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From PHB, Page 157 ~ 158Staff of Defense: A staff of defense grants youa +1 bonus to AC. In addition, once per encounteras an immediate interrupt, you gain a bonus todefense against one attack equal to your Constitutionmodifier. You can declare the bonus after theDungeon Master has already told you the damagetotal. You must wield your staff to benefit from thesefeatures. This form of mastery is useful for all wizards,particularly if you dabble in both control anddamage-dealing spells.
From Advanturer's Vault, Page 107Staff of Ultimate Defense Level 3+This sturdy wooden staff may not be the favored implement ofwar wizards, yet many find the safety it offers desirable.Lvl 3 +1 680 gp Lvl 18 +4 85,000 gpLvl 8 +2 3,400 gp Lvl 23 +5 425,000 gpLvl 13 +3 17,000 gp Lvl 28 +6 2,125,000 gpImplement (Staff )Enhancement: Attack rolls and damage rollsCritical: +1d6 damage per plusProperty: When you use the staff of defense form of theArcane Implement Mastery class feature, increase thebonus to defense by an amount equal to the enhancementbonus of this staff.