庇护盾 Sheltering Shield(3/天)也很可能是新法术?从这之中能推测未来的更新方向。
当西蒙或他在自己 10 呎范围内看到的其他生物受到伤害时,他可以召唤出一个以自己为中心、半径 10 英呎的闪闪发光的魔法力量球体。球体内的生物对触发此反应的伤害具有抵抗力。
小德的荒野变形特意补了一句和枭熊,可能他们的campaign是每周四跑团吧
但愿休·格兰特演的NPC的class是个贼,不然岂不是——我们要拍个电影弘扬盗贼的荣耀,猜猜谁没有收到邀请?是你,游荡者!
圣骑这兄弟CR10?看不出来强在哪里啊
Raised in the nation of Thay, Xenk Yendar has sworn an oath of devotion to aid the innocent. Every inch the knight in shining armor, he thrives when inspiring goodness in his allies. The words “Neither virtue nor blade shall break” are etched in Celestial on the blade of his daggersword.
Xenk ages more slowly than a normal human, and with this gift comes the burden of perspective. His longevity has something to do with Szass Tam’s nightmarish rise to power and Xenk’s narrow escape from the lich.
Now based in Mornbryn’s Shield, Xenk travels Faerûn in search of evil to thwart. He approaches problems with absolute seriousness of purpose—an outlook that clashes with Edgin’s nonchalance.
XENK YENDAR(https://media.dndbeyond.com/compendium-images/tg/dnSPEOf6SP5DfmX5/00-007.xenk.png)Medium Humanoid (Paladin), Lawful Good
Armor Class 15 (half plate)
Hit Points 157 (21d8 + 63)
Speed 30 ft.
STR 19 (+4) DEX 11 (+0) CON 16 (+3) INT 14 (+2) WIS 16 (+3) CHA 17 (+3)
Saving Throws Str +8, Cha +7
Skills Athletics +8, History +6, Insight +7, Survival +7
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Thayan, Undercommon
Challenge 10 (5,900 XP) Proficiency Bonus +4
Aura of Protection. Xenk and his allies within 10 feet of him have advantage on saving throws.
Actions
Multiattack. Xenk makes three Daggersword attacks and uses Daggersword Flourish. He can replace Daggersword Flourish with Cleansing Touch if it’s available.
Daggersword. Choose the attack that corresponds to the daggersword’s current form (see Daggersword Shift below):
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 6 (1d12) radiant damage.
Shortsword and Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 6 (1d12) radiant damage.
Daggersword Flourish. Choose the option that corresponds to the daggersword’s current form (see Daggersword Shift below):
Longsword. Xenk magically detaches the longsword’s blade from its hilt, launching the blade at a creature he can see within 30 feet of himself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target is impaled by the blade, taking 14 (3d6 + 4) piercing damage, and is knocked prone. At the end of the current turn, the blade magically reattaches to its hilt.
Shortsword and Dagger. Xenk lashes out with both weapons. Each creature of his choice within 10 feet of him must make a DC 16 Dexterity throw. On a failed save, the creature takes 7 (2d6) piercing damage and has disadvantage on attack rolls until the start of Xenk’s next turn. On a successful save, the creature takes half as much damage and suffers no other effect.
Cleansing Touch (1/Day). Xenk touches a creature within 5 feet of himself. The target magically regains 27 (6d8) hit points and gains the benefit of a lesser restoration spell.
Bonus Actions
Daggersword Shift. Xenk changes the form of his daggersword, choosing one of the following forms: a longsword, or a shortsword in one hand and a dagger in the other.
为什么没有贼的卡?因为似乎没有贼......侠盗荣耀里没有贼()
我懂了,這是官方試圖給賊去污名化。其他道貌岸然的職業在電影里偷東西,賊卻光明磊落
打破次元。原来贼才是最牛x的职业 :em032我懂了,這是官方試圖給賊去污名化。其他道貌岸然的職業在電影里偷東西,賊卻光明磊落
難道不是賊有預感角卡會被吐槽,所以先自己把角卡偷走了嗎?
艺术家(npc)Forge Fitzwilliam is a con artist who manipulates others with lies and flattery. The audacious criminal has left a trail of broken promises and false identities along the Sword Coast. He conceals flexible morals and a ready dagger behind his winning smile.
Forge enjoys the finer things in life, particularly when they result from his own cleverness. Decades of heists and cons haven’t slaked his thirst—in fact, his ambitions only grow grander with time.
FORGE FITZWILLIAM(https://media.dndbeyond.com/compendium-images/tg/dnSPEOf6SP5DfmX5/00-003.forge.png)Medium Humanoid, Neutral Evil
Armor Class 17 (Disarming Charm)
Hit Points 110 (20d8 + 20)
Speed 30 ft.
STR 11 (+0) DEX 14 (+2) CON 13 (+1) INT 15 (+2) WIS 17 (+3) CHA 20 (+5)
Saving Throws Dex +5, Int +5
Skills Acrobatics +5, Deception +11, Investigation +8, Persuasion +11, Sleight of Hand +5, Stealth +8
Senses passive Perception 13
Languages Common, Thieves’ Cant
Challenge 8 (3,900 XP) Proficiency Bonus +3
Disarming Charm. While Forge isn’t wearing armor, his AC includes his Charisma modifier.
Double-Cross. If Forge hits a creature friendly to him with an attack roll, the attack is automatically a critical hit.
Evasion. If Forge is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he takes no damage if he succeeds on the saving throw, and only half damage if he fails, provided he isn’t incapacitated.
Actions
Multiattack. Forge makes two Dagger attacks, two Heavy Crossbow attacks, or one of each.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 24 (7d6) poison damage, and the target is poisoned until the end of its next turn.
Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 7 (1d10 + 2) piercing damage plus 24 (7d6) poison damage. Hit or Miss: If the target is a creature, it has disadvantage on the next attack roll it makes before the start of Forge’s next turn.
Bonus Actions
Cunning. Forge takes the Dash, Disengage, or Hide action, or he gives himself advantage on the next attack roll he makes before the end of this turn.
Reactions
Uncanny Dodge. Forge halves the damage he takes from an attack that hits him. He must be able to see the attacker.