作用就是把nature ally列表里最没用的动物们变得有用了一些...
话说楼主明明都知道出处了,翻书就行了....没书的话...那个专长是怎么选上的orz....
Creating a Greenbound Creature
“Greenbound creature” is an acquired template that can be added to any animal, fey, giant,humanoid, monstrous humanoid, or vermin (hereafter referred to as the base creature). A greenbound creature uses all the base creature’s statistics and special abilities except as noted here.
Size and Type: The creature’s type changes to plant with the appropriate augmented subtype. Do not recalculate base attack bonus, base saves, or skill points. Size is unchanged.
Hit Dice: Change allcurrent Hit Dice to d8s.
Armor Class: A greenbound creature’s natural armor bonus improves by 6 over that of the base creature.
Attack: A greenbound creature retains all the attacks of the base creature and also gains a slam attack if it didn’t already have one. If the base creature can use weapons, the greenbound creature retains this ability. A greenbound creature fighting without weapons uses either its slam attack or its primary natural weapons (if it has any). A greenbound creature armed with a weapon uses either its slam attack or a weapon, as it desires.
Full Attack: A greenbound creature fi ghting with out weapons uses either its slam attack (see above) or its natural weapons (if it has any). If armed with a weapon, it usually uses the weapon as its primary attack along with a slam or other natural weapon as a natural secondary attack.
Damage: A greenbound creature has a slam attack. If the base creature does not have this attack form, use the appropriate damage value from the table below according to the greenbound creature’s size. A creature that has other kinds of natural weapons retains its old damage values or uses the appropriate values from the table below, whichever is better.
Size Base Damage
Fine 1
Diminutive 1d2
Tiny 1d3
Small 1d4
Medium 1d6
Large 1d8
Huge 2d6
Gargantuan 2d8
Colossal 4d6
Special Attacks: A greenbound creature retains all the special attacks of the base creature and gains those described below. Spell-Like Abilities: At will—entangle, pass without trace, speak with plants; 1/day—wall of thorns. Caster level equals greenbound creature’s character level; save DC 10 + spell level + greenbound creature’s Charisma modifier.
Special Qualities: A greenbound creature retains all the special qualities of the base creature and gains those described below.
Damage Reduction (Ex): A greenbound creature has damage reduction 10/magic and slashing. A greenbound creature’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Fast Healing (Ex): A greenbound creature heals 3 points of damage each round so long as it has at least 1 hit point. If reduced to 0 or fewer hit points in combat, it is slain.
Grapple Bonus (Ex): The thorny hooks on a greenbound creature’s hands and feet grant it a +4 bonus on grapple checks.
Resistance to Cold and Electricity (Ex): A greenbound creature gains resistance 10 to cold and electricity.
Tremorsense (Ex): Greenbound creatures can automatically sense the location of anything within 60 feet that is in contact with
the ground.
Abilities:Increase from the base creature as follows: Str +6, Dex +2, Con +4, Cha +4.
Skills: *A greenbound creature gains a +16 racial bonus on Hide and Move Silently checks made in forested areas.
Environment: Any forests.
Organization: Same as the base creature.
Challenge Rating: Same as the base creature +2.
Treasure: Standard
Alignment: Same as the base creature.
Advancement: By character class or as base creature.
Level Adjustment: Same as the base creature +8.