作者 主题: 最好用的物理伤害BUILD  (阅读 12574 次)

副标题: 深夜脑残产物,斯巴达,WAAAAGH!

离线 桑特

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« 回帖 #50 于: 2008-02-02, 周六 12:37:43 »
身心衰竭(超自然能力):梦痕的每一次接触攻击都会吸收受害者的一部分意识(尽管非智力或无意识生物对梦痕的挑逗性抚摸免疫)。每轮接触会对受害者造成1d4点智力吸取,每当梦痕吸取一个受害者的智力时,它就会得到临时的5点HP,无论它吸收多少点智力。临时生命值会以这种方式持续1小时。若一只梦痕得到了等于它平常HP的临时HP,它就会自我分身。

明显可以和自己叠吧(除非卫生纸脑残说拍虚了才能分...(和其他项应该不能叠)
DND3R战力最强  1/1
DND4E战力最强  1/1
-----PF战力最强  1/1
DND5E战力最强  1/1


Unclean!Undead!Unholy!

离线 aland

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« 回帖 #51 于: 2008-02-02, 周六 14:17:10 »
FAQ:

Do temporary hit points from two applications of the
same effect stack? What about from different effects? If I
have temporary hit points from multiple sources, how
should I apply damage?

Temporary hit points from two applications of the same
effect don’t stack; instead, the highest number of temporary hit
points applies in place of all others. Temporary hit points from
different sources stack, but you must keep track of them
separately.

For example, imagine a character who gained 15 temporary
hit points from an aid spell. After taking 8 points of damage,
she has 7 temporary hit points left from the spell. If another aid
spell were cast on the same character granting 12 temporary hit
points, this total would replace the other spell’s total, meaning
the character would now have 12 temporary hit points (rather
than 19). If the character then cast false life on herself, she
would add the full benefit of that spell to the temporary hit
points from the aid spell.
This also applies to temporary hit points gained from
energy drain and similar special abilities. Each successful
attack counts as one application of the effect (meaning that an
attack that bestows 2 or more negative levels still counts as
only one application of the effect). For example, a wight gains
5 temporary hit points each time it bestows a negative level
with its slam attack. If it bestows another negative level while it
has 2 temporary hit points remaining from the first attack, the
new temporary hit points would replace the old ones.
Temporary hit points are “first-in, first-out.” Damage
should be taken off the oldest temporary-hit-point-granting
effect first; when that effect is exhausted, apply damage to the
next oldest effect. For this reason, you must track each supply
of temporary hit points separately.



很明显是设计怪物的人当初根本没有想到这点.

欢迎来到脑残星 :em001  
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« 回帖 #52 于: 2008-02-02, 周六 14:36:47 »
卫生纸真有脑残向.... :em001  
DND3R战力最强  1/1
DND4E战力最强  1/1
-----PF战力最强  1/1
DND5E战力最强  1/1


Unclean!Undead!Unholy!

离线 馒头好可怕

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« 回帖 #53 于: 2008-02-02, 周六 18:47:38 »
说来AD君,那次是否是你问卫生纸UrP的CL问题,卫生纸答曰“1个神魔等级可以提升1.5个UrP的CL”

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« 回帖 #54 于: 2008-02-02, 周六 18:52:10 »
这个是脑残回答还是正常回答....
« 上次编辑: 2008-02-02, 周六 19:02:12 由 诡术师桑特 »
DND3R战力最强  1/1
DND4E战力最强  1/1
-----PF战力最强  1/1
DND5E战力最强  1/1


Unclean!Undead!Unholy!

离线 aland

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« 回帖 #55 于: 2008-02-02, 周六 20:03:16 »
不是我问的...
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