作者 主题: 【Pathfinder #46: Wake of the Watcher】空鬼(Dimensional Shambler)  (阅读 5892 次)

副标题: 克系怪物补全计划,我抽到一个翻一个慢慢补,不过这玩意怎么经典都没人翻啊。

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空鬼Dimensional Shambler
这个满布皱纹的身影直立而起有一个成年男性的高度,它的大手上带着大量扭曲的手指。

空鬼 CR 8
来源 Pathfinder #46: 唤醒守望者 pg. 80
XP 4,800
混乱邪恶 中型异界生物 (混乱, 邪恶)
先攻 +7; 感官 黑暗视觉 60尺; 察觉 +14
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防御
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AC 21, 接触 13, 措手不及 18 (+3 敏捷, +8 天生护甲)
HP 94 (9d10+45)
强韧 +11, 反射 +8, 意志 +10
特殊防御 抵抗咒法; DR 5/秩序; 免疫 召唤Summoning
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攻击
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速度 30尺
近战 2 爪抓 +14 (2d6+5 附带攫抓)
特殊攻击 维度掌控,位面转移
类法术能力 (施法者等级8;专注+9)
随意——任意门
3次/天——次元锚,闪现术
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数据
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力量 21, 敏捷 16, 体质 20, 智力 7, 感知 14, 魅力 13
基础攻击加值 +9; CMB +14 (+18 擒抱); CMD 27
专长 精通先攻,钢铁意志,闪电反射,突刺,要害打击
技能 知识 (位面) +18, 察觉 +14, 察言观色 +14, 隐匿 +15; 种族调整 +8 知识 (位面)
语言 邪灵语
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生态
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环境 任意
组织 独行、成对或族群(3-9)
财宝标准
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特殊能力
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维度掌控(Dimension Mastery, Ex):空鬼在使用次元门dimension door后正常行动。空鬼在受到次元锚dimensional anchor次元锁 dimensional lock效果影响时,可通过移动动作进行 DC25 的知识(位面)检定,在 1 轮内无视该法术效果。

抵抗咒法(Resist Conjuration, Ex):空鬼讨厌被其他生物召唤。他们免疫咒法系(召唤)的所有法术效果,并且在确定它们是否可以被诸如异界盟友planar ally异界誓缚planar binding之类的法术召唤时被视为拥有双倍的实际生命骰(大多数空鬼为 18 HD)

位面转移(Shift Planes, Su):空鬼每小时可以在位面之间转移一次,其效果与异界传送plane shift法术所产生的效果相似,进行DC 20的知识(位面)检定,若成功空鬼可以在其目标位面的确切位置显现。若检定结果高于DC 10点或更多,且它的出现将立即导致战斗,它在其先攻检定上获得 +10 加值。使用位面转移是一个会引起借机攻击的整轮动作,在此期间,空鬼会开始闪烁和消隐。空鬼可以在擒抱生物时使用该能力——这样做不会引起被它擒抱的生物的借机攻击。如果该生物的体型小于或等于空鬼(大多数空鬼为中型),则该生物与空鬼一同位面转移,除非它通过 DC 15 的意志豁免。这个豁免的DC基于魅力。
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描述
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空鬼是位面间的流浪者。凭借其位面转移的能力,它对伟大彼岸the Great Beyond所展现出来的不可思议并不陌生,尽管它的智慧野蛮而粗俗,但它对位面和维度间关系的知识的理解尤为深刻。

一个空鬼在外形上有着类人的轮廓,但它以一种奇怪而陌生的步态移动,使它看起来像一个难以自控的生物,如同醉酒或是遭受重创。然而,那些把这种步履蹒跚的姿态误认为是软弱的标志的人很快就会认识到他们的错误,因为空鬼实际上相当敏捷——奇怪的笨拙步伐只是它非人的面容的另一种外在表现。

一个空鬼通常有7英尺高,350磅重。

剧透 -  原文:
Dimensional Shambler
This rugose figure rears up to a man’s height, its large hands bearing far too many twitching fingers.

Dimensional Shambler CR 8
Source Pathfinder #46: Wake of the Watcher pg. 80
XP 4,800
CE Medium outsider (chaotic, evil)
Init +7; Senses darkvision 60 ft.; Perception +14
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Defense
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AC 21, touch 13, flat-footed 18 (+3 Dex, +8 natural)
hp 94 (9d10+45)
Fort +11, Ref +8, Will +10
Defensive Abilities resist conjuration; DR 5/lawful; Immune summoning
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Offense
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Speed 30 ft.
Melee 2 claws +14 (2d6+5 plus grab)
Special Attacks dimension mastery, shift planes
Spell-Like Abilities (CL 8th; concentration +9)
At will——dimension door
3/day——blink, dimensional anchor
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Statistics
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Str 21, Dex 16, Con 20, Int 7, Wis 14, Cha 13
Base Atk +9; CMB +14 (+18 grapple); CMD 27
Feats Improved Initiative, Iron Will, Lightning Reflexes, Lunge, Vital Strike
Skills Knowledge (planes) +18, Perception +14, Sense Motive +14, Stealth +15; Racial Modifiers +8 Knowledge (planes)
Languages Aklo
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Ecology
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Environment any
Organization solitary, pair, or gang (3-9)
Treasure standard
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Special Abilities
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Dimension Mastery (Ex) A dimensional shambler can take actions normally after using dimension door effects. A dimensional shambler under the effects of a dimensional anchor or dimensional lock spell can ignore the effects of the spell for 1 round by making a DC 25 Knowledge (planes) check as a move action.

Resist Conjuration (Ex) Dimensional shamblers detest being conjured by other creatures. They are immune to all spell effects of the summoning school, and are treated as if they had double their actual Hit Dice (18 HD for most dimensional shamblers) for the purposes of determining if they can be conjured by spells like planar ally or planar binding.

Shift Planes (Su) A dimensional shambler can shift between planes once per hour, using an effect that is similar to that created by the plane shift spell, save that a dimensional shambler is a master of such travel and can manifest at an exact location on its destination plane if it makes a DC 20 Knowledge (planes) check. If it exceeds this DC by 10 or more, it can place itself in such a position upon arrival that if combat immediately results from its appearance, it gains a +10 bonus on its resulting initiative check. Using shift planes is a full-round action that provokes attacks of opportunity, during which the dimensional shambler shimmers and grows increasingly transparent. A dimensional shambler can use this ability while grappling a creature—doing so does not provoke attacks of opportunity from the creature it is grappling. If the creature is of the dimensional shambler’s size or smaller (Medium for most dimensional shamblers), that creature shifts planes with the dimensional shambler unless it makes a DC 15 Will save. The save DC is Charisma-based.
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Description
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The dimensional shambler is a vagabond of the realms between realms. With its ability to shift planes, it is no stranger to the weirdest the Great Beyond has to offer, and despite its brutish and unrefined intellect, its knowledge of the planes and the relationships between dimensions is significant indeed.

A dimensional shambler is humanoid in outline, yet it moves with a weird and alien gait that gives it the appearance of a creature not in full possession of its faculties, almost as if it were drunk or horribly wounded. Yet those who mistake this shambling posture as a sign of weakness swiftly learn of their error, for the dimensional shambler is in fact quite agile—the weird lumbering cadence of its movements is simply another outward manifestation of its inhuman countenance.

A dimensional shambler typically stands just over 7 feet in height, and weighs 350 pounds.
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生态
作为异界生物,空鬼无需进食——这一特性对于经常漂流或迷失于食物与水存在与否都未知的奇异国度的生物来说非常的有用。他们更适应于大多数与主物质位面功能相似的地区,因为它们的身体构造更适合在陆地旅行。他们没有天生的飞行速度,无法在水下呼吸,也没有特殊的能量抗力,因此在整个伟大彼岸有许多国度对空鬼来说是危险的,甚至是致命的。然而,他们是位面旅行的大师,他们本能地避免出现在会对他们造成伤害的地区。更强大的空鬼会经常寻找一些魔法物品来帮助他们在陌生和不那么友好的地区旅行。
凡人学者难以理解空鬼对探索伟大彼岸的需求。当然,好奇心似乎是他们驱使他们旅行的主要因素——一个空鬼可以花费数周甚至数年时间来观察一个极端异常的位面特征,例如原始生命形态被从正能量位面驱逐至周围的现实中,深渊沼泽诡异的半生命起伏中诞生出恶魔军团,或是大漩涡深处物质风暴那令人惊颤的伟力。作为混乱邪恶的异界生物,没有强烈阵营特征或是更接近混乱邪恶特质的位面对他们来说更为舒适,但这并不妨碍他们探索更远的领域。空鬼的思维,就像他的身体和迁徙一样,凡人很难准确的预测,可能除了学者们假设的好奇心外他还有其他的动机。也许他们的种族本能地穿梭在伟大彼岸中寻找一个被遗忘或隐藏的目标,又或者现实的不断变化给他们带来了愉悦或是一些奇怪的养分。空鬼通常缺乏进行长期理性讨论的智慧,并且在遇到其他生物时更倾向于攻击他们,因此通过对话了解更多关于这个神秘种族的尝试并没有产生特别有效的结果。
剧透 -  原文:
As outsiders, dimensional shamblers have no need to feed—a trait that comes in handy for a creature that often finds itself adrift or lost in strange realms where food and water does not—or perhaps cannot—exist. They are certainly most at home in regions that function similarly to most Material Plane worlds, for their bodies are built to traverse the ground. They have no inborn ability to f ly, cannot breathe water, and possess no unusual resistance to energies, and as such there are many realms throughout the Great Beyond that are dangerous or even deadly to dimensional shamblers. Yet they are masters of traveling the planes, and instinctively avoid appearing in regions that would cause them harm. More powerful dimensional shamblers often seek out magical devices to aid them in traveling the stranger and less hospitable corners of reality.
The need a dimensional shambler has for exploring the Great Beyond is not fully understood by mortal scholars. Certainly, curiosity seems to be a large part oftheir drive—a dimensional shambler can spend weeks or even years simply observing a particularly unusual planar feature, such as the expulsion of raw protolife from the Positive Energy Plane into the surrounding realities, the strange semianimate heavings of an Abyssal swamp giving birth to a legion of demons, or the mind-numbing violence of a reality storm deep in the Maelstrom. As chaotic evil outsiders, they are most comfortable on planes that either have no strong alignment traits or are close to chaotic evil, yet this does not prevent them from exploring realms beyond.
The mind of a dimensional shambler, as with its body and mobility, is not quite “in tune” with mortal expectations, and it may be that what scholars have assumed is curiosity could be some other driving force. Perhaps the race instinctively travels the Great Beyond in search of a forgotten or hidden goal, or maybe the constant change of reality is something that brings them pleasure or some strange nutrition.Dimensional shamblers generally lack the wits to carry on long philosophical discussions, and are prone to attacking other creatures when they encounter them, so attempts to learn more about this mysterious race through conversation have not resulted in particularly informative results.
环境与社会
空鬼似乎对其他同类没什么兴趣。虽然当某种机遇将他们汇聚一堂时,他们并没有表现出任何对同类使用暴力的本能需要,但他们也不会主动去寻找自己的同类来陪伴。空鬼是孤独的生物,他们与其他生命体的大部分交流都以暴力告终——他们喜欢抓住那些能够理解自己身处险境的生物,然后把它们迅速带到多元宇宙的偏远角落。那些经历过这种绑架并幸存下来能够讲述这个故事的少数人,要么从绑架者那逃脱并躲了起来,要么杀死了空鬼。无论如何,他们的回归都必然涉及到穿越伟大彼岸的悲惨旅程,因为空鬼非常擅长选择极其偏远和危险区域作为绑架的目的地。这些受害者中的大多数人的命运是未知的,尽管一些间接证据表明,空鬼本身在受害者的厄运中扮演着关键而可怕的角色。
施法者长期以来一直在寻求利用空鬼在位面之间准确移动能力的方法。从凡人魔法传统上来看这种技艺很难被掌握——异界传送本就因其不准确而臭名昭著,所以大部分情况下异界之门、神迹术或祈愿术这样强大的法术才是安全跨位面旅行的首选选择。然而,空鬼似乎能够在无法导航的地方轻松地导航,在极其繁复且遥远的地方之间穿行,这看上去并不比人类走出房子进入他自己的前院更加困难。不幸的是,因为空鬼对位面旅行的掌握使他能够如此准确地导航,这使他们能够以惊人的技巧抵抗施法者的召唤。事实上,当大多数施法者掌握了引诱或召唤空鬼所需的法术时,使用异界之门法术通常是一件更简单的事情。
一些施法者声称已经开发出更容易吸引空鬼的方法。通过使用全金属刀刃进行血祭,并应用严格的数学符号或其他复杂的符文组合,这些施法者可以相对轻松地召唤空鬼。不幸的是,符文、金属和血祭的确切组合对于每个空鬼来说似乎不尽相同,所以一旦施法者找到正确的组合来引诱这些怪物中的一个,施法者将会把他发现的这个秘密作为其最大的宝藏严密的保护起来。这些秘密仪式的性质和可用性由GM自行决定,但这样一个仪式的配方对感兴趣的卖家来说可能价值 8,000 gp 或更多。
剧透 -  原文:
HABITAT & SOCIETY
Dimensional shamblers seem to have very little interest in others of their kind. While they do not display any instinctual need for violence against others of their ilk when chance brings them together, neither do they seek out their own kind for companionship.Dimensional shamblers are solitary beings,  and the majority of their interactions with other forms of life are violent—they are fond of snatching creatures who are capable of comprehending their own peril and whisking them away to remote corners of the multiverse. Those few who have endured these abductions and survived to tell the tale did so either by escaping their captors and hiding, or by slaying the shamblers. In all cases, their return home has involved harrowing journeys through the Great Beyond, for the dimensional shambler is frustratingly skilled at selecting particularly remote and dangerous realms as destinations for its abductions. The fate of the majority of these victims is unknown, although circumstantial evidence indicates that the shambler itself plays a key and grisly role in the victims’ doom.
Spellcasters have long sought to harness the dimensional shambler’s ability to accurately travel between planes. Mortal magic has traditionally found this feat a difficult one to master—plane shift is notorious for its inaccuracy, often leaving powerful effects like gate, miracle, or wish as the favored methods of safe interplanar travel. Yet the dimensional shambler seems able to navigate the unnavigable with ease, traveling between incredibly diverse and distant locations with no more difficulty than a human might have stepping out of a house into his own front yard. Unfortunately, the same mastery over dimensional travel that affords shamblers such accurate navigation allows them to resist the call of conjurers with surprising skill. In fact, by the time most spellcasters master the magic required to lure or conjure a dimensional shambler, it is often a simpler matter to use a gate spell instead.
Some conjurers claim to have developed methods of attracting dimensional shamblers more easily. Through the use of blood sacrifice via a blade of purest metal and the application of exacting mathematical  symbols or other complex combinations of runes, these spellcasters can call upon dimensional shamblers with relative ease. Unfortunately, the exact combination of runes, metals, and bloodshed seems different for every dimensional shambler, so once a spellcaster discovers the correct combination to lure one of these monsters, the secret that caster has uncovered is as closely guarded as her greatest treasures. The nature and availability of these secret rituals are left to the GM to determine, but such a ritual’s recipe could well be worth 8,000 gp or more to an interested party.
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离线 八尾猫

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善。感谢翻译,这个确实是很老很经典的东西了。

离线 萌新也有滥强的心

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看大佬翻译的东西都特别赏心悦目。
而且连原文都辛苦的排了版,看着就特别舒服。
大佬棒棒哒

离线 LXY35

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看着好强,CR竟然只有8,克系这么没牌面