寒林巨人 TAIGA GIANT寒林巨人喜欢游牧的生活方式,既不会导致任何一个地区的资源被耗尽,又能满足它们巨大的需求和永恒的漫游癖。它们具有很强的灵感,经常和先祖交流以获得指导和制式。寒林巨人最快乐的时光是他们享受传统生活的时候。它们令人印象深刻的体型和力量足以说服所有人,除了那些最为危险的敌人。
寒林巨人以迁徙的原牛、猛犸象和麋鹿群为食。它们偶尔会袭击人类村庄,但这种行为是投机的,并非恶意破坏,主要目的是偷走牲畜作为食物,而非吃人。但是当一群寒林巨人出现在任何城镇或村庄都是潜在的毁灭性事件,所以很多社群在知道巨人即将到来前都会举行牲祭来满足这些巨人的胃口。
大多数寒林巨人崇敬先祖,并且它们在所有事情中都追寻荣耀。这种深厚的联系让他们对先祖的遗产无比尊崇,没什么能比侮辱它们的祖先更能迫使寒林巨人迅速开战了。仅仅提一下上古寒林巨人施法者创造了第一批符文巨人的谣言就足以让寒林巨人陷入无尽的狂怒。
寒林巨人高20尺,重达10000磅。
寒林巨人氏族 TAIGA GIANT CLANS
每个寒林巨人氏族都将自己的身份和它们最著名的祖先和英雄的事迹联系起来。像悬崖毁灭者(Cliffsmiter)或山脉撕裂者(Mountainripper)这样的名字都和传奇事迹相关,尽管这些事很少与外人道。
寒林巨人 12级生物
混乱中立 超大型 巨人 类人生物察觉 +23; 昏暗视觉, 识破隐形
语言 通用语, 巨人语
技能 运动+22, 宗族学识 +16, 宗教 +20, 隐秘 +10(灌木丛中+22), 生存+25
力量 +7,
敏捷 +1,
体质 +5,
智力 +1,
感知 +4,
魅力 +2
物品 +1强击长矛, 一袋石头(5颗)
识破隐形 See Invisibility 寒林巨人可以看见隐形的生物和物品,它们以半透明的形状展现,并且对寒林巨人隐蔽(concealed)。
AC 32;
强韧 +25,
反射 +20,
意志 +22; 对惑控系和幻术系效果的豁免有+2状态加值
HP 230;
免疫 被控制
接石 Catch Rock [R]守护之魂 Guardian Spirit [R] 触发 寒林巨人启动了
先祖护卫,并且将要受到能量或心灵伤害;
效果 寒林巨人的先祖显灵,帮助寒林巨人吸收最多20点能量伤害或30点心灵伤害。巨人将承受任何剩余的伤害;当这种情况发生时,先祖之魂就会离开,巨人将不再受到
先祖庇护。
速度 30 尺
近战 [A] 长矛 +26 (魔法, 触及20 尺),
伤害 2d8+15 穿刺
近战 [A] 拳击 +25 (灵巧, 触及 15 尺),
伤害 3d6+15 钝击
远程 [A] 投石 +25 (蛮力, 射程增量120 尺),
伤害 2d10+15 钝击
先祖护卫 Ancestral Guardian [A](专注)
需求 寒林巨人必须被
先祖庇护;
效果 寒林巨人呼唤先祖神灵的护佑,仿佛有一件闪闪发光的斗篷环绕着它们。寒林巨人的AC增加到34,直到它下回合开始。
先祖庇护 Protected by the Ancestors(神术)寒林巨人祈祷祖先给与精神上的保护。如果寒林巨人失去这种庇护(例如使用
守护之魂吸收了太多伤害,或者先祖之魂被
解除魔法dispel magic反制) ,则它失去对被控制状态的免疫以及对惑控系和幻术系效果的豁免状态加值。寒林巨人可以通过10分钟的祈祷来重新唤回先祖庇护,此行动具有专注特征。
投石 Throw Rock [A]剧透 - :
Taiga GiantCreature 12
CNHugeGiantHumanoid
Source Bestiary 2 pg. 126
Perception +23; low-light vision, see invisibility
Languages Common, Jotun
Skills Athletics +22, Genealogy Lore +16, Religion +20, Stealth +10 (+22 in undergrowth), Survival +25
Str +7, Dex +1, Con +5, Int +1, Wis +4, Cha +2
See Invisibility A taiga giant can see invisible creatures and objects as translucent shapes, and they are concealed to the taiga giant.
Items +1 striking longspear, sack with 5 rocks
AC 32; Fort +25, Ref +20, Will +22; +2 status to all saves vs. enchantment and illusion effects
HP 230; Immunities controlled
Catch Rock Reaction
Guardian Spirit Reaction Trigger The taiga giant has Ancestral Guardian active and would take energy or mental damage; Effect The taiga giant's ancestral spirits intervene and protect the giant from taking up to 20 energy damage or 30 mental damage. The giant takes any remaining damage; if it does, the spirits depart and the giant is no longer protected by the ancestors.
Speed 30 feet
Melee Single Action longspear +26 [+21/+16] (magical, reach 20 feet), Damage 2d8+15 piercing
Melee Single Action fist +25 [+21/+17] (agile, reach 15 feet), Damage 3d6+15 bludgeoning
Ranged Single Action rock +25 [+20/+15] (brutal, range increment 120 feet), Damage 2d10+15 bludgeoning
Ancestral Guardian Single Action (concentrate) Requirements The taiga giant must be protected by the ancestors; Effect The taiga giant calls upon their ancestors' spirits to rise up and protect them, causing a cloak of spectral faces to shimmer and swirl around them. The taiga giant's AC increases to 34 until the start of its next turn.
Protected by the Ancestors (divine) A taiga giant's prayers to their ancestors grant them spiritual protection. If a taiga giant loses this protection (such as by taking too much damage when using Guardian Spirit, or if the ancestors are counteracted by dispel magic), it loses its immunity to the controlled condition and its status bonus to saving throws against enchantment and illusion effects. A taiga giant can once again be Protected by the Ancestors by performing a 10-minute prayer as an activity that has the concentrate trait.
Throw Rock Single Action