深狱炼魔(暴君魔) Pit Fiend(Tyrant Devil)当一群魔鬼入侵并将一个地区沐浴在血腥和地狱火中的时候,很可能就是地狱中最强大、最邪恶的将军之一——深狱炼魔所一手策划的。狡猾、强大和无情的深狱炼魔们经常直接为魔鬼大公服务,它们统治地狱中的公国,征服凡人世界,用无与伦比的专制和精心策划的暴行在地狱和竞争对手互相篡夺。为实现它们的残暴阴谋,深狱炼魔将那些凡人的灵魂扭曲成劣魔仆从,再将劣魔仆从塑形成各种不同的魔鬼,以充实地狱大军。它们通常选择最为扭曲和邪恶的劣魔加入军队,通过强大的魔法仪式将这些下级魔鬼变成可怕骇人的存在,将深狱炼魔的敌人开肠破肚。深狱炼魔被精心安置在地狱的第九层,即噩梦般的奈瑟斯(Nessus)深处,为魔鬼大公和炼狱公爵们的阴险念头服务。那些没有离开奈瑟斯去指挥地狱上层军团的深狱炼魔们通常会组成地狱精英法庭,聚集成阴谋集团或派系,通过诡计和操纵来塑造地狱的政治版图。许多深狱炼魔将自己视为地狱之火和包罗万象的地狱之怒的化身,并且更喜欢居住在被烈焰吞噬的国度里。在阿弗纳斯(Avernus),迪斯(Dis),玛尔博吉(Malebolge),奈瑟斯(Nessus)和弗莱格颂(Phlegethon),深狱炼魔们建造巨大的充满硫磺、被火焰环绕的城堡来统治它们的国度。深狱炼魔比其他魔鬼要高得多,站立时至少16尺高,体重超1000磅,张开双翼时翼展超过20尺。
炼狱公爵 Infernal Dukes
作为地狱的政治基础和精英领导阶层,地狱公爵是从最残暴、最具压迫性和最骄纵的魔鬼中挑选出来的。虽然并非所有炼狱公爵都是深狱炼魔,但是深狱炼魔嗜好征服和压迫的性格使它成为了这个职位的理想人选。想要创造一名炼狱公爵,需要将深狱炼魔的等级提升至21-25级。由于它们超凡的肉体、喜好操纵的天性以及强大的施法能力,炼狱公爵们在长期战役中时极好的反派人选。
魔鬼塑形 DEVIL SHAPING
一个深狱炼魔需要相应数量的劣魔才能把这一大群蠕动的肉块塑造成相应等级的魔鬼,具体如下所示:
魔鬼等级 劣魔数量
4级或更低 4
5-6 8
7-8 16
9-10 32
11-12 64
13-14 128
15-16 256
17-18 512
19-20 1024
深狱炼魔 20级生物
守序邪恶 大型 魔鬼 魔族察觉 +37; 高等黑暗视觉, 真视术
语言 天界语, 通用语, 龙语, 炼狱语; 心灵感应 100尺
技能 特技+34, 奥法+32, 运动+33, 欺骗+39, 交涉+34, 威吓+39, 宗教 +37, 社群 +36, 隐秘+34
力量+9,
敏捷+8,
体质+9,
智力+8,
意志+9,
魅力+8
AC 46;
强韧+37,
反射+32,
意志+35; 对抗魔法的豁免鉴定获得+1状态加值
HP 335, 再生30(善良阻止再生);
免疫 火焰;
弱点 善良 15;
抗力 物理15(除了银质), 毒素15
指挥灵光 Commander’s Aura(灵光, 神术, 惑控系) 100尺。灵光范围内被统帅或作为盟友的邪恶生物,如果等级低于深狱炼魔,则在攻击检定、伤害检定、AC、豁免和技能检定上获得+1环境加值。
气势凶猛 Frightful Presence(灵光, 神术, 情绪, 惑控系, 恐惧, 心灵) 20尺, DC 42
借机攻击 [R] 除了一般的触发方式外,当深狱炼魔触及内的一个生物进行带有专注(concentrate) 特征的动作时,也可以进行借机攻击。深狱炼魔可以打断该专注动作,并且普通命中也可以打断,并不一定需要造成重击。
速度 35 尺, 飞行50尺
近战[A] 啃咬+40(邪恶, 魔法, 毒素, 触及10尺),
伤害 4d10+17 穿刺 外加2d6 邪恶和深狱炼魔毒液
近战[A] 爪抓+38(灵巧, 邪恶, 魔法, 触及 10尺),
伤害 4d6+17 挥砍 外加2d6邪恶
近战[A] 尾击+36(邪恶, 魔法, 触及 10尺),
伤害 4d10+17 钝击 外加2d6邪恶和精通攫抓
近战[A] 翼击+36(邪恶, 魔法, 触及 15尺),
伤害 4d6+17 挥砍 外加2d6 邪恶
神术内在法术 DC 42;
10环 流星爆 meteor swarm, 神迹术 miracle(每年一次), 真
言术:震 power word stun;
9环 缚魂术 bind soul(随意施展);
8环 解除魔法 dispel magic(随意施展),
神圣裁决 divine decree(随意施展),
火球术 fireball(随意施展),
探知术 scrying,
火墙术 wall of fire(随意施展);
5环 次元门 dimension door;
4环 次元门 dimension door(随意施展);
常驻(8环) 真视术 true seeing仪式 DC 42;
炼狱契约 infernal pact紧勒 Constrict [A] 2d10+17 钝击 外加2d6 邪恶, DC 43
魔鬼塑形 Devil Shaping(神术, 休整期, 变化系)深狱炼魔能将半径600尺内的一大群劣魔塑造成高等级魔鬼来扩充地狱军团。深狱炼魔必须使用92页边栏表格中所列出的劣魔数量。深狱炼魔每天可以塑形100只劣魔,最多在11天达到1100只劣魔。此方法创造出的魔鬼被深狱炼魔奴役,并听从它的命令,除了被创造出来的深狱炼魔或其他具有类似力量的的魔鬼,它们不受奴役。因此,很少有深狱炼魔会选择塑造和自己同级别的魔鬼。在魔鬼塑形结束时,深狱炼魔需要通过一次基于所期望的魔鬼等级的极端困难(incredibly hard, DC+10)的宗教检定,其结果如下。
大成功 深狱炼魔塑造出2只符合期望的魔鬼。
成功 深狱炼魔塑造出1只符合期望类型和等级的魔鬼。
失败 深狱炼魔塑造出1只等级比期望低2级的魔鬼。
大失败 深狱炼魔没能塑造出任何魔鬼,并且因为浪费资源招致了魔鬼大公(archdevil)的愤怒。
快速突袭Fast Swoop [A] 深狱炼魔飞行,并在此行动中的任意时刻进行一次翼击打击。
精通快速施法 Masterful Quickened Casting [F](专注);
频率每轮一次。
效果 如果深狱炼魔的下一个动作是施展8环或更低环级的内在法术,则施法所需的动作减少1个(至少需要1个动作)。
深狱炼魔毒液 Pit Fiend Venom(毒素); 豁免 DC 43 强韧; 最大持续 10 轮; 阶段1 6d6 毒素伤害和流失drained 1(1 轮); 阶段2 7d6 毒素伤害和流失 2(1轮); 阶段3 8d6 毒素伤害和流失 3(1轮)
劇透 - :
Pit FiendCreature 20
LELargeDevilFiend
Source Bestiary pg. 92
Perception +37; greater darkvision, true seeing
Languages Celestial, Common, Draconic, Infernal; telepathy 100 feet
Skills Acrobatics +34, Arcana +32, Athletics +33, Deception +39, Diplomacy +34, Intimidation +39, Religion +37, Society +36, Stealth +34
Str +9, Dex +8, Con +9, Int +8, Wis +9, Cha +8
AC 46; Fort +37, Ref +32, Will +35; +1 status to all saves vs. magic
HP 335 (regeneration 30 (deactivated by good)); Immunities fire; Resistances physical 15 (except silver), poison 15; Weaknesses good 15
Commander’s Aura (aura, divine, enchantment) 100 feet. Commanded or allied evil creatures in the aura of lower level than the pit fiend gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
Frightful Presence (aura, divine, emotion, enchantment, fear, mental) 20 feet, DC 42
Attack of Opportunity Reaction The pit fiend can make an Attack of Opportunity when a creature within reach uses a concentrate action, in addition to the usual trigger. The devil can disrupt triggering concentrate actions, and they disrupt actions on any hit, not only a critical hit.
Speed 35 feet, fly 50 feet
Melee Single Action jaws +40 [+35/+30] (evil, magical, poison, reach 10 feet), Damage 4d10+17 piercing plus 2d6 evil and pit fiend venom
Melee Single Action claw +38 [+34/+30] (agile, evil, magical, reach 10 feet), Damage 4d6+17 slashing plus 2d6 evil
Melee Single Action tail +36 [+31/+26] (evil, magical, reach 10 feet), Damage 4d10+17 bludgeoning plus 2d6 evil and Improved Grab
Melee Single Action wing +36 [+31/+26] (evil, magical, reach 15 feet), Damage 4d6+17 slashing plus 2d6 evil
Divine Innate Spells DC 42; 10th meteor swarm, miracle (once per year), power word stun; 9th bind soul (at will); 8th dispel magic (at will), divine decree (at will), fireball (at will), scrying, wall of fire (at will); 5th dimension door; 4th dimension door (at will); Constant (8th) true seeing
Rituals DC 42; 1st infernal pact
Constrict Single Action 2d10+17 bludgeoning plus 2d6 evil, DC 43
Devil Shaping (divine, downtime, transmutation) The pit fiend reshapes a large number of lemures within a 600-foot radius into more powerful devils to swell Hell’s legions. The pit fiend must have available the number of lemures listed on the table in the sidebar. The pit fiend can shape 100 lemures per day, to a maximum of 1,100 lemures in 11 days. Devils created in this way are in thrall to the pit fiend and follow its orders, with the exception of created pit fiends or other devils of similar power, which are always independent. As a result, few pit fiends choose to create peers. At the end of the Devil Shaping activity, the pit fiend attempts an incredibly hard Religion check of the desired devil’s level, with results as follows.
Critical Success The pit fiend shapes two devils from the massed lemures instead of one.
Success The pit fiend shapes a devil of the desired type and level.
Failure The devil shaped from the lemures is 2 levels lower than the intended devil.
Critical Failure The pit fiend fails to shape any devils and draws the ire of an archdevil for its waste of resources.
Fast Swoop Single Action The pit fiend Flies and makes a wing Strike at any point during its movement.
Masterful Quickened Casting Free Action (concentrate) Frequency once per round. Effect If the pit fiend's next action is to cast an 8th-level or lower innate spell, reduce the number of actions to cast it by 1 (minimum 1 action).
Pit Fiend Venom (poison) Saving Throw DC 43 Fortitude; Maximum Duration 10 rounds; Stage 1 6d6 poison damage and drained 1 (1 round); Stage 2 7d6 poison damage and drained 2 (1 round); Stage 3 8d6 poison damage and drained 3 (1 round)