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91
地底矮人神射手(Hryngar Sharpshooter)
地底矮人神射手即是车队的远程支援,又是驻扎在警戒塔上、俯瞰着采石场以及其他地区工人时刻辛苦劳作的狙击手。地底矮人神射手还专精一种非致命的远程作战方法——他们在追踪逃跑的债务人或者那些试图逃避契约债务的对象时,经常被要求使用这种战术。

地底矮人神射手(Hryngar Sharpshooter)    生物 0
中型 矮人 地底矮人 类人
察觉 +4;黑暗视觉
语言 通用语,矮人语,地底语
技能 运动+3,隐秘+5
力量 +1,敏捷 +3,体质 +3,智力 +0,感知 +2,魅力 -2
物品 链甲衫,弩(3绳球弩失和10弩失),轻型硬头锤

AC 15;强韧 +7,反射 +7,意志 +4;对抗魔法时豁免+2状态
HP 18
强光致盲 (见原书359页)

速度 20尺
近战[单动] 轻型硬头锤+5(灵巧,娴熟,推撞),伤害 1d4+1钝击
远程[单动] 弩+7(射程增量120尺,装填1),伤害 1d8穿刺 或 绳球弩失
异能内在法术 DC 12
   2环 溢血深仇(Blood Vendetta),狂乱偏执(Paranoia)
   戏法(1环) 魔法印记(Sigil)
绳球弩失(Bola Bolt) 这种射击不会造成伤害,但是在命中时,目标必须成功通过DC 16的反射豁免,失败则会被击倒倒地(prone),此外还会陷入禁足(immobilized)直至成功通过DC 15的逃脱(Escape)检定逃离为止。该检定可以由目标或目标相邻的生物进行尝试。



原文
剧透 -  原文:
Hryngar Sharpshooter
Hryngar sharpshooters serve both as ranged support for caravans and as snipers posted on guard towers overlooking quarries and other areas where workers toil away the hours. Hryngar sharpshooters also specialize in nonlethal methods of ranged combat—tactics they are often called upon to use when tracking down derelict debtors or those attempting to flee from their contractual obligations.

HRYNGAR SHARPSHOOTER CREATURE 0
MEDIUM DWARF HRYNGAR HUMANOID
Perception +4; darkvision
Languages Common, Dwarven, Sakvroth
Skills Athletics +3, Stealth +5
Str +1, Dex +3, Con +3, Int +0, Wis +2, Cha –2
Items chain shirt, crossbow (3 bola bolts and 10 bolts), light mace
AC 15; Fort +7, Ref +7, Will +4; +2 status to saves vs. magic
HP 18
Light Blindness (page 359)
Speed 20 feet
Melee [one-action] light mace +5 (agile, finesse, shove), Damage 1d4+1 bludgeoning
Ranged [one-action] crossbow +7 (range increment 120 feet, reload 1), Damage 1d8 piercing or bola bolt
Occult Innate Spells DC 12; 2nd blood vendetta, paranoia; Cantrips (1st) sigil
Bola Bolt This shot deals no damage, but on a hit, the target must succeed at a DC 16 Reflex save or be knocked prone and become immobilized until it is freed with a successful DC 15 check to Escape. This check can be attempted either by the target or a creature adjacent to the target.
92
地底矮人(Hryngar)
在地表下方深处,被称为地底矮人的冷酷矮人族群顽强地辛苦劳作,声称其他矮人先祖的地下家园属于自己。很久以前,地底矮人的领袖拒绝与他们的“表亲”一同冒险前往地表,放弃了寻天之旅(Quest for Sky)。名为卓斯卡(Droskar)的被流放的矮人神祇拯救了这些地底矮人,使其摆脱了幽暗地域(Darklands)中困扰他们的恐怖之物,为他们提供了力量、诡计与知识,以此换取对他们永无止境的奴役。许多地底矮人认为通过比他们的同族更加卖力地劳作,就可以建设出比位于太阳之下的那些伟大得多的社会,在没日没夜永不停歇的劳作中从星球的金属矿脉里索取无穷的财富。
通过卓斯卡的祝福以及自身那骇人的工作伦理,地底矮人如今统治者上层幽暗地域中纳-沃斯(Nar-Voth)地区的很大一片领土,人们经常能看到地底矮人的商队在巨大甲虫的协作牵引下穿过隧道。地底矮人的领导层通常由卓斯卡的强大神仆所组成,辅以可怖且无人能挡的武艺高超的战士,再加上天生的异能术法,这使得他们能够击败任何能够对地底矮人统治产生直接威胁的存在。地底矮人社会中近乎所有方面都受到严密等级制领导的控制,由监工指导各行各业的下属。

引述: 边栏:额外学识
异能传统(OCCULT TRADITIONS)
可能是因为祖先与卓斯卡签订的协议,所有地底矮人都多少懂得一些内在异能法术,其中最主流的是让那些伤害自身的对象流血的能力。这种力量在很大程度上遏止了针对地底矮人的武力报复行为,然而使用这种能力对抗上级会招来极为严厉的恶果——除非能充分利用机遇,毕竟善用内在魔法的地底矮人显然更加胜任监工一职。

引述: 边栏:地理
地底矮人社区(HRYNGAR COMMUNITIES)
除了纳-沃斯的地底矮人王国,地底矮人社区还会建立在地下深处被遗弃的矮人城市废墟中。由于地底矮人会篡改传统矮人艺术僭尊流亡神用以浅薄地敬奉他们的监工之神,绵延数代的地底矮人窃据已经导致了矮人历史的遗失。地底矮人那掠夺性的社会似乎无法凭借努力达到他们矮人先祖所掌握的艺术高度,这便是他们那无尽的挫败感的根源。



原文
剧透 -  原文:
Hryngar
Deep beneath the surface, the dour dwarves known as hryngars stubbornly toil, claiming the ancestral subterranean homelands of other dwarves as their own. Long ago, hryngar leaders refused to venture to the surface along with their “cousins,” forsaking the Quest for Sky. An exiled dwarven deity named Droskar offered hryngars salvation from the horrors that beset them in the Darklands, offering them power, cunning, and knowledge in exchange for their unending servitude. Many hryngar believe that by working harder than their brethren, they can build a society far greater than anything under the sun, claiming unending riches from the planet’s metallic veins in days of relentless toil.
Through Droskar’s blessings and their own fearsome work ethic, hryngar kingdoms now rule a significant portion of the upper Darklands region of Nar-Voth, and it’s common to see hryngar caravans moving through the tunnels, drawn by teams of immense beetles. Hryngar leadership typically consists of powerful divine servants of Droskar, along with fearsomely implacable warriors whose martial prowess, backed by innate occult magic, ensures they can overcome any direct threat to hryngar rule. Almost every aspect of hryngar society is controlled by a strict hierarchy of leadership, with taskmasters directing subordinates across all walks of life.

OCCULT TRADITIONS
Likely due to the pact their ancestors forged with Droskar, all hryngars have at least a few innate occult spells, the primary among them being the ability to shed the blood of any who harm them. This power heavily discourages violent retaliation against hryngars, though using it against a superior can bring harsh repercussions—unless the opportunity is capitalized on, and the hryngar who used their innate magic proves a more capable taskmaster.

HRYNGAR COMMUNITIES
In addition to the hryngar kingdoms in Nar-Voth, hryngar communities are found deep underground in the ruins of abandoned dwarven cities. Generations of hryngar occupation have resulted in the loss of dwarven history as the ashen honor their taskmaster deity by reworking traditional dwarven art into topics that elevate the exiled god. That the hryngars’ predatory society seems incapable of achieving the heights of artistry mastered by their dwarven ancestors is a source of unending frustration.
93
怪物大全(Bestiaries & Monsters) / Re: 【MC】矮人(Dwarf)
« 最新帖子 由 四月 昨天14:32:46 »
矮人岩咒师(Dwarf Stonecaster)
所有矮人都与土地具有联系,但岩咒师专注于打磨这种联系。长年的冥想赋予他们创造巨石和撼动地面的能力。这些元素专家通常在其社区内备受尊崇,其地卜技艺也因此而受到重视。年轻矮人展现出的与土地的联系如果比常规情况更强的话,那么他在儿时很可能经受过岩咒师的训练。

矮人岩咒师(Dwarf Stonecaster)    生物 4
中型 矮人 类人 
察觉 +13;黑暗视觉,震颤感知(模糊)10尺
语言 通用语,矮人语,土元素语
技能 运动+11,手艺+8,矮人学识+8,自然+12
力量 +4,敏捷 +2,体质 +3,智力 +2,感知 +5,魅力 -1
物品 皮甲,杖

AC 20;强韧 +11,反射 +8,意志 +14
HP 70

速度 20尺
近战[单动] 杖+12(双手d8),伤害 1d4+4钝击
近战[单动] 氏族匕首+12(灵巧,格挡,多用B),伤害 1d4+4穿刺
巨岩翻滚(Boulder Roll)[双动]土 原能) 矮人岩咒师呼唤一块翻滚的巨岩,对60尺线形区域的每个生物造成5d6点钝击伤害(DC 21基础反射豁免)。矮人岩咒师在1d4轮内无法再次使用巨岩翻滚。
矮人顽勇(Dwarven Doughtiness) 同矮人战士(Dwarf Warrior)
大地震颤(Tremor)[单动]土 原能) 矮人岩咒师让脚下的大地震动。10尺弥漫区域内的地面上的每个生物承受2d8点钝击伤害(DC 21基础强韧豁免)。大失败的生物还会被击倒倒地(prone)。



原文
剧透 -  原文:
Dwarf Stonecaster
All dwarves share a connection to the earth, but stonecasters have focused and polished that connection. Their years of meditation have granted them the ability to create boulders and shake the very earth. These elemental specialists are often highly respected in their community, which prizes their art of geomancy. Young dwarves who show a stronger than normal connection to the earth might be sent to a stonecaster to train at an early age.

DWARF STONECASTER CREATURE 4
MEDIUM DWARF HUMANOID
Perception +13; darkvision, tremorsense (imprecise) 10 feet
Languages Common, Dwarven, Petran
Skills Athletics +11, Crafting +8, Dwarven Lore +8, Nature +12
Str +4, Dex +2, Con +3, Int +2, Wis +5, Cha –1
Items leather armor, staff
AC 20; Fort +11, Ref +8, Will +14
HP 70
Speed 20 feet
Melee [one-action] staff +12 (two-handed d8), Damage 1d4+4 bludgeoning
Melee [one-action] clan dagger +12 (agile, parry, versatile B), Damage 1d4+4 piercing
Boulder Roll [two-actions] (earth, primal) The stonecaster conjures a rolling boulder that deals 5d6 bludgeoning damage to each creature in a 60-foot line with a DC 21 basic Reflex save. The stonecaster can’t use Boulder Roll again for 1d4 rounds.
Dwarven Doughtiness As dwarf warrior.
Tremor [one-action] (earth, primal) The stonecaster causes the earth below to tremble. Each creature on the ground in a 10-foot emanation takes 2d8 bludgeoning damage with a DC 21 basic Fortitude save. A creature that critically fails is knocked prone.
94
怪物大全(Bestiaries & Monsters) / Re: 【MC】矮人(Dwarf)
« 最新帖子 由 四月 昨天14:32:36 »
矮人战士(Dwarf Warrior)
依靠着精良的装备以及天生的勇气,矮人战士能够坚守阵地并对抗强大的敌人。如果能得到尊重,这些战士会成为你一辈子的盟友;但如果怠慢他们,这些矮人会成为你余生之中的眼中钉。

矮人战士(Dwarf Warrior)    生物 1
中型 矮人 类人 
察觉 +7;黑暗视觉
语言 通用语,矮人语
技能 运动+7,手艺+5,交涉+3,矮人学识+5
力量 +4,敏捷 +1,体质 +3,智力 +1,感知 +3,魅力 -1
物品 半身甲,钢盾(硬度5,HP 20,BT 10),战锤

AC 17;强韧 +8,反射 +3,意志 +5
HP 20
盾牌格挡[反应] (见原书360页)

速度 20尺
近战[单动] 战锤+8(推撞),伤害 1d8+2钝击
近战[单动] 氏族匕首+8(灵巧,格挡,多用B),伤害 1d4+2穿刺
矮人顽勇(Dwarven Doughtiness) 矮人通常能够沉着冷静地面对迫在眉睫的危险。在此矮人回合结束时,其惊惧状态会降低2点而非正常的1点。
持盾冲锋(Shielded Charge)[双动] 矮人战士举起盾牌(Raise a Shield)并行走(Stride)两次。



原文
剧透 -  原文:
Dwarf Warrior
Between their finely crafted equipment and natural bravery, a dwarf warrior can hold their ground against mighty foes. If respected, these warriors can become life-long allies; if slighted, they can become a thorn in one’s side for the remainder of one’s life.

DWARF WARRIOR CREATURE 1
MEDIUM DWARF HUMANOID
Perception +7; darkvision
Languages Common, Dwarven
Skills Athletics +7, Crafting +5, Diplomacy +3, Dwarven Lore +5
Str +4, Dex +1, Con +3, Int +1, Wis +3, Cha –1
Items half plate, steel shield (Hardness 5, HP 20, BT 10), warhammer
AC 17; Fort +8, Ref +3, Will +5
HP 20
Shield Block [reaction] (page 360)
Speed 20 feet
Melee [one-action] warhammer +8 (shove), Damage 1d8+2 bludgeoning
Melee [one-action] clan dagger +8 (agile, parry, versatile B), Damage 1d4+2 piercing
Dwarven Doughtiness A dwarf is often calm and collected in the face of imminent danger. At the end of this dwarf’s turn, reduce their frightened condition by 2 instead of 1.
Shielded Charge [two-actions] The dwarf warrior Raises a Shield and Strides twice.
95
怪物大全(Bestiaries & Monsters) / 【MC】矮人(Dwarf)
« 最新帖子 由 四月 昨天14:32:23 »
矮人(Dwarf)
矮人的力量来源于他们那坚毅的决心、高质量的装备以及将怨恨之心延续数个世纪的能力。

引述: 边栏:额外学识
氏族记忆(CLAN MEMORY)
矮人与其家族以及氏族往往具有紧密的联系。这些氏族成员所抱持的怨恨会被族人以及未来几代人共同铭记。不过,他们对友人的敬意也会以相同的方式存留下去。这使得矮人有时会根据某人古代亲属的行为而对其本人产生强烈的看法。



原文
剧透 -  原文:
Dwarf
A dwarf’s strength comes from their stoic determination, quality equipment, and their ability to hold grudges for centuries.

CLAN MEMORY
Dwarves often have strong connections to their family and their clan. The grudges held by members of such clans are shared among its members and across generations. However, the honor of their friends is also shared in the same way. This can sometimes lead to a dwarf having a strong opinion about a person based on the actions of an ancient relative.
96
怪物大全(Bestiaries & Monsters) / Re: 【MC】泥怪(Ooze)
« 最新帖子 由 四月 昨天14:31:30 »
活体焦油(Living Tar)
这种泥怪最常见于地下世界,它们会在洞穴中地毯式搜寻可以被自身的腐蚀性分泌物溶解的物体。这些粘稠的团块通常满载着各种骨头、化石以及冒险者们丢弃的武器。

活体焦油(Living Tar)    生物
超大型 无心智 泥怪 
察觉 +9;感知运动(精确)60尺,无视觉(no vision)
技能 运动+18
力量 +7,敏捷 -5,体质 +7,智力 -5,感知 +0,魅力 -5
感知运动(Motion Sense) 同阴沟泥怪(Sewer Ooze)

AC 14;强韧 +18,反射 +6,意志 +11
HP 165;免疫 酸蚀,流血,钝击,重击,心灵,精准,失去意识,视觉
粘性团块(Adhesive Mass) 命中活体焦油的武器会被黏在泥怪身上。移除它需要成功通过DC 23的运动检定进行破拆*(Force Open)。活体焦油同时能够黏在身上任意数量的物体或生物。它能够通过1个交互动作松开1个黏住的物体,此外在泥怪死亡1分钟后,其身上的粘性物质也会溶解,并会松开所有黏在身上的物体和生物。
*译注:原文为Break Open,疑似写错了。

速度 20尺,攀爬20尺
近战[单动] 伪足+18(触及10尺),伤害 2d8+7钝击 外加 2d6酸蚀 和 擒获(见原书359页)
紧勒[单动] 1d8+7钝击 外加 1d6酸蚀,DC 26(见原书358页)
包卷[三动] DC 22,4d6酸蚀,逃脱DC 22,破裂 15(见原书359页)



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剧透 -  原文:
Living Tar
Most often found belowground, these oozes scour caves for objects to dissolve with their corrosive secretions. These sticky masses are often filled with bones, fossils, and discarded weaponry from adventurers.

LIVING TAR CREATURE 7
HUGE MINDLESS OOZE
Perception +9; motion sense 60 (precise) feet, no vision
Skills Athletics +18
Str +7, Dex –5, Con +7, Int –5, Wis +0, Cha –5
Motion Sense As sewer ooze.
AC 14; Fort +18, Ref +6, Will +11
HP 165; Immunities acid, bleed, bludgeoning, critical hits, mental, precision, unconscious, visual
Adhesive Mass A weapon that hits the living tar is stuck to the ooze. Removing it requires a successful DC 23 Athletics check to Break Open. The living tar can have any number of objects or creatures stuck to it at a time. It can release a stuck object with an Interact action, and the adhesive dissolves 1 minute after the ooze dies, releasing all stuck objects and creatures.
Speed 20 feet, climb 20 feet
Melee [one-action] pseudopod +18 (reach 10 feet), Damage 2d8+7 bludgeoning plus 2d6 acid and Grab (page 359)
Constrict [one-action] 1d8+7 bludgeoning plus 1d6 acid, DC 26 (page 358)
Engulf[three-actions] DC 22, 4d6 acid, Escape DC 22, Rupture 15 (page 359)
97
怪物大全(Bestiaries & Monsters) / Re: 【MC】泥怪(Ooze)
« 最新帖子 由 四月 昨天14:31:19 »
墓穴果冻怪(Tomb Jelly)
墓穴果冻怪是一种活体的原生质团块,具有黄色、灰色和黑色混合在一起的难看色调。它们那具有酸性的躯体能溶解皮肉,但会保留其他物质,这包括受害者完整的装备和骸骨。部分古代文化会将尸骸与墓穴果冻怪一同埋入石棺,让泥怪分解肉体、清洁和抛光骸骨。

墓穴果冻怪(Tomb Jelly)    生物 5
大型 无心智 泥怪 
察觉 +7;感知运动(精确)60尺,无视觉(no vision)
技能 运动+13
力量 +6,敏捷 -5,体质 +6,智力 -5,感知 +0,魅力 -5
感知运动(Motion Sense) 同阴沟泥怪(Sewer Ooze)

AC 12;强韧 +15,反射 +4,意志 +7
HP 150;免疫 酸蚀,流血,重击,心灵,精准,挥砍,失去意识,视觉,虚能

速度 15尺,攀爬10尺
近战[单动] 伪足+15,伤害 1d8+6钝击 外加 1d6酸蚀 和 墓穴诅咒
缚于死亡(Bound in Death)[单动]治疗 虚能) 墓穴果冻怪将少量自身的生物质泼洒在自身触及之内的自愿不死生物身上。目标恢复5点HP,并且其近战打击会获得墓穴诅咒的好处,持续至它的下个回合结束为止。
溶解皮肉(Flesh-dissolving) 墓穴果冻怪的酸蚀仅能伤害肉体。
墓穴诅咒(Tomb Curse)[单动]诅咒 神术 虚能) 被墓穴果冻怪的伪足命中的生物承受1d6点持续虚能伤害。若该生物在此持续伤害存续期间死亡,那么其尸骸会受到遗体安眠(peaceful rest)的影响,不过墓穴果冻怪仍能溶解它的肉体。



原文
剧透 -  原文:
Tomb Jelly
Tomb jellies are animate masses of protoplasm with a sickly combination of yellow, gray, and black hues. Their acidic bodies dissolve flesh but leave other materials, including a victim’s gear and bones, intact. Some ancient cultures entombed bodies in stone sarcophagi with tomb jellies to allow the ooze to break down the flesh and clean and polish the bones.

TOMB JELLY CREATURE 5
LARGE MINDLESS OOZE
Perception +7; motion sense (precise) 60 feet, no vision
Skills Athletics +13
Str +6, Dex –5, Con +6, Int –5, Wis +0, Cha –5
Motion Sense As sewer ooze.
AC 12; Fort +15, Ref +4, Will +7
HP 150; Immunities acid, bleed, critical hits, mental, precision, slashing, unconscious, visual, void
Speed 15 feet, climb 10 feet
Melee [one-action] pseudopod +15, Damage 1d8+6 bludgeoning plus 1d6 acid and tomb curse
Bound in Death [one-action] (healing, void) The tomb jelly splatters some of its substance on a willing undead creature within its reach. The target regains 5 HP and its melee Strikes get the benefits of tomb curse until the end of its next turn.
Flesh-dissolving Acid A tomb jelly’s acid damages only flesh.
Tomb Curse (curse, divine, void) A creature hit by a tomb jelly’s pseudopod takes 1d6 persistent void damage. If the creature dies while it has this persistent damage, its corpse is affected by peaceful rest, except the tomb jelly can still dissolve its flesh.
98
怪物大全(Bestiaries & Monsters) / Re: 【MC】泥怪(Ooze)
« 最新帖子 由 四月 昨天14:31:09 »
缠线粘怪(String Slime)
在地下或地城中,这些不断抽动的、宛如蛞蝓一般的长型粘怪在自己的领地中不断四处搜寻着食物。除了形状以外,它们名称还来源于可以射出宛如缠结线绳一般不断延伸的粘液线的能力。

缠线粘怪(String Slime)    生物 3
大型 无心智 泥怪 
察觉 +5;感知运动(精确)60尺,无视觉(no vision)
技能 运动+11(推撞为+13)
力量 +4,敏捷 -5,体质 +5,智力 -5,感知 +0,魅力 -5
感知运动(Motion Sense) 同阴沟泥怪(Sewer Ooze)

AC 10;强韧 +12,反射 +0,意志 +5
HP 90;免疫 酸蚀,流血,重击,心灵,精准,挥砍,失去意识,视觉
分裂(Split) 每当缠线粘怪要承受挥砍伤害(假定它并不对此免疫)并且至少具有10点HP时,它会分裂为两个完全一致的粘怪,其HP为原来的一半。其中一个缠线粘怪与原先的粘怪占据相同的空间,另一个则出现在相邻的无主空间内。若相邻空间均被占用,则按照GM的判定来移动较小的生物和物体来给粘怪腾出空间、或者取消此次分裂。

速度 20尺
近战[单动] 伪足+11,伤害 1d8+4钝击 外加 1d6酸蚀
团队触杀(Tag Team)[双动] 需求 30尺射程内有另一个缠线粘怪;效果 粘怪向着其他缠线粘怪射出一道原生质。在这条线上的生物承受3d6点酸蚀伤害(DC 16基础反射豁免)。豁免失败的生物还会倒地。
弱酸性(Weak Acid) 缠线粘怪的酸蚀伤害只能作用于有机物——不会作用于金属、石材或者其他无机物。



原文
剧透 -  原文:
String Slime
Found underground or in dungeons, these quivering, slug-like ropes of slime continuously scour their domain for food. In addition to their shape, they are named for their ability to shoot out expanding ribbons of slime that resemble tangled strings.

STRING SLIME CREATURE 3
LARGE MINDLESS OOZE
Perception +5; motion sense (precise) 60 feet, no vision
Skills Athletics +11 (+13 to Shove)
Str +4, Dex –5, Con +5, Int –5, Wis +0, Cha –5
Motion Sense As sewer ooze.
AC 10; Fort +12, Ref +0, Will +5
HP 90; Immunities acid, bleed, critical hits, mental, precision, slashing, unconscious, visual
Split Whenever a string slime would take slashing damage (if it weren’t immune) and has at least 10 HP, it splits into two identical slimes with half the original’s HP. One string slime is in the same space as the original, and the other appears in an adjacent unoccupied space. If no adjacent space is unoccupied, move smaller creatures and objects out of the way to make a space or the split is canceled at the GM’s discretion.
Speed 20 feet
Melee [one-action] pseudopod +11, Damage 1d8+4 bludgeoning plus 1d6 acid
Tag Team[two-actions]Requirements another string slime is within 30 feet; Effect The slime arcs protoplasm to the other string slime. Creatures in that line take 3d6 acid damage with a DC 16 basic Reflex save. A creature that fails its save is also knocked prone.
Weak Acid A string slime’s acid damages only organic material—not metal, stone, or other inorganic substances.
99
怪物大全(Bestiaries & Monsters) / Re: 【MC】泥怪(Ooze)
« 最新帖子 由 四月 昨天14:30:56 »
阴沟泥怪(Sewer Ooze)
这些由污物和其他垃圾构成的不定型团块在城市下方大大小小的肮脏排水道中不停穿行。

阴沟泥怪(Sewer Ooze)    生物 1
中型 无心智 泥怪 
察觉 +3;感知运动(精确)60尺,无视觉(no vision)
技能 隐秘+1(下水道中为+4)
力量 +2,敏捷 -5,体质 +4,智力 -5,感知 +0,魅力 -5
感知运动(Motion Sense) 阴沟泥怪能通过震动以及气流来感受周遭事物的运动。

AC 8;强韧 伪足+9,反射 +1,意志 +3
HP 40;免疫 酸蚀,流血,重击,心灵,精准,失去意识,视觉

速度 10尺
近战[单动] +9,伤害 1d6+1钝击 外加 1d4酸蚀
污物涌动(Filth Wave)[单动] 频率 1次/分钟;效果 阴沟泥怪释放出一股污物,复盖20尺弥漫区域内的所有生物。区域内的每个生物必须成功通过DC 17的反射豁免,失败则会承受1d4点酸蚀伤害并且其速度在1分钟内承受-10尺减值(大失败时,该生物还会倒地)。生物能耗费交互动作清洁某个对象,每个动作能使得速度减值降低5尺。



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剧透 -  原文:
Sewer Ooze
These amorphous masses of sewage and other detritus make their way through filthy culverts beneath cities large and small.

SEWER OOZE CREATURE 1
MEDIUM MINDLESS OOZE
Perception +3; motion sense (precise) 60 feet, no vision
Skills Stealth +1 (+4 in sewers)
Str +2, Dex –5, Con +4, Int –5, Wis +0, Cha –5
Motion Sense A sewer ooze can feel nearby motion through vibration and air movement.
AC 8; Fort +9, Ref +1, Will +3
HP 40; Immunities acid, bleed, critical hits, mental, precision, unconscious, visual
Speed 10 feet
Melee [one-action] pseudopod +9; Damage 1d6+1 bludgeoning plus 1d4 acid
Filth Wave [one-action] Frequency once per minute; Effect The sewer ooze unleashes a wave of filth, covering all creatures in a 20-foot emanation. Each creature in the area must succeed at a DC 17 Reflex save or take 1d4 acid damage and take a –10-foot penalty to its Speeds for 1 minute (on a critical failure, the creature also falls prone). A creature can spend an Interact action to clean someone off, decreasing the Speed penalty by 5 feet with each action.
100
怪物大全(Bestiaries & Monsters) / 【MC】泥怪(Ooze)
« 最新帖子 由 四月 昨天14:30:32 »
泥怪(Ooze)
阴湿的地下城与阴影遮蔽的树林中生活着胶质怪、黏菌、以及其他泥怪。尽管这些生物可能并无恶意,但部分泥怪能长成硕大的身躯并具有无法满足的食欲。

引述: 边栏:额外学识
渗出酸液(OOZING ACID)
许多泥怪具有酸蚀攻击,能够快速溶解皮肉、木材、甚至更坚固的材料。有人认定泥怪是炼金或魔法实验失控的产物,但也有人提出假说表示它们单纯是进化中自然作用的结果。

引述: 边栏:关联生物
其他泥怪(OTHER OOZES)
这种近乎无心智的掠食者种类丰富,其存在遍及世界各地。其中一部分只是变种,这些颜色各异的布丁怪、果冻怪以及泥怪除了栖息地和日常饮食之外与本文列出的范例几乎没有任何区别。
而其他泥怪则具备某种特化的作用,或者危险地拥有智能。而在这些致命且强大的泥怪中最具传奇色彩的一类由原生质以及眼球所组成的荒疫怪,其存在能够诅咒整片地区,不过谢天谢地的是它们十分稀有。



原文
剧透 -  原文:
Ooze
Slimes, molds, and other oozes can be found in dank dungeons and shadowed forests. While not necessarily evil, some grow to enormous sizes and have insatiable appetites.

OOZING ACID
Many oozes have acidic attacks that can quickly degrade flesh, wood, and even stronger materials. Some believe that oozes are the result of alchemical or magical experimentation run amok, while others postulate that they simply emerged from the natural processes of evolution.

OTHER OOZES
Many varieties of these nearly mindless predators exist throughout the world. Some are mere variants, with different colored puddings, jellies, and oozes having little to differentiate them from those presented here other than their habitats and diets.
Other oozes are more specialized in their role, or are dangerously intelligent. The most storied variety of these deadly and powerful oozes is the thankfully rare blight, a creature composed of protoplasm and eyes that curses entire regions with its presence.
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