作者 主题: 【ISI】忍者变体:冻影忍(Frozen Shadow)  (阅读 11288 次)

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【ISI】忍者变体:冻影忍(Frozen Shadow)
« 于: 2020-12-10, 周四 12:29:49 »
感谢 回归直线 翻译了原始版的冰冻之影。
本篇由 沉沦 进行了校对。


冻影忍(Frozen Shadow)
冻影忍从属于一个在阿维斯坦活动的隐密忍者组织,他们在数十年前迁移到林诺姆诸王之地(Lands of the Linnorm Kings)。冻影忍大多数成员都是天洲人、乌尔芬人与瓦尔基人。在行踪不明的神秘首领松散的管理方式下,他们从事着窃贼、政治掮客与间谍的工作。
 本职技能(Class Skills):冻影忍获得生存作为本职技能,但失去交涉。这个能力改变了忍者的本职技能。
 坚韧杀手(Hardy Killer,Ex):2级时,冻影忍变得极为适应周遭的气候。在每天开始时,冻影忍可以从自己的气池中花费1点气来获得法术忍受环境的效果。冻影忍并不能将用于跳跃的特技检定自动视为已助跑,且10级时也无法将用于跳跃的特技技能检定DC减半。这个能力改变了气池。
 追迹猎物(Track Victim,Ex):从4级开始,冻影忍将自己忍者等级的一半加到追踪痕迹(follow tracks)的生存检定与识破伪装(see through disguises)的察觉检定上。此外,若冻影忍见到一个使用易容技能改变其外貌的生物,即便伪装的生物并没有做什么引人注意的事情,他也总是可以进行察觉检定来识破其伪装。冻影忍在尝试不相信影响一或多名生物的幻术的意志豁免检定上获得+2加值。这个能力取代了直觉闪避。
 快速追踪(Swift Tracker,Ex):8级时,冻影忍在使用生存追踪痕迹时能够以全速移动,而无需承受通常的-5减值。他在以最多双倍速度移动并进行追踪时的生存检定上只承受-10减值(取代正常状况下的-20)。此外,他在尝试不相信影响一或多名生物的幻术的意志豁免检定上的加值提升至+4。
 忍术:以下的忍术能完善冻影忍变体:流血攻击UC,黑暗视觉UC,致命距离UC,快速潜行UC,藏兵UC,瞬间易容UC,隐身UC与行墙UC
 进阶忍术:以下的进阶忍术能完善冻影忍变体: 一击瞬杀UC,鬼步UC,利刃无形UC,易容宗师UC与见无形UC

剧透 -   :
PFS Legal Frozen Shadow
Source Inner Sea Intrigue pg. 38
Frozen shadows belong to a rare ninja clan operating in Avistan, having migrated to the Lands of the Linnorm Kings decades ago. Most members are Tian, Ulfen, and Varki humans, and they work as thieves, power brokers, and spies loosely guided by secretive masters with unknown agendas.

Class Skills: A frozen shadow adds Survival to his list of class skills, instead of Diplomacy.

This ability alters the ninja’s class skills.

Hardy Killer (Ex): At 2nd level, a frozen shadow has become incredibly inured to his surrounding climate. At the beginning of any day, the frozen shadow can spend 1 point from his ki pool to benefit from the effects of an endure elements spell. The frozen shadow does not treat any Acrobatics skill check to jump as if he had a running start, and at 10th level he cannot reduce the DC of Acrobatics skill checks made to jump by half.

This ability alters ki pool.

Track Victim (Ex): Starting at 4th level, a frozen shadow adds half his ninja level on Survival checks to follow tracks and on Perception checks to see through disguises. Additionally, if the frozen shadow sees a creature that has changed its appearance using the Disguise skill, he can always attempt a Perception check to see through the disguise, even if the disguised creature did nothing to draw attention to itself. The frozen shadow also gains a +2 bonus to Will saving throws when attempting to disbelieve an illusion affecting a creature or creatures.

This ability replaces uncanny dodge.

Swift Tracker (Ex): At 8th level, a frozen shadow can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving up to twice his normal speed while tracking. Additionally, his bonus on Will saving throws to disbelieve illusions affecting a creature or creatures increases to +4.

This replaces improved uncanny dodge.

Ninja Tricks: The following ninja tricks complement the frozen shadow archetype bleeding attackUC, darkvisionUC, deadly rangeUC, fast stealthUC, hidden weaponsUC, sudden disguiseUC, vanishing trickUC, and wall climberUC.

Advanced Ninja Tricks: The following advanced ninja tricks complement the frozen shadow archetype assassinateUC, ghost stepUC, invisible bladeUC, master disguiseUC, and see the unseenUC
« 上次编辑: 2022-02-02, 周三 14:38:16 由 沉沦 »
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