引述:野兽血脉《Blood of the Beast》
德鲁伊变体-孽生腐主(Swarm mongers)
『I shall reap a terrible bounty from the death that I sow in your name. Father Nurgle... 』
——瘟疫蜂巢泰佛斯,《战锤40000》
发迹于社会的污秽旯旮,孽生腐主的生存能力无人能比。当其他德鲁伊与自然乃至城市精魂取得沟通时,孽生腐主却发现了朽坏腐败的魅力所在,并从真菌,疾病以及自身的求生意志中汲取力量。
孽生魔宠(Fecund Familiar,Ex):孽生腐主与单一城市魔宠建立联结,并将其职业等级视作法师等级以决定魔宠能力。孽生腐主必须选择下列魔宠之一:猫,室内蜈蚣(house centipede,UM),老鼠,渡鸦或者猩红蜘蛛(scarlet spider,UM)。孽生魔宠得到其主人的污秽之裔,阴影巧计以及毒素免疫职业能力。
孽生腐主可以通过一个标准动作让其魔宠向前爆散成一团由同样生物组成的集群,占据四个格子,并获得等同于其主人最大生命一半的临时生命值。当处于集群形态时,魔宠失去精通反射闪避,法术共享,传递接触法术,以及探知魔宠特殊能力。其使用原来的AC,豁免,以及技能加值,同时获得集群亚种和进行集群攻击的能力,1级时造成的伤害是1d6,并且将其孽生腐主的职业等级作为集群的HD以计算集群亚种的伤害增加。孽生腐主免疫自己孽生魔宠集群的攻击。
5级起,所有受到孽生魔宠集群伤害的生物必须成功通过一个强韧检定,DC=10+1/2孽生腐主职业等级+孽生腐主感知修正,否则恶心1d6轮。12级时,没能通过强韧检定的生物陷入反胃状态而不是恶心状态。
孽生腐主每天将其魔宠变形成集群状态的次数等同于其感知修正(至少为1),变形持续时间是每职业等级1分钟,或直到孽生腐主以一个标准动作将魔宠回复成单一生物形态为止。孽生魔宠处于集群形态时无法让体型下降到微型及更小的级别。
这项能力替代自然纽带。
害虫之友(Low Friends,Ex):2级时,孽生腐主获得毒虫之心(Vermin Heart,APG)作为奖励专长。这项能力替代穿林步。
阴影巧计(Shadowy Opportunist,Ex):孽生腐主在知识(本地)和隐匿检定上获得+2加值。这项能力替代自然智识。
污秽之裔(Child of Pollution,Su):4级起,孽生腐主在对抗毒素以及疾病的豁免检定上获得+4加值,并且能饮食腐败的食物和饮料而避免不良效果。每天每四个等级一次,腐生孽主可能以标准动作吃下一份腐烂的食物并获得等同于1d8+职业等级的临时生命值,持续1小时。这项能力替代抗自然诱惑。
集群形态(Swarm Shape,Su):12级时,孽生腐主能通过自然变身能力变形成害虫集群,如同血肉虫群(Swarm Skin,APG)一般,但无法分配成一个以上的集群。使用该能力时他身上的装备也不会掉落,并且孽生腐主能正常地回复到原来形态。这项能力替代12级时获得的自然变身选择。
Swarm mongers(Druid Archetype)
Swarm mongers are unparalleled survivors, thriving on the filthy fringes of society. Whereas other druids commune with nature or even the spirit of a city, swarm mongers find beauty and strength in decay, and they draw their power from fungus, disease, and their own singular will to survive.
Fecund Familiar (Ex): A swarm monger bonds with an urban familiar, treating her druid level as her wizard level for the purposes of determining her familiar’s abilities. The swarm monger must select her familiar from the following options: cat, house centipede UM , rat, raven, or scarlet spider UM . The fecund familiar gains the benefits of its master’s child of pollution, shadowy opportunist, and venom immunity class abilities.
As a standard action, a swarm monger can cause her familiar to burst forth into a full swarm of identical creatures, filling four contiguous 5-foot squares and gaining temporary hit points equal to half its master’s maximum hit points. While in swarm form, the familiar loses the improved evasion, share spells, deliver touch attack, and scry on familiar special abilities. It uses its normal AC, saving throws, and skill bonuses, and it gains the swarm subtype and the ability to make swarm attacks (dealing 1d6 points of damage at 1st level and using the swarm monger’s druid level as the swarm’s Hit Dice to determine damage increases as per the swarm subtype). The swarm monger is immune to her own familiar’s swarm attack.
Beginning at 5th level, any creature damaged by a fecund familiar’s swarm attack must succeed at a Fortitude saving throw (DC = 10 + 1/2 the swarm monger’s druid level + the swarm monger’s Wisdom modifier) or be sickened for 1d6 rounds. At 12th level, creatures that fail their Fortitude saving throws instead become nauseated. A swarm monger can transform her familiar into a swarm a number of times each day equal to her Wisdom modifier (minimum 1), and the transformation lasts for 1 minute per druid level, or until the swarm monger reverts her familiar back to a singular form as a standard action. A fecund familiar cannot be reduced in size to Diminutive or smaller when in swarm form. This ability replaces nature bond.
Low Friends (Ex): At 2nd level, a swarm monger gains Vermin Heart APG as a bonus feat. This ability replaces woodland stride.
Shadowy Opportunist (Ex): A swarm monger gains a +2 bonus on Knowledge (local) and Stealth checks. This ability replaces nature sense. Child of Pollution (Su): Starting at 4th level, a swarm monger gains a +4 bonus on saving throws against disease and poisons, and she can eat spoiled or rotting food and drink without ill effect. Once per day for every 4 druid levels she has, a swarm monger can devour a handful of rotting food as a standard action to gain a number of temporary hit points equal to 1d8 + her druid level that last for 1 hour. This ability replaces resist nature’s lure.
Swarm Shape (Su): At 12th level, a swarm monger can use wild shape to transform into a swarm of vermin, functioning as swarm skin APG , but not allowing her to split into more than one contiguous swarm. She doesn’t leave her gear behind when she uses this ability, and she can revert to her mundane form normally. This ability replaces the normal wild shape options gained at 12th level.
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