純美蘋果園

TRPG討論區 => 研討區 => 3版 討論區 => 主题作者是: 飞了 于 2008-02-18, 周一 13:42:42

主题: 无耻移动的问题
作者: 飞了2008-02-18, 周一 13:42:42
恩,就是源于走拔描述当中"If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move"

那么五尺移动算不算"regular move"?

如果可能的,请大家尽量用规则说明...  :em003

在群里争论五尺快步能不能搭配走拔,双方都提不出有力的规则证据证明自己的观点,所以求助大家... :em003  
主题: 无耻移动的问题
作者: BobbyLiu2008-02-18, 周一 14:11:13
如果你用一个移动动作来走五尺的话那么就可以同时拔
否则的话你只能五尺快步再额外花一个移动动作拔武器
主题: 无耻移动的问题
作者: 飞了2008-02-18, 周一 14:21:50
这个属于结论了了
恩,我也是这样的观点
但是现在我希望能找到规则支持这个结论 :em005  
主题: 无耻移动的问题
作者: aland2008-02-18, 周一 14:58:01
五尺快步和"正常移动"?
卫生纸那群人又不是Wordplayer.
主题: 无耻移动的问题
作者: Leaf2008-02-18, 周一 17:54:28
Move Action: A move action allows you to move your speed or perform an action that takes a similar amount of time. See Table: Actions in Combat.
You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.

TACTICAL MOVEMENT

How Far Can Your Character Move?
Your speed is determined by your race and your armor (see Table: Tactical Speed). Your speed while unarmored is your base land speed.
Encumbrance: A character encumbered by carrying a large amount of gear, treasure, or fallen comrades may move slower than normal.
Hampered Movement: Difficult terrain, obstacles, or poor visibility can hamper movement.
Movement in Combat: Generally, you can move your speed in a round and still do something (take a move action and a standard action).
If you do nothing but move (that is, if you use both of your actions in a round to move your speed), you can move double your speed.
If you spend the entire round running, you can move quadruple your speed. If you do something that requires a full round you can only take a 5-foot step.
Bonuses to Speed: A barbarian has a +10 foot bonus to his speed (unless he’s wearing heavy armor). Experienced monks also have higher speed (unless they’re wearing armor of any sort). In addition, many spells and magic items can affect a character’s speed. Always apply any modifiers to a character’s speed before adjusting the character’s speed based on armor or encumbrance, and remember that multiple bonuses of the same type to a character’s speed don’t stack.


Table: Tactical Speed
 
 
 
Race
 No Armor or Light Armor
 Medium or Heavy Armor
 
Human, elf, half-elf, half-orc
 30 ft.(6 squares)
 20 ft.(4 squares)
 
Dwarf
 20 ft.(4 squares)
 20 ft.(4 squares)
 
Halfling, gnome
 20 ft.(4 squares)
 15 ft.(3 squares)
 



Measuring Distance
Diagonals: When measuring distance, the first diagonal counts as 1 square, the second counts as 2 squares, the third counts as 1, the fourth as 2, and so on.
You can’t move diagonally past a corner (even by taking a 5-foot step). You can move diagonally past a creature, even an opponent.
You can also move diagonally past other impassable obstacles, such as pits.
Closest Creature: When it’s important to determine the closest square or creature to a location, if two squares or creatures are equally close, randomly determine which one counts as closest by rolling a die.


Moving through a Square
Friend: You can move through a square occupied by a friendly character, unless you are charging. When you move through a square occupied by a friendly character, that character doesn’t provide you with cover.
Opponent: You can’t move through a square occupied by an opponent, unless the opponent is helpless. You can move through a square occupied by a helpless opponent without penalty. (Some creatures, particularly very large ones, may present an obstacle even when helpless. In such cases, each square you move through counts as 2 squares.)
Ending Your Movement: You can’t end your movement in the same square as another creature unless it is helpless.
Overrun: During your movement, you can attempt to move through a square occupied by an opponent.
Tumbling: A trained character can attempt to tumble through a square occupied by an opponent (see the Tumble skill).
Very Small Creature: A Fine, Diminutive, or Tiny creature can move into or through an occupied square. The creature provokes attacks of opportunity when doing so.
Square Occupied by Creature Three Sizes Larger or Smaller: Any creature can move through a square occupied by a creature three size categories larger than it is.
A big creature can move through a square occupied by a creature three size categories smaller than it is.
Designated Exceptions: Some creatures break the above rules. A creature that completely fills the squares it occupies cannot be moved past, even with the Tumble skill or similar special abilities.


Terrain and Obstacles
Difficult Terrain: Difficult terrain hampers movement. Each square of difficult terrain counts as 2 squares of movement. (Each diagonal move into a difficult terrain square counts as 3 squares.) You can’t run or charge across difficult terrain.
If you occupy squares with different kinds of terrain, you can move only as fast as the most difficult terrain you occupy will allow.
Flying and incorporeal creatures are not hampered by difficult terrain.
Obstacles: Like difficult terrain, obstacles can hamper movement. If an obstacle hampers movement but doesn’t completely block it each obstructed square or obstacle between squares counts as 2 squares of movement. You must pay this cost to cross the barrier, in addition to the cost to move into the square on the other side. If you don’t have sufficient movement to cross the barrier and move into the square on the other side, you can’t cross the barrier. Some obstacles may also require a skill check to cross.
On the other hand, some obstacles block movement entirely. A character can’t move through a blocking obstacle.
Flying and incorporeal creatures can avoid most obstacles
Squeezing: In some cases, you may have to squeeze into or through an area that isn’t as wide as the space you take up. You can squeeze through or into a space that is at least half as wide as your normal space. Each move into or through a narrow space counts as if it were 2 squares, and while squeezed in a narrow space you take a –4 penalty on attack rolls and a –4 penalty to AC.
When a Large creature (which normally takes up four squares) squeezes into a space that’s one square wide, the creature’s miniature figure occupies two squares, centered on the line between the two squares. For a bigger creature, center the creature likewise in the area it squeezes into.
A creature can squeeze past an opponent while moving but it can’t end its movement in an occupied square.
To squeeze through or into a space less than half your space’s width, you must use the Escape Artist skill. You can’t attack while using Escape Artist to squeeze through or into a narrow space, you take a –4 penalty to AC, and you lose any Dexterity bonus to AC.


Special Movement Rules
These rules cover special movement situations.
Accidentally Ending Movement in an Illegal Space: Sometimes a character ends its movement while moving through a space where it’s not allowed to stop. When that happens, put your miniature in the last legal position you occupied, or the closest legal position, if there’s a legal position that’s closer.
Double Movement Cost: When your movement is hampered in some way, your movement usually costs double. For example, each square of movement through difficult terrain counts as 2 squares, and each diagonal move through such terrain counts as 3 squares (just as two diagonal moves normally do).
If movement cost is doubled twice, then each square counts as 4 squares (or as 6 squares if moving diagonally). If movement cost is doubled three times, then each square counts as 8 squares (12 if diagonal) and so on. This is an exception to the general rule that two doublings are equivalent to a tripling.
Minimum Movement: Despite penalties to movement, you can take a full-round action to move 5 feet (1 square) in any direction, even diagonally. (This rule doesn’t allow you to move through impassable terrain or to move when all movement is prohibited.) Such movement provokes attacks of opportunity as normal (despite the distance covered, this move isn’t a 5-foot step).
 
主题: 无耻移动的问题
作者: Fridare2008-02-18, 周一 22:11:33
红字部分貌似也没有把两个动作(五尺步和类移动作)合二为一的意思,during无非表达可以在其它动作期间做一个五尺步的意思(PHB五尺步的说明有句You can take a 5-foot step before,during,or after your other actions),而不是在五尺步中融合一个类移动作,两个动作还是独立的。并非像一般的走拔那样就把拔武器的类移当成即时动作处理了。
主题: 无耻移动的问题
作者: 庞西瓦2008-02-19, 周二 08:38:48
phb中的五尺快步中有这样一个例子
take 5-foot step
You can take a 5-foot step before,during,or afer your other actions in the round.For example,you could draw a weapon(a move action),take a 5-feet setp,and then attack(a satandard action),or you could cast fireball(a satandard action),take a 5-foot step through a open dorr,then close the door(a move action).

如果5尺快步可以走拔,显然就不会这样举例子了。。。
主题: 无耻移动的问题
作者: brainfish2008-02-19, 周二 23:01:16
规则是精神,不是咬文嚼字...
主题: 无耻移动的问题
作者: Leaf2008-02-19, 周二 23:16:17
咬文嚼字也应该全部一起咬嚼才对。。。而不是只咬嚼一点无视或者不看其他
主题: 无耻移动的问题
作者: Death032008-04-06, 周日 18:34:59
regular move,指的就是move action
这条规则就是可以把移动动作换成类移来拔武器,或者在移动动作中同时拔武器(combine with a regular move)
主题: 无耻移动的问题
作者: nightlight2008-05-04, 周日 02:21:24
個人是認為5尺快步是不能走拔的...畢竟在PHB中有一個很有趣的地方是說"在整輪動作後唯一能做的移動只剩下5尺快步",而同時在表8-2中,5尺快步也被定義為非動作,所以我是認為5尺快步是歸類在一個迅捷動作的動作中。

不過我想到一個更有意思的問題,當一個超巨型的生物(例如太古金龍)在整輪動作後如果要移動,是否也是只有"5尺"快步嗎?
這個問題是在我多年前第一次開團的時候PC提出的,結果我們最後的結論是"所謂的5尺快步是以標準PC所使用的中型人物的天生觸及範圍來計算,所以非中型生物的"5尺快步"我們同樣的也以該生物的天生觸及範圍來定論"。
不過我依然提出來,請教各位前輩的看法。^_^
主题: 无耻移动的问题
作者: mimir2008-05-04, 周日 11:55:56
按规则,都是5尺,龙和蜜蜂都一样。
这个要房规的话可能会很复杂,需要作出许多个别调整(比如对kraken)。