純美蘋果園
跑團活動區 => 網團活動區 => Apple Tree => 主题作者是: 胡子 于 2009-08-04, 周二 21:28:04
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Stuart
Male Human Warlord
Level 1
Good
Strength 16 (+3)
Constitution 13 (+1)
Dexterity 10 (+0)
Intelligence 16 (+3)
Wisdom 11 (+0)
Charisma 12 (+1)
Maximum Hit Points: 30
Bloodied: 15
Surge Value: 7
Surges / Day: 8 [includes constitution modifier]
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative: 1d20 +3 = + 1 [half level] + 0 [dexterity] + 2 [combat leader]
Base Strength Attack: 1d20 +4 = + 1 [half level] + 3 [strength]
Base Dexterity Attack: 1d20 +1 = + 1 [half level] + 0 [dexterity]
Base Constitution Attack: 1d20 +2 = + 1 [half level] + 1 [constitution]
Base Intelligence Attack: 1d20 +4 = + 1 [half level] + 3 [intelligence]
Base Wisdom Attack: 1d20 +1 = + 1 [half level] + 0 [wisdom]
Base Charisma Attack: 1d20 +2 = + 1 [half level] + 1 [charisma]
Armor Class: 17 = 10 + 1 [half level] + 3 [intelligence] + 3 [hide]
Fortitude Defense: 16 = 10 + 1 [half level] + 1 [Human] + 1 [warlord] + 3
[strength]
Reflex Defense: 15 = 10 + 1 [half level] + 1 [Human] + 3 [intelligence]
Will Defense: 14 = 10 + 1 [half level] + 1 [Human] + 1 [warlord] + 1 [charisma]
Armor: Hide (25 lb)
Shield: None
Attacks:
Unarmed Melee: +4 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength bonus]
Longspear: +6 vs AC [+3 strength attack] [+2 proficiency]; damage 1[W]=1d10+3 [strength bonus] 9 lb (Polearm / spear) Reach
Commander's Strike (ally adds your intelligence bonus to damage)
Viper's Strike +4w [base strength attack] vs AC
Wolfpack Tactics +4w [base strength attack] vs AC
Warlord's Favor +4w [base strength attack] vs AC
Lead the Attack +4w [base strength attack] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
160 lb.
320 lb.
800 lb.
Languages: Common; Dwarven;
Skills:
Acrobatics: +2 = 0 [dexterity] + 1 [half level] + 2 [jack of all trades] -1 [armor]
Arcana: +6 = 3 [intelligence] + 1 [half level] + 2 [jack of all trades]
Athletics: +8 = 3 [strength] + 1 [half level] + 5 [class training]-1 [armor]
Bluff: +4 = 1 [charisma] + 1 [half level] + 2 [jack of all trades]
Diplomacy: +7 = 1 [charisma] + 1 [half level] + 5 [class training]
Dungeoneering: +3 = 0 [wisdom] + 1 [half level] + 2 [jack of all trades]
Endurance: +3 = 1 [constitution] + 1 [half level] + 2 [jack of all trades] -1 [armor]
Heal: +6 = 0 [wisdom] + 1 [half level] + 5 [class training]
History: +9 = 3 [intelligence] + 1 [half level] + 5 [class training]
Insight: +3 = 0 [wisdom] + 1 [half level] + 2 [jack of all trades]
Intimidate: +7 = 1 [charisma] + 1 [half level] + 5 [class training]
Nature: +3 = 0 [wisdom] + 1 [half level] + 2 [jack of all trades]
Perception: +3 = 0 [wisdom] + 1 [half level] + 2 [jack of all trades]
Religion: +6 = 3 [intelligence] + 1 [half level] + 2 [jack of all trades]
Stealth: +2 = 0 [dexterity] + 1 [half level] + 2 [jack of all trades] -1 [armor]
Streetwise: +4 = 1 [charisma] + 1 [half level] + 2 [jack of all trades]
Thievery: +2 = 0 [dexterity] + 1 [half level] + 2 [jack of all trades] -1 [armor]
Feats:
Action Surge
Jack of all Trades
Tactical Assault
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+3 [strength bonus] [standard action]
Basic Ranged Attack: By weapon, damage 1[W] [standard action]
Bull Rush: +4 [base strength attack] vs fortitude [standard action]
Grab: +4 [base strength attack] vs reflex [standard action]
Move grabbed target: +4 [base strength attack] vs fortitude [standard action]
Escape: +2 [acrobatics] vs reflex / +8 [athletics] vs fortitude [move action]
Commander's Strike [Level 1]
Viper's Strike [Level 1]
Wolf Pack Tactics [Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack
or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain
standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal --
first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15),
Intimidate, Thievery depending on circumstances);
Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include
some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow;
Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per
revision),Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks;
Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Inspiring Word [minor action][2x/encounter]
Warlord's Favor [Level 1]
Knight's Move [Level 2 Utility][move action]
Daily Powers:
Lead the Attack [Level 1]
Human
One extra at-will power from your class (already included)
One bonus feat at 1st level (already included)
One bonus skill from the skill class list (already included)
+1 to fortitude, reflex, and will defenses
Warlord
Combat Leader (+2 initiative for self and all allies within ten squares)
This warlord chose the tactical presence. Any ally in sight who spends an action point to attack gets a bonus on attack roll equal to half your intelligence modifier.
Inspiring Word (target spends healing surge and gains an additional1d6 at level 1)
Stuart's Equipment:
Backpack
Bedroll
Flint and steel
Grappling hook
Hammer
Pitons x10
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1
Total 94 lb Weapons / Armor / Shield (from above)
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Stuart
Male Human Warlord
Level 2
Good
Strength 16 (+3)
Constitution 13 (+1)
Dexterity 10 (+0)
Intelligence 16 (+3)
Wisdom 11 (+0)
Charisma 12 (+1)
Maximum Hit Points: 30
Bloodied: 15
Surge Value: 7
Surges / Day: 8 [includes constitution modifier]
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative: 1d20 +3 = + 1 [half level] + 0 [dexterity] + 2 [combat leader]
Base Strength Attack: 1d20 +4 = + 1 [half level] + 3 [strength]
Base Dexterity Attack: 1d20 +1 = + 1 [half level] + 0 [dexterity]
Base Constitution Attack: 1d20 +2 = + 1 [half level] + 1 [constitution]
Base Intelligence Attack: 1d20 +4 = + 1 [half level] + 3 [intelligence]
Base Wisdom Attack: 1d20 +1 = + 1 [half level] + 0 [wisdom]
Base Charisma Attack: 1d20 +2 = + 1 [half level] + 1 [charisma]
Armor Class: 17 = 10 + 1 [half level] + 3 [intelligence] + 3 [hide]
Fortitude Defense: 16 = 10 + 1 [half level] + 1 [Human] + 1 [warlord] + 3
[strength]
Reflex Defense: 15 = 10 + 1 [half level] + 1 [Human] + 3 [intelligence]
Will Defense: 14 = 10 + 1 [half level] + 1 [Human] + 1 [warlord] + 1 [charisma]
Armor: Hide (25 lb)
Shield: None
Attacks:
Unarmed Melee: +4 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength bonus]
Longspear: +6 vs AC [+3 strength attack] [+2 proficiency]; damage 1[W]=1d10+3 [strength bonus] 9 lb (Polearm / spear) Reach
Commander's Strike (ally adds your intelligence bonus to damage)
Viper's Strike +4w [base strength attack] vs AC
Wolfpack Tactics +4w [base strength attack] vs AC
Warlord's Favor +4w [base strength attack] vs AC
Lead the Attack +4w [base strength attack] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
160 lb.
320 lb.
800 lb.
Languages: Common; Dwarven;
Skills:
Acrobatics: +2 = 0 [dexterity] + 1 [half level] + 2 [jack of all trades] -1 [armor]
Arcana: +6 = 3 [intelligence] + 1 [half level] + 2 [jack of all trades]
Athletics: +8 = 3 [strength] + 1 [half level] + 5 [class training]-1 [armor]
Bluff: +4 = 1 [charisma] + 1 [half level] + 2 [jack of all trades]
Diplomacy: +7 = 1 [charisma] + 1 [half level] + 5 [class training]
Dungeoneering: +3 = 0 [wisdom] + 1 [half level] + 2 [jack of all trades]
Endurance: +3 = 1 [constitution] + 1 [half level] + 2 [jack of all trades] -1 [armor]
Heal: +6 = 0 [wisdom] + 1 [half level] + 5 [class training]
History: +9 = 3 [intelligence] + 1 [half level] + 5 [class training]
Insight: +3 = 0 [wisdom] + 1 [half level] + 2 [jack of all trades]
Intimidate: +7 = 1 [charisma] + 1 [half level] + 5 [class training]
Nature: +3 = 0 [wisdom] + 1 [half level] + 2 [jack of all trades]
Perception: +3 = 0 [wisdom] + 1 [half level] + 2 [jack of all trades]
Religion: +6 = 3 [intelligence] + 1 [half level] + 2 [jack of all trades]
Stealth: +2 = 0 [dexterity] + 1 [half level] + 2 [jack of all trades] -1 [armor]
Streetwise: +4 = 1 [charisma] + 1 [half level] + 2 [jack of all trades]
Thievery: +2 = 0 [dexterity] + 1 [half level] + 2 [jack of all trades] -1 [armor]
Feats:
Action Surge
Jack of all Trades
Tactical Assault
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+3 [strength bonus] [standard action]
Basic Ranged Attack: By weapon, damage 1[W] [standard action]
Bull Rush: +4 [base strength attack] vs fortitude [standard action]
Grab: +4 [base strength attack] vs reflex [standard action]
Move grabbed target: +4 [base strength attack] vs fortitude [standard action]
Escape: +2 [acrobatics] vs reflex / +8 [athletics] vs fortitude [move action]
Commander's Strike [Level 1]
Viper's Strike [Level 1]
Wolf Pack Tactics [Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15),Intimidate, Thievery depending on circumstances);
Other Move Actions:
Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow;Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as perrevision),Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks;Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Inspiring Word [minor action][2x/encounter]
Warlord's Favor [Level 1]
Knight's Move [Level 2 Utility][move action]
Daily Powers:
Lead the Attack [Level 1]
Human
One extra at-will power from your class (already included)
One bonus feat at 1st level (already included)
One bonus skill from the skill class list (already included)
+1 to fortitude, reflex, and will defenses
Warlord
Combat Leader (+2 initiative for self and all allies within ten squares)
This warlord chose the tactical presence. Any ally in sight who spends an action point to attack gets a bonus on attack roll equal to half your intelligence modifier.
Inspiring Word (target spends healing surge and gains an additional1d6 at level 1)
Stuart's Equipment:
Backpack
Bedroll
Flint and steel
Grappling hook
Hammer
Pitons x10
Pouch (belt) x1
Rations (1 day) x10
Rope (50', hempen) x1
Sunrods x2
Waterskins x1
Total 94 lb Weapons / Armor / Shield (from above)
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Stuart
Male Human Warlord
Level 3
Good
Strength 16 (+3)
Constitution 13 (+1)
Dexterity 10 (+0)
Intelligence 16 (+3)
Wisdom 11 (+0)
Charisma 12 (+1)
Maximum Hit Points: 35
Bloodied: 17
Surge Value: 8
Surges / Day: 8 [includes constitution modifier]
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative: 1d20 +3 = + 1 [half level] + 0 [dexterity] + 2 [combat leader]
Base Strength Attack: 1d20 +4 = + 1 [half level] + 3 [strength]
Base Dexterity Attack: 1d20 +1 = + 1 [half level] + 0 [dexterity]
Base Constitution Attack: 1d20 +2 = + 1 [half level] + 1 [constitution]
Base Intelligence Attack: 1d20 +4 = + 1 [half level] + 3 [intelligence]
Base Wisdom Attack: 1d20 +1 = + 1 [half level] + 0 [wisdom]
Base Charisma Attack: 1d20 +2 = + 1 [half level] + 1 [charisma]
Armor Class: 17 = 10 + 1 [half level] + 3 [intelligence] + 3 [hide]
Fortitude Defense: 17 = 10 + 1 [half level] + 1 [Human] + 1 [warlord] + 3[strength]+ 1 [COR]
Reflex Defense: 16 = 10 + 1 [half level] + 1 [Human] + 3 [intelligence]+ 1 [COR]
Will Defense: 15 = 10 + 1 [half level] + 1 [Human] + 1 [warlord] + 1 [charisma]+ 1 [COR]
Armor: Hide (25 lb)
Shield: None
Attacks:
Unarmed Melee: +4 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength bonus]
Longspear: +6 vs AC [+3 strength attack] [+2 proficiency]; damage 1[W]=1d10+3 [strength bonus] 9 lb (Polearm / spear) Reach
Commander's Strike (ally adds your intelligence bonus to damage)
Viper's Strike +4w [base strength attack] vs AC
Wolfpack Tactics +4w [base strength attack] vs AC
Warlord's Favor +4w [base strength attack] vs AC
Steel Monsoon +4w [base strength attack] vs AC
Lead the Attack +4w [base strength attack] vs AC
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load:160 lb.
Heavy Load:320 lb.
Maximum Drag Load:800 lb.
Languages: Common; Dwarven;
Skills:
Acrobatics: +2 = 0 [dexterity] + 1 [half level] + 2 [jack of all trades] -1 [armor]
Arcana: +6 = 3 [intelligence] + 1 [half level] + 2 [jack of all trades]
Athletics: +8 = 3 [strength] + 1 [half level] + 5 [class training]-1 [armor]
Bluff: +4 = 1 [charisma] + 1 [half level] + 2 [jack of all trades]
Diplomacy: +7 = 1 [charisma] + 1 [half level] + 5 [class training]
Dungeoneering: +3 = 0 [wisdom] + 1 [half level] + 2 [jack of all trades]
Endurance: +3 = 1 [constitution] + 1 [half level] + 2 [jack of all trades] -1 [armor]
Heal: +6 = 0 [wisdom] + 1 [half level] + 5 [class training]
History: +9 = 3 [intelligence] + 1 [half level] + 5 [class training]
Insight: +3 = 0 [wisdom] + 1 [half level] + 2 [jack of all trades]
Intimidate: +7 = 1 [charisma] + 1 [half level] + 5 [class training]
Nature: +3 = 0 [wisdom] + 1 [half level] + 2 [jack of all trades]
Perception: +3 = 0 [wisdom] + 1 [half level] + 2 [jack of all trades]
Religion: +6 = 3 [intelligence] + 1 [half level] + 2 [jack of all trades]
Stealth: +2 = 0 [dexterity] + 1 [half level] + 2 [jack of all trades] -1 [armor]
Streetwise: +4 = 1 [charisma] + 1 [half level] + 2 [jack of all trades]
Thievery: +2 = 0 [dexterity] + 1 [half level] + 2 [jack of all trades] -1 [armor]
Feats:
Action Surge
Jack of all Trades
Tactical Assault
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+3 [strength bonus] [standard action]
Basic Ranged Attack: By weapon, damage 1[W] [standard action]
Bull Rush: +4 [base strength attack] vs fortitude [standard action]
Grab: +4 [base strength attack] vs reflex [standard action]
Move grabbed target: +4 [base strength attack] vs fortitude [standard action]
Escape: +2 [acrobatics] vs reflex / +8 [athletics] vs fortitude [move action]
Commander's Strike [Level 1]
Viper's Strike [Level 1]
Wolf Pack Tactics [Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15),Intimidate, Thievery depending on circumstances);
Other Move Actions:
Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow;Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as perrevision),Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks;Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Inspiring Word [minor action][2x/encounter]
Warlord's Favor [Level 1]
Knight's Move [Level 2 Utility][move action]
Steel Monsoon [Level 3]
Daily Powers:
Lead the Attack [Level 1]
Cloak of Resistance [+1]
Human
One extra at-will power from your class (already included)
One bonus feat at 1st level (already included)
One bonus skill from the skill class list (already included)
+1 to fortitude, reflex, and will defenses
Warlord
Combat Leader (+2 initiative for self and all allies within ten squares)
This warlord chose the tactical presence. Any ally in sight who spends an action point to attack gets a bonus on attack roll equal to half your intelligence modifier.
Inspiring Word (target spends healing surge and gains an additional1d6 at level 1)
Stuart's Equipment:
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XP:5500/Dec 9
Goods:2566
Magic Items:Cloak of Resistance+1(72gp)
Magic Greataxe+1 (72gp)
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长效光环:这些你甚至可以加到自己的卡上以防忘记
Combat Leader (+2 initiative for self and all allies within ten squares)10格内队友先攻+2,注意是10格不是10尺。
tactical presence/Tactical Assault (Any ally in sight who spends an action point to attack gets +1 on attack roll,and+3 on damage roll)用AP进行攻击时命中+1,伤害+3。
威能
Commander's Strike使一个人攻击,伤害+3
Viper's Strike可以在敌人shift时使一个人OA一次
Wolf Pack Tactics 可以使一个人免费马上shift一次
Warlord's Favor可以使一个人获得1轮的+4命中
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Stuart
Male Human Warlord
Level 5
Good
Strength 17 (+3)
Constitution 13 (+1)
Dexterity 10 (+0)
Intelligence 17 (+3)
Wisdom 11 (+0)
Charisma 12 (+1)
Maximum Hit Points: 45
Bloodied: 22
Surge Value: 11
Surges / Day: 8 [includes constitution modifier]
Size: Medium
Speed: 6 squares
Vision: Normal
Initiative: 1d20 +4 = 2 [half level] + 0 [dexterity] + 2 [combat leader]
Base Strength Attack: 1d20 +5 = + 2 [half level] + 3 [strength]
Base Dexterity Attack: 1d20 +2 = + 2 [half level] + 0 [dexterity]
Base Constitution Attack: 1d20 +3 = + 2 [half level] + 1 [constitution]
Base Intelligence Attack: 1d20 +5 = + 2 [half level] + 3 [intelligence]
Base Wisdom Attack: 1d20 +2 = + 2 [half level] + 0 [wisdom]
Base Charisma Attack: 1d20 +3 = + 2 [half level] + 1 [charisma]
Armor Class: 18 = 10 + 2 [half level] + 3 [intelligence] + 3 [hide]
Fortitude Defense: 19 = 10 + 2 [half level] + 1 [Human] + 1 [warlord] + 3[strength]+ 1 [COR] + 1 [Feat]
Reflex Defense: 18 = 10 + 2 [half level] + 1 [Human] + 3 [intelligence]+ 1 [COR] + 1 [Feat]
Will Defense: 17 = 10 + 2 [half level] + 1 [Human] + 1 [warlord] + 1 [charisma]+ 1 [COR] + 1 [Feat]
Armor: Hide (25 lb)
Shield: None
Attacks:
Unarmed Melee: +5 [base strength attack] vs AC; damage 1[W]=1d4+3 [strength bonus]
Spearv: +7 vs AC [+5 strength attack] [+2 proficiency]; damage 1[W]=1d8+4 [strength bonus] 6 lb (Spear) versatile
Greataxe+1: +8 vs AC [+5 strength attack] [+2 proficiency][+1Magic]; damage 1[W]=1d12+5 [strength bonus/Magic] 12 lb (Axe) High crit
Commander's Strike (ally adds your intelligence bonus to damage)
Viper's Strike +5w [base strength attack] vs AC
Wolfpack Tactics +5w [base strength attack] vs AC
Warlord's Favor +5w [base strength attack] vs AC
Lead the Attack +5w [base strength attack] vs AC
Inspiring War Cry +5w [base strength attack] vs AC
Villain's Nightmare +5w [base strength attack] vs reflex
v Versatile weapon. Add +1 to damage if using two-handed.
w Weapon-based power. Apply adjustments for proficiency, situation, feats, magic, etc.
Base Saving Throw: d20 vs 10
Encumberance 4e
Normal Load:160 lb.
Heavy Load:320 lb.
Maximum Drag Load:800 lb.
Languages: Common; Dwarven;
Skills:
Acrobatics: +3 = 0 [dexterity] + 2 [half level] + 2 [jack of all trades] -1 [armor]
Arcana: +7 = 3 [intelligence] + 2 [half level] + 2 [jack of all trades]
Athletics: +9 = 3 [strength] + 2 [half level] + 5 [class training]-1 [armor]
Bluff: +5 = 1 [charisma] + 2 [half level] + 2 [jack of all trades]
Diplomacy: +8 = 1 [charisma] + 2 [half level] + 5 [class training]
Dungeoneering: +4 = 0 [wisdom] + 2 [half level] + 2 [jack of all trades]
Endurance: +4 = 1 [constitution] + 2 [half level] + 2 [jack of all trades] -1 [armor]
Heal: +7 = 0 [wisdom] + 2 [half level] + 5 [class training]
History: +10 = 3 [intelligence] + 2 [half level] + 5 [class training]
Insight: +4 = 0 [wisdom] + 2 [half level] + 2 [jack of all trades]
Intimidate: +8 = 1 [charisma] + 2 [half level] + 5 [class training]
Nature: +4 = 0 [wisdom] + 2 [half level] + 2 [jack of all trades]
Perception: +4 = 0 [wisdom] + 2 [half level] + 2 [jack of all trades]
Religion: +7 = 3 [intelligence] + 2 [half level] + 2 [jack of all trades]
Stealth: +3 = 0 [dexterity] + 2 [half level] + 2 [jack of all trades] -1 [armor]
Streetwise: +5 = 1 [charisma] + 2 [half level] + 2 [jack of all trades]
Thievery: +3 = 0 [dexterity] + 2 [half level] + 2 [jack of all trades] -1 [armor]
Feats:
Action Surge
Jack of all Trades
Tactical Assault
Human Perseverance
At-Will:
Basic Melee Attack: By weapon, damage 1[W]+3 [strength bonus] [standard action]
Basic Ranged Attack: By weapon, damage 1[W] [standard action]
Bull Rush: +4 [base strength attack] vs fortitude [standard action]
Grab: +4 [base strength attack] vs reflex [standard action]
Move grabbed target: +4 [base strength attack] vs fortitude [standard action]
Escape: +2 [acrobatics] vs reflex / +8 [athletics] vs fortitude [move action]
Commander's Strike [Level 1]
Viper's Strike [Level 1]
Wolf Pack Tactics [Level 1]
Other Standard Actions: Administer a potion; Aid another; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15),Intimidate, Thievery depending on circumstances);
Other Move Actions:
Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics)
Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow;Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as perrevision),Sustain minor action; Some skills during combat (i.e., Insight)
Other Immediate Action: Readied action
Other Opportunity Action: Opportunity attack
Other Free Actions: Drop held items; End a grab; Talk
Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks;Perception -- passive
Short rest: Healing surges as available
Five minutes: Normal escape from restraints (Acrobatics)
One hour: Forage; Streetwise check
Encounter Powers:
Second Wind
Spend an Action Point [free action, not in surprise round]
Inspiring Word [minor action][2x/encounter]
Warlord's Favor [Level 1]
Knight's Move [Level 2 Utility][move action]
Steel Monsoon [Level 3]
Daily Powers:
Lead the Attack [Level 1]
Cloak of Resistance [+1]
Villain's Nightmare [Level 5]
Human
One extra at-will power from your class (already included)
One bonus feat at 1st level (already included)
One bonus skill from the skill class list (already included)
+1 to fortitude, reflex, and will defenses
Warlord
Combat Leader (+2 initiative for self and all allies within ten squares)
This warlord chose the tactical presence. Any ally in sight who spends an action point to attack gets a bonus on attack roll equal to half your intelligence modifier.
Inspiring Word (target spends healing surge and gains an additional1d6)
Stuart's Equipment:
-
人物姓名:斯图亚特
****************************************************************************
种族:人类 阵营:中立善良
体型:中 年龄:25 性别:男
身高:6' 体重:185lb
语言:通用语,矮人语,瓦瑞西安语
职业:Lv5 Rog/1 Chameleon
经验/下一级:15000/21000
****************************************************************************
购点属性:17,14,14,14,10,10
力量 10 ()
敏捷 22 (+2种族 +1等级 +2增强)
体质 14 ()
智力 14 ()
感知 14 ()
魅力 10 ()
****************************************************************************
先攻调整 +6(+6敏捷)
速度 30(基本速度 30,负重33/66/100)
****************************************************************************
生命值 6d8+12 = 42
防御等级 24(+6敏捷,+6盔甲,+1偏斜,+1专长),接触 18,措手不及 18
强韧豁免 +4(1 +2体质+1增强)
反射豁免 +10(4 +5敏捷+1增强)
意志豁免 +4(1 +2感知+1增强)
****************************************************************************
攻击:
基本攻击加值 +3
近程10(+3bab +6敏捷+1武器 ),伤害:1d6
****************************************************************************
专长
Weapon Finesse
Combat Expertise
Improved Feint
Two-Weapon Fighting
Two-Weapon Defense
****************************************************************************
职业能力:
偷袭+3d6
直觉闪避
反射闪避
寻找陷阱
巧手游荡者(Finesse Rogue)
扰乱反应*(Slow Reactions)
Aptitude focus 1/day (+2)
****************************************************************************
技能点:11×5+7=62
(职业加成+技能点数+属性调整)
特技動作3+6+6=15*
唬弄3+6+0=9
攀爬3+1+0=4*
交涉3+1+0=4
解除裝置3+6+6=15*(+18vs陷阱)
易容3+3+0=8
脫逃3+6+6=15*
威嚇3+1+0=4
知識:地城3+1+2=6
知識:地方3+1+2=6
知識:貴族1+2=3
察覺3+6+2=11(+14vs陷阱)
察言觀色3+6+2=11
观察法术1+3+2=6
巧手3+4+6=13
潛行3+6+6=15*
使用魔法裝置3+6+0=9
****************************************************************************
每日法术
LV0 (4)
LV1 (3)
LV2 (1)
****************************************************************************
随身物品:
Mithral shirt+2(5100gp)
Rapier+1(2320gp)
Masterworked Sword, short(310gp)
Gloves of Dexterity+2(4000gp)
Cloak of resistance +1(1000gp)
Ring of Protection +1(2000gp)
155gp
Standard adventurer's kit 15 gp 33 lb.
Backpack (empty) 2 gp 2 lb.
Bedroll 1 sp 5 lb.
Flint and steel 1 gp —
Pouch, belt (empty) 1 gp 1/2 lb.
Rations, trail (10 days) 5 gp 10 lb.
Rope, hempen (50 ft.) 1 gp 10 lb.
Sunrods (2) 4 gp 2 lb.
Waterskin 1 gp 4 lb.
Everburning Touch
-
Arcane Armor Training
Skill Focus
Weapon Focus
Dodge
人物姓名:斯图亚特
****************************************************************************
种族:人类 阵营:中立善良
体型:中 年龄:25 性别:男
身高:6' 体重:185lb
语言:通用语,矮人语,瓦瑞西安语
职业:Lv5 Rog/2 Chameleon
****************************************************************************
购点属性:17,14,14,14,10,10
力量 10 ()
敏捷 22 (+2种族 +1等级 +2增强)
体质 14 ()
智力 14 ()
感知 14 ()
魅力 10 ()
****************************************************************************
先攻调整 +6(+6敏捷)
速度 30(基本速度 30,负重33/66/100)
****************************************************************************
生命值 7d8+14+7 = 56
防御等级 24(+6敏捷,+6盔甲,+1偏斜,+1专长),接触 18,措手不及 24
强韧豁免 +4(1 +2体质+1增强)
反射豁免 +10(4 +5敏捷+1增强)
意志豁免 +4(1 +2感知+1增强)
****************************************************************************
攻击:
基本攻击加值 +4
近程11(+4bab +6敏捷+1武器 ),伤害:1d6
****************************************************************************
专长
Weapon Finesse
Combat Expertise
Improved Feint
Two-Weapon Fighting
Two-Weapon Defense
Toughness
****************************************************************************
职业能力:
偷袭+3d6
直觉闪避
反射闪避
寻找陷阱
巧手游荡者(Finesse Rogue)
扰乱反应*(Slow Reactions)
Aptitude focus 1/day (+2)
可变专长
****************************************************************************
技能点:11×5+7x2 = 69
(职业加成+技能点数+属性调整)
特技動作3+7+6=16*
唬弄3+7+0=10(+3)
攀爬3+1+0=4*
交涉3+1+0=4
解除裝置3+7+6=16*(+19vs陷阱)
易容3+3+0=8
脫逃3+7+6=16*
威嚇3+1+0=4
知識:地城3+1+2=6
知識:地方3+1+2=6
知識:貴族1+2=3
察覺3+7+2=12(+15vs陷阱)
察言觀色3+6+2=11
观察法术1+3+2=6
巧手3+4+6=13
潛行3+7+6=16*
使用魔法裝置3+7+0=10
****************************************************************************
每日法术
LV0 (4)
LV1 (4)
LV2 (2)
****************************************************************************
随身物品:
Mithral shirt+2(5100gp)
Rapier+1(2320gp)
Masterworked Sword, short(310gp)
Gloves of Dexterity+2(4000gp)
Cloak of resistance +1(1000gp)
Ring of Protection +1(2000gp)
155gp
Standard adventurer's kit 15 gp 33 lb.
Backpack (empty) 2 gp 2 lb.
Bedroll 1 sp 5 lb.
Flint and steel 1 gp —
Pouch, belt (empty) 1 gp 1/2 lb.
Rations, trail (10 days) 5 gp 10 lb.
Rope, hempen (50 ft.) 1 gp 10 lb.
Sunrods (2) 4 gp 2 lb.
Waterskin 1 gp 4 lb.
Everburning Touch
-
Arcane Armor Training
Skill Focus
Weapon Focus
Dodge
人物姓名:斯图亚特
****************************************************************************
种族:人类 阵营:中立善良
体型:中 年龄:25 性别:男
身高:6' 体重:185lb
语言:通用语,矮人语,瓦瑞西安语
职业:Lv5 Rog/3 Chameleon
****************************************************************************
购点属性:17,14,14,14,10,10
力量 10 ()
敏捷 23 (+2种族 +2等级 +2增强)
体质 14 ()
智力 14 ()
感知 14 ()
魅力 10 ()
****************************************************************************
先攻调整 +6(+6敏捷)
速度 30(基本速度 30,负重33/66/100)
****************************************************************************
生命值 7d8+16+10 = 63
防御等级 24(+6敏捷,+6盔甲,+1偏斜,+1专长),接触 18,措手不及 24
强韧豁免 +5(2 +2体质+1增强)
反射豁免 +12(5 +6敏捷+1增强)
意志豁免 +5(2 +2感知+1增强)
****************************************************************************
攻击:
基本攻击加值 +5
近程12(+5bab +6敏捷+1武器 ),伤害:1d6
****************************************************************************
专长
Weapon Finesse
Combat Expertise
Improved Feint
Two-Weapon Fighting
Two-Weapon Defense
Toughness
****************************************************************************
职业能力:
偷袭+3d6
直觉闪避
反射闪避
寻找陷阱
巧手游荡者(Finesse Rogue)
扰乱反应*(Slow Reactions)
Aptitude focus 1/day (+2)
可变专长
模仿职业能力1/日
****************************************************************************
技能点:11×5+7x3 = 76
(职业加成+技能点数+属性调整)
特技動作3+8+6=17*
唬弄3+8+0=11(+3)
攀爬3+1+0=4*
交涉3+1+0=4
解除裝置3+8+6=17*(+19vs陷阱)
易容3+3+0=8
脫逃3+8+6=17*
威嚇3+1+0=4
知識:地城3+1+2=6
知識:地方3+1+2=6
知識:貴族1+2=3
察覺3+8+2=13(+16vs陷阱)
察言觀色3+6+2=11
观察法术1+3+2=6
巧手3+4+6=13
潛行3+8+6+5=22*
使用魔法裝置3+8+0=11
****************************************************************************
每日法术
LV0 (4)
LV1 (4)
LV2 (3)
LV3 (1)
****************************************************************************
随身物品:
Mithral shirt+2(5100gp)
Rapier+1(2320gp)
Masterworked Sword, short(310gp)
Gloves of Dexterity+2(4000gp)
Cloak of resistance +1(1000gp)
Ring of Protection +1(2000gp)
Cloak of Elvenkind(1250gp)
8505gp
Standard adventurer's kit 15 gp 33 lb.
Backpack (empty) 2 gp 2 lb.
Bedroll 1 sp 5 lb.
Flint and steel 1 gp —
Pouch, belt (empty) 1 gp 1/2 lb.
Rations, trail (10 days) 5 gp 10 lb.
Rope, hempen (50 ft.) 1 gp 10 lb.
Sunrods (2) 4 gp 2 lb.
Waterskin 1 gp 4 lb.
Everburning Touch
-
Arcane Armor Training
Skill Focus
Weapon Focus
Dodge
人物姓名:斯图亚特
****************************************************************************
种族:人类 阵营:中立善良
体型:中 年龄:25 性别:男
身高:6' 体重:185lb
语言:通用语,矮人语,瓦瑞西安语
职业:Lv5 Rog/4 Chameleon
****************************************************************************
购点属性:17,14,14,14,10,10
力量 10 ()
敏捷 23 (+2种族 +2等级 +2增强)
体质 14 ()
智力 14 ()
感知 14 ()
魅力 10 ()
****************************************************************************
先攻调整 +6(+6敏捷)
速度 30(基本速度 30,负重33/66/100)
****************************************************************************
生命值 8d8+18+10 = 70
防御等级 24(+6敏捷,+6盔甲,+1偏斜,+1专长),接触 18,措手不及 24
强韧豁免 +5(2 +2体质+1增强)
反射豁免 +12(5 +6敏捷+1增强)
意志豁免 +5(2 +2感知+1增强)
****************************************************************************
攻击:
基本攻击加值 +6
近程13(+6bab +6敏捷+1武器 ),伤害:1d6
****************************************************************************
专长
Weapon Finesse
Combat Expertise
Improved Feint
Two-Weapon Fighting
Two-Weapon Defense
Toughness
Lunge
****************************************************************************
职业能力:
偷袭+3d6
直觉闪避
反射闪避
寻找陷阱
巧手游荡者(Finesse Rogue)
扰乱反应*(Slow Reactions)
Aptitude focus 1/day (+2)
可变专长
模仿职业能力1/日
Ability boon +2
****************************************************************************
技能点:11×5+7x4 = 83
(职业加成+技能点数+属性调整)
特技動作3+9+6=17*
唬弄3+9+0=12(+3)
攀爬3+1+0=4*
交涉3+1+0=4
解除裝置3+9+6=18*(+20vs陷阱)
易容3+3+0=8
脫逃3+9+6=18*
威嚇3+1+0=4
知識:地城3+1+2=6
知識:地方3+1+2=6
知識:貴族1+2=3
察覺3+9+2=14(+17vs陷阱)
察言觀色3+6+2=11
观察法术1+3+2=6
巧手3+4+6=13
潛行3+9+6+5=21*
使用魔法裝置3+9+0=11
****************************************************************************
每日法术
LV0 (4)
LV1 (5)
LV2 (4)
LV3 (2)
****************************************************************************
随身物品:
Mithral shirt+2(5100gp)
Rapier+1(2320gp)
Masterworked Sword, short(310gp)
Gloves of Dexterity+2(4000gp)
Cloak of resistance +1(1000gp)
Ring of Protection +1(2000gp)
Cloak of Elvenkind(1250gp)
8505gp
Standard adventurer's kit 15 gp 33 lb.
Backpack (empty) 2 gp 2 lb.
Bedroll 1 sp 5 lb.
Flint and steel 1 gp —
Pouch, belt (empty) 1 gp 1/2 lb.
Rations, trail (10 days) 5 gp 10 lb.
Rope, hempen (50 ft.) 1 gp 10 lb.
Sunrods (2) 4 gp 2 lb.
Waterskin 1 gp 4 lb.
Everburning Touch