作者 主题: King of DPH 第二期:地精终结者  (阅读 8898 次)

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离线 aland

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King of DPH 第二期:地精终结者
« 回帖 #10 于: 2010-02-04, 周四 02:17:35 »
0购点天上天下一击必杀:
17级Wild Magic Sor, 随便兼个啥拿个能召唤能飞的且能当做盟友的.


让召唤飞到顶

标准:
Thunder Summons
Encounter        Arcane, Implement, Teleportation, Thunder
Standard Action   Target: One, two, or three creatures

Hit: 3d8 + Charisma modifier thunder damage, and you teleport the target to a space adjacent to your enemy that is nearest to it.

  Wild Magic: If you rolled an even number on the attack roll, you can teleport the target to a space adjacent to your ally, not your enemy, who is nearest to it.

然后直接将2只传送到召唤生物旁边, 理论Damage 高度格*5.
5分钟内能飞多少格来着...

装备什么的不需要.
« 上次编辑: 2010-02-04, 周四 02:43:22 由 aland »
As Divine Grace ┓( ̄▽  ̄)┏

离线 BWM

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King of DPH 第二期:地精终结者
« 回帖 #11 于: 2010-02-04, 周四 08:22:53 »
Goliath Barbarian Lv 9, 22購點.
裝備: Great Axe(1d12)
屬性: STR 14+2+2 (+4)
         CON 18+2+2 (+6)
Feat:
Power attack (dmg+3)
Goliath Greatweapon Prowess Goliath Gain proficiency, +2 damage with two-handed melee weapons
Multiclass: Warden
Crushing Earthstrength Warden, Earthstrength Add Constitution modifier to damage after second wind
Weapon focus (dmg+1)

先放Bloodhunt rage. 然後Second Wind.  然後用AP打兩次Rage Strike, 每次的傷害

5d12+4 (Rage Strike) +6 (Bloodhunt Rage) +6 (Crushing Earthstrength) +[3+1+2]

取最大82


Bloodhunt Rage Barbarian Attack 1
Your rage surges up from the depths of your pain to bring pain
to the wounded.
Daily ✦ Primal, Rage, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.
Miss: Half damage.
Effect: You enter the rage of the bloodhunt. Until the rage
ends, you gain a bonus to melee damage rolls equal to
your Constitution
 
A good game is a series of interesting choices. -- Sid Meier

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King of DPH 第二期:地精终结者
« 回帖 #12 于: 2010-02-04, 周四 08:38:15 »
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然后每回合开始就维持,打自己扑掉,end,获得2点AB和伤害,然后下回合信春哥原地复活(后期可能会出现一下把自己打死的情况,那么就多等几回合回血。中间适当的时候扔个这招加快进度
 
很有趣的build, 先不論Potent Rebirth能不能疊的問題. 有個疑問:

如果打趴下去一回合起不來的話, 那怎麼維持Consecrated Ground?
A good game is a series of interesting choices. -- Sid Meier

离线 水银

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King of DPH 第二期:地精终结者
« 回帖 #13 于: 2010-02-04, 周四 13:50:19 »
回合初被consecrated ground补血,就起来了。

另外,Potent Rebirth肯定能叠吧,就像某个杀一人加1 SV的专长一样。
« 上次编辑: 2010-02-04, 周四 13:50:48 由 水银 »

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King of DPH 第二期:地精终结者
« 回帖 #14 于: 2010-02-04, 周四 13:53:10 »
如果打趴到-10, 補了也起不來啊.
A good game is a series of interesting choices. -- Sid Meier

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King of DPH 第二期:地精终结者
« 回帖 #15 于: 2010-02-04, 周四 13:54:27 »
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Goliath Barbarian Lv 9, 22購點.
裝備: Great Axe(1d12)
屬性: STR 14+2+2 (+4)
         CON 18+2+2 (+6)
Feat:
Power attack (dmg+3)
Goliath Greatweapon Prowess Goliath Gain proficiency, +2 damage with two-handed melee weapons
Multiclass: Warden
Crushing Earthstrength Warden, Earthstrength Add Constitution modifier to damage after second wind
Weapon focus (dmg+1)

先放Bloodhunt rage. 然後Second Wind.  然後用AP打兩次Rage Strike, 每次的傷害

5d12+4 (Rage Strike) +6 (Bloodhunt Rage) +6 (Crushing Earthstrength) +[3+1+2]

取最大82


Bloodhunt Rage Barbarian Attack 1
Your rage surges up from the depths of your pain to bring pain
to the wounded.
Daily ✦ Primal, Rage, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 3[W] + Strength modifier damage.
Miss: Half damage.
Effect: You enter the rage of the bloodhunt. Until the rage
ends, you gain a bonus to melee damage rolls equal to
your Constitution
2个问题:
1.兼职warden拿不到earthstrength,因此不满足那个专长的前提。
2.9级人物的Rage Strike不能两次都5W,5级威能是换4W的。

补充:
还有一点,歌利亚武器熟练和武器专攻是不叠的,不过魔法物品好像也忘了算加值,于是加1减1抵消了XD
« 上次编辑: 2010-02-04, 周四 14:03:43 由 水银 »

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King of DPH 第二期:地精终结者
« 回帖 #16 于: 2010-02-04, 周四 13:55:10 »
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如果打趴到-10, 補了也起不來啊.
又不是3r,只要不到负半血,补了就起,-20血补1点就变成1 HP。

离线 Newlor

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King of DPH 第二期:地精终结者
« 回帖 #17 于: 2010-02-04, 周四 17:07:25 »
路人build
HALF-ORC Barbarian Lv 9
Great Axe
STR 18+2+2

Furious Assault Half-Orc Racial Power
Your monstrous wrath burns inside you, giving strength to your
attack.
Encounter
Free Action Personal
Trigger: You hit an enemy
Effect: The attack deals 1[W] extra damage if it’s a weapon
attack or 1d8 extra damage if it isn’t.

Power Attack
Prerequisite: Str 15
Benefit: When making a melee attack, you can
take a –2 penalty to the attack roll. If the attack hits,
you gain a +2 bonus to the damage roll (or a +3 bonus
to the damage roll with a two-handed weapon).

Weapon Focus
Benefit: Choose a specific weapon group, such
as spears or heavy blades. You gain a +1 feat bonus
to damage rolls with your chosen weapon group. At
11th level, this bonus increases to +2. At 21st level, it
increases to +3.

Deadly Rage
Prerequisite: Barbarian
Benefit: You gain a +1 bonus to damage rolls
while raging. The bonus increases to +2 at 11th level
and +3 at 21st level.

Rising Fury
Prerequisite: Barbarian
Benefit: When you reduce an enemy to 0 hit
points, you gain a +2 feat bonus to weapon damage
rolls until the end of your next turn. The bonus
increases to +3 at 11th level and +4 at 21st level.

第一回合
Rage Drake’s Frenzy Barbarian Attack 1
You slam your weapon into your wounded foe, and the rage
drake’s spirit fills you. You erupt in violence, swinging furiously
at a new foe as soon as the last one falls.
Daily ✦ Primal, Rage, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC. If the target is bloodied, you gain a
+2 bonus to the attack roll.
Hit: 3[W] + Strength modifier damage.
Miss: Half damage.
Effect: You enter the rage of the rage drake. Until the rage
ends, once per round when you reduce an enemy to 0
hit points, you can make a melee basic attack as a free
action.

第二回合
Rage Strike Barbarian Feature
You channel your primal rage into a devastating attack.
Daily (Special) ✦ Primal, Weapon
Standard Action Melee weapon
Requirement: You must be raging and have at least one
unused barbarian rage power.
Target: One creature
Attack: Strength vs. AC. To make this attack, you expend an
unused barbarian rage power.
Hit: You deal damage based on the level of the rage power
you expend:
1st level 3[W] + Strength modifier
5th level 4[W] + Strength modifier
9th level 5[W] + Strength modifier
15th level 6[W] + Strength modifier
19th level 7[W] + Strength modifier
25th level 8[W] + Strength modifier
29th level 9[W] + Strength modifier
Miss: Half damage.
Special: You can use this power twice per day.

5w(60)+3(Power Attack)+1(Weapon Focus)+1(Deadly Rage)+6(str)+12(Furious Assault)=83 one dead

Rage Drake’s Frenzy Barbarian effect: make a melee basic attack as a free action
1w(12)+3(Power Attack)+1(Weapon Focus)+1(Deadly Rage)+6(str)+2(Rising Fury)=25

action point Rage Strike
4w(48)+3(Power Attack)+1(Weapon Focus)+1(Deadly Rage)+6(str)+2(Rising Fury)=61
Total 86 two dead
 

离线 brainfish

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King of DPH 第二期:地精终结者
« 回帖 #18 于: 2010-02-04, 周四 18:08:13 »
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于是再扔一个build:
5级Deva牧师,信春哥,0点购,感知12,魅力10,学健壮和这两个专长:
Potent Rebirth
Prerequisite: Deva
Benefit: When you drop to 0 hit points or fewer,
you gain a +2 bonus to attack rolls and damage rolls
until the end of the encounter.

Radiant Power
Prerequisite: Deva
Benefit: When you make an implement attack,
you can take a –2 penalty to the attack roll. If you do
so and the attack hits, it deals 2 extra radiant damage.
The extra radiant damage increases to 4 at 11th level
and 6 at 21st level.

购物:+1圣徽
           +1Greataxe

HP共计12+10+5+5*4=47,光抗7,半血值23
-----------------------------------------------------
战斗开始,先把自己打成1HP,然后放个这个东西:
Consecrated Ground Cleric Attack 5
With a wave of your hand, jagged lines of radiant light spread
across the ground around you like a crackling web, moving at
your whim. Enemies that stand upon this ground suffer the
wrath of your deity.
Daily ✦ Divine, Healing, Radiant, Zone
Standard Action Close burst 1
Effect: The burst creates a zone of sanctified ground that
lasts until the end of your next turn. You can move the origin
square of the zone 3 squares as a move action. Enemies
that start their turns within the zone take 1d6 + your Charisma
modifier radiant damage. You and any allies who are
bloodied and start their turns within the zone regain hit
points equal to 1 + your Charisma modifier.
Sustain Minor: The zone persists.

然后每回合开始就维持,打自己扑掉,end,获得2点AB和伤害,然后下回合信春哥原地复活(后期可能会出现一下把自己打死的情况,那么就多等几回合回血。中间适当的时候扔个这招加快进度
Beacon of Hope Cleric Attack 1
A burst of divine energy harms your foes and heals your allies.
The radiant energy lingers around your holy symbol and improves
your healing powers for the rest of the battle.
Daily ✦ Divine, Healing, Implement
Standard Action Close burst 3
Target: Each enemy in burst
Attack: Wisdom vs. Will
Hit: The target is weakened until the end of its next turn.
Effect: You and all your allies in the burst regain 5 hit points,
and your healing powers restore +5 hit points until the end
of the encounter.

直到伤害达到可以打出82的时候(无名加值+58),给两只各一下解决。


------------------------------------------------------
我来详细论证一下,伤害达到可以打出82之前会不会一下把自己打死:
牧师伤害最高的是这两招
Daunting Light Cleric Attack 3
A burning column of light engulfs your foe. Its brilliance burns
and hinders your foe’s defense for a short time.
Encounter ✦ Divine, Implement, Radiant
Standard Action Ranged 10
Target: One creature
Attack: Wisdom vs. Reflex
Hit: 2d10 + Wisdom modifier radiant damage.
Effect: One ally you can see gains combat advantage against
the target until the end of your next turn.

Healing Strike Cleric Attack 1
Divine radiance gleams from your weapon. When you smite your
enemy, your deity bestows a minor blessing in the form of healing
for you or one of your allies.
Encounter ✦ Divine, Healing, Radiant, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier radiant damage, and the
target is marked until the end of your next turn. In
addition, you or one ally within 5 squares of you can
spend a healing surge.

其中较低的是前者,取满只有20+1Wis+1enh+2专长=24的朴素伤害,需要另外堆上58的无名加值
后者取满是24+1enh=25的朴素伤害,加上58也够了。
杀人需要+58的话,于是最后一下自虐的无名加值是+56。用圣火自虐的话伤害是1骰子(反正也没说伤害要取满,怎么可能怎么来XD)+1感知+56无名-7光抗=51点。靠Consecrated Ground每回合补1+1感知+5每日=7点,总共可以补到28,28加上负半血的23吃51点刚好死,不过这个问题一个Healing Word就解决了。之前的49、47、45、43……之类都可以用28+23扛住,所以无视。
另外,我查了phb,维持威能没有最大5分钟的说法,until the end of encounter倒是有,不过beacon of hope的持续时间肯定是够用的XD。
和上次的Revenger类似,判为取巧build。
Chase Dream

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King of DPH 第二期:地精终结者
« 回帖 #19 于: 2010-02-04, 周四 18:09:27 »
引用
路人build
HALF-ORC Barbarian Lv 9
Great Axe
STR 18+2+2

Furious Assault Half-Orc Racial Power
Your monstrous wrath burns inside you, giving strength to your
attack.
Encounter
Free Action Personal
Trigger: You hit an enemy
Effect: The attack deals 1[W] extra damage if it’s a weapon
attack or 1d8 extra damage if it isn’t.

Power Attack
Prerequisite: Str 15
Benefit: When making a melee attack, you can
take a –2 penalty to the attack roll. If the attack hits,
you gain a +2 bonus to the damage roll (or a +3 bonus
to the damage roll with a two-handed weapon).

Weapon Focus
Benefit: Choose a specific weapon group, such
as spears or heavy blades. You gain a +1 feat bonus
to damage rolls with your chosen weapon group. At
11th level, this bonus increases to +2. At 21st level, it
increases to +3.

Deadly Rage
Prerequisite: Barbarian
Benefit: You gain a +1 bonus to damage rolls
while raging. The bonus increases to +2 at 11th level
and +3 at 21st level.

Rising Fury
Prerequisite: Barbarian
Benefit: When you reduce an enemy to 0 hit
points, you gain a +2 feat bonus to weapon damage
rolls until the end of your next turn. The bonus
increases to +3 at 11th level and +4 at 21st level.

第一回合
Rage Drake’s Frenzy Barbarian Attack 1
You slam your weapon into your wounded foe, and the rage
drake’s spirit fills you. You erupt in violence, swinging furiously
at a new foe as soon as the last one falls.
Daily ✦ Primal, Rage, Weapon
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC. If the target is bloodied, you gain a
+2 bonus to the attack roll.
Hit: 3[W] + Strength modifier damage.
Miss: Half damage.
Effect: You enter the rage of the rage drake. Until the rage
ends, once per round when you reduce an enemy to 0
hit points, you can make a melee basic attack as a free
action.

第二回合
Rage Strike Barbarian Feature
You channel your primal rage into a devastating attack.
Daily (Special) ✦ Primal, Weapon
Standard Action Melee weapon
Requirement: You must be raging and have at least one
unused barbarian rage power.
Target: One creature
Attack: Strength vs. AC. To make this attack, you expend an
unused barbarian rage power.
Hit: You deal damage based on the level of the rage power
you expend:
1st level 3[W] + Strength modifier
5th level 4[W] + Strength modifier
9th level 5[W] + Strength modifier
15th level 6[W] + Strength modifier
19th level 7[W] + Strength modifier
25th level 8[W] + Strength modifier
29th level 9[W] + Strength modifier
Miss: Half damage.
Special: You can use this power twice per day.

5w(60)+3(Power Attack)+1(Weapon Focus)+1(Deadly Rage)+6(str)+12(Furious Assault)=83 one dead

Rage Drake’s Frenzy Barbarian effect: make a melee basic attack as a free action
1w(12)+3(Power Attack)+1(Weapon Focus)+1(Deadly Rage)+6(str)+2(Rising Fury)=25

action point Rage Strike
4w(48)+3(Power Attack)+1(Weapon Focus)+1(Deadly Rage)+6(str)+2(Rising Fury)=61
Total 86 two dead
必须完成两次82的DPH。

DPH指的是一次成功的攻击骰后对一个目标立刻造成的伤害总和。见规则总览。
Chase Dream