引述:野兽血脉《Blood of the Beast》游侠变体-寻运行者(Fortune-finder)『世界那么大,我想去看看』
——佚名心理教师,河南省实验中学灵猴族经常为了满足自己对故土以外神秘境地的好奇心而离家云游,以在旅途中寻求自己的命运所在。而这些刺激追寻者中最为熟练的则被称为修习者(ba-sadhaks,应该是取现实中Sādhaka的意思,修习者),或者寻运行者。这些在格拉里昂到处探索和发现的探险家之所以能获得如此成就,很大程度上是因为他们对其中技艺秘而不宣,因此非灵猴族的寻运行者非常罕见。蛮荒探险家(Hinterlander,Ex):寻运行者可以将其1/2职业等级(至少为1)加到所有的攀爬和游泳检定上。
这项能力替代追踪。弹性学习(Adaptable Study,Ex):4级时,寻运行者能让自己适应全新的环境和敌人。当位于非偏好地形上时,寻运行者在先攻,知识(地理),察觉,隐匿和生存检定上获得+1加值。并且在这些地形上旅行时不会留下任何痕迹并且无法被追踪,但是他也可以刻意留下痕迹。除此之外,寻运行者能通过一个移动动作研究单一可见目标。然后在针对该目标的唬骗,知识,察觉,察言观色和生存的检定上获得加值,同时在针对该目标的攻击和伤害上也能获得同样加值。该加值等同于寻运行者加值最高宿敌加值的一半。寻运行者无法对其弹性学习的研究对象进行未受训的知识检定。从弹性学习能力获得的加值不和宿敌能力加值叠加。寻运行者一次只能研究单一生物。
这项能力替代猎手羁绊。开拓者(Trailblaze,Ex):7级起,寻运行者能以正常速度通过任何困难地形,然而仍受到出于阻碍行动而通过魔法操纵或影响的困难地形所影响。
这项能力替代穿林步。速学(Fast Study,Ex):11级起,寻运行者能以迅捷动作或移动动作使用弹性学习研究单一对手,同时保持上一个研究对手的弹性学习加值。19级的时候,他能以即时动作,迅捷动作或移动动作使用弹性学习能力,并且同时保持对至多三个研究对手的弹性学习加值。
这项能力替代狩猎目标和高等狩猎目标。大冒险家(Master Explorer,Ex):20级的寻运行者成为了一位大冒险家。他能以全速穿过任何限制行动的地形,即使这个地形是出于阻碍行动的目的被魔法操纵或影响的也是如此。以一个整轮动作,寻运行者可以对一个已经用弹性学习研究过的可见目标再进行一次研究,并把弹性学习得到的加值提升到等同于宿敌的全额加值。
这项能力替代狩猎大师。
劇透 - 原文:
Fortune-finder(Ranger Archetype)
Vanaras often leave home to seek fortune and sate their curiosity regarding the mysterious lands that lie beyond their native territories. The most skilled of these thrill- seekers are called ba-sadhaks, or fortune-finders. So successful have these canny explorers been at exploring Golarion at large that the secrets of their success are closely guarded, resulting in only extremely rare non- vanaran fortune-finders.
Hinterlander (Ex): A fortune-finder adds 1/2 his level (minimum 1) on all Climb and Swim checks. This replaces track.
Adaptable Study (Ex): At 4th level, a fortune-finder can adapt and orient himself to new environments and new enemies. He gains a +1 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival checks whenever he is in a terrain he hasn’t selected as one of his favored terrains. He leaves no trail and can’t be tracked in any such terrain (though he can leave a trail if he so chooses). In addition to this, the fortune-finder can study an opponent he can see as a move action. He then gains a bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, as well as on weapon attack and damage rolls against it. The bonus is equal to half the fortune-seeker’s highest favored enemy bonus. A fortune-finder can’t attempt Knowledge checks untrained to identify an opponent he has studied with adaptable study. Bonuses from adaptable study don’t stack with those from the favored enemy ability. The ranger can study only a single target at a time. This ability replaces hunter’s bond.
Trailblazer (Ex): Starting at 7th level, a fortune- finder can move through any sort of difficult terrain at his normal speed. Terrain that is enchanted or magically manipulated to impede movement, however, still affects the fortune-finder. This ability replaces woodland stride.
Fast Study (Ex): Beginning at 11th level, a fortune-finder can study an opponent using adaptable study as a swift or move action. In addition to this, he can maintain bonuses from adaptable study against one additional opponent. At 19th level, he can study an opponent using adaptable study as an immediate, swift, or move action and can maintain the bonuses from adaptable study against a total of three opponents. This ability replaces quarry and improved quarry.
Master Explorer (Ex): A fortune-finder of 20th level becomes a master explorer. He can move through any sort of terrain that impedes movement at his full speed, even if it is enchanted or magically manipulated to impede motion. As a full-round action, he can study one opponent he can see and has already studied with adaptable study, increasing the benefits he gains from that ability to equal his full favored enemy bonus. This ability replaces master hunter.
