作者 主题: 【6e】超链者 p. 187-195  (阅读 12099 次)

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离线 Terrie18

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【6e】超链者 p. 187-195
« 于: 2020-12-29, 周二 19:45:35 »
超链者 Technomancers
自从2050年代,世界知晓了有人能和矩阵以一种独特的方式互动-就是说他们不需要装备。 矩阵的信息直接流入他们的大脑,并且能将其翻译为一些有意义的东西。而且,他们能将信息传入矩阵,并和我们剩下这些人使用通讯链一样变化和编辑它。当他们第一次被发现时,他们被称之为宅客,矩阵之子,并且他们通常在21岁时就失去了他们的能力。
剧透 -   :
Since the 2050s, the world has known that there are people who interact with the Matrix in unique ways—namely, they don’t need gear. The information of the Matrix flows right into their brains, and they are able to translate it into something meaningful. What’s more, they can send information back into the Matrix, transforming and editing it the way the rest of us do with a commlink. When they were first discovered, they were called otaku, the children of the Matrix, and they often aged out of their abilities by the time they turned twenty-one.

然后,在2064年的矩阵第二次崩溃后,宅客消失了。超链者代替了他们了,并充分利用了新的无线矩阵,不管他们在何处,只要一个念头便可与之互动。没有人真正明白他们是咋做到的-魔法学者确认了他们不是觉醒者,所以他们不在使用魔法,除了这点,可靠的信息虽然很难获取,但阻止不了企业的挖掘。超链者遭受了像三津滨那样的超企对其进行的各种惨无人道的实验,而最近从黑暗中传来的传言暗示着更黑暗的实验。当矩阵从一个无限自由的公开网络变成了牢牢被控制住的网上反乌托邦,其核心是以超链者的血铸造而成的。根据谣言,一百个超链者被聚集到一起,本来他们应该成为一个研究队伍,但是他们的思想被收割,然后被屠杀。现在矩阵的基础就是建立在他们的精魂之上。
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Then, after Crash 2.0 in 2064, the otaku vanished. Technomancers emerged in their place, taking full advantage of the new wireless Matrix, interacting with it wherever they were, with nothing more than a thought. No one fully understands how they do this—magic researchers confirm that they are not Awakened, so they are not using magic. Beyond that, solid information is difficult to come by, but that doesn’t keep the corps from digging. Technomancers have been subjected to all manner of cruel experiments by megacorps such as Mitsuhama, and the latest whispers to emerge from the shadows hint at even darker research. When the Matrix transformed from an open network of wireless freedom to a tightly controlled online dystopia, the core of that network was built with the blood of technomancers. According to the rumors, one hundred technomancers were drawn together, supposedly to be a research team, but then their minds were harvested, and they were killed. The foundation of the current Matrix is built from their essence.

这也是为啥超链者总有信任问题,他们在除了人们想要剥削他们时之外被鄙视,被视为怪胎,而当他们被利用完时,就行纸巾一样被丢弃。他们认为社会是来抓他们的,因为,一次又一次,事实证明了这一点。
剧透 -   :
This is why technomancers often have trust issues. They are scorned and viewed as freaks except for when people want to exploit them, and then they are used up and thrown away like a tissue. They think society is out to get them because, time and again, it has shown that it really and truly is.

他们是富有天赋的,但又被孤立的,同时他们怀疑这社会的一切。他们是天生的暗影狂奔者.
剧透 -   :
They are gifted, isolated, and suspicious of everything about society. They are natural shadowrunners.

大街上的超链者 Technomancers on the Street

在日常生活中,超链者喜欢隐藏自己。他们总是携带者便宜的通讯链,或者只是个壳子里面没有任何电子设备的通讯链,这样他们就可以解释他们是连接矩阵的。他们通常是活体骇入的大师-一个快速动作就能让自动贩卖机给他们想要的食物并能让棺材旅馆忘了向他们收费。这些小事不会引来关注,但,怎么说呢,从你附近的银行挪用十万新円会让人很快注意到你,他们知道如何润滑生活的齿轮并过下去,但是他们会为造成波动而强烈担心。所以,当你雇佣他们时,别搞突然的动作。
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In day-to-day life, technomancers like to stay hidden. They often carry cheap commlinks, or even commlinks that are just shells with no electronics in them, just so they have some explanation for how they are able to access the Matrix. They are often masters of the survival hack—the quick action that makes a vending machine give them free food and makes the coffin hotel forget to charge them. These little things don’t draw attention, while, say, diverting a hundred grand from your nearby bank might get people looking for you real quick. They know how to grease the wheels of life so they can get by, and they can worry intensely about making waves. So when you go to recruit them to your team, don’t make sudden motions.

这是一种概括么?是的。有没有超链者认为自己是星球上最性感的家伙并不断告诉别人这点呢?当热,任何趋势都有例外。
剧透 -   :
Is that a generalization? Sure. Are there technomancers who think they are the hottest drek on the planet and regularly tell everyone that fact? Absolutely. Every trend has outliers.

暗影中的超链者 Technomancers in the Shadows

那些花费了他们人生的大半部分来试图让人不注意到的人通常能成为优秀的暗影狂奔者。这项工作的隐蔽部分是他们的第二天赋。在矩阵中,他们知道如何让他们的违法行为看起来合法。矩阵总是在他们身边,而且他们很多人没有失去了矩阵的记忆。矩阵的奇怪或是看起来拒人千里之外的排外特性却是欢迎着他们。一场有超链者的狂奔意味着你工作的矩阵部分应该是顺利且不被人注意的。
剧透 -   :
People who have spent a large part of their lives trying not to be noticed often make excellent shadowrunners. The covert part of the job is second nature to them. In the Matrix, they know how to make their illegal activities seem legit. The Matrix is always around them, and many of them have no memory of life without it. The weirdness or alien nature of the Matrix that can seem off-putting to others is welcoming to them. A technomancer along for the ride means the Matrix part of your work should go smoothly and unnoticed.

但是,在矩阵之外呢?那是个复杂的袋子,不过是好的那种。虽然他们倾向于矩阵,超链者得想其他人一样在肉界生存,所以他们学习了大量可以使之实现的技巧。他们中的有些人捡起了射击。他们是街头武士么?不,但是他们可以在敌人被他们骇入的无人机和引发的武器故障所分神时干到他们。一些人会捡起物理技能这样他们就能在在进行矩阵潜入的时候做到悄悄绕后并把他们摔倒在地。另一些则走起了魅力的路子,以他们能“说”出各种情况的技能来补偿他们的矩阵操纵能力。他们是终极变色龙,但是更有魅力。唯一一个你不可能见到的?任何魔法技能。魔法和共鸣是无法混合的。
剧透 -   :
But what about outside the Matrix? It’s a mixed bag there, but in a good way. While they may prefer the Matrix, technomancers have to survive the meat world like everyone else, and they have learned a range of tricks to make that happen. Some of them have picked up shooting. Are they a street samurai? Naw, but they can drop an opponent distracted by the hijacked drones and malfunctioning weapons they introduce to the scene. Some might have picked up some physical skills so that they can complement their Matrix sneaking with a little sneak-behind-aguy- and-throw-them-to-the-ground action. Others go the charm route, supplementing their ability to manipulate the Matrix with the skill to talk their way into and out of a range of situations. They are the ultimate chameleons, except more charming. The one thing you won’t see? Any sort of magic skills. Magic and Resonance simply don’t mix.
« 上次编辑: 2020-12-29, 周二 20:46:00 由 Terrie18 »

离线 Terrie18

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Re: 【6e】超链者 p. 187-195
« 回帖 #1 于: 2020-12-29, 周二 20:09:16 »
超链者的职能 Technomancer Functions

超链者不用电子设备或者程序。他们就是设备,所以通过他们的活体化身,他们自己就是他们矩阵数据的主要来源。(p. 189)虽然他们不能用程序,但是他们编辑并使用叫做复合程式(p. 189)但可能造成衰褪(p. 189)。他他们也有能力从共鸣召唤称为网精(p. 191)的,可以帮助其召唤者完成重要任务或者自己完成那些任务的存在。
剧透 -   :
Technomancers do not use electronic devices or programs. They are the device, so they themselves are the prime source of their Matrix statistics through their living persona (p. 189). While they can’t use programs, they can develop and implement cognitive patterns called complex forms (p. 189), which might cause fading (p. 189). They also have the ability to summon beings from the Resonance known as sprites (p. 191) who can assist them in important tasks, or even carry out those tasks by themselves.

当超链者获得经验时,他们可以通过一种叫做深潜(p. 195)的过程来深化他们与共鸣之间的连接,这会给他们带来新的叫做回声(p. 195)的能力。超链者可以在没有额外设备的情况下体验AR,VR和热模,而且他们在矩阵里很难被发现,通常需要一个成功的至少5个成功的矩阵侦查检定(p. 178)才能看到他们。
剧透 -   :
As technomancers gain experience, they can deepen their connection to the Resonance through a process called submersion (p. 195), which can give them new abilities called echoes (p. 195). Technomancers can experience AR, VR, and hot sim with no extra gear, and they are difficult to spot in the Matrix, typically requiring a successful Matrix Perception test (p. 178) with a minimum of 5 hits to be seen.

活体化身 The Living Persona

一个超链者的活体化身有基于他们精神属性(如下)加上等同于他们的共鸣的额外点数的矩阵属性。单一属性不能提升超过它基础属性的一半。(向上取整,最高为+4)例子:一个有5逻辑和4共鸣的超链者能花3点(5逻辑的一半,向上取整)将数据处理提升到8点。额外点数可以使用重新分配矩阵属性动作在两个属性之间移动。
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A technomancer’s living persona has Matrix attributes based on their Mental attributes (as below) plus a number of bonus points equal to their Resonance. A single attribute cannot be raised by more than 50 percent of its base rating (rounded up, to a maximum of +4). Example: A technomancer with a Logic of 5 and a Resonance of 4 could increase their Data Processing to 8 by spending three points (half of their Logic 5, rounded up). Bonus points can be moved between two attributes with a Reconfigure Matrix Attribute action.

活体化身有逻辑+直觉的主动性并且主动性骰为 1D6加上任何他们现在矩阵模式的调整值。使用他们的眩晕CM代替矩阵CM。他们的矩阵CM为(逻辑/2,向上取整)+8。
外点数可以使用重新分配矩阵属性动作在两个属性之间移动。
剧透 -   :
The living persona has an Initiative rank of Logic + Intuition and Initiative Dice of 1D6 plus whatever adjustments from their current Matrix mode. Use their Stun Condition Monitor in place of a Matrix Condition Monitor. Their Matrix Condition Monitor is (Logic / 2, rounded up) + 8.


引用
矩阵/精神属性等效表 Matrix/Mental Attribute Equivalency table
设备等级共鸣
攻击魅力
隐匿性直觉
数据处理逻辑
防火墙意志

复合程式 Complex Forms

在创造角色的时候,超链者能获得的复合程式数等于他们初始共鸣X2。额外的复合程式也可以在角色加强(p. 68)使用业力购买。
剧透 -   :
At character creation, technomancers get a number of complex forms equal to their initial Resonance x 2. Additional complex forms can also be bought with Karma through character advancement (p. 68).

使用复合程式时的攻击等级是超链者的电子学+共鸣。衰褪的精神影响可以被意志+逻辑所抵抗。如果骰完对抗骰的衰褪伤害值高于超链者的共鸣,那么伤害就是物理的;不然,就是眩晕的。复合程式的持续时间要么是即时的,(意思就是效果立即发生,没有持续影响)持续的,(意味着超链者必须投入精力来维持复合程式和它的效果)或者永久的。(意味着效果发生且变成了矩阵风景中的永久一部分)超链者维持任何复合程式会在任何行动上受到-2骰池的影响。
剧透 -   :
The Attack Rating when using complex forms is the technomancer’s Electronics + Resonance. The mental wear-and-tear of fading is resisted with Willpower + Logic. If the damage value of fading after the resistance roll is higher than the technomancer’s Resonance, the damage is Physical; otherwise, it is Stun. The duration of complex forms is either instantaneous (meaning the effect happens immediately, with no ongoing effect), sustained (meaning the technomancer must devote mental effort to keeping the complex form and its effect active), or permanent (meaning the effect happens and remains a permanent part of the Matrix landscape). Every complex form a technomancer sustains imposes a –2 dice pool penalty on any action.

引用
痕迹清理 CLEANER
做一个电子学+共鸣检定。检定获得的每个成功可以使目标的监察指数-1。
剧透 -   :
Make an Electronics + Resonance test. Each hit reduces your Overwatch Score by 1.
衰褪值持续
1P

抽取(矩阵属性) DIFFUSION (MATRIX ATTRIBUTE)
做一个电子学+共鸣 v 意志+防火墙对抗检定。每个净成功减少1点(属性),至多减至1。可以被重复购买,每次对应一个不同的属性
剧透 -   :
Make an Electronics + Resonance vs Willpower + Firewall opposed test. Each net hit reduces (attribute) by 1, to a minimum of 1. Can be purchased multiple times, with each time targeting a different attribute.
衰褪值持续
4s

文档篡编 EDITOR
你可以在文件上使用编辑文件动作即使你没有合适的权限。你任需要能检测到文件。
剧透 -   :
You can take the Edit File action on a file even if you do not have the proper access level. You must still be able to detect the file.
衰褪值持续
3P

模拟(程序)EMULATE (PROGRAM)
这个程式可以被多次购买;每次你可以选择一个程序去运行。包含了自动软件,其等级等同于超链者现在的数据处理等级。
剧透 -   :
This form can be purchased multiple times; each time you can choose 1 program to run. Includes autosofts, whose rating equals the technomancer’s current Data Processing rating.
衰褪值持续
-S

注入(矩阵属性)INFUSION (MATRIX ATTRIBUTE)
做一个简单的电子学+共鸣(4)检定,每个净成功增加(属性)1点,上限为目标两倍正属性。可以被多次购买,每次对应一个不同属性
剧透 -   :
Make a simple Electronics + Resonance (4) test, each net hit increases (attribute) by 1 up to twice the targets normal rating. Can be purchased multiple times, each time for a different attribute.
衰褪值持续
4S

镜像化身 MIRRORED PERSONA
你可以创造一个长得和你在矩阵里一样的协议化身。当这个程式被运行,骰电子学+共鸣;成功数等于你复制化身的等级。为了分辨超链者和协议,对手必须在以复制化身等级为阈值的矩阵侦查检定中成功。
剧透 -   :
You can create a proxy persona that looks and acts identical to you in the Matrix. When launching this form, roll Electronics + Resonance; the number of hits serves as the rating of the duplicate persona you create. To differentiate between the technomancer and the proxy, opponents must succeed on a Matrix Perception test with a threshold of that rating.

如果他们失误,对手会以矩阵动作瞄准协议。
剧透 -   :
If they fail on that test, opponents target the proxy with their Matrix Actions.
衰褪值持续
3I

脉冲风暴 PULSE STORM
做一个电子学+共鸣 v 逻辑+数据处理检定。每个净成功增加目标一点杂讯等级。
剧透 -   :
Make an Electronics + Resonance vs. Logic + Data Processing test. Each net hit increases the target’s noise rating by 1.
衰褪值持续
3I

人偶操师 PUPPEREER
你可以在一个你没有合适权限等级的设备上做控制设备动作。你必须仍能检测到设备。
剧透 -   :
You may take the Control Device action on a device even if you do not have the proper access level. You must still be able to detect the device.
衰褪值持续
5S

共鸣频道 RESONANCE CHANNEL
做一个电子学+共鸣检定。每个成功减少1点你的杂讯等级。
剧透 -   :
Make an Electronics + Resonance test. Each hit reduces your noise level by 1.
衰褪值持续
2S

共鸣棘刺 RESONANCE SPIKE
做一个破解+共鸣 v意志+防火墙检定;每个净成功造成1格无法抵抗的矩阵伤害。
剧透 -   :
Make a Cracking + Resonance vs. Willpower + Firewall test; each net hit causes 1 box of unresisted Matrix damage.
衰褪值持续
4I

共鸣幻象 RESONANCE VEIL
制造一个具有视觉,声音和其他感知输入的一个真正的矩阵存在的矩阵活动幻象。做一个电子学+共鸣 v 直觉+数据处理检定。即使目标有理由相信看到的是假的,但是他们仍得做一个以你获得的净成功为阈值的矩阵侦查动作来看破幻象。
剧透 -   :
Create an illusion of Matrix activity that has the sights, sounds, and other sensory inputs of a genuine Matrix occurrence. Make an Electronics + Resonance vs. Intuition + Data Processing test. Even if the target has reason to believe what it’s seeing is fake, they must make a Matrix Perception test with a threshold equal to your net hits to see through the illusion.
衰褪值持续
4S

静电炸弹 STATIC BOMB
做一个电子学+共鸣 v 直觉+数据处理检定对抗所以能侦查到你的目标。任何没有获得净成功的目标失去对你的侦查且必须再次做矩阵侦查检定来锁定你直到进行任何对你的行动。
剧透 -   :
Make an Electronics + Resonance vs. Intuition + Data Processing test against all targets that can detect you. Any target that doesn’t roll any net hits loses perception of you and must perform a Matrix Perception test to locate you once more before they may take any further action against you.
衰褪值持续
6S

数据幻象 Static Veil
做一个电子学+共鸣 v 意志/防火墙+防火墙检定。程式持续时,目标不会因为用网精来维持非法接入主机从而累积监察指数。但OS任然会因为其他非法动作而增加。
剧透 -   :
Make an Electronics + Resonance vs. Willpower/ Firewall + Firewall test. While this form is sustained, the target will not accumulate Overwatch Score from maintaining illegal access to a host on a sprite. OS will still increase due to illegal actions, though.
衰褪值持续
3S

数据缝合 STITCHES
做一个电子学+共鸣检定。每个净成功修复1格网精的矩阵伤害。
剧透 -   :
Make an Electronics + Resonance test. Each net hit repairs 1 box of Matrix damage on a sprite.
衰褪值持续
4P

告密行为 TATTLETALE
做一个电子学+共鸣检定。每个净成功增加目标1点监察指数。
剧透 -   :
Make an Electronics + Resonance test. Each hit increases the target’s Overwatch Score by 1.
衰褪值持续
3P


« 上次编辑: 2021-01-22, 周五 19:13:43 由 Terrie18 »

离线 Terrie18

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Re: 【6e】超链者 p. 187-195
« 回帖 #2 于: 2020-12-29, 周二 20:10:23 »
网精 Sprites

除了他们可观的骇客能力,超链者还能获得被称之为网精的矩阵生命的帮助。就和精魂一样,关于网精的本质有着重要的讨论。它们是为了等待服务超链者的生命?还是它们在超链者编制它们时诞生?你可以在夜里伴着一轮合成酒(synthahol)讨论你喜欢的理论,但是在外面,唯一重要的是它们有用。超链者知道如何编制它们并让它们服从指令权。它们可以获得他们想要的结果,只有事实一直如此,它们的准确本质并不重要。网精的矩阵CM为(L/2)+8。
剧透 -   :
Along with their considerable hacking powers, technomancers can enlist the help of Matrix beings called sprites. Just like spirits, there is significant debate about the nature of sprites. Are they living beings waiting for a technomancer to serve? Or are they born when a technomancer compiles them? You can argue your favorite theory late at night over a nice round of synthahol, but out in the streets, the only thing that matters is that they work. Technomancers know how to compile them and make them follow instructions. They can get the results they need, and as long as that’s the case, their exact nature is irrelevant. A sprite’s Matrix Condition Monitor is (L/2) + 8.

编制网精 Compiling a Sprite

编制一个网精-将它的实体从矩阵共鸣中拉出来-需要超链者首先决定它们要呈现的能级和种类。然后他们可以做一个任务调度+共鸣 v 能级x2对抗检定。每个净成功都会算作对网精的一次指令权。然后他们抵抗衰褪,其等同于网精在防御检定上获得的成功,用意志+魅力来抵抗。衰褪伤害是物理的如果抵抗检定之后的伤害高于超链者的共鸣。
剧透 -   :
Compiling a sprite—pulling its reality out of the Resonance of the Matrix—requires the technomancer to first determine the level and type of the
sprite they want to bring forth. Then they make a Tasking + Resonance vs. Level x 2 Opposed test. Any net hits they get count as tasks from the sprite. They then resist fading equal to the number of hits the sprite received on its defense test, resisted with Willpower + Charisma. The fading damage is Physical if the damage after the resistance test is higher than the technomancer’s Resonance.

超链者只能有一个未注册的网精来为他们完成指令权。(见下注册网精)网精执行的指令权必须被清楚的定义并描绘。由于网精是没有知觉的,所以任务不能含有大量的决策。指令权可以为如下:
  • 使用一次网精能力
  • 在一个战斗轮内为了达成同一目的而进行的矩阵动作
  • 加入矩阵战斗知道所有的对手都被打败或者逃跑,或者网精被注销,或者超链者将其从战斗中释放。
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A technomancer may only have one unregistered sprite performing tasks for them (see Registering a Sprite, below). The tasks a sprite performs must be clearly defined and delineated. Since sprites have limited to no sentience, the tasks cannot involve heavy decision-making. They can be one of the following things:
•   A single use of a sprite power;
•   A combat round of Matrix Actions that are all part of the same job; or
•   Engagement in cybercombat until all opponents are defeated or have left the field, or the sprite is decompiled, or the technomancer releases it from combat.

总的来说,指令权得在超链者所在的同一网域和主机里发生。将网精送到别的主机里算作一个远程指令权。当一个远程指令权被完成,网精会回到共鸣里,不管还剩下多少指令权。
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Generally speaking, tasks have to happen in the same grid and host the technomancer is in. Sending the sprite to another host counts as a remote task. Once a remote task is completed, the sprite returns to the Resonance, no matter how many remaining tasks it had.

矩阵系统不认可网精为合法代码,所以他们会尝试清除它们。这限制这网精的寿命,(如果他们有寿命的话)所以它们只能存在(能级x2)小时。(除非它们被注册了:见下注册网精)网精也累积OS。
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Matrix systems do not recognize sprites as legitimate code, so they will therefore try to erase them. This limits their lifespans (insofar as they have life), so that they can only exist for (rating x 2) hours (unless they are registered; see Registering a Sprite, below). Sprites also accumulate OS.

引用
编制网精的例子 Compiling a sprite example
瑞思拜(Respec)紧靠墙壁因为在她在错误的主机里做了些错误的选择,杀手IC正在接近她。他需要支援,很快,而且她知道在你需要IC撬棍来防止泰坦尼克号沉没时,没有人能比诱错网精做的更好。她决定编制一个有着能级3的诱错网精,她投了她的任务调度+共鸣一共有12个骰子的骰子池,并获得了4点成功。诱错精魂投了能级x2总共6个骰子,并获得了3成功,这被瑞思拜作为衰褪伤害吸收了。她投了对抗衰褪的魅力+意志并获得了两点成功,这样她承受了一格眩晕伤害。最终结果就是他有了一格可以作战6小时的伙伴,希望这可以抵挡主机扔给她的任何东西足够久。
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Respec has her back against the wall as Killer IC is closing in on her after she made a few bad life choices in the wrong host. She needs backup, fast, and she knows you can’t do any better than a Fault sprite when you need an IC pick that could prevent the Titanic from sinking. She decides to make the Fault sprite have a rating of 3, and she rolls her Tasking + Resonance dice pool of 12, getting 4 hits. The Fault sprite rolls its Rating x 2 for a total dice pool of 6, and gets 3 hits, which Respec has to absorb as Fading damage. She rolls to resist the Fading with Charisma + Willpower and gets 2 hits, taking 1 box of Stun Damage. The end result is that she has a friend in the fight for six hours, hopefully long enough to deal with everything this host can throw at her.

注册网精 Registering a Sprite

如果你想要违背矩阵碾碎网精的努力多保存她一会儿,并且你希望同时拥有多个网精,那么你就需要注册网精。这是个很精巧且耗时的过程;它会花费等同于网精能级的小时数,与此同时,正在注册的网精和超链者不能做任何事情。好消息是在这过程中这个网精的监察指数不会上升(超链者的也不会)。这段时间结束后,做一个任务调度+共鸣 v 网精能级x2的对抗检定。网精每获得一成功(不是净成功)会造成有两点伤害的衰褪,最低造成两点伤害。
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If you want to preserve a sprite for a while against the Matrix’s efforts to squash it, and you want to have more than one sprite at a time, then you need to register a sprite. This is a dedicated, time-consuming process; it takes a number of hours equal to the sprite’s level, and neither the technomancer doing the registering nor the sprite can take any other actions. The good news is that the sprite’s Overwatch Score does not increase during this process (neither does the technomancer’s OS). At the end of this time, make an Opposed test of the Tasking + Resonance vs. the sprite’s level x 2. This causes fading of 2 DV per hit (not net hit) the sprite gets, minimum 2 DV.

如果你在这个检定上获得至少一个净成功,网精就被成功注册,且它会被视为矩阵中合法的一部分。此外,检定净成功会增加网精的剩余指令权,并且它没有持续时间限制。它的监察指数被设回0,但其任然会增加如果网精开始做违法行为。你也可以拥有多个网精-你能拥有的注册和非注册网精数量等同于你的共鸣等级。除此以外,注册网精可以做一些下列的特殊指令权。
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If you get at least one net hit on this test, the sprite is successfully registered, and the sprite is seen as a legitimate part of the Matrix. Additionally, net hits on the test add to the sprite’s remaining tasks, and the sprite faces no time limits for its existence. Its Overwatch Score is set back to zero, but it can accumulate if the sprite starts undertaking illegal actions. You can also now have more than one sprite—you can have a number of registered sprites equal to your Resonance level, as well as one unregistered sprite. On top of that, registered sprites can perform some special tasks, as listed below.

引用
注册精魂的例子 Registering a Sprite EXAMPLE
瑞思拜想要切断她的诱错网精的源代码并决定将它注册这样他就不会消失在矩阵以太中。她划出3小时自由时间来做这件事,在此期间她除了让矩阵视网精为其的一部分之外不能做任何事。她投了她任务调度+共鸣等级总共12个骰子的骰子池,网精投了其等级x2个骰子,也就是6个。瑞思拜获得了一个净成功,这足以让诱错网精被矩阵接受,但是网精在抵抗检定中获得了4个成功,所以瑞思拜要面对8点衰褪伤害。瑞思拜投了她的意志+魅力总计11点骰子池,获得了4成功,所以她因为自己的工作获得4点由衰褪所带来的眩晕伤害。她从矩阵中退了出来并开了瓶酒尝试休息一两个小时来治愈一些眩晕伤害。
剧透 -   :
Respec likes the cut of her Fault sprite’s source code and decides to register it so it doesn’t fade away into the Matrix ether. She sets aside three hours of free time to do it, and is unable to do anything during that time except try to get the Matrix to see the sprite as part of it. She rolls her dice pool of 12 based off of her Tasking + Resonance ranks, while the sprite rolls its Level x 2 for a total of 6. Respec gets 1 net hit, which is enough to get the Fault sprite to be accepted by the Matrix, but the Fault sprite gets 4 hits on its resistance roll, making Respec face 8 fading damage. Respec rolls her Willpower + Charisma dice pool of 11, getting 4 hits, and she takes 4 Stun Damage from Fading from the work she put in. She pulls back from the Matrix and uncorks a bottle of wine to relax for an hour or two and try to get some of that Stun Damage healed.

注册网精指令权 Registered Sprite Tasks
注册网精能做这些指令权:
  • 已编制网精的指令权(Compiled Sprite Task):已注册的网精可以做已编制网精做得到的一切事情。
  • 指令权转让(Loaned Task):你可以让你的已注册网精去听从另一个化身的指令权,即使那个化身并不属于一个超链者。你可以选择转让多少指令权。你不能具体选择是那些可以被转让,那些不行,所以确保你相信转让的人。
  • 远程指令权(Remote Task):如果你派出一个已注册网精去执行远程任务,完成后它不会变回共鸣能量,而是回到你身边。
  • 再注册(Re-register Sprite):你可以尝试以一个指令权来重新注册网精,做另一个任务调度+共鸣 v 网精能级x2的对抗检定。如果你用网精的最后一个指令权来做这事,别搞砸了。如果你成功了,如果你在检定中胜出,把你的净成功数加到你剩余可用的指令权数量上去(当然,你用于再注册的一次指令权还是花掉了)。如果你在检定中失败,你失去一次指令权。如果这事网精的最后一次指令权,他就消失了。
  • 待机(Standby):你可以让你的已注册网精回到共鸣能量的形式,在你呼唤它的时候再次出现。这花费一次指令权,但这会防止网精泄露你的存在或者被以有害的方式利用。这也会重置网精的监察指数。
  • 维持复合程式(Sustain Complex Form):一个已注册网精可以为你维持一个复合程式,它代替你承受维持程式的罚值。你每次以这种方式使用一次指令权,网精便会帮你维持一个复合程式最多网精的能级战斗轮。如果愿意的话,你可以在稍后再次接过维持工作。
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Registered sprites can perform these tasks:
•   Compiled Sprite Tasks: Anything an unregistered sprite can do, a registered sprite can do, too.
•   Loaned Task: You can tell your registered sprite to follow the orders of another persona, even if that persona isn’t a technomancer. You get to pick how many tasks you’re loaning out. You don’t get to pick what those tasks will be, or what they can’t be, so make sure you trust whomever you loan your sprite to.
•   Remote Task: If you send a registered sprite on a remote task, it doesn’t return to the Resonance when it’s done. Instead, it comes back to you.
•   Re-register Sprite: You can attempt to re-register the sprite for the cost of one task, performing another Tasking + Resonance vs. sprite level x 2 Opposed test. If you use the sprite’s last task to do this, don’t screw up. If you succeed, add your net hits to the number of tasks the sprite owes you (minus the one for re-registering, of course). If you fail, you lose one task. If it was the sprite’s last task, it’s gone.
•   Standby: You can tell your registered sprite to return to the Resonance but come when you call it. This costs a task, but it keeps the sprite from giving away your presence or getting in harm’s way. This also resets the sprite’s Overwatch Score.
•   Sustain Complex Form: A registered sprite can sustain a complex form for you, so it takes the penalty from sustaining instead of you. Every task you use for this purpose lets the sprite sustain your complex form for a number of combat rounds equal to its level. You can then take over sustaining the complex form if you want.


« 上次编辑: 2021-01-22, 周五 19:13:52 由 Terrie18 »

离线 Terrie18

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Re: 【6e】超链者 p. 187-195
« 回帖 #3 于: 2020-12-29, 周二 20:34:32 »
网精-超链者的链接 Sprite-Technomancer Link

只要超链者连接着矩阵,网精就与其编制者连接在一起。这个连接可以用来发文字,图片,视频-任何形式的被需求交流都是可行的。如果超链者失去了他们和矩阵的连接,网精会继续执行在连接断开来时的指令权。如果网精未被注册,它们的存在时间限制仍适用。
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Sprites are connected to the technomancer who compiled them as long as that technomancer is connected to the Matrix. That connection can be used to send words, images, video—whatever form of communication is needed is available. If the technomancer loses their connection to the Matrix, the sprite will go about the task they were given when the link was lost. If the sprite is unregistered, the time limit for their existence still applies.

注销网精 Decompiling Sprites

有升必有降。任何被编制的都能被注销。超链者可以尝试注销别人的网精(或者自己的,如果他们想要以某种原因这么做的话),通过做一个任务调度+共鸣 v 网精能级(+编制网精的超链者共鸣,如果网精被注册的话)对抗检定。每个净成功能减少一个指令权。当它的指令权被降为零,它就被注销了,并返回生它的共鸣中去。
剧透 -   :
What goes up, must come down. What was compiled can be decompiled. Technomancers can attempt to decompile others’ sprites (or their own, if that’s what they’re into for some reason) by making a Tasking + Resonance vs. sprite level (+ Resonance of the technomancer who compiled the sprite, if it is registered) Opposed test. Each net hit takes a task away from the sprite. When its tasks are reduced to zero, it is decompiled, returning to the Resonance that birthed it.

引用
注销网精的例子 Decompiling a Sprite EXAMPLE
网猫(Netcat)找到了一个在她家主机附近尝试进入的破解网精。她决定她不想让它得逞并积极尝试把它扔回矩阵并遣散回共鸣或是失谐,不管它是从哪儿来的。她用任务调度+共鸣总共12个骰子做了个检定,破解网精与此同时投了基于它等级的4个骰子。网猫获得了5个成功而网精只获得了1个。这会从网精的剩余指令权中减少4个指令权,它剩下了-2个指令权,所以它像电子风中的比特一样飘走了。
剧透 -   :
Netcat finds a Crack sprite in her home host snooping around, trying to get in. She decides she wants none of what it is selling and promptly tries to throw it out of the Matrix and back into the Resonance or Dissonance from whence it came. She makes a Tasking + Resonance roll with her dice pool 12, while the Crack sprite makes a roll of its level of 4. Netcat gets 5 hits while the Sprite only gets 1 hit. This removes 4 tasks from the Crack Sprite’s number of tasks remaining, leaving it with –2 tasks, so it drifts away like bits on the electron winds.

网精特性 Sprite Characteristics

网精有着和它们能级相等的设备等级和共鸣。它们的矩阵属性,主动性,矩阵CM,和技能都基于它们的种类和能级(见网精种类,p. 193).网精承载着其召唤者的共鸣签名。它们想其他矩阵个体一样累积OS,如果它们被复盖,它们会随着它们剩余的指令权消失。其编制的超链者的物理位置也会被曝光。网精没有物理位置,但是由于它又其创造者的矩阵签名,所以它与之相连接。这意味着如果某人成功执行了图表追踪动作,那么他会找到网精的编制超链者而不是与之相关联的网精。
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Sprites have a Device Rating and Resonance equal to their rating. Their Matrix attributes, initiative, Matrix Condition Monitor, and skills are based on their type and rating (see Types of Sprites, p. 193). Sprites carry the Resonance signature of their summoner. They rack up an OS just like any other Matrix entity, and if they are converged upon, they vanish along with any remaining tasks. The physical location of the technomancer who compiled the thing is also revealed. The sprite has no physical location, but since it has its creator’s Matrix signature on it, it is connected to them. This means that someone succeeding in a Trace Icon action directed at the sprite will instead find the technomancer who compiled it.

网精种类 Types of Sprites

网精的技能等级等同于其能级。超链者可以召唤以下种类的网精:
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Sprite skill ratings equal their Level. Technomancers may summon the following types of sprites:

引用
情报网精 COURIER SPRITE
情报网精擅长秘密传递情报,也是优秀的追踪者。
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Courier sprites are great at delivering messages securely and are pretty good trackers.
攻击性隐匿性数据处理防火墙主动性共鸣
LL+3L+1L+2(L×2)+1+4d6L
技能:电子学, 骇入能力:饼干标签, 散列算法

破解网精 CRACK SPRITE
如果你需要一个能在雷达眼皮底下悄然活动的网精,那么破解网精是你的不二之选。
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If you need a sprite for a quiet run that stays under the radar, the Crack sprite has what you need.
攻击性隐匿性数据处理防火墙主动性共鸣
LL+2L+3L+1(L×2)+2+4d6L
技能:电子学, 骇入能力:电子幻影,对策抑制

数据网精 DATA SPRITE
数据网精是寻找、管理数据的一把好手。它们可以胜任图书管理员、搜索机器人或者冷知识竞赛的冠军。
剧透 -   :
Data sprites are masters of finding and manipulating data. They make great librarians, search bots, and trivia contest ringers.
攻击性隐匿性数据处理防火墙主动性共鸣
L-1LL+4L+1(L×2)+4+4d6L
技能:电子学, 骇入能力:文件伪装, 水印标记

诱错网精 FAULT SPRITE
诱错网精是可以在战斗中托付后背的可靠存在。它如同IC一般冷酷,却比IC顽强出一倍多。图标闪烁间它们就能撕碎你的敌人们。
剧透 -   :
The Fault sprite is the one you want to have your back in a fight. Cold as IC and twice as tenacious, they’ll shred your enemies in the blink of an icon.
攻击性隐匿性数据处理防火墙主动性共鸣
L+3LL+1L+2(L×2)+1+4d6L
技能:电子学, 骇入能力:电子风暴,电子陷阱

机械网精 MACHINE SPRITE
在所有网精中,机械网精是最有机会与物理现实世界互动的,但需要通过一台设备完成。它们是所有电子产品的专家。
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Of all the sprites, the Machine sprite is the most likely to interact with the physical world, although that would happen through a device. They’re experts at all sorts of electronics.
攻击性隐匿性数据处理防火墙主动性共鸣
L+1LL+3L+2(L×2)+3+4d6L
技能:电子学, 工程学能力:电子诊断, 重载, 稳定维持
« 上次编辑: 2021-01-22, 周五 19:14:02 由 Terrie18 »

离线 Terrie18

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Re: 【6e】超链者 p. 187-195
« 回帖 #4 于: 2020-12-29, 周二 20:39:30 »
精魂能力 Sprite Powers

文件伪装 Camouflage

网精可以把一个文件隐藏在另一个文件之中,来让被隐藏的文件在矩阵搜索中不可见。被隐藏的文件只能通过特定搜索隐藏文件的矩阵侦察检定来察觉;即使是执行这一任务的网精也必须通过检定来找到和提取这份文件。
剧透 -   :
The sprite can conceal a file within another file in such a way as to make it invisible to Matrix searches. Concealed files can only be found with a Matrix Perception test that is specifically looking for the hidden file; even the sprite must make this test in order to find and extract it.

饼干标签 Cookie
网精用它的标签能力去标注一个化身。网精用一个可以用于追踪该图标的矩阵活动的标签文件来做到这件事。网精必须在与目标进行的骇入+共鸣 v 直觉+防火墙的检定中获得成功。网精如果在对抗检定中胜出,才能让目标化身在一无所知的情况下开始携带标签文件。标签文件处于静默运行的状态之下,并受到等同于网精等级的保护。这个文件会记录宿主图标所作的一切行为,比如该化身所进入的每个服务主机、该化身参与的每个通讯(通讯对象、通讯时间,但通讯内容并不能完全探知),该图标使用的每个程序等等。使用对抗的净成功决定标签文件探知到的深度(1净成功可以提供一个粗略的大纲,大于或等于4净成功可以提供一份详尽的报告)。在由网精(或其所有者)决定的一段时间过后,被放置的标签文件自行把它自身和所搜集到的数据发送给网精。网精一旦接收它,就可以转交给超链者。如果文件传送的时候网精并未在矩阵之中,文件将被删除。标签文件可以被其寄宿的化身通过一个成功的矩阵侦查检定察觉。一旦被发现,它可能会被解除保护然后被删掉。
剧透 -   :
A sprite uses its cookie power to “tag” a target persona with a cookie file that can be used to track the icon’s Matrix activities. The sprite must successfully beat the target in a Cracking + Resonance vs. Intuition + Firewall test. If the sprite succeeds, the persona starts carrying the cookie file, none the wiser. The cookie file runs silent and is protected with a rating equal to the sprite’s level. The file logs everything the icon does; for example, each host the persona enters, the details of any communications the persona engages in (with whom and when, but not the actual contents), any programs the icon uses, etc. Use the net hits to benchmark the depth of the data the cookie accumulates (1 hit providing a bare outline, 4 or more a detailed report). At the end of a time determined by the sprite (or its owner) when placed, the cookie file transfers itself and its accumulated data to the sprite. Once the sprite has it, it may turn it over to the technomancer. If the sprite isn’t in the Matrix when the file transfers itself, the file is deleted. Cookie files may be detected with a successful Matrix Perception test performed on the carrying persona. Once identified, it may be removed by removing the file’s protection and then deleting it.

电子诊断 Diagnostics
电子诊断能力让网精有能力评估一件电子设备内部的工作状况。网精能进行一个协助检定来辅助某人使用或维修一件设备。网精做一个电子学+能级检定;如果获得任何成功,角色在可使用的骰子池获得+1骰子(只有电子学,工程学和驾驶)或者修好物品。这项能力会花费网精的全部注意力,额外加值持续到网精终止这项能力或者开始进行其他工作。
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The Diagnostics power allows the sprite to evaluate the inner workings of an electronic device. The sprite can assist someone using or repairing the device. The sprite makes an Electronics + Level test; if any hits are rolled, the character gets a +1 die to the character’s dice pool to use (Electronics, Engineering, and Piloting skills only) or repair the item. This power takes the sprite’s entire attention; the bonus lasts until the sprite drops it or does something else.

电子风暴 Electron Storm
这项攻击能力会把目标化身淹没在一阵持续存在的干扰数据流中。如果网精在于目标的骇入+共鸣 v 直觉+防火墙对抗检定中获胜,目标会收到一阵密集的数字脉冲。从网精成功造成攻击开始,在维持该能力期间的的每一个行动,它都会对目标会造成(网精的共鸣)DV矩阵伤害,如常抵抗。这阵干扰数据流也会使目标的杂讯+2。如果网精受到任何矩阵伤害,它所有的电子风暴立刻停止作用。
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This attack allows the sprite to engulf a target persona in a sustained barrage of corrupting datastreams. If the sprite beats the target in a Cracking + Resonance vs. Intuition + Firewall test, the target is swallowed in a hail of digital pulses. With the first successful attack and on each subsequent action the sprite performs while sustaining this power, it inflicts (Resonance) DV Matrix damage, resisted as normal. The engulfing storm also causes 2 levels of noise for the target. If the sprite takes any Matrix damage, all of its electron storms end immediately.

散列算法 Hash
网精可以使用散列算法能力,以一种独特的共鸣加密算法保护一个文件,被如此保护的文件只能被这只网精解保护。如果这只网精停止继续携带被散列算法影响的文件,则该文件恢复正常。如果在携带文件的期间网精被摧毁,则被保护的文件永久地被损坏并变得一文不值。网精使用这项能力的最长时间为(网精能级x10)战斗轮。
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The Hash power allows the sprite to temporarily protect a file with a unique Resonance algorithm in such a way that only the sprite can unprotect it. If the sprite stops carrying the hashed file, it reverts to normal. If the sprite is destroyed while carrying the file, the hashed file is permanently corrupted and becomes worthless. The maximum time the sprite can use this power is (Level x 10) combat rounds.

重载 Override
这项能力允许网精重写一台正在自动运行的设备的控制权。网精瞄准设备,做一个电子学+能级v目标设备等级+防火墙的检定。如果网精成功,网精获得了设备的全部控制权并能以其能级代替设备的驾驶等级。
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This power allows the sprite to override control of a device operating on autopilot. The sprite targets a device, making an Electronics + Level vs. Device Rating + Firewall test. If the sprite succeeds, the sprite gains total control of the device and can substitute its Level for the Pilot rating of the device.

电子幻影 Phantom
网精可以隐藏一个化身或是设备,这样他们对于矩阵搜素是隐形的,隐藏的化身或设备只能通过特定搜索隐藏图表的矩阵侦察检定来察觉;即使这样,网精可以做一个电子学+共鸣检定,其净成功会成为矩阵侦察检定的阈值。
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The sprite can conceal a persona or device in such a way as to make it invisible to Matrix searches. Concealed personas or devices can only be found with a Matrix Perception test that is specifically looking for the hidden icon; even then sprite can make an Electronics + Resonance test, with net hits becoming the threshold for the Matrix Perception test.

稳定维持  Stability
一只网精可以把这项能力应用于任何一个它拥有用户权限或者管理员权限的化身或设备上。稳定性能力可以防止普通的故障或意外影响目标(包括普通的失误和由「捣蛋降祸」能力及其他意外引起的)。目标设备或化身忽视普通的失误,并把严重失误降低至失误。
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A sprite can use this power on any persona or device for which it has either User or Admin access. Stability prevents normal malfunctions or accidents from affecting the target (including both standard glitches and those induced by the Gremlins or Accident powers). Ignore standard glitches and reduce critical glitches to regular glitches.

对策抑制 Suppression
大多数情况下网精都令人困惑,但使用对策抑制的网精只能被称作不可思议,尤其是对主机而言。如果主机内的网精在主机投放IC的时候使用了这一能力,这一IC会被延迟投放(能级/2)战斗轮。被延迟的IC不能行动,也不能被作为目标。
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Sprites are confusing at the best of times, but a sprite using Suppression is just bizarre, especially to hosts. If a sprite is in a host and using this power when the host launches IC, that IC is delayed from launching by (Level / 2) combat rounds. Delayed IC can’t act or be targeted.

电子陷阱 Trap
这项攻击允许一个网精去锁定目标,防止他行动。网精做一个骇入+能级 v 意志+防火墙检定,成功意味着目标在能力持续期间无法行动。这项能力会花费网精的全部注意力;一旦网精开始其他工作,目标就可以行动了。
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This attack allows a sprite to lock down a target, preventing it from taking an action. The sprite makes a Cracking + Level vs. Willpower + Firewall test, where success means the target cannot take an action as long as the power is sustained. This power takes the sprite’s entire attention; once the sprite goes to do something else, the target can act.

水印标记 Watermark
网精可以用一种只有共鸣体(Resonance-Driven entities)可见的标记来标注一个图标。这与矩阵签名很像。这项能力允许网精秘密地在矩阵对象上留下信息。网精可以用新的水印来复盖一个现存的。水印可以以一个抹消矩阵签名动作清除,否则它会一直存在于该图标之上。
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The sprite can tag an icon with an invisible marking that only Resonance-driven entities can see, kind of like a Matrix signature. This allows the sprite to secretly leave messages on Matrix objects. A sprite can overwrite an existing watermark with a new one. A watermark can be erased with the Erase Matrix Signature action by a Resonant being; otherwise it lasts as long as the icon does.
« 上次编辑: 2021-01-22, 周五 19:14:11 由 Terrie18 »

离线 Terrie18

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Re: 【6e】超链者 p. 187-195
« 回帖 #5 于: 2020-12-29, 周二 20:45:20 »
深潜 Submersion

超链者通过一种神秘的,被称之为共鸣的能量来获得连接矩阵的能力。共鸣的本质没有被完全理解,即使是对于引导它的那群人也是如此。但是超链者知道他们不需要理解他就能使用它并让他们变强。超链则能以将自身深潜入纯粹的精华中的方式来建立起更强的共鸣链接。比起技术性,深潜更像是一种精神性的体验。当超链者把自己浸入共鸣能量深处时,他的自我意识(ego)发生改变,他的感知能力被无限延展,他很少会再展现出深潜之前那一面的自我。但这会让超链者与共鸣能量之间的纽带更紧密,增强他们的力量。深潜可以用阶层(grades)来衡量;在角色首次深潜后,她具有1阶深潜,之后依次增加。进入下一阶需要花费的业力是10+阶层。进入下一阶需要花费的业力是10+(阶层×3)。如果她的共鸣属性减少到了深潜阶层数之下,她的深潜阶层也会随之下降(不会退回所耗费的业力,但在提升共鸣属性之后可以再次购买)。深潜也能给予你学习新回声的机会(见下)。
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Technomancers gain their ability to connect to the Matrix through a mysterious power known as the Resonance. The nature of the Resonance is not fully understood, even by those who channel it. But technomancers know they do not have to understand it to use it and make themselves stronger. Technomancers can build a more powerful Resonance connection by submerging themselves into its pure essence. Submersion is more of a spiritual experience than a technological one. When you submerge yourself, your ego is challenged, your awareness is stretched, and you rarely come out the other side quite the same person you were when you started. But it gives you a closer bond with the Resonance, and increased power comes with it. Submersion is measured in grades, beginning with Grade 1 and increasing. Each grade has a Karma cost equal to 10 + Submersion grade. Your Submersion grade can’t exceed your Resonance attribute. If your Resonance is ever reduced below your Submersion grade, your grade is reduced (no refunds, but you can buy it back if you can bring your Resonance back up). Submersion also gives you the chance to learn a new echo (see below).

最大共鸣强化 Increased Maximum Resonance

超链者共鸣属性的天然最大值是6+她的深潜阶层。最大值的提升不意味着你共鸣属性的自动提升-你仍然需要花费业力来提升你的共鸣属性。
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The natural maximum for your Resonance attribute is 6 + your Submersion grade. An increase in the maximum does not mean an automatic increase in your Resonance attribute—you still have to spend Karma to increase your Resonance attribute.

回声 Echoes

超链者在深潜时能获得新的能力,她们把它叫做回声。每个深潜阶层,超链者都会获得一项额外的回声能力。除非特别注明,否则超链者不能多次选择同一个回声能力。如果有能够多次选择的回声能力,那么它们的奖励叠加。
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Technomancers learn new powers, called Echoes, when they submerge. Each grade of Submersion you gain gets you one additional Echo. Unless otherwise noted, you can’t pick the same Echo more than once. When Echoes can be taken multiple times, their bonuses stack.

引用
活化网络 Living Network:你的活体化身可以作为个网域的主机。这项回声只能被选择一次。
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Living Network: Your living persona can function as the master device in a PAN. This Echo is only selected once.

机械之心 Machine Mind:你获得1级控制中控器的能力。这项回声只能被选择一次。
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Machine Mind: You gain the benefits of a Rating 1 Control Rig (p. 283). This Echo is only selected once.

矩阵属性升级 Matrix Attribute Upgrade:你的活体化身的其中一个属性增加1点。这项回声能力可以被多次选择,但同一属性只能被选择2次
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Matrix Attribute Upgrade: Upgrade one of your living persona’s Matrix Attributes by 1. This Echo may be taken multiple times, but each Matrix Attribute may only be upgraded twice.

神经过滤器 NeuroFilter:对抗生物反馈伤害时,你获得+1骰池加值。这项回声可以被选择2次。
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NeuroFilter: You get a +1 dice pool bonus to resist biofeedback damage. This Echo may be taken twice.

超频 Overclocking:你的活体化身在矩阵中更为迅捷。当接入热模VR时,你获得额外的一个次要动作和+1d6主动性骰奖励。
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Overclocking: You accelerate your living persona to act more quickly in the Matrix. You get an additional Minor Action and +1D6 Initiative Dice while you’re in hot-sim VR.

共鸣链接 Resonance Link:这项回声能力给予你建立一条低等级、单向的情感连接,你可以与你选择的另一位超链者建立连接。只要你处在连接中,你可以感受到对方占主导性的情绪,当与你连接的超链者焦虑、感到疼痛或处于其他危险状况时,你总是能得知。共鸣连接是单方向的(所以你的连接者不能收到你的情感信号)。当然,如果你们两个都用这项回声能力与对方建立连接,就能得到一条双向通道。
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Resonance Link: This echo gives you the ability to establish a low-level, one-way empathic link with another technomancer of your choice. As long as you’re linked, you can discern the dominant mood and emotions of your linked companion. You know whenever your companion is under attack or stress, feeling pain, or otherwise in danger. The Resonance Link works in only one direction (so your companion does not receive empathic signals from you), but if both of you take the echo with each other, you can make a twoway link.

表皮连接 Skinlink:你可以像使用DNI一样只需触碰设备就能获得连接。这项回声只能被选择一次。
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Skinlink: You can connect to a device as if using a DNI simply by touching it. This Echo is only selected once.

引用
深潜范例 submersion EXAMPLE
入墨(InterInk)终于为他的第一次深潜挣到了11点业力,并且还知晓了矩阵深暗的秘密。他来了一场前往矩阵最深处的精神探险,从没有任何碟客到达过这里。他以新的面貌重新现世并选择了神经过滤器回声,使他能更少承受生物反馈伤害。他等不及去赚他的第12点业力以再来一次这个仪式了。
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Interlnk has finally earned the 11 Karma to get his first level of Submersion and learn the deep and dark secrets of the Matrix. He goes through a spiritual quest into the most secret parts of the Matrix, where no mere decker could ever go. He comes out a changed person and chooses to have the NeuroFilter Echo, making him less likely to experience biofeedback damage. He can’t wait to get 12 Karma to go through the rituals once more!
« 上次编辑: 2021-01-22, 周五 19:14:20 由 Terrie18 »