这种时候果断去看原文啊
Kelgore’s Grave Mist
Conjuration/Necromancy [Cold]
Level: Sorcerer/wizard 2
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Area: 20-ft. radius spread, 20 ft. high
Duration: 1 round/level
Saving Throw: None
Spell Resistance: See text
With a gesture, you create a cloud of
clammy, thin mist. The light in the area
seems to dim as the mist appears, and a
slight wind washes over the area, sending
a chill down your spine.
This spell creates a thin mist within the
spell’s area. The mist is too thin to have
any effect on vision, but the necromantic
energy infused within it hampers
the living. All living creatures within
the mist become fatigued and take 1d6
points of cold damage per round. If the
spell fails to overcome a creature’s spell
resistance, the subject takes the cold
damage but ignores the fatigue.
Material Component: A handful of dirt
taken from a graveyard or tomb