作者 主题: (3R)关于Erudite的问题  (阅读 3233 次)

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离线 桑特

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(3R)关于Erudite的问题
« 于: 2012-06-22, 周五 00:50:52 »
最近团里在用这职业,所以确认下

http://www.wizards.com/default.asp?x=dnd/psm/20070629a

Convert Spell to Power

Your training has included basic magical theory as well as the usual psionic training.

Replaces: You lose your 1st-level bonus feat.

Benefit: You add Spellcraft to your class skill list, which allows you to attempt to convert an arcane spell into a power you can add to your repertoire. You treat the spell as a discipline power for the basis of learning it, and you must first succeed on a Spellcraft check (DC 15 + the spell's level) and then a Psicraft check as per the normal rules of learning a discipline power (see page 154 of Complete Psionic).

Each spell costs a certain number of power points to manifest. The higher the level of the spell, the more power points it costs. The table below describes each spell's cost.

Note: If this system intrigues you, you can see a spell point variant system starting on page 153 of Unearthed Arcana.

Spell
Level  Power
Point
Cost 
0 0*
1 1
2 3
3 5
4 7
5 9
6 11
7 13
8 15
9 17

* 0-level spells cost no power points to manifest. Instead you may manifest a number of 0-level spells each day equal to three + the number of power points gained by that class at 1st level.

The erudite uses her manifester level for determining the effects of the spell being manifested, with one significant exception. Spells that deal a number of dice of damage based on caster level (such as magic missile,searing light, or lightning bolt) deal damage as if cast by a character of the minimum level of the class capable of casting the spell. Spells whose damage is partially based on caster level, but that don't deal a number of dice of damage based on caster level (such as produce flame or an inflict spell) use the erudite's normal manifester level to determine damage. Use the erudite's normal manifester level for all other effects, including range and duration.

For example, a fireball deals a number of dice of damage based on the erudite's manifester level, so when manifested it deals 5d6 points of damage (as if cast by a 5th-level wizard, which is the minimum level of wizard capable of casting fireball).

An erudite can pay additional power points to augment the dice of damage dealt by a spell. Every 1 extra power point spent at the time of manifesting increases the spell's effective caster level by 1 for purposes of dealing damage. The damage-dealing spell's caster level cannot be increased above the erudite's manifester level, or above the normal maximum allowed by the spell.

For example, even at 7th level, our erudite's lightning bolts deal only 5d6 points of damage (just like a 5th-level wizard) unless she spends extra power points. If she spends 1 extra power point (making the lightning bolt cost 6 points rather than 5), the spell deals 6d6 points of damage. A second extra power point would increase the damage to 7d6 points, but she can't spend more points than this, since her manifester level is only 7th. Were she 10th level or higher, she could spend a maximum of 5 extra power points on this spell, raising the damage up to 10d6, the maximum allowed for a lightning bolt spell.

Similarly, her magic missile spell shoots only one missile unless she spends extra power points. An extra 2 power points increases the caster level from 1st to 3rd, granting her one additional missile. She can spend a maximum of 6 additional power points in this manner, increasing her effective caster level to 7th for damage purposes and granting her a total of four missiles. If she were 9th level or higher, she could spend a maximum of 8 extra power points, granting her five missiles (just like a 9th-level caster).

Spells that allow a character to recall or recast a spell cannot be learned.

Because the spells are now effectively psionic powers, they are no longer affected by metamagic feats. However, metapsionic feats can affect them as they would a psionic power.

As with casting a spell, manifesting a spell may require certain components (see page 174 of the Player's Handbook). Some of the components remain unchanged, such as verbal, somatic, and XP cost. Spells with expensive material components (non-negligible) require you to spend an additional 2 power points when manifesting the spell in lieu of the material components. If you happen to have the material components, no additional power point cost is assessed. Spells with a focus are treated the same as those with a material component. If the spell has an expensive material component and a focus, the additional power point cost would be 4.

1.可不可以从warmage/bard等奥术职业那里挑法术转灵能?
2.如果一个奥术职业用某种方法拿了神术表,可不可以从那个奥术职业那里学奥术版的神术?

DND3R战力最强  1/1
DND4E战力最强  1/1
-----PF战力最强  1/1
DND5E战力最强  1/1


Unclean!Undead!Unholy!

离线 lega

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Re: (3R)关于Erudite的问题
« 回帖 #1 于: 2012-06-22, 周五 05:06:07 »
这玩意儿punpun二代,滥用无数,谁开谁傻逼。。。
「 泣きながら北にはせゆく塔などのあるべき空のけはひならずや 」

离线 桑特

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Re: (3R)关于Erudite的问题
« 回帖 #2 于: 2012-06-22, 周五 07:32:18 »
没事,我会有节操使用的...
DND3R战力最强  1/1
DND4E战力最强  1/1
-----PF战力最强  1/1
DND5E战力最强  1/1


Unclean!Undead!Unholy!

离线 好猫咪咪

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Re: (3R)关于Erudite的问题
« 回帖 #3 于: 2012-06-22, 周五 08:16:00 »
居然还有节操吗! :em005
格斗不管你怎么努力,都无法排除“择”这个要素。
不管怎么努力,也绝对无法发现100%的胜利法。

结论是,尽可能地去理解对手。
唯此一条。
因为虽然没有绝对不败的“零择”,但只要对方也是人类,不管出什么样的“择”,都一定会有相应的“提示”存在的。
超魔咒使手册
PF武力排行
3R/PF法师基础知识(施工中)

离线 桑特

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Re: (3R)关于Erudite的问题
« 回帖 #4 于: 2012-06-22, 周五 15:35:01 »
居然还有节操吗! :em005
节操一直都在...
DND3R战力最强  1/1
DND4E战力最强  1/1
-----PF战力最强  1/1
DND5E战力最强  1/1


Unclean!Undead!Unholy!

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Re: (3R)关于Erudite的问题
« 回帖 #5 于: 2012-06-22, 周五 16:09:24 »
居然还有节操吗! :em005
节操一直都在...
锁在保险箱里埋在地下,很安全的。
我先放个卷轴在这里,上面记载的咒语足以解决你们生活与跑团中遇到的大部分困境:别把自己太当一回事。
苦难会在不经意间开始,不经意间结束,幸福亦然。

离线 lega

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Re: (3R)关于Erudite的问题
« 回帖 #6 于: 2012-06-23, 周六 02:10:01 »
Erudite没这个变体就是渣渣职业,有了这个变体起码也要exploit个无限pp点之类的方才能和psion比比阿。。。节操什么的。
「 泣きながら北にはせゆく塔などのあるべき空のけはひならずや 」

离线 gorou

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Re: (3R)关于Erudite的问题
« 回帖 #7 于: 2012-06-23, 周六 10:43:03 »
没事,我会有节操使用的...
因为正好是端午节所以就有节可操了么

离线 OckhamTheRazor

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Re: (3R)关于Erudite的问题
« 回帖 #8 于: 2012-06-23, 周六 16:08:27 »
有变体就该知足了,双修一下保证不会没事干什么的...无限pp点小心被韩大狗打烂个蛋...