敌人的攻击进入重击威胁时,你可以在尝试确认股之前消耗5点耐力。如果你确认了重击,目标将会变得力竭。
劇透 -   :
Tiring Critical (Combat, Critical): When you threaten a critical hit against a fatigued foe, you can spend 5 stamina points before attempting the confirmation roll. If you confirm the critical hit, the foe becomes exhausted.
点血截脉APG(战斗):你可以消耗5点耐力来在你的攻击股命中之后宣告使用这个专长。目标仍然能够尝试豁免来抵抗点血截脉的效果。
劇透 -   :
Touch of SerenityAPG (Combat): You can spend 5 stamina points to declare you are using this feat after you hit with an attack roll. The target can still attempt the saving throw to resist Touch of Serenity’s effects.
践踏(战斗):当你在骑乘时尝试闯越一个敌人并且你在闯越战技检定中并未成功时,你可以消耗2点耐力来继续移动,就如同被闯越的目标从你的路线中被移开了一样。
劇透 -   :
Trample (Combat): When you attempt to overrun an opponent while mounted and you don’t succeed at the overrun combat maneuver check, you can spend 2 stamina points and continue to move as if the target of the overrun had moved out of the way.
挂树功ARG(战斗):当你向上跳起并把你的尾巴挂在一个物体上时,你可以消耗至多5点耐力。你会在特技检定上获得等同于你消耗耐力点数的加值。
劇透 -   :
Tree HangerARG (Combat): When you jump upward to use your tail to hang from an object, you can spend up to 5 stamina points. You gain a bonus on the Acrobatics check equal to the number of stamina points you spent.
骑乘技巧APG(战斗):只要你的耐力池中还有1点耐力,你就能在穿著中甲时获得这个专长的效果。
劇透 -   :
Trick RidingAPG (Combat): As long as you have 1 stamina point in your stamina pool, you gain the effects of this feat when wearing medium armor.
木棍绊摔UM(战斗):即使在你没有满足属性先决条件(智力13)的时候你也能选择这个专长。只有当你的耐力池中还有1点耐力时你才能获得这个专长的效果。
劇透 -   :
Tripping StaffUM (Combat): You can select this feat even if you don’tmeet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool.
绊摔重击APG(战斗):当你在近战攻击上的重击确认失败时,你仍可以获得2点耐力来尝试一次绊摔。当你这样做时,重投重击股并用它来决定绊摔尝试是都能够超过对手的CMD。该重投只能用于绊摔战技,它不能使重击确认。你仍不能对一个免疫重击的目标做此尝试。
劇透 -   :
Tripping StrikeAPG (Combat): When you fail to confirm a critical hit with a melee attack, you can spend 2 stamina points to attempt to trip the target anyway. When you do, reroll the confirmation roll and use it to determine if the trip attempt exceeds the opponent’s CMD. This reroll is used only for the trip combat maneuver; it can’t cause the critical hit to be confirmed. You still can’t make the attempt if the target is immune to critical hits.
绊摔旋风UM(战斗):即使在你没有满足属性先决条件(智力13)时你也能选择这个专长。只有当你的耐力池中还有1点耐力时你才能获得这个专长的效果。
劇透 -   :
Tripping TwirlUM (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool.
雷霆双击UC(战斗):你可以消耗2点耐力来在对一个体型至少大你一级的非巨人亚种生物时获得这个专长的好处。在你下一回合开始之前你都能获得该好处。
劇透 -   :
Twin ThundersUC (Combat): You can spend 2 stamina points to gain the benefits of this feat against a creature at least one size category larger than you that does not have the giant subtype. You gain this benefit until the start of your next turn.
雷霆连击UC(战斗):你可以消耗2点耐力来对一个没有巨人亚种的超大型生物尝试绊摔战技。
劇透 -   :
Twin Thunders FlurryUC (Combat): You can spend 2 stamina points to attempt a trip combat maneuver against a Huge creature that does not have the giant subtype.
雷霆大师UC(战斗):当你使用雷霆双击UC专长来对一个对手造成额外伤害时,你可以消耗2点耐力来让对手战慄1d4轮。
劇透 -   :
Twin Thunders MasterUC (Combat): When you use the Twin ThundersUC feat to deal extra damage to an opponent, you can spend 2 stamina points to make that opponent shaken for 1d4 rounds.
双发诱敌ACG(战斗):当你在使用该专长时的第一次虚招成功时,你可以消耗2点耐力来对你触及内的任一敌人尝试第二次虚招,即使它没有邻接第一个敌人。
劇透 -   :
Twinned FeintACG (Combat): After succeeding at the first feint while using this feat, you can spend 2 stamina points to attempt a second feint against any foe within your reach, even if it’s not adjacent to the first foe.
双手掷者UC(战斗):当你使用双手投掷一把单手投掷武器或者投掷一把双手投掷武器时,你可以消耗2点耐力来将你两倍而不是1.5倍的力量加值加到那次攻击的伤害上。
劇透 -   :
Two-Handed ThrowerUC (Combat): When you throw a one-handed thrown weapon with two hands or throw a two-handed thrown weapon, you can spend 2 stamina points to add twice your Strength bonus to that attack’s damage instead of 1-1/2 times your Strength bonus.
双武器防御(战斗):每轮1次,你可以消耗2点耐力来将该专长赋予的加值翻倍,直到你的下一回合开始。
劇透 -   :
Two-Weapon Defense (Combat): Once per round, you can spend 2 stamina points to double the bonuses granted by this feat until the start of your next turn.
双武器虚招UC(战斗):即使在你没有满足属性先决条件(智力13)时你也能选择这个专长.只有当你的耐力池中还有1点耐力时你才能获得这个专长的效果。当你使用双武器战斗做出近战攻击时,你可以消耗5点耐力来放弃你其中一次近战攻击(而不限定是你第一次主手攻击)来尝试唬骗检定来对一个对手进行虚招。该虚招尝试在你的所有攻击之前进行,即使你放弃的是之后的攻击。
劇透 -   :
Two-Weapon FeintUC (Combat): You can select this feat even if you don’t meet the ability score prerequisite (Intelligence 13). You gain the benefits of this feat only as long as you have at least 1 stamina point in your stamina pool. When using Two-Weapon Fighting to make a melee attack, you can spend 5 stamina points to forgo any one of your melee attacks (not just your first primary-hand attack) to attempt a Bluff check to feint an opponent. This feint attempt occurs before all of your attacks, even if you give up a later attack.
双武器战斗(战斗):你可以消耗任意点数的耐力来降低在双武器战斗中你用主手做出的攻击所受到的减值,每消耗2点耐力就能降低1点减值。这个好处将会持续到你的下一回合开始。你不能将减值降到0以下。
劇透 -   :
Two-Weapon Fighting (Combat): You can spend any number of stamina points to reduce the penalty from Two-Weapon Fighting on attacks made with a weapon in your primary hand by 1 for every 2 stamina points you spent. This benefit lasts until the start of your next turn. You can’t reduce the penalty below 0.
双武器撕裂(战斗):你可以消耗5点耐力来在一轮中第二次使用这个专长的效果。
劇透 -   :
Two-Weapon Rend (Combat): You can spend 5 stamina points to use this feat’s benefit a second time in a single round.
« 上次编辑: 2017-12-15, 周五 16:10:31 由 girigiripony »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


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战策U
« 回帖 #22 于: 2017-12-08, 周五 22:55:18 »
本能防御ARG(战斗):当你防御式战斗或者使用全防御动作时,如果你尝试了一次反射豁免或者成为了一次战技的目标,你可以消耗点数至多为你的敏捷加值的耐力来在你的反射豁免或者你的CMD上获得等同于你消耗耐力点数的加值。
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Uncanny DefenseARG (Combat): When fighting defensively or taking the total defense action, if you attempt a Reflex saving throw or are the target of a combat maneuver, you can spend a number of stamina points up to your Dexterity bonus to gain a bonus on the Reflex save or to your CMD equal to the number of stamina points you spent.
过犹不及APG(战斗):当你使用这个专长时,你可以消耗点数至多为你的敏捷加值的耐力来在你的绊摔尝试上提供加值,每1点耐力提供2点加值。
劇透 -   :
Under and OverAPG (Combat): When using this feat, you can spend a number of stamina points up to your Dexterity bonus to increase the bonus on the trip attempt by 2 for each stamina point spent.
钻跨而过APG(战斗):你可以消耗2点耐力来在对抗一个与你体型相同的对手时使用这个专长,持续到你的回合结束。
劇透 -   :
UnderfootAPG (Combat): You can spend 2 stamina points to use the benefit of this feat against opponents of your size until the end of your turn.
小型坐骑ACG(战斗):当你的耐力池中还有至少1点耐力,你在骑乘和你体型相同的坐骑时的纵马跳跃以及快速上下的骑乘检定DC将会降低5点。
劇透 -   :
Undersized MountACG (Combat): While you have at least 1 stamina point in your stamina pool, the DCs of your Ride checks to leap with a mount of your size, and to perform a fast mount or dismount with such a mount, decrease by 5.
落马击(战斗):当你使用这个专长成功地将一名敌人击落马下,你可以消耗5点耐力来让该骑手摔倒在一个由你选择的邻接他坐骑的未被占据空间,而不是在一个直线远离你的位置。
劇透 -   :
Unseat (Combat): When you use this feat to successfully unseat a foe, you can spend 5 stamina points to make the rider fall prone in an unoccupied space of your choice adjacent to the mount instead of a space directly away from you.
« 上次编辑: 2017-12-15, 周五 16:11:58 由 girigiripony »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


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战策V
« 回帖 #23 于: 2017-12-08, 周五 22:55:37 »
剧烈仇恨ARG(战斗):你可以消耗5点耐力来指定一个来自游侠的宿敌职业能力列表中生物种类(或者适当的亚种)。直到你的下一回合开始,来自仇恨种族特性的攻击加值也能应用到你所选定的生物种类(或者适当的亚种上)。
劇透 -   :
Vast HatredARG (Combat): You can spend 5 stamina points to designate a creature type (and subtype, if appropriate) from the Ranger Favored Enemies table (Core Rulebook 64). Your attack bonus from the hatred racial trait also applies to creatures of the selected type (and subtype, if appropriate) until the start of your next turn.
恶毒踩踏UC(战斗):当一个对手因为摔倒引发了你的徒手击打借机攻击,你可以消耗2点耐力来在那次徒手击打上造成额外的1d6点伤害。
劇透 -   :
Vicious StompUC (Combat): When an opponent provokes an unarmed strike attack of opportunity from you by falling prone, you can spend 2 stamina points to deal an additional 1d6 points of damage with that unarmed strike.
要害打击(战斗):在你投出要害打击的攻击后,你可以消耗2点耐力来重投至多两个武器伤害骰。(对于拥有多于一个伤害骰的武器,将所有武器的基本伤害骰视为一个)。你必须接受第二次结果,即使它更糟。
劇透 -   :
Vital Strike (Combat): After rolling the damage of a Vital Strike attack, you can spend 2 stamina points to reroll up to two of the weapon’s damage dice. (For weapons with more than one damage die, count all the weapon’s base damage dice together as one.) You must take the second result, even if it’s lower.
« 上次编辑: 2017-12-15, 周五 16:12:42 由 girigiripony »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


离线 Πληΐαδες

  • 黑鸭爵
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战策W
« 回帖 #24 于: 2017-12-08, 周五 22:56:04 »
波浪打击UC(战斗):在一场战斗中,你可以消耗2点耐力来在你的第二个或者接下来的回合中使用这个专长。你每场战斗中只能使用1次这个战策,但在你的第一轮中除了使用该专长,你还能使用这个战策。
劇透 -   :
Wave StrikeUC (Combat): You can spend 2 stamina points to use this feat on your second or subsequent turns in a combat. You can use this combat trick only once per combat, though you can use it in addition to using the feat on your first turn.
武器嫺熟(战斗):你可以消耗2点耐力来忽视掉攻击骰上来自你的盾牌防具检定减值,直到你的下一回合开始。
劇透 -   :
Weapon Finesse (Combat): You can spend 2 stamina points to negate the penalty on attack rolls from your shield’s armor check penalty until the start of your next turn.
武器专攻(战斗):每轮1次,你可以消耗2点耐力来让一件你并没有武器专攻的武器获得武器专攻在攻击股上的加值。这个加值将会持续到你的下一回合开始。
劇透 -   :
Weapon Focus (Combat): Once per round, you can spend 2 stamina points to gain your Weapon Focus bonus on attack rolls with a weapon with which you don’t have Weapon Focus. This bonus lasts until the start of your next turn.
神选武器ACG(战斗):当你使用这个专长时,你可以消耗5点耐力来选定一件并非你神祇偏好武器的武器。你在这件武器上获得这个专长的好处,直到你的下一回合开始。
劇透 -   :
Weapon of the ChosenACG (Combat): When using this feat, you can spend 5 stamina points to designate a weapon other than your deity’s favored weapon. You gain this feat’s benefits with that weapon until the start of your next turn.
武器专精(战斗):每轮1次,你可以消耗2点耐力来在一件你并没有武器专精的武器上获得武器专精在伤害股上的加值。这个加值将会持续到你的下一回合开始。
劇透 -   :
Weapon Specialization (Combat): Once per round, you can spend 2 stamina points to gain your Weapon Specialization bonus on damage rolls with a weapon with which you don’t have Weapon Specialization. This bonus lasts until the start of your next turn.
长鞭熟稔UC(战斗):当你使用长鞭造成非致命伤害时,只要你的耐力池中还有至少1点耐力,长鞭就能造成1d8点非致命伤害(小型长鞭则是1d6)。在你回合开始的时候,无论你是造成致命伤害或者非致命伤害,你都可以消耗2点耐力来在下一次攻击中增加长鞭的伤害股,就如同长鞭的型号比原来大一级一样。对于非致命攻击,两个伤害股的提升叠加。这个效果并不与其他任何将武器视为大一级的能力叠加,除非这些能力实际提升了武器的大小。
劇透 -   :
Whip MasteryUC (Combat): When using a whip to deal nonlethal damage, as long as you have at least 1 stamina point in your stamina pool, the whip deals 1d8 points of nonlethal damage (1d6 for a Small whip). At the start of your turn, you can spend 2 stamina points to increase the damage die of the whip as if it were one size category larger for your next attack, regardless of whether you are dealing lethal or nonlethal damage. For nonlethal attacks, these two increases stack. This effect doesn’t stack with other effects that treat the weapon as a larger size category unless they increase the actual size.
旋风攻击(战斗):当你使用这个专长时,你可以通过过消耗耐力来打出其他专长,法术,或者能力赋予的额外攻击和加值。对于每次你以这种方式做出的攻击,你都必须消耗5点耐力。该战策允许你做出你能够做出的额外攻击——该专长自身并不能赋予额外的攻击。
劇透 -   :
Whirlwind Attack (Combat): When using this feat, you can spend stamina points to still take bonus or extra attacks granted by other feats, spells, or abilities. You must spend 5 stamina points per extra attack you take in this way. This combat trick allows you to make extra attacks to which you have access—it doesn’t by itself grant extra attacks.
疾风步(战斗):当你使用这个专长时,你可以消耗5点耐力来在一轮内对抗所有的攻击(而不仅仅是远程攻击)上都获得20%的隐蔽.
劇透 -   :
Wind Stance (Combat): When using this feat, you can spend 5 stamina points to gain 20% concealment for 1 round against all attacks (not just ranged attacks).
严冬之击ACG(战斗):当你使用这个专长时,你可以消耗至多5点耐力来提升这个效果的DC,提升的点数等于你所消耗的耐力。
劇透 -   :
Winter’s StrikeACG (Combat): When using this feat, you can spend up to 5 stamina points to increase the DC of the effect by an amount equal to the number of stamina points you spent.
折箭伤爪ACG(战斗,团队):当你做出一次该专长赋予的远程攻击时,你可以消耗5点耐力来让那次远程攻击变为一次借机攻击而不是一次直觉动作。你仍只能在一轮中使用该专长做出一次攻击。
劇透 -   :
Wounded Paw GambitACG (Combat, Teamwork): When you make a ranged attack granted by this feat, you can spend 5 stamina points to make that ranged attack as an attack of opportunity instead of as an immediate action. You can still use this feat to make an extra attack only once per round.
« 上次编辑: 2018-01-25, 周四 16:48:54 由 girigiripony »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


离线 Πληΐαδες

  • 黑鸭爵
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Re: 【PF】战策全表
« 回帖 #25 于: 2017-12-08, 周五 22:56:45 »
防具战策Armored Combat tricks
      战斗中的风险犹如潮水般涨落。一位毫无破绽的斗士可能在转瞬之间就会露出自己的软肋,而一名精明的战斗者则知道该如何去抓住这转瞬之间出现的胜机。耐力和战策可以帮助玩家和角色更好地感受战斗这种变幻莫测的特点。该系统表现了角色在关键时刻所使用的内在力量或者意志。在角色明智地使用他们有限的耐力池,并只有在最关键的时刻才消耗这些宝贵的资源时,战策才会发挥最大的作用。
      耐力和战策(在开拓者RPG解放112页上有所介绍)是一个通常预留给战士的可选资源,这让纯粹的战斗角色能够在战斗中获得更多的灵活度,但是GM也能让其他角色职业通过专长或者GM的许可来使用这个系统。
      下列选项包含了一系列防御性质的战策,它们相关联的专长在其他开拓者玩家伴侣中有所介绍,这些战策可以帮助角色偏转致命的强袭或是避开最为险恶的攻击。战策相关联的专长来源已在战策描述中给出。
劇透 -   :
Combat is an ever-changing ebb and flow of danger. A warrior might shift from unassailable to vulnerable from moment to moment and a canny combatant knows how best to take advantage of any opportunity. Stamina and combat tricks can help players and characters better capture this fluid nature of combat. This system represents characters calling up internal reservoirs of strength or willpower at the precise moment when they need it most. Combat tricks work best when a character makes intelligent use of his limited pool of stamina points, hoarding this precious resource until the most opportune moment.
Stamina and combat tricks (introduced on page 112 of Pathfinder RPG Pathfinder Unchained) are optional resources normally reserved for fighters, affording purely martial characters an extra degree of flexibility in combat, though GMs may allow other classes access to this system via feats or GM fiat.
The following section contains a number of defense-themed combat tricks for feats introduced in this book and in other Pathfinder Player Companions that can help characters turn aside deadly assaults or avoid the most dangerous of attacks. The source for each combat trick’s associated feat is noted in the combat trick’s description.
内海战策Inner Sea Combat Tricks
下列专长来自本书和其他开拓者玩家伴侣线的专长拥有与其相关联的战策。
劇透 -   :
The following feats from this book and other books in the Pathfinder Player Companion line have combat tricks associated with them.
突袭警惕DTT(战斗):你可以消耗3点耐力来将该专长的好处赋予一名临近的盟友。
劇透 -   :
Ambush Awareness (Combat): You can spend 3 stamina points to grant the benefit of this feat to an adjacent ally.
盔甲专攻AMH(战斗):你可以消耗2点耐力来将该专长赋予的额外护甲加值提升至+2,持续1轮。
劇透 -   :
Armor Focus (Combat): You can spend 2 stamina points to increase the additional armor bonus granted by this feat to +2 for 1 round.
盔甲材料专家AMH(盔甲掌握):你可以使用5点耐力来使用一种材料的能力,即使你的盔甲并不是由它做成。这仍然会消耗你的每日盔甲材料能力的次数。
劇透 -   :
Armor Material Expertise (Armor Mastery): You can spend 5 stamina points to use an ability for a material, even though your armor isn’t made of it. This still counts against your daily limit of armor material abilities.
盔甲材料大师AMH (盔甲掌握):你可以使用5点耐力来在不消耗每日盔甲材料能力使用次数的情况下使用它。
劇透 -   :
Armor Material Mastery (Armor Mastery): You can spend 5 stamina points to use an armor material ability without it counting against your daily limit.
护甲技法(战斗):你可以花费5点耐力点数来在你装备不擅长的盔甲,或者不满足技法的额外先决条件时使用护甲技法。
劇透 -   :
Armor Trick (Combat): You can spend 5 stamina points to use an armor trick while wearing armor with which you are not proficient, or without meeting the trick’s additional prerequisites.
着甲运动者MTT(战斗):你可以消耗3点耐力来在与该专长相关联的基于敏捷或力量的技能上取10,即使通常因为危险的环境而不能这样做。
劇透 -   :
Armored Athlete (Combat): You can spend 3 stamina points to take 10 on a Dexterity- or Strength-based skill that is associated with this feat even when doing so would not normally allowed because of the strenuous circumstances.
巧妙闪躲MTT(战斗):你可以消耗5点耐力来对所有你是唯一一个威胁他们的目标获得+1闪避加值。
劇透 -   :
Artful Dodge (Combat): You can spend 5 stamina points to gain a +1 dodge bonus for each opponent that you threaten that no other ally threatens.
盾牌掩护(战斗):你可以消耗3点耐力来在你对抗单次攻击或者危险的反射豁免上同时获得你盾牌上的增强加值。
劇透 -   :
Covering Shield (Combat): You can spend 3 stamina points to also gain the enhancement bonus of your shield on your Reflex save against one attack or hazard.
缓冲盔甲AMH(盔甲掌握):你可以消耗5点耐力来在引导坠落伤害至盔甲时将盔甲的硬度应用上去。
劇透 -   :
Cushioning Armor (Armor Mastery): You can spend 5 stamina points to utilize your armor’s hardness when directing falling damage to it.
盾牌缓冲 AMH(盾牌掌握):你可以消耗5点耐力来在引导坠落伤害至盾牌时将盾牌的硬度应用上去。
劇透 -   :
Cushioning Shield (Shield Mastery): You can spend 5 stamina points to utilize your shield’s hardness when directing falling damage to it.
谨慎移动AMH(盾牌掌握):你可以以一个直觉动作消耗3点耐力来在单次攻击上将你的AC加值提升到4。
劇透 -   :
Defended Movement (Shield Mastery): You can spend 3 stamina points as an immediate action to increase the bonus to your AC to +4 against a single attack.
拓展壁垒MM(战斗,团队):你可以消耗5点耐力来在不损失自己AC上的护甲加值的情况下使用这个专长,或者你也可以使用专长将该加值赋予一名盟友。
劇透 -   :
Extend the BulwarkMM (Combat, Teamwork): You can spend 5 stamina points either to use this feat without losing your own armor bonus to AC, or to use this feat to grant the bonus to an ally.
防御虚招AMH(盾牌掌握):你可以消耗5点耐力来迫使一名对手在对你尝试虚招时做出两次唬骗检定,并使用较低的结果。
劇透 -   :
Feint Defender (Shield Mastery): You can spend 5 stamina points to force a foe to attempt two Bluff checks when trying to feint against you in combat, and use the lower of the two results.
注意背后(战斗,团队):如果你在使用该专长时消耗3点耐力,你的盟友获得的AC加值将会持续到你的下一回合开始。
劇透 -   :
Got Your Back (Combat, Teamwork): If you spend 3 stamina points when you use this feat, your ally benefits from the AC bonus until the beginning of your next turn.
高等装甲反应AMH(盔甲掌握):你可以使用5点耐力来在使用这个专长时不计入你的每轮最大借机攻击次数。
劇透 -   :
Greater Ironclad Reactions (Armor Mastery): You can spend 5 stamina points to use this feat without it counting against your maximum number of attacks of opportunity for that round.
高等盾牌反射AMH(盾牌掌握):当你成功偏转了一次远程接触攻击时,你可以以一个迅捷动作或者直觉动作消耗10点耐力来将这次攻击反射到另一个目标上,这个目标必须在你的60呎内。最初的攻击者到你的距离以及你到下一个目标的距离不能超过最初攻击的最大射程。在你该次射击新目标的远程接触攻击上有-5减值。
劇透 -   :
Greater Ray Shield (Shield Mastery): When you successfully deflect a ranged touch attack, you can spend 10 stamina points as a swift or immediate action to reflect the attack toward another target, which must be within 60 feet of you. The total distance from the original attacker, to you, and then to the new target cannot exceed the original attack’s maximum range. You take a –5 penalty on the ranged touch attack to hit the new target.
掠阵搭档DH(战斗,团队):当你使用协助他人动作来帮助另一个拥有此专长的盟友时,你可以消耗5点耐力来让你赋予的加值变为+4而不是正常的+2。你也可以选择在你盟友的下一次攻击和下一次对她攻击的AC上都获得+2加值。
劇透 -   :
Harrying Partners (Combat, Teamwork): When using the aid another action to help an ally who also has this feat, you can spend 5 stamina points to grant a +4 bonus instead of the normal +2. Alternatively, you can grant your ally a +2 bonus both on her next attack roll and to her AC against the next attack against her.
强进姿态AMH(盔甲掌握):你可以以一个迅捷动作消耗5点耐力来将你护甲加值的一半加到你的下一次战技检定上。或者你也可以以一个直觉动作消耗5点耐力来将你护甲加值的一半加到当回合中对抗单次战技的CMD上。
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Imposing Bearing (Armor Mastery): You can spend 5 stamina points as a swift action to add half your armor bonus to your next combat maneuver check this turn. Alternatively, you can spend 5 stamina points as an immediate action to add half your armor bonus to your CMD against a single combat maneuver this turn.
进阶盔甲专攻AMH(战斗):你可以消耗5点耐力在一次技能检定上忽视来自你盔甲的防具检定减值。
劇透 -   :
Improved Armor Focus (Combat): You can spend 5 stamina points to negate your armor’s armor check penalty for 1 skill check.
精通盾牌专攻AMH(战斗):你可以消耗3点耐力在一次技能检定上忽视来自你盾牌的防具检定减值。
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Improved Shield Focus (Combat): You can spend 3 stamina points to negate your shield’s armor check penalty for one skill check.
强力冲击AMH(盔甲掌握):你可以消耗5点耐力来在一次战技检定上将该专长在你CMD上的加值翻倍。
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Intense Blows (Armor Mastery): You can spend 5 stamina points to double this feat’s bonus to your CMD for one combat maneuver check.
装甲反应AMH(盔甲掌握):你可以消耗3点耐力来使用这个专长,即使这次借机攻击并未命中你。
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Ironclad Reactions (Armor Mastery): You can spend 3 stamina points to use this feat even if an attack of opportunity against you misses.
不在范围内MTT(战斗):你可以消耗5点耐力来在任意一次近战攻击上获得该专长的好处。
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Just Out of Reach (Combat): You can spend 5 stamina points to gain the benefits of this feat against any one melee attack.
震撼冲击AMH(盔甲掌握):你可以在使用这个专长时消耗5点耐力来让目标CMD减值变为-6。
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Knocking Blows (Armor Mastery): You can spend 5 stamina points when using this feat to change the target’s penalty to CMD to –6.
跳跃躲避MTT(战斗):你可以消耗5点耐力来忽视掉因为该专长造成的恍惚状态。
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Leaping Evasion (Combat): You can spend 5 stamina points to ignore the staggered condition normally imparted by this feat.
如影随形MTT(战斗):你可以消耗至多5点耐力来延长如影随形专长的效果,每消耗1点就能延长1轮。
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Mirror Move (Combat): You can spend up to 5 stamina points to extend the duration that you benefit from a mirrored feat by 1 round per stamina point spent.
蓄势姿态AMH(盔甲掌握):你可以一个迅捷动作消耗3点耐力,这个专长对你体型的效果将会决定其他生物能否对你施展特定战技。
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Poised Bearing (Armor Mastery): You can spend 3 stamina points as a swift action to have this feat’s effect on your size for the purposes of specific combat maneuvers also determine what size a creature must be to perform the combat maneuvers against you.
以牙还牙DH(战斗):当一个体型至少比你大一级的敌人尝试对你进行一次战技检定时,你可以消耗5点耐力来对该敌人进行一次借机攻击。即使通常情况下你的敌人尝试该战技并不会引发借机攻击。
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Porcupine Defense (Combat): You can spend 5 stamina points to make an attack of opportunity against an opponent at least one size category larger than you if that opponent attempts a combat maneuver check against you. You can perform this attack of opportunity even if your opponent can attempt such combat maneuvers without normally provoking attacks of opportunity.
碎刺防御MM(战斗):如果你在使用该专长时选择使用5点耐力,那么你的甲刺有50%的可能性不会获得破损状态。这个战策不会在你的甲刺已经破损的时候生效。
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Quillbreaker Defense (Combat): If you choose to spend 5 stamina points when using this feat, there is a 50% chance that your armor spikes do not gain the broken condition. This combat trick has no effect if your armor spikes already have the broken condition.
长距防御DH(战斗):你可以消耗5点耐力来让这个这个专长的好处对于任何邻接你的敌人生效,持续1轮。
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Reach Defense (Combat): You can spend 5 stamina points to grant the benefit of this feat to any adjacent allies for 1 round.
乾坤挪移MTT(战斗):你可以消耗至多5点耐力来让自己在该战技检定上获得等同于你消耗耐力的加值。
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Redirect Attack (Combat): You can spend up to 5 stamina points to grant yourself a bonus on the combat maneuver check equal to the number of stamina points you spent.
护心盔甲AMH(盔甲掌握):如果你未能成功让对你的重击无效,你可以消耗5点耐力来让这次攻击造成一半的伤害。
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Secured Armor (Armor Mastery): If you fail to negate a critical hit against you, you can spend 5 stamina points to cause the attack to deal half damage.
盾牌支撑AMH(盾牌掌握):你可以消耗1点耐力来在一轮中无视因为使用该专长造成的攻击减值。
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Shield Brace (Shield Mastery): You can spend 1 stamina point to negate the penalty on attacks for using this feat for a single round.
盾钩MM(战斗):你可以在进行因为盾牌猛冲带来的冲撞战技的同一轮中消耗5点耐力来使用这个专长。
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Shield Snag (Combat): You can spend 5 stamina points to use this feat in the same round as a bull rush combat maneuver performed with the Shield Slam feat.
轻快盔甲AMH(盔甲掌握):你可以以一个直觉动作消耗5点耐力来在你的反射豁免上获得等同于你盔甲增强加值的环境加值,持续1轮。
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Sprightly Armor (Armor Mastery): You can spend 5 stamina points as an immediate action to gain a circumstance bonus on your Reflex saves equal to your armor’s enhancement bonus for 1 turn.
合作闪避DH(战斗,团队):即使你邻接的盟友并没有这个专长,你也可以消耗5点耐力来获得这个专长的效果。但如果你的豁免失败,你会被击倒。
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Tandem Evasion (Combat, Teamwork): You can spend 5 stamina points to benefit from this feat even if there are no adjacent allies who also have this feat. However, if you fail your save, you are knocked prone.
倾覆盾击AMH(盾牌掌握):你可以消耗5点耐力来忽视掉你在用于击倒一个生物的战技检定上的减值。
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Toppling Bash (Shield Mastery): You can spend 5 stamina points to negate the penalty on your combat maneuver check to knock a creature prone.
« 上次编辑: 2018-01-25, 周四 16:49:36 由 girigiripony »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


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Re: 【PF】战策全表
« 回帖 #26 于: 2017-12-09, 周六 09:03:19 »
耐力与战策Stamina and Combat Tricks
      在战斗中,精明的战士会抓住任何机会来让他们走上通向胜利的道理。耐力和战策能够反映这种在战场中的活力爆发,它能让一位斗士通过使用内在力量的储备来抓住胜利曙光。该如何使用战策和耐力的细节已经在开拓者RPG解放的112页上列出。
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In combat, canny fighters take advantage of any opportunity on the path to victory. Stamina and combat tricks help reflect such bursts of vigor by allowing a warrior to seize victory using a reservoir of inner strength. The details of how to use stamina and combat tricks are detailed on page 112 of Pathfinder RPG Pathfinder Unchained.
内海战策INNER SEA COMBAT TRICKS
下列来自开拓者战役设定:内海战斗,开拓者战役设定:内海诸神,以及开拓者战役设定:内海世界指南的专长拥有与其相关联的战策。
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The following feats from Pathfinder Campaign Setting: Inner Sea Combat, Pathfinder Campaign Setting: Inner Sea Gods, and Pathfinder Campaign Setting: The Inner Sea World Guide have combat tricks associated with them.
奥多里战斗学徒ISC(战斗):在任何并非决斗的战斗中,你可以在你回合开始的时候消耗1点耐力来在决定获得奥多里战斗学徒专长好处的时候将这场战斗视为决斗,这将持续到你的下一回合开始。
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Aldori Dueling DiscipleISC (Combat): During any combat that is not a duel, you can spend 1 stamina point at the start of your turn to treat the combat as a duel until the start of your next turn for the purpose of gaining the benefits of the Aldori Dueling Discipline feat.
奥多里决斗大师ISWG(战斗):你可以在你回合开始的时候消耗至多6点耐力来提升你从奥多里决斗大师专长上获得的盾牌加值,每消耗2点耐力就能提升1点,这将持续到你的下一回合开始。
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Aldori Dueling MasteryISWG (Combat): You can spend up to 6 stamina points at the start of your turn to increase the shield bonus that you gain from the Aldori Dueling Mastery feat by 1 per 2 stamina points spent until the start of your next turn.
惊人重挥ISC(战斗,演武):在你成功进行了一次冲撞或者破武战技检定时,你可以消耗至多5点耐力来提升来自惊人重挥的演武表演的战斗检定加值,每一点耐力能够提升1点。
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Awe-Inspiring SmashISC (Combat, Performance): After successfully performing a bull rush or sunder combat maneuver, you can spend up to 5 stamina points to increase the bonus on performance combat checks that you gain from Awe-Inspiring Smash by 1 per stamina point spent.
黑火药表演ISC(战斗,勇毅,演武):你可以消耗2点耐力来在使用黑火药表演进行威吓检定和演武检定时获得+4加值,持续1轮。
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Black Powder SpectacleISC (Combat, Grit, Performance): You can spend 2 stamina points when using Black Powder Spectacle in order to gain a +4 bonus on Intimidate checks and Perform checks for 1 round.
血溅五步ISG(战斗):当你使用穿刺或者挥砍武器确认一次重击时,你可以消耗至多2点耐力来提升血溅五步造成的流血伤害,每消耗1点就能提升1点流血伤害。
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BloodlettingISG (Combat): When you confirm a critical hit with a piercing or slashing weapon, you can spend up to 2 stamina points to increase the bleed damage dealt by Bloodletting by 1 per stamina point spent.
血腥双刀ISG(战斗):在使用血腥双刀造成流血伤害时,你可以消耗2点耐力提升你对对手造成的流血伤害1点。
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Bloody SabresISG (Combat): You can spend 2 stamina points when dealing bleed damage with the Bloody Sabres feat to increase the amount of bleed damage your opponent takes by 1.
中的射击(战斗):你可以消耗5点耐力来以一个迅捷动作使用中的射击。
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Bullseye ShotISG (Combat): You can spend 5 stamina points to use Bullseye Shot as a swift action.
彩蝶毒蛰ISG(战斗):当你确认一次重击时,你可以消耗10点耐力来在不放弃自己重击的情况下使用彩蝶毒蛰。
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Butterfly’s StingISG (Combat): When you confirm a critical hit, you can spend 10 stamina points to use Butterfly’s Sting without forgoing your own critical hit.
火炮大师ISC(战斗):当你作为攻城器械队伍的领袖时,你可以在攻城器械哑火时以一个直觉动作消耗5点耐力来无视掉这次哑火。
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Cannon MasterISC (Combat): While acting as the leader of a firearm siege engine crew, you can spend 5 stamina points as an immediate action when the siege engine rolls a misfire to negate the misfire.
破法枪击ISC(战斗,勇毅):当你使用破法枪击时,你可以消耗至多5点耐力来提升由该专长造成的专注检定的DC,提升的点数等于你消耗的耐力。
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Casterbane ShotISC (Combat, Grit): When using Casterbane Shot, you can spend up to 5 stamina points to increase the DC of the concentration check imposed by the feat by an amount equal to the number of stamina points spent.
正义冲锋ISG(战斗):当你向任何一个邪恶的敌人冲锋时,你可以消耗2点耐力来忽略掉冲锋带来在AC上的-2减值。
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Charge of the RighteousISG (Combat): When charging any creature with an evil alignment, you can spend 2 stamina points in order to ignore the –2 penalty to AC imposed by charging.
恶魔猎手ISWG(战斗):当你成功使用知识(位面)辩认出了一只恶魔时,你可以消耗至多9点耐力来提升来自恶魔猎手的攻击骰和施法者等级检定的士气加值,每消耗3点提升1点。
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Demon HunterISWG (Combat): When you successfully identify a demon using Knowledge (planes), you can spend up to 9 stamina points to increase the morale bonus on attack rolls and caster level checks from Demon Hunter by 1 per 3 stamina points spent.
亡命斗士ISWG(战斗):你可以消耗2点耐力来获得亡命斗士的好处,即使你的盟友在你10呎之内(但获得援助他人的增益时并不会获得这个好处)。
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Desperate BattlerISWG (Combat): You can spend 2 stamina points to gain the benefits of Desperate Battler even while an ally is within 10 feet of you (but not when receiving the benefits of the aid another action).
特征抹杀ISG(战斗,重击):当你确认一次对一名敌人的重击时,你可以消耗4点耐力来提升敌人从特征抹杀重受到的魅力伤害至1d3+1点。
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Destroy IdentityISG (Combat, Critical): When you confirm a critical hit against an opponent, you can spend 4 stamina points to increase the Charisma damage that opponent takes from Destroy Identity to 1d3+1 points.
怒流剑式ISC(战斗):当你用奥多里决斗剑使用近战攻击命中了一名敌人时,你可以消耗4点耐力来在决定获得怒流剑式的加值时将该敌人视为战栗,这个效果持续到你的下一回合开始。
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Duelist of the Roaring FallsISC (Combat): When you hit a foe with a melee attack made using an Aldori dueling sword, you can spend 4 stamina points to treat that foe as being shaken for the purpose of gaining a bonus from Duelist of the Roaring Falls until the start of your next turn.
雾池剑式ISC(战斗):当你在使用奥多里决斗剑尝试战技检定时,通过消耗5点耐力,你在对抗该目标的AC上获得+4加值,直到你的下一回合开始。
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Duelist of the Shrouded LakeISC (Combat): By spending 5 stamina points when you attempt a combat maneuvercheck with an Aldori dueling sword, you gain a +4 bonus to your AC against attacks made by that target until the beginning of your next turn.
落花流水剑ISC(战斗):通过消耗4点耐力,你可以获得对一名来自战栗,惊惧,或恐慌的敌人攻击进行决斗闪避或者决斗格挡的能力,即使是在你并没有参与一场决斗时。
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Falling Water GambitISC (Combat): By spending 4 stamina points, you gain the ability to attempt a dueling dodge or a dueling parry against attacks made by a shaken, frightened, or panicked opponent, even if you aren’t participating in a duel.
旗手ISWG(战斗):当你可以看到你的旗帜但你并未握住它时,你可以消耗1点耐力来获得旗手的好处,就如同你已经握住旗帜了一样。
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FlagbearerISWG (Combat): Whenever you can see your flag but aren’t holding it, you can spend 1 stamina point to gain the benefits of Flagbearer for 1 minute as if you were holding it.
严守纪律ISWG(战斗):你可以消耗2点耐力来获得严守纪律的好处一轮,就如同你成为了一个未能影响到你的恐惧效果的目标一样。
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Focused DisciplineISWG (Combat): You can spend 2 stamina points in order to gain the benefit of Focused Discipline for 1 round as if you had been targeted by a fear effect that failed to affect you.
尖刺魔之击ISWG(战斗):通过消耗5点耐力,你可以将一次徒手击打做出的攻击在决定你从尖刺魔之击获得的好处时视为重击。
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HamatulatsuISWG (Combat): By spending 5 stamina points, you can treat a hit with an unarmed strike as a critical hit for the purpose of determining the benefits that you gain from Hamatulatsu.
英勇介入ISG(战斗):通过消耗4点耐力,你可以在一天中额外使用一次该专长。
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Heroic InterpositionISG (Combat): By spending 4 stamina points, you can use this feat an additional time per day.
无畏救援ISG(战斗):当一个敌人因为无畏救援引发了来自你的借机攻击时,如果你的借机攻击命中了,你可以消耗5点耐力来让对手的攻击对你的盟友自动失手。
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Intrepid RescuerISG (Combat): When an opponent provokes an attack of opportunity from you as a result of the Intrepid Rescuer feat, if your attack of opportunity hits, you can spend 5 stamina points to cause the opponent’s attack to automatically miss your ally.
黄金律ISG(战斗):你可以在做出一次应用了黄金律的近战或远程攻击之前消耗5点耐力来将这次攻击骰的结果视作10。
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Measured ResponseISG (Combat): You can spend 5 stamina points before making a melee or ranged attack with Measured Response to treat the attack roll’s result as a 10.
技指弱点ISC(战斗,演武):你可以消耗2点耐力来选择另个一个种类的宿敌(如果你选择的是类人或者异界生物,则需要选择亚种)。被你选定的种类将会在决定技指弱点的效果时被视为你宿敌职业能力所选中的种类,获得等同于你最高宿敌加值的加值。
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Ostentatious WeaknessISC (Combat, Performance): You can spend 2 stamina points to select another type of favored enemy (and subtype if humanoid or outsider is chosen). For the purposes of Ostentatious Weakness, that type counts as having been chosen with the favored enemy class feature, with a bonus equal to your highest favored enemy bonus.
无瑕式ISC(战斗,流派):你可以消耗至多5点耐力来提升无瑕式赋予你的抗力,每消耗1点提升2点抗力。
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Perfect StyleISC (Combat, Style): You can spend up to 5 stamina points to increase the resistance granted to you by Perfect Style by 2 per stamina point spent.
撞球射艺ISC(战斗,勇毅):通过消耗4点耐力,你可以在每轮中额外使用一次该专长。
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Redirected ShotISC (Combat, Grit): By spending 4 stamina points, you can use this feat an additional time per round.
激流冲压ISG(战斗):通过消耗4点耐力,当你成功用激流冲压发动一次绊摔战技攻击时,你可以以一个自由动作而不是迅捷动作,对被绊摔成功的目标尝试一次拖拽战技。
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Riptide AttackISG (Combat): By spending 4 stamina points, you can attempt a dragAPG combat maneuver check against any opponent that you successfully trip using Riptide Attack as a free action instead of a swift action.
汹涌狂怒ISC(战斗,演武):你可以消耗耐力点而不是狂暴轮数来使用汹涌狂怒。
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Savage SurgeISC (Combat, Performance): You can spend stamina points instead of rounds of rage when using Savage Surge.
狡诈谋士ISWG(战斗):当一个敌人对你尝试虚招时,你可以消耗至多5点耐力来提升用于虚招的技能检定DC,每消耗1点耐力提升1点DC。
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Shrewd TacticianISWG (Combat): When an opponent attempts a feint against you, you can spend up to 5 stamina points to increase the DC of the skill check made to feint by 1 per point of stamina spent.
枪矛旋舞ISG(战斗):当你使用枪矛旋舞专长让一个敌人陷入目眩时,你可以消耗至多5点耐力来提升该效果的持续时间,每消耗1点提升1轮。
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Spear DancerISG (Combat): When you inflict the dazzled condition on an opponent using the Spear Dancer feat, you can spend up to 5 stamina points to increase the duration of the effect by 1 round per stamina point spent.
华丽转进ISC(战斗,演武):当你使用华丽转进避免因为撤退在演武检定上受到-5减值,你可以消耗5点耐力,这样你就不需要成功通过特技检定来避免减值。
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Spectacular ExitISC (Combat, Performance): When you use Spectacular Exit to withdraw without taking the –5 penalty on performance combat checks and you spend 5 stamina points, you don’t need to succeed at an Acrobatics check in order to avoid the penalty.
钢刺碎击ISG(战斗):你可以在成功通过冲撞或者闯跃战技之后消耗4点耐力以一个自由动作使用钢刺碎击专长。
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Spiked DestroyerISG (Combat): You can spend 4 stamina points after succeeding at a bull rush or overrun combat maneuver check to use Spiked Destroyer against that target as a free action.
不动如山ISG(战斗):你可以消耗至多4点耐力来在你所尝试的任何作为不动如山一部分的战技检定获得加值,每消耗1点耐力获得1点加值。
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Steady EngagementISG (Combat): You can spend up to 4 stamina points to gain a +1 bonus per stamina point spent on any combat maneuver check that you attempt as part of Steady Engagement.
烈日刀ISG(战斗,重击):当你对一个不死生物威胁了一次重击时,你可以消耗至多4点耐力来在确认重击时获得加值,每消耗1点耐力获得1点加值。
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Sun StrikerISG (Combat, Critical): Whenever you threaten a critical hit against an undead creature, you can spend up to 4 stamina points to gain a +1 bonus per stamina point spent to confirm the critical hit.
塔尔多决斗家ISWG(战斗):当在装备小圆盾持用钩形砍刀用双手做出攻击时,你可以在装备小圆盾时消耗3点耐力来忽略掉因为使用持盾手持用武器而在所有攻击上获得的-1减值,并保留小圆盾的盾牌加值,持续1轮。
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Taldan DuelistISWG (Combat): When you make an attack with a falcata using two hands while wearing a buckler, you can spend 3 stamina points to ignore the –1 penalty on attack rolls for using your shield arm to wield a weapon while wearing a buckler and to retain the buckler’s shield bonus for 1 round.
复仇之喜ISC(战斗,演武):你可以消耗3点耐力来提升你从复仇之喜获得演武战斗检定的加值2点。
劇透 -   :
Thrilling VengeanceISC (Combat, Performance): You can spend 3 stamina points to increase the bonus on performance combat checks that you gain from Thrilling Vengeance by 2.
死战不休ISG(战斗):当你瘫痪时你可以消耗1点耐力来让自己在不损失1点生命值的情况下做出一个标准动作。
劇透 -   :
To the LastISG (Combat): You can spend 1 stamina when disabled to take a standard action without losing a hit point.
火炬手ISG(战斗):通过消耗2点耐力,当你使用火炬命中一名敌人时,你可以提升由火炬造成的火焰伤害至1d4点。
劇透 -   :
Torch BearerISG (Combat): By spending 2 stamina points when you hit an opponent with a torch, you can increase the amount of fire damage dealt by the torch to 1d4.
业火袭ISC(战斗,流派):你可以在使用业火袭时消耗2点耐力而不是1点气。
劇透 -   :
Unblinking Flame FeintISC (Combat, Style): You can spend 2 stamina points instead of 1 ki point when using Unblinking Flame Feint.
业火灼身ISC(战斗,流派):你可以在使用业火灼身时消耗2点耐力而不是1点气。
劇透 -   :
Unblinking Flame FistISC (Combat, Style): You can spend 2 stamina points instead of 1 ki point when using Unblinking Flame Fist.
八风流转ISC(战斗,流派):你可以在使用八风流转时消耗2点耐力而不是1点气。
劇透 -   :
Unfolding Wind RushISC (Combat, Style): You can spend 2 stamina points instead of 1 ki point when using Unfolding Wind Rush.
八风涌ISC(战斗,流派):你可以在使用八风涌时消耗2点耐力而不是1点气。
劇透 -   :
Unfolding Wind StrikeISC (Combat, Style): You can spend 2 stamina points instead of 1 ki point when using Unfolding Wind Strike.
金刚霸体ISC(战斗,流派):你可以在使用金刚霸体时消耗2点耐力而不是1点气。
劇透 -   :
Untwisting Iron SkinISC (Combat, Style): You can spend 2 stamina points instead of 1 ki point when using Untwisting Iron Skin.
金刚劲ISC(战斗,流派):你可以在使用金刚劲时消耗2点耐力而不是1点气。
劇透 -   :
Untwisting Iron StrengthISC (Combat, Style): You can spend 2 stamina points instead of 1 ki point when using Untwisting Iron Strength.
« 上次编辑: 2018-02-22, 周四 12:16:26 由 girigiripony »
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


离线 Πληΐαδες

  • 黑鸭爵
  • 版主
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  • 帖子数: 886
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  • Broken Vessel
Re: 【PF】战策全表
« 回帖 #27 于: 2017-12-21, 周四 23:23:27 »
掉链子战策补完
并加入了AMH与WMH的战策
掉链子书F以前的字母并未受到前译者的回应,故并未整合

希望有人能将该资源专门开给战士 :em014
其他职业要嫖至少交个专长税
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。


离线 我因昵称中有某个名字而被扣了2......

  • Guard
  • **
  • 帖子数: 250
  • 苹果币: -2
Re: 【PF】战策全表
« 回帖 #28 于: 2021-11-05, 周五 17:42:27 »
发现有两个精确瞄准,第二个应该实际是精准射击 :em003

精确瞄准(战斗):当你使用这个专长时,你可以消耗耐力来获得移动的能力。如果你消耗了2点耐力,你能在你做出该攻击后做一个5尺快步。如果你消耗了5点耐力,你可以以一个移动动作移动至多你速度的一半。

精确瞄准(战斗):以一个标准动作,你可以消耗2点耐力,并对一个与盟友在近战接战的敌人进行一次远端攻击。如果这次攻击命中了,它将不造成伤害,但你的盟友将会获得由你选择的一个好处:他可以在下一次对那个敌人的攻击上获得+2加值,或者在对抗那个敌人下一次攻击的AC上获得+2加值。这个加值将会持续到你的下一回合开始。
就算挖坟我也要说!

离线 Πληΐαδες

  • 黑鸭爵
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  • Broken Vessel
Re: 【PF】战策全表
« 回帖 #29 于: 2021-11-12, 周五 12:15:44 »
发现有两个精确瞄准,第二个应该实际是精准射击 :em003

精确瞄准(战斗):当你使用这个专长时,你可以消耗耐力来获得移动的能力。如果你消耗了2点耐力,你能在你做出该攻击后做一个5尺快步。如果你消耗了5点耐力,你可以以一个移动动作移动至多你速度的一半。

精确瞄准(战斗):以一个标准动作,你可以消耗2点耐力,并对一个与盟友在近战接战的敌人进行一次远端攻击。如果这次攻击命中了,它将不造成伤害,但你的盟友将会获得由你选择的一个好处:他可以在下一次对那个敌人的攻击上获得+2加值,或者在对抗那个敌人下一次攻击的AC上获得+2加值。这个加值将会持续到你的下一回合开始。
已修改
  No mind to think.
没有可以思考的心智。

I am the vessel.
我即容器
No will to break.
没有可以屈从的意志。

I am the Hollow Knight!
我即
空洞骑士
No voice to cry suffering.
没有为苦难哭泣的声音。
Born of God and Void.
生于神与虚空之手。