純美蘋果園
TRPG討論區 => 研討區 => 3版 討論區 => 主题作者是: joasy 于 2010-12-08, 周三 22:31:55
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PAL或者德鲁伊可以给特殊坐骑或动物伙伴共享人类变巨术吗?
选择了构装魔宠或者人彘的法师/牧师可以给自己的魔宠共享治疗X伤吗?
这些法术会对魔宠/动物伙伴/特殊坐骑起作用吗?若会,起什么样的作用?
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变巨肯定不行,治疗也肯定不行。
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选择了构装魔宠或者人彘的法师/牧师可以给自己的魔宠共享治疗X伤吗?
人彘似乎是不死生物?於是治療可以共享成傷害?
/me 純口胡
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都可以
只要这个法术是由PAL。DRU。法师。自己施展的就可以
并且无视魔宠,动物伙伴,坐骑的生物类型
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http://www.goddessfantasy.net/index.php?topic=35289.0
其实先翻翻战力区和疑问区是个好习惯
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其实看过了,但是在讨论时还是有争议
其实我现在最大的问题是,一个法师/牧师兼职角色,给自己的构装或亡灵魔宠共享治疗X伤,能治疗吗?还是说那亡灵魔宠会受到伤害?
法术共享必须是对自己生效的才能共享,而不能单独给予魔宠对吧?比如你想用人类变巨变大魔宠,你就必须变大自己是吧?
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人类变巨术只对类人生物有效,而且距离是touch,法术共享无效吧
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Share Spells: At the master’s option, he may have any spell (but not any spell-like ability) he casts on himself also affect his familiar. The familiar must be within 5 feet at the time of casting to receive the benefit.
If the spell or effect has a duration other than instantaneous, it stops affecting the familiar if it moves farther than 5 feet away and will not affect the familiar again even if it returns to the master before the duration expires. Additionally, the master may cast a spell with a target of “You” on his familiar (as a touch range spell) instead of on himself.
A master and his familiar can share spells even if the spells normally do not affect creatures of the familiar’s type (magical beast).
由此可证,人类变巨和治疗伤害都是可以共享给魔宠的。不过,如果魔宠是UD的话,治疗伤害法术原本就能作用在它身上(造成反作用),所以法术共享特性并不会使得这个法术的效果发生改变。假如你对自己施展治疗伤害,那么这个法术会被共享给和你在一起的魔宠并且正常作用,也就是说治疗伤害法术会伤害不死生物类型的魔宠。
当然,考虑到在Improved Familiar这个专长的注释中,选择人彘作为魔宠的先决条件是主人的生物类型为不死生物,所以主人给自己施展的用于治疗伤害的法术理应是造成伤害系列法术,所以不存在这个问题。
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法术共享强制跨种族生效,这个在核心书已经有明确说明了
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法术共享(Share Spells,特异能力):根据主人的选择,他可以让他施放给自己的法术(不包括类法术能力)同样影响自己的魔宠。该魔宠必须在施法发生效果时处在主人周围5英尺范围内。
如果该法术或者法术效果不是瞬间的而是有持续时间,那么在魔宠离开5尺范围后该法术将无法影响此魔宠,并且也不会再次影响它,就算它在法术持续时间到期前回到主人身边也是如此。另外,主人可以对魔宠施展那些法术目标为“自己”(“You”)的法术(按照远程接触法术方式)而不是只能对自己施展。
即使某些法术通常不会影响魔宠同类生物(魔法兽),主人也可以用这种方式和魔宠共享该法术。
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然而注意的是
可以共享的效果的类型也是同样
治疗X伤类是正能量效果,即使共享给魔宠也是正能量效果
因此不死魔宠会因为正能量受伤,构装类则不会因为正能量而受伤或恢复
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人彘表示它是个无辜的构装生物。。。
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其实看过了,但是在讨论时还是有争议
其实我现在最大的问题是,一个法师/牧师兼职角色,给自己的构装或亡灵魔宠共享治疗X伤,能治疗吗?还是说那亡灵魔宠会受到伤害?
法术共享必须是对自己生效的才能共享,而不能单独给予魔宠对吧?比如你想用人类变巨变大魔宠,你就必须变大自己是吧?
法术共享有两种运用方式:
第一,在对自己施展法术的时候,施法者可以选择把法术的效果延伸到邻接的魔宠身上,也就是好像他施展的那个法术可以影响共计两个目标(或者更多,如果他同时拥有动物伙伴、特殊坐骑或者Ice Killer等等拥有Share Spells特性的从属单位);
第二,对魔宠施展法术目标为“自己”的法术,也就是把魔宠作为法术目标。
在以这两种方式用自己的法术影响魔宠的时候,即使那个法术不影响魔宠所属的生物类型,也可以正常作用于魔宠身上。
举例而言,人类变巨、魅惑人类等等的法术的法术目标限定为“类人生物”,也就是说这些法术只能影响某些生物类型;但是在有Share Spells特性的情况下,魔宠也可以受到这些法术的效果影响。
第二种情况是魔宠所属的生物类型免疫这类法术、无法作为受术者的情况。举例而言,不死生物通常免疫心灵影响效果;构装生物免疫一串效果(immunities),无法被一串效果影响(not subject to),无法自行恢复伤害,等等。
这些情况通常比较复杂,需要原文支持。若根据严格按照字面意思原则进行判定,某建议的是,因为生物类型特性导致的“通常无法作用”的法术可以在这些生物身上正常作用。在生物类型特性即Traits中写明的immunities可以无视,但是not subject to的项目涉及各种合理性问题,最好看作仍旧有效;此外,空属性本身并不是immunities或者not subject to的条目,但是导致许多immunities和not subject to,则这些并不属于“通常无法影响生物类型”而是“因为生物类型的某些特性(如无体质)而无法作用”,仍然有效。
以构装生物为例,构装生物特性和无体质特性如下:
特性:构装体拥有下列特性(除非生物描述中另有说明)。
-没有体质值。
-低光视觉。
-60尺黑暗视觉。
-对所有影响心灵(mind-affecting)的效果免疫(魅惑[charm]、胁迫[compulsion]、魅影幻觉[phantasm]、心灵幻觉[pattern]、以及士气效果[morale effect])。
-对毒素、睡眠、麻痹、震慑、疾病、死亡效果、和死灵系效果免疫。
-无法自行回复伤害,但常常可以在某些特定效果下得到修复(详见怪物的说明),或通过使用制造构装体专长(Craft Construct)修复。具有快速痊愈(fast healing)特性的构装体仍可同样的自疗。
-不受重击、非致命伤害、属性伤害、属性吸取、疲劳、力竭和能量吸取影响。
-对任何需要强韧豁免的效果免疫(除非此效果同样对物体有效,或此效果无害)。
-不会因巨创而死亡。在生命值减为0或更低的时候便被摧毁。
-因为它不是活物,所以不可能被再生或复活。
-因为它的身体是一块无生命的物质,构装体很难被摧毁。根据体型它获得额外生命值,如下表。
-只熟练使用它自己的天生武器。除非形态类似于人,那样可熟练使用在它的说明中所提到的任意武器。
-不熟练使用任何盔甲。
-构装体不需要进食、睡眠或呼吸。
Traits: A construct possesses the following traits (unless otherwise noted in a creature’s entry).
—No Constitution score.
—Low-light vision.
—Darkvision out to 60 feet.
—Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
—Immunity to poison, sleep effects, paralysis, stunning, disease , death effects, and necromancy effects.
—Cannot heal damage on their own, but often can be repaired by exposing them to a certain kind of effect (see the creature’s description for details) or through the use of the Craft Construct feat. A construct with the fast healing special quality still benefits from that quality.
—Not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain.
—Immunity to any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).
—Not at risk of death from massive damage. Immediately destroyed when reduced to 0 hit points or less.
—Since it was never alive, a construct cannot be raised or resurrected.
—Because its body is a mass of unliving matter, a construct is hard to destroy. It gains bonus hit points based on size, as shown on the following table.
—Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
—Proficient with no armor.
—Constructs do not eat, sleep, or breathe.
体质(Constitution):任何活物都具有至少1点体质。没有体质的生物没有身体或者不需要新陈代谢。它对一切需要进行强韧豁免的效果免疫,除非此效果也对物体有效或者是无害的。该生物同时也免疫属性伤害、属性吸取和能量吸取,它会在体质检定中自动失败。没有体质属性的生物不会疲劳,于是它们可以不受疲劳影响的奔跑(除非此生物描述中注明无法奔跑)。
Constitution: Any living creature has at least 1 point of Constitution. A creature with no Constitution has no body or no metabolism. It is immune to any effect that requires a Fortitude save unless the effect works on objects or is harmless. The creature is also immune to ability damage, ability drain, and energy drain, and automatically fails Constitution checks. A creature with no Constitution cannot tire and thus can run indefinitely without tiring (unless the creature’s description says it cannot run).
则按照Share Spells特性的描述,由法术共享特性共享过去的法术中,影响心灵的效果、毒素、睡眠、麻痹、震慑、疾病、死亡效果和死灵系效果是构装生物的immunites中所包含的,还有无法正常恢复伤害的特性使得构装生物无法被cure wounds系列法术治疗,因此这些效果可以藉由法术共享正常影响构装生物;重击、非致命伤害、属性伤害、属性吸取、疲劳、力竭和能量吸取等效果则是not subject to条目下的,并且对于这些效果的免疫出现在无体质特性下,因此这些效果也仍旧无法通过法术共享影响构装生物。
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……反正死人书也有死魔宠规则。
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其实我有疑惑的地方是,到底什么算自己施展的法术
药水,奇物肯定不算
但魔杖卷轴算不算?
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第二种情况是魔宠所属的生物类型免疫这类法术、无法作为受术者的情况。举例而言,不死生物通常免疫心灵影响效果;构装生物免疫一串效果(immunities),无法被一串效果影响(not subject to),无法自行恢复伤害,等等。
法术共享并没说改变生物类型,不死还是不死,构装还是构装。改免疫的应该照常免疫,受到伤害的也是如此,我觉得这样想就可以了吧
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法术共享并没说改变生物类型,不死还是不死,构装还是构装。改免疫的应该照常免疫,受到伤害的也是如此,我觉得这样想就可以了吧
看来法术共享文字描述上那个例子是白写的,既然不起效写出来干嘛?
紫妈正解了
魔杖卷轴也不算,因为储法类物品是从物品中施法,见储法类物品定义
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好吧,你赢了
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我记得似乎有一段话说到这个问题,似乎只要是自己施展,即使是卷轴也是可以的
奇物上的法术好像也可以
he may have any spell (but not any spell-like ability)
就这句,spell-like ability,只要不是这种效果,使用物品来施展的法术应该也可以共享
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算了,我也不知道
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Scrolls: A scroll is a spell magically inscribed onto paper or parchment so that it can be used later.
Staffs: A staff has a number of different (but often related) spell effects. A newly created staff has 50 charges, and each use of the staff depletes one or more of those charges.
Wands: A wand is a short stick imbued with the power to cast a specific spell. A newly created wand has 50 charges, and each use of the wand depletes one of those charges.
SCROLLS
A scroll is a spell (or collection of spells) that has been stored in written form. A spell on a scroll can be used only once. The writing vanishes from the scroll when the spell is activated. Using a scroll is basically like casting a spell.
STAFFS
A staff is a long shaft of wood that stores several spells. Unlike wands, which can contain a wide variety of spells, each staff is of a certain kind and holds specific spells. A staff has 50 charges when created.
WANDS
A wand is a thin baton that contains a single spell of 4th level or lower. Each wand has 50 charges when created, and each charge expended allows the user to use the wand’s spell one time. A wand that runs out of charges is just a stick.
Spell Completion: This is the activation method for scrolls. A scroll is a spell that is mostly finished. The preparation is done for the caster, so no preparation time is needed beforehand as with normal spellcasting. All that’s left to do is perform the finishing parts of the spellcasting (the final gestures, words, and so on). To use a spell completion item safely, a character must be of high enough level in the right class to cast the spell already. If he can’t already cast the spell, there’s a chance he’ll make a mistake. Activating a spell completion item is a standard action and provokes attacks of opportunity exactly as casting a spell does.
Spell Trigger: Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin.) The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity.
某认为这充分说明,储法物品产生的效果确实是法术,而且与“必须由施法者自己施展”的条件不矛盾才对。所以某看不出来为什么卷轴施展的法术不能共享。